Bologo
Have fun with birds and bees.
http://www.smogon.com/dp/pokemon/cacturne
I haven't been contributing much for a while, so I thought I might as well get back into it with a peer edit. I've been testing this set out for some time now, and it's been working like a charm, and I find it to be extremely fun to use, because it makes people extremely mad when I use it. Frankly, I'm pretty surprised that it's not in the analysis already. Just a note, this set is a lot different from the Focus Sash Swords Dance set, and the SubPunchSeed set, just in case anybody says that they look really similar.
Anyways, here we go:
[SET]
name: Evasion
move 1: Sucker Punch
move 2: Substitute
move 3: Swords Dance / Focus Punch
move 4: Seed Bomb / Focus Punch
item: BrightPowder / Liechi Berry
ability: Sand Veil
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Out of all of the sets that Cacturne can run, this one will without a doubt cause the most grief for your opponent, as it has a very good chance of ripping through their team, while simultaneously causing them to rip their hair out. After all, BrightPowder coupled with Sand Veil makes attacks that would normally have 100% accuracy have a mere 72% chance of hitting. This is good news for Cacturne as it cannot afford to take many hits in the first place. The set works perfectly fine without BrightPowder as well, and without BrightPowder, Liechi Berry works well as the item, but only if Swords Dance is not on the set.</p>
<p>Substitute is a necessity on this set, as it can protect Cacturne from crippling status such as paralysis while possibly securing a free turn to Swords Dance or attack due to the huge Evasion from Brightpowder and/or Sand Veil. Cacturne's immunity to Psychic is also a big help here as it allows it to switch in on things like Azelf, and put up a Substitute while they switch, as they will have a huge risk of death if they stay in. Swords Dance allows Cacturne to gear itself up for a sweep, and is rather easy to set up with all of the Evasion. Focus Punch can be taken from the final slot and easily fit over Swords Dance to have all 3 attacks on the set and some amazing coverage. Once again this will work to its fullest only if Liechi Berry is the item, otherwise, Swords Dance is needed so that Cacturne can still have a way to boost its Attack, preventing him from getting stalled out. Sucker Punch is Cacturne's main attack as it compensates for Cacturne's low base Speed, and after a Swords Dance or Liechi Berry boost, it can OHKO several revenge-killers that could easily OHKO Cacturne otherwise.</p>
<p>The final slot is quite variable, and the choice depends on the type of player that Cacturne's user is, and the team it is on. Seed Bomb is the best option here, as it can OHKO several strong walls after a Swords Dance, such as Hippowdon, Suicune, Swampert, and Donphan without the risk that Sucker Punch carries. Keep in mind that even though Grass/Dark has double STAB for Cacturne, it does not have the best coverage out there and is walled by several opposing types. However, Focus Punch is a great option for those who have telepathic minds. Dark/Fighting is a great attacking combination, only resisted by Heracross and Toxicroak. The way that the Sucker Punch/Focus Punch combo works, is that the opponent is damned if they do, and damned if they don't, especially after a Swords Dance. If they attack, they're in trouble, if they don't, they're in even more trouble. Also note that Focus Punch goes extremely well with Substitute, as it can take Focus Punch's need for prediction away if Cacturne is behind a Substitute. If you enjoy messing with your opponent's mind, then Focus Punch is for your Cacturne. Just be careful that you do not let your opponent outmaneuver you, because if it gets attacked during Focus Punch, or status inflicted during Sucker Punch, it's in a lot of trouble.</p>
<p>The EVs are quite simple, but they are quite good at getting the job done. Max Attack with an Adamant nature is a given, as Cacturne wants to be able to shatter skulls as efficiently as possible. Max Speed allows Cacturne to out-speed minimum Speed base 85s such as Suicune and Cresselia. This allows it to OHKO Suicune with Seed Bomb (if it carries it) after a Swords Dance. It also lets it Substitute before Cresselia can status it, forcing Cresselia to attack you so that Cacturne can severely dent her with Sucker Punch. The remaining 4 EVs are put into Defense instead of HP so that Cacturne can create 4 Substitutes as opposed to 3 thanks to having odd HP.</p>
Alrighty, well fix, nitpick, etc, etc. I proofread as much as I could, but I'm sure I still missed some things, or that some things could be improved in here, so help me out here guys and gals!
I haven't been contributing much for a while, so I thought I might as well get back into it with a peer edit. I've been testing this set out for some time now, and it's been working like a charm, and I find it to be extremely fun to use, because it makes people extremely mad when I use it. Frankly, I'm pretty surprised that it's not in the analysis already. Just a note, this set is a lot different from the Focus Sash Swords Dance set, and the SubPunchSeed set, just in case anybody says that they look really similar.
Anyways, here we go:
[SET]
name: Evasion
move 1: Sucker Punch
move 2: Substitute
move 3: Swords Dance / Focus Punch
move 4: Seed Bomb / Focus Punch
item: BrightPowder / Liechi Berry
ability: Sand Veil
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Out of all of the sets that Cacturne can run, this one will without a doubt cause the most grief for your opponent, as it has a very good chance of ripping through their team, while simultaneously causing them to rip their hair out. After all, BrightPowder coupled with Sand Veil makes attacks that would normally have 100% accuracy have a mere 72% chance of hitting. This is good news for Cacturne as it cannot afford to take many hits in the first place. The set works perfectly fine without BrightPowder as well, and without BrightPowder, Liechi Berry works well as the item, but only if Swords Dance is not on the set.</p>
<p>Substitute is a necessity on this set, as it can protect Cacturne from crippling status such as paralysis while possibly securing a free turn to Swords Dance or attack due to the huge Evasion from Brightpowder and/or Sand Veil. Cacturne's immunity to Psychic is also a big help here as it allows it to switch in on things like Azelf, and put up a Substitute while they switch, as they will have a huge risk of death if they stay in. Swords Dance allows Cacturne to gear itself up for a sweep, and is rather easy to set up with all of the Evasion. Focus Punch can be taken from the final slot and easily fit over Swords Dance to have all 3 attacks on the set and some amazing coverage. Once again this will work to its fullest only if Liechi Berry is the item, otherwise, Swords Dance is needed so that Cacturne can still have a way to boost its Attack, preventing him from getting stalled out. Sucker Punch is Cacturne's main attack as it compensates for Cacturne's low base Speed, and after a Swords Dance or Liechi Berry boost, it can OHKO several revenge-killers that could easily OHKO Cacturne otherwise.</p>
<p>The final slot is quite variable, and the choice depends on the type of player that Cacturne's user is, and the team it is on. Seed Bomb is the best option here, as it can OHKO several strong walls after a Swords Dance, such as Hippowdon, Suicune, Swampert, and Donphan without the risk that Sucker Punch carries. Keep in mind that even though Grass/Dark has double STAB for Cacturne, it does not have the best coverage out there and is walled by several opposing types. However, Focus Punch is a great option for those who have telepathic minds. Dark/Fighting is a great attacking combination, only resisted by Heracross and Toxicroak. The way that the Sucker Punch/Focus Punch combo works, is that the opponent is damned if they do, and damned if they don't, especially after a Swords Dance. If they attack, they're in trouble, if they don't, they're in even more trouble. Also note that Focus Punch goes extremely well with Substitute, as it can take Focus Punch's need for prediction away if Cacturne is behind a Substitute. If you enjoy messing with your opponent's mind, then Focus Punch is for your Cacturne. Just be careful that you do not let your opponent outmaneuver you, because if it gets attacked during Focus Punch, or status inflicted during Sucker Punch, it's in a lot of trouble.</p>
<p>The EVs are quite simple, but they are quite good at getting the job done. Max Attack with an Adamant nature is a given, as Cacturne wants to be able to shatter skulls as efficiently as possible. Max Speed allows Cacturne to out-speed minimum Speed base 85s such as Suicune and Cresselia. This allows it to OHKO Suicune with Seed Bomb (if it carries it) after a Swords Dance. It also lets it Substitute before Cresselia can status it, forcing Cresselia to attack you so that Cacturne can severely dent her with Sucker Punch. The remaining 4 EVs are put into Defense instead of HP so that Cacturne can create 4 Substitutes as opposed to 3 thanks to having odd HP.</p>
Alrighty, well fix, nitpick, etc, etc. I proofread as much as I could, but I'm sure I still missed some things, or that some things could be improved in here, so help me out here guys and gals!