PU Floatzel Revamp

uploaded -laurenbee
:dp/floatzel:

[OVERVIEW]

Floatzel stands out as an offensive Water-type that has a notably good matchup against opposing offense teams, as it can offensively check common threats in PU such as Victreebel, Aurorus, Lycanroc, and Simisear as well as bulkier attackers like Stoutland, Oricorio-E, and Drampa after they've taken some slight chip damage. Its typing also gives it an advantage against common defensive backbones on offensive teams such as Mudsdale and Regirock. Its excellent Speed allows it to outspeed almost the entire unboosted metagame, including fast Pokemon like Simisear and Alolan Raichu as well as slow Choice Scarf users like Aurorus and Abomasnow, and coupled with its decent mixed offenses it can function as a good wallbreaker that's hard to switch into reliably. In addition, its access to Taunt and Switcheroo, which is further bolstered by its great Speed, allows it to cripple entry hazard setters such as Qwilfish and Ferroseed as well as defensive Pokemon like Audino, Sableye, and Tangela. However, Floatzel's bulk is subpar, and this coupled with its lack of recovery and ease of getting chipped down by entry hazards, status, and Life Orb recoil means that it can't switch in on any Pokemon and makes it very easy to revenge kill by faster threats like Choice Scarf Primeape and Dodrio as well as priority users like Skuntank. Its limited coverage options can make it struggle against more defensive teams, which regularly feature bulky Water-types such as Lanturn and Jellicent that can wall it easily as well as Pokemon like Cryogonal and Tangela that can also pose a roadblock for Floatzel depending on its set. Lastly, Floatzel's lack of power compared to other offensive Pokemon in the tier means it can only effectively wallbreak or clean against more offensive teams; it faces competition from stronger wallbreakers such as Victreebel, Ludicolo, and Alolan Raichu as well as other late-game cleaners such as Kangaskhan and Dodrio, all of which, despite being naturally slower than Floatzel, have superior movepools or a better defensive presence, making them easier to fit on teams.

[SET]
name: Specially Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Focus Blast
move 4: Taunt / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam hits Grass-types such as Victreebel, Torterra, and Tangela as well as Flying-types like Oricorio-E, Oricorio-G, and Dodrio. Focus Blast threatens Steel-types like Alolan Sandslash and Ferroseed, Normal-types such as Stoutland and Drampa, and Ice-types like Abomasnow and Rotom-F. Taunt provides Floatzel with a way of shutting down entry hazard setters such as Ferroseed, Qwilfish, and Metang as well as specially defensive Pokemon like Audino that might try to use Wish or spread status. Hidden Power Grass can be used to reliably check threats that are 4x weak to Grass such as Gastrodon, which otherwise walls Floatzel, as well as Carracosta and Kabutops.

Set Details
========

Swift Swim allows Floatzel to revenge kill opposing Swift Swim users such as Kabutops under rain.

Usage Tips
========

Floatzel should preferably be kept healthy until mid- or late-game when it can utilize its high Speed to function as a cleaner. It can also function as a lead against Spikes setters such as Qwilfish as well as Stealth Rock setters such as Mudsdale, Regirock, and Torterra, although it has to look out for potential pivot leads that can threaten it like Eelektross and Primeape. Floatzel should preferably be brought onto the field by pivots, as it cannot afford to switch in directly on offensive Pokemon due to its poor bulk, which, when coupled with Life Orb recoil, can lead to Floatzel getting worn down quickly. Due to the number of switches it can force from the opponent, Floatzel should be played aggressively by using the appropriate coverage move on a predicted switch or by performing double switches out of its counters like Jellicent. Additionally, Floatzel can function as a decent revenge killer due to its ability to check a myriad of wallbreakers like Victreebel, Simisear, and Aurorus. Taunt should be used liberally to shut down Pokemon that don't pose an immediate danger to Floatzel, including hazard setters such as Qwilfish and Ferroseed, Defoggers such as Altaria and non-Freeze-Dry Cryogonal, and defensive walls like Audino.

Team Options
========

VoltTurn users such as Eelektross, Lanturn, and Primeape can create many opportunities for Floatzel to be brought in safely against Pokemon such as Regirock, Mudsdale, and Drampa while chipping away at their switch-ins to make Floatzel's cleaning task easier. Eelektross has a notably good matchup against Water-types that can wall Floatzel like Lanturn and Jellicent, while Lanturn can heal Floatzel from status ailments with Heal Bell. Floatzel greatly appreciates Spikes support from teammates like Ferroseed and Roselia, as the chip damage allows it to reliably KO threats that can otherwise check it from full health like Victreebel, Stoutland, Drampa, and Alolan Raichu. Furthermore, Floatzel can prevent Pokemon like Swanna and Silvally-Fairy from using Defog with Taunt. Since it heavily dislikes getting chipped by entry hazards, Floatzel highly appreciates entry hazard removers like Alolan Sandslash, Hitmonchan, and Cryogonal that fit well on entry hazard stacking teams as well as Silvally-Fairy, which can generate momentum for Floatzel with Parting Shot. It also pairs well with other wallbreakers and cleaners that benefit from entry hazard stacking like Stoutland, Dodrio, and Oricorio-E, as they alleviate the pressure of checking Pokemon like Alolan Sandslash, Victreebel, and Gurdurr from one another. Regirock and Mudsdale are Stealth Rock setters that work very well with Floatzel, as they provide it with a necessary defensive backbone to handle threats such as Dodrio and Primeape. Regirock can also threaten special walls like Articuno and Cryogonal that Floatzel struggles against. Alolan Persian can support Floatzel by checking Pokemon such as Kangaskhan and Alolan Raichu and give it another chance at wallbreaking by healing it with Darkinium Z-boosted Parting Shot.

[SET]
name: Choice Band
move 1: Liquidation
move 2: Ice Punch
move 3: Pursuit
move 4: Aqua Jet / Switcheroo
item: Choice Band
ability: Water Veil
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Punch deals with threats such as Victreebel and Drampa, which otherwise wall Floatzel, as well as Oricorio-E and Oricorio-G. Pursuit lets Floatzel revenge kill threats that it forces out like Alolan Raichu, Jynx, and Haunter. Aqua Jet allows Floatzel to revenge kill weakened, faster threats like Choice Scarf Dodrio and Primeape as well as priority users like Lycanroc, Skuntank, and Hitmonchan. Alternatively, Switcheroo can be used to cripple some of Floatzel's common switch-ins, including Lanturn, Jellicent, Tangela, and Ferroseed.

Set Details
========

Water Veil is the ability of choice, since it prevents Floatzel from getting burned. This greatly improves its matchup against common stall Pokemon such as Sableye, which are unable to cripple it with Will-O-Wisp.

Usage Tips
========

Floatzel is best preserved until mid- or late-game when it can work effectively as a cleaner once most of its targets have been chipped thanks to its great Speed and access to priority. It is also effective at revenge killing, as it can utilize its Speed to Pursuit trap or threaten a wide array of offensive Pokemon like Victreebel and Lycanroc with coverage moves. It is recommended to try and take out as many switch-ins to Floatzel such as Tangela and physically bulky variants of Lanturn as possible before it switches in, as being Choice-locked into a poor move can leave it easily taken advantage of. Due to its poor bulk, Floatzel appreciates being brought in safely by pivots whenever possible. Floatzel should also utilize aggressive double switches to get in against Pokemon it can threaten heavy damage against or Pursuit trap, such as Oricorio-G and Cryogonal. Switcheroo can be used to cripple some of Floatzel's counters such as Lanturn and Gastrodon as well as stall Pokemon like Sableye and Audino. However, it should only be used as a last resort, as losing Choice Band makes Floatzel notably weaker and less reliable as a late-game cleaner and wallbreaker; it also has to watch out for being locked into Switcheroo against Z-Move users.

Team Options
========

Floatzel fits well on entry hazard stacking teams, as chip damage from Spikes set by partners such as Roselia and Ferroseed can help wear down targets like Stoutland, Drampa, and Aggron that would otherwise be able to check Floatzel from full health. Additionally, Stealth Rock support from setters like Mudsdale and Regirock helps it take out targets like Oricorio-E, Articuno, and Cryogonal after chip damage, and these Pokemon can also switch into threats like Dodrio and Primeape. Due to its lackluster bulk, Floatzel appreciates VoltTurn users like Eelektross, Lanturn, Rotom-F, and Primeape that can bring it in safely against targets such as Regirock, Mudsdale, and Oricorio-E. Rotom-F can notably support Floatzel with entry hazard removal as well as by pressuring Water-types like Jellicent and checking shared targets like Victreebel and Oricorio-E. Cryogonal can provide Floatzel with a solid specially defensive backbone and switch in on Pokemon like Aurorus and specially offensive Victreebel that might try to take advantage of Floatzel being Choice-locked into an unfavorable move. It can also check Water-types like Lanturn and Jellicent and provide reliable entry hazard removal. In return, Floatzel can take out fast Pokemon that Cryogonal struggles with such as Lycanroc, Simisear, and Alolan Dugtrio. Oricorio-G stands out as an excellent offensive partner to Floatzel due to its ability to reliably switch into threats like Victreebel and Gurdurr, check Poliwrath, and function as a spinblocker on entry hazard stacking teams. In return, Floatzel checks threats like Aurorus, Lycanroc, and Cryogonal, all of which it can also trap with Pursuit. Floatzel also pairs well with other wallbreakers such as Victreebel and Grassium Z Simisear, as they can threaten targets that Floatzel struggles to break through like Regirock, Lanturn, and Tangela. They appreciate Floatzel being able to check offensive threats like Aurorus, Oricorio-E, and non-Choice Scarf Dodrio as well as defensive Pokemon like Altaria in return.

[STRATEGY COMMENTS]
Other Options
=============

A Bulk Up set with Waterium Z or Icium Z may seem attractive due to its ability to KO bulky attackers Floatzel otherwise struggles against, such as Eelektross. Its reliance on setup to deal major damage, which Floatzel struggles to find opportunities for due to its poor bulk, makes it less reliable throughout the match compared to Choice Band sets, however. A physical or special set utilizing Choice Scarf might seem attractive due to Floatzel's Speed tier, allowing it to effectively outspeed the entire metagame; however, it is hard to justify using over other Choice Scarf users such as Primeape and Dodrio due to their superior power and coverage; additionally, Primeape can generate momentum with U-turn. Choice Specs can be used over Life Orb on the specially offensive set; however, Floatzel's damage output is not great enough to justify being locked into any of its moves, and Choice Specs also prevents it from utilizing Taunt. Floatzel can run additional moves on its Choice Band set such as Crunch for handling Jellicent, Return for dealing neutral damage to Lanturn and Poliwrath, and Low Kick for threatening Stoutland; however, it struggles to fit them over priority in Aqua Jet, the ability to Pursuit trap, or utility in Switcheroo.

Checks and Counters
===================

**Water-types**: Due to its lackluster coverage options, Floatzel struggles against bulky Water-types such as Jellicent and Poliwrath, which can wall it thanks to their access to recovery, as well as Lanturn, which can come in on Floatzel's attacks and proceed to take it out with Volt Switch. However, none of them appreciate Switcheroo replacing their items with Choice Band, the former two greatly dislike Taunt, and the latter can't switch in repeatedly, as it doesn't like getting chipped by Liquidation. Gastrodon can effectively wall most Floatzel sets, although it has to watch out for Hidden Power Grass.

**Revenge Killers**: Choice Scarf users such as Primeape, Dodrio, and Rotom-F can easily KO Floatzel from full health with their STAB moves, while others like Swanna and Kabutops can take it out after minimal chip damage. Kangaskhan is also able to revenge kill Floatzel after some chip damage thanks to its dual priority moves. None of them can switch in freely on Floatzel, however, as they take a large chunk of damage from its STAB and coverage moves.

**Grass-types**: Grass-types like Tangela, Victreebel, Ludicolo, Abomasnow, and Lurantis can all take advantage of Choice Band variants being locked into Water-type moves and proceed to set up or deal damage to forced switch-ins. However, none but Ludicolo can switch in reliably on specially offensive Floatzel due to its threatening coverage options, while the latter four also fear Ice Punch from the Choice Band set.

**Residual Damage**: Due to its lack of recovery options, Floatzel gets worn down very easily by entry hazards, status, and Life Orb recoil. Coupled with its poor bulk, this makes it easier to revenge kill even with weak priority moves such as Mach Punch from Gurdurr and Accelerock from Lycanroc.

[CREDITS]
- Written by: [[royesk, 474994]]
- Quality checked by: [[gum, 434150], [yogi, 252106], [tondas, 442732]]
- Grammar checked by: [[deetah, 297659], [Rabia, 336073]]
 
Last edited by a moderator:

gum

for the better
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnus
:dp/floatzel:

[OVERVIEW]

*Floatzel stands out as an offensive Water-type that has a notably good matchup against opposing offense teams as it can easily check common threats in the PU metagame such as Victreebel, Aurorus, Lycanroc, and Simisear as well as bulkier attackers like Stoutland, Oricorio-E, and Drampa after some slight chip. Its offensive typing also gives it an advantage against common defensive backbones on offensive teams such as Mudsdale and Regirock.
*Its excellent Speed allows it to outspeed almost the entire unboosted metagame, and coupled with its decent mixed offenses it can function as a good late-game cleaner that's hard to switch into reliably. (it's moreso a fast wallbreaker)
*In addition, it has a decent support moveset which is further bolstered by its great speed and allows it to cripple entry hazard setters such as Froslass and Qwilfish as well as defensive Pokemon like Audino and Sableye. (mention tangela, it rlly dislikes switcheroo)
*However, Floatzel's bulk is subpar, and coupled with its lack of recovery and ease of getting chipped down by entry hazards, status, and Life Orb recoil means that it can't switch in reliably on the majority of Pokemon and makes it very easy to revenge kill by faster threats like Choice Scarf Primeape and Dodrio as well as by bulky attackers such as Eelektross. (priority moves as well)
*Its only decent coverage options can make it struggle against more defensive teams which regularly feature bulky Water-types such as Lanturn and Jellicent that can wall it easily, as well as Pokemon like Articuno and Tangela that can also provide a roadblock for Floatzel depending on its set.
*Lastly, its lack of power compared to other offensive Pokemon in the tier mean it can only function effectively as a cleaner, (it's not rlly a cleaner tho, mention that it has a good mu against bo and offensive teams) and it faces competition from stronger wallbreakers such as Victreebel, Ludicolo, Alolan Raichu, Stoutland, (if anything, u'd use float w/ stout) and Hitmonchan, as well as other late-game cleaners such as Kangaskhan and Dodrio, as all of which, despite being naturally slower than Floatzel, have superior movesets and a better defensive presence allowing (yass dod is my favourite bulky attacker) them to have a better matchup against defensive teams.

[SET]
name: Specially Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Focus Blast
move 4: Taunt / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Ice Beam hits Grass-types such as Victreebel and Tangela as well as Flying-types like Oricorio-E, Oricorio-G, and Dodrio.
*Focus Blast deals large amounts of damage to Normal-types such as Stoutland and Drampa as well as Ice-types like Alolan Sandslash, Abomasnow, and Rotom-F. (it mainly hits ferroseed)
*Taunt provides Floatzel with a way of shutting down entry hazard setters such as Froslass, Qwilfish, and Regirock as well as specially defensive Pokemon like Audino which might try to use Wish or spread status.
*Hidden Power Grass can be used to reliably check threats that are 4x weak to Grass-type such as Carracosta and Kabutops, (costa takes like 80% from hydro pump anyway) as well as Gastrodon which otherwise walls it.

Set Details
========

*Maximum Speed investment along with Timid nature allows Floatzel to outspeed threats such as Lycanroc and Alolan Dugtrio and slower Choice Scarf users such as Aurorus and Abomasnow, as well as entry hazard setters like Froslass.
*Life Orb is necessary to maximize Floatzel's power output, as without it it can struggle to effectively break past bulky attackers such as Stoutland.
*Swift Swim allows Floatzel to be run on teams centered around rain as well as to check opposing rain abusers such as Kabutops.

Usage Tips
========

*Floatzel can function as a lead against Spikes setters such as Froslass and Qwilfish as well as Stealth Rock setters suck as Mudsdale and Regirock, although it has to look out for potential pivot leads that can threaten it like Eelektross and Primeape.
*Otherwise, it should preferably be kept healthy until late-game when it can utilize its high Speed to function as a cleaner. (idk it's not a good cleaner)
*Floatzel should preferably be brought into the field by pivots whenever possible as it cannot afford to switch in directly on offensive Pokemon due to its poor bulk, which coupled with Life Orb recoil can hurt Floatzel's longevity.
*play aggressively with it

Team Options
========

*Pokemon that use VoltTurn such as Eelektross, Lanturn, and Primeape can create many opportunities for Floatzel to be brought in safely while also chipping switch-ins and making Floatzel's cleaning task easier. (what do these bring it in against?) Eelektross has a notably good matchup against Water-types that can wall Floatzel like Lanturn and Jellicent, while Lanturn can heal Floatzel from any status ailment with Heal Bell.
*Floatzel greatly appreciates Spikes support from teammates like Froslass and Qwilfish as the chip allows it to reliably KO threats that can otherwise check it from full health like Victreebel, Stoutland, Drampa, and Alolan Raichu.
*other wallbreakers / cleaners like band stout, lycanroc, dod, pom-pom)
*Stealth Rock setters like Regirock and Mudsdale work very well with Floatzel as they provide it with a necessary defensive backbone to handle threats such as Primeape and Dodrio (mention dod first, bc otherwise luv tha dont make no cents) more easily. Regirock can also threaten special walls like Articuno and Cryogonal that Floatzel struggles with, while Mudsdale is capable of checking Lanturn. (well, not rlly)
*Alolan Persian can support Floatzel by checking Pokemon such as Jellicent and Kangaskhan and being able to give Floatzel another chance of sweeping (it's not a cleaner tho, it rlly depends on the mu but most games it's a wallbreaker) by healing it with Z-Parting Shot.
*entry hazards removal
*Finally, Floatzel can fit on rain teams due to its access to Swift Swim and notably good matchup against hail setters that most other rain abusers struggle with, like Aurorus and Abomasnow. Ideal partners include Rain Dance setters such as Ludicolo and Volbeat as well as additional rain abusers like Omastar, Carracosta, Qwilfish, and Oricorio-E. (pom-pom isnt a rain abuser)


[SET]
name: Choice Band
move 1: Liquidation
move 2: Aqua Jet Ice Punch
move 3: Ice Punch Pursuit
move 4: Pursuit Aqua Jet / Switcheroo
item: Choice Band
ability: Water Veil
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Aqua Jet allows Floatzel to check (rk sounds better and is more appropriate here imo) weakened Choice Scarf users like Dodrio and Primeape as well as priority users like Lycanroc, Skuntank, and Hitmonchan. (move this down)(it also helps against boosted oma)
*Ice Punch deals with threats such as Victreebel and Drampa, which otherwise wall it, as well as Oricorio-E and Oricorio-G.
*Pursuit lets Floatzel trap physically frail Pokemon like Alolan Raichu, Jynx, and Haunter. (mention float as well. i would also just say threats it forces out)
*Alternatively, Switcheroo can be used to cripple some of Floatzel's common switch-ins, including Lanturn, Jellicent, and Tangela. (ferro as well)

fix moves order now lol


Set Details
========

*Maximum investment in Speed EVs alongside a Jolly nature allow Floatzel to outspeed threats like Alolan Raichu, Simisear, Lycanroc, and Choice Scarf Aurorus.
*Water Veil takes precedence as the ability of choice since it prevents Floatzel from getting burned, ensuring maximum damage output throughout the match.

Usage Tips
========

*Floatzel is best reserved to mid-to-late game, when it can work effectively as a cleaner thanks to its great speed and access to priority.
*it's also a very capable wallbreaker
*It is recommended to try and take out as many switch-ins to Floatzel such as Lanturn and Tangela as possible before it switches in, as its choice-locked moves can otherwise make it easily abusable.
*Due to its poor bulk, Floatzel appreciates being brought in safely by pivots such as Lanturn whenever possible.
*aggressive doubles to bring it in
*Switcheroo should be used as a last resort for dealing with Pokemon such as Lanturn, as the power loss caused as a result of losing Choice Band makes it notably weaker and less reliable as a late-game cleaner. (and wallbreaker)

Team Options
========

*Due to its lackluster bulk, Floatzel appreciates Volt Switch users like Eelektross and Lanturn as well as as U-turn users like Primeape (u already mentioned these a ton of times. i'd mention scyther here instead. mention that it brings it in vs regi, muds, and pom-pom for example) that can bring it in safely.
*Floatzel fits well on entry hazard stacking teams, as chip from Spikes set by partners such as Froslass, Qwilfish, and Ferroseed can help wear down targets like Stoutland, Drampa, and Aggron that are otherwise able to check it from full health, and Stealth Rock users like Mudsdale and Regirock help it take out targets like Oricorio-E, Articuno, and Cryogonal after chip while also being capable of switching into threats like Primeape and Dodrio. ($jgdj97v)#'@ldfijadk)
*other wallbreakers

*Cryogonal can provide Floatzel with a solid specially defensive backbone and can switch in on Pokemon like Aurorus and Victreebel who might try to take advantage of Floatzel being choice-locked to an unfavorable move, while also being able to check Water-types like Lanturn and Jellicent and provide reliable hazard removal.
*Oricorio-G stands out as an excellent offensive partner to Floatzel due to its ability to reliably switch into threats like Victreebel and Gurdurr and check Jellicent and Poliwrath, while it can also function as a spinblocker on hazard stacking teams. In return, Oricorio-G appreciates Floatzel checking threats like Aurorus, Lycanroc, and Cryogonal. (it can also trap them)

[STRATEGY COMMENTS]
Other Options
=============

*Floatzel can run a Bulk Up set with Waterium Z or Icium Z that may seem attractive due to its ability to KO bulky attackers it otherwise struggles against, such as Eelektros. (girl) Its reliance on setup to deal major damage, struggle to find setup opportunities due to its pook bulk, and lack of immediate power output make it less reliable throught the match compared to Choice Band, however.
*A set utilizing Choice Scarf and either physical or special offenses might seem attractive due to Floatzel's speed tier allowing it to effectively outspeed the entire metagame, however it is heavily outclassed by other Choice Scarf users such as Primeape and Dodrio due to their superior power output and coverage, while the former can also generate momentum with U-turn. (it's mostly just hard to justify)
*specs set. pretty hard to justify over the classic special one as u cant fully abuse float's amazing offensive movepool / support movepool)

*Floatzel can run additional moves on its Choice Band set such as Crunch for handling Jellicent, Return for dealing neutral damage to Lanturn and Poliwrath, and Low Kick for threatening Stoutland, however it struggles to fit them over priority in Aqua Jet, the ability to Pursuit trap, or utility in Switcheroo.

Checks and Counters
===================

**Water-types**: Due to its lackluster coverage options, Floatzel struggles to function effectively against bulky Water-types such as Jellicent and Poliwrath, which are capable of walling it thanks to their access to recovery, as well as Lanturn, which can easily come in and proceed to take it out with Volt Switch. (lanturnt) However, none of them appreciate getting their items switched with Choice Band, while the former two also greatly dislike Taunt. (lanturn also takes like 35% from band liquidation anyway lol) Gastrodon can also effectively wall most Floatzel sets, although it has to watch out for Hidden Power Grass.

**Revenge Killers**: Choice Scarf users such as Primeape, Dodrio, and Rotom-F can easily KO Floatzel with their STAB moves from full health, while others like Swanna and Kabutops can take it out after minimal chip damage. Kangaskhan is also able to effectively revenge kill Floatzel after some chip thanks to its dual priority moves. None of them can switch in freely on Floatzel, however, as they take a large chunk from its STAB and coverage moves.

**Grass-types**: Grass-types like Tangela, Victreebel, Ludicolo, Abomasnow, and Lurantis can all take advantage of Choice Band variants being locked into Water-type moves and proceed to either set up or deal damage to forced switch-ins. However, none of them can switch in reliably on Specially Offensive Floatzel due to its threatening coverage options, while the latter four also fear Ice Punch.

**chip damage**:

[CREDITS]
- Written by: [[royesk, 474994]]
- Quality checked by: [[gum, 434150], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
good work, QC 1/3. stream dont call me angel to celebrate

A417D3EA-34A0-4572-9119-1737AE310633.gif
 
Last edited:

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
:dp/floatzel:

[OVERVIEW]

*Floatzel stands out as an offensive Water-type that has a notably good matchup against opposing offense teams as it can easily check common threats in the PU metagame such as Victreebel, Aurorus, Lycanroc, and Simisear as well as bulkier attackers like Stoutland, Oricorio-E, and Drampa after some slight chip. Its offensive typing also gives it an advantage against common defensive backbones on offensive teams such as Mudsdale and Regirock. (would clarify offensively check personally, also I'm pretty sure pure water is classed as a defensive typing idk id just say typing)
*Its excellent Speed allows it to outspeed almost the entire unboosted metagame, and coupled with its decent mixed offenses it can function as a good wallbreaker that's hard to switch into reliably. (list a few pls. scarf aurorus simi yah know)
*In addition, it has a decent support moveset which is further bolstered by its great speed and allows it to cripple entry hazard setters such as Froslass and Qwilfish as well as defensive Pokemon like Audino, Sableye, and Tangela. (honestly just say taunt and switcheroo because ppl wanna read the overview to get a general understanding)
*However, Floatzel's bulk is subpar, and coupled with its lack of recovery and ease of getting chipped down by entry hazards, status, and Life Orb recoil means that it can't switch in reliably on the majority of Pokemon (it doesn't really want to switch in on any tbf) and makes it very easy to revenge kill by faster threats like Choice Scarf Primeape and Dodrio, priority users like Skuntank and Hitmonchan, and bulky attackers such as Eelektross. (nah Chan isn't the most reliable revenge killer let's be honest with Mach at least, eel also super struggles versus CB)
*Its only decent coverage options can make it struggle against more defensive teams which regularly feature bulky Water-types such as Lanturn and Jellicent that can wall it easily, as well as Pokemon like Articuno and Tangela that can also provide a roadblock for Floatzel depending on its set. (only true for the latter really, cuno kinda beats both sets with sr not up)
*Lastly, its lack of power compared to other offensive Pokemon in the tier mean it can only effectively wallbreak or clean against more offensive teams and it faces competition from stronger wallbreakers such as Victreebel, Ludicolo, Alolan Raichu, and Hitmonchan (cb chan is still super uncommon so I'd omit this here), as well as other late-game cleaners such as Kangaskhan and Dodrio, as all of which, despite being naturally slower than Floatzel, have superior movesets or a better defensive presence allowing them to have a better matchup against defensive teams. (better defensive presence doesn't necessarily mean a better match up versus balance teams though, I'd say are like easier to fit or something different)

[SET]
name: Specially Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Focus Blast
move 4: Taunt / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Ice Beam hits Grass-types such as Victreebel and Tangela as well as Flying-types like Oricorio-E, Oricorio-G, and Dodrio.
*Focus Blast deals large amounts of damage to Steel-types like Alolan Sandslash and Ferroseed, Normal-types such as Stoutland and Drampa, and Ice-types like Abomasnow and Rotom-F. (doing this on phone but don't you ohko slash?)
*Taunt provides Floatzel with a way of shutting down entry hazard setters such as Froslass, Qwilfish, and Regirock as well as specially defensive Pokemon like Audino which might try to use Wish or spread status.
*Hidden Power Grass can be used to reliably check threats that are 4x weak to Grass-type such as Carracosta and Kabutops, as well as Gastrodon which otherwise walls it. (put gastro first, you're using it mainly for that and to force recovery on jelli. hitting the former two isn't too important cuz like focus does too)

Set Details
========

*Maximum Speed investment along with Timid nature allows Floatzel to outspeed threats such as Lycanroc and Alolan Dugtrio and slower Choice Scarf users such as Aurorus and Abomasnow, as well as entry hazard setters like Froslass. (needless was already mentioned in the overview and just padding)
*Life Orb is necessary to maximize Floatzel's power output, as without it it can struggle to effectively break past bulky attackers such as Stoutland. (same as above)
*Swift Swim allows Floatzel to be run on teams centered around rain as well as to check opposing rain abusers such as Kabutops.

Usage Tips
========

*Floatzel can function as a lead against Spikes setters such as Froslass and Qwilfish as well as Stealth Rock setters suck as Mudsdale and Regirock, although it has to look out for potential pivot leads that can threaten it like Eelektross and Primeape. (i dont like the fact the first point is wanting u to use it as a lead. i mean i get that it can be used as a lead but more often than not you're gonna screw yourself doing this)
*Otherwise, it should preferably be kept healthy until mid-to-late-game when it can utilize its high Speed to function as a fearsome wallbreaker. (rlly tho? one of the main reasons you use it is for late game cleaning)
*Floatzel should preferably be brought into the field by pivots whenever possible as it cannot afford to switch in directly on offensive Pokemon due to its poor bulk, which coupled with Life Orb recoil can hurt Floatzel's longevity. (moreso like wears it down quickly)
*Due to the amount of switches it can force on the opponent, Floatzel should be played aggressively by hitting predicted switches with supereffective coverage or by preforming double switches into Floatzel's counters like Jellicent. (i'm not quite sure what you mean by the last bit personally? do you mean predicting people to switch in to jelli then you switching out)
* semi ok revenge killer
* taunt mention please


Team Options
========

*Pokemon that use VoltTurn such as Eelektross, Lanturn, and Primeape can create many opportunities for Floatzel to be brought in safely against Pokemon such as Regirock, Mudsdale, and Drampa while also chipping switch-ins and making Floatzel's cleaning task easier. Eelektross has a notably good matchup against Water-types that can wall Floatzel like Lanturn and Jellicent, while Lanturn can heal Floatzel from any status ailment with Heal Bell.
*Floatzel greatly appreciates Spikes support from teammates like Froslass and Qwilfish as the chip allows it to reliably KO threats that can otherwise check it from full health like Victreebel, Stoutland, Drampa, and Alolan Raichu. (i honestly would never run qwil and float on the same team, the synergy just isn't there and lass is superior in basically every way as a partner) (lass also spin blocks while float can block defog with taunt)
*Since it heavily dislikes getting chipped by entry hazards, Floatzel highly appreciates hazard removers like Alolan Sandslash, Hitmonchan, and Cryogonal that fit well on entry hazard stacking teams as well as Silvally-Fairy which can generate momentum with Parting Shot.
*It also pairs well with other wallbreakers and cleaners that benefit from hazard stacking like Stoutland, Dodrio, Lycanroc, and Oricorio-E as they alleviate the pressure of checking as many opponents as possible from one another. (examples pls to help expand on the point)
*Stealth Rock setters like Regirock and Mudsdale work very well with Floatzel as they provide it with a necessary defensive backbone to handle threats such as Dodrio and Primeape more easily. Regirock can also threaten special walls like Articuno and Cryogonal that Floatzel struggles against. (regi really isn't a good ape check... could say respectively ig and it'd make sense)
*Alolan Persian can support Floatzel by checking Pokemon such as Jellicent and Kangaskhan and being able to give Floatzel another chance at wallbreaking by healing it with Z-Parting Shot. (ok i'd never want to try and check jelli with persian, it just isn't a favourable mu)
*Finally, Floatzel can fit on rain teams due to its access to Swift Swim and notably good matchup against hail setters that most other rain abusers struggle with, like Aurorus and Abomasnow. Ideal partners include Rain Dance setters such as Ludicolo and Volbeat as well as additional rain abusers like Omastar, Carracosta, and Qwilfish. (no float sucks on rain teams)


[SET]
name: Choice Band
move 1: Liquidation
move 2: Ice Punch
move 3: Pursuit
move 4: Aqua Jet / Switcheroo
item: Choice Band
ability: Water Veil
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

*Ice Punch deals with threats such as Victreebel and Drampa, which otherwise wall it, as well as Oricorio-E and Oricorio-G.
*Pursuit lets Floatzel revenge kill threats that it forces out like Alolan Raichu, Jynx, Haunter, and opposing Floatzel. (remove the last mon, it's a meh mention)
*Aqua Jet allows Floatzel to revenge kill weakened faster threats like Choice Scarf Dodrio and Primeape, priority users like Lycanroc, Skuntank, and Hitmonchan, and boosted sweepers like Omastar. (nah to oma you do literally f all even when it's at -1)
*Alternatively, Switcheroo can be used to cripple some of Floatzel's common switch-ins, including Lanturn, Jellicent, Tangela, and Ferroseed.

Set Details
========

*Maximum investment in Speed EVs alongside a Jolly nature allow Floatzel to outspeed threats like Alolan Raichu, Simisear, Lycanroc, and Choice Scarf Aurorus. (remove)
*Water Veil takes precedence as the ability of choice since it prevents Floatzel from getting burned, ensuring maximum damage output throughout the match. (something something sableye)

Usage Tips
========

*Floatzel is best reserved to mid-to-late game, when it can work effectively as a breaker once most of its tragets are already chipped, while it can also function well as a cleaner thanks to its great speed and access to priority. (a breaker is supposed to like, break. not wait for things to be chipped / weakened. that's a cleaner / sweeper rlly)
*It is recommended to try and take out as many switch-ins to Floatzel such as Lanturn and Tangela as possible before it switches in, as its choice-locked moves can otherwise make it easily abusable. (ok i kinda get the lanturn mention but specify cleric because av can only switch in to liquidation once before becoming an uncheck)
*Due to its poor bulk, Floatzel appreciates being brought in safely by pivots such as Lanturn whenever possible.
*Floatzel should also utilize aggressive double-switches to lure in Pokemon it can threaten or Pursuit trap, such as Oricorio-G and Cryogonal.
*Switcheroo should be used as a last resort for dealing with Pokemon such as Lanturn, as the power loss caused as a result of losing Choice Band makes it notably weaker and less reliable as a late-game cleaner and wallbreaker. (doesn't want to be locked in vs z move users too)
*again, revenge killing
*switcheroo can be used to reasonable effectiveness against stall teams too, also just a mention on the overall stall mu as sab is unable to cripple it


Team Options
========

*Due to its lackluster bulk, Floatzel appreciates Volt Switch users like Eelektross and Lanturn as well as as U-turn users like Scyther that can bring it in safely against targets such as Regirock, Mudsdale, and Oricorio-E. (scyther? seems like an ass mention)
*defintely mention rotom frost, these two support each other so so so well)

*Floatzel fits well on entry hazard stacking teams, as chip from Spikes set by partners such as Froslass, Qwilfish (nope), and Ferroseed can help wear down targets like Stoutland, Drampa, and Aggron that are otherwise able to check it from full health, and Stealth Rock users like Mudsdale and Regirock help it take out targets like Oricorio-E, Articuno, and Cryogonal after chip while also being capable of switching into threats like Dodrio and Primeape.
*Cryogonal can provide Floatzel with a solid specially defensive backbone and can switch in on Pokemon like Aurorus and (special) Victreebel who might try to take advantage of Floatzel being choice-locked to an unfavorable move, while also being able to check Water-types like Lanturn and Jellicent and provide reliable hazard removal. (what can float do to help cryo tho?)
*Oricorio-G stands out as an excellent offensive partner to Floatzel due to its ability to reliably switch into threats like Victreebel and Gurdurr and check Jellicent and Poliwrath, while it can also function as a spinblocker on hazard stacking teams. In return, Oricorio-G appreciates Floatzel checking threats like Aurorus, Lycanroc, and Cryogonal, all of which it can also trap with Pursuit. (ori-g is like a really ass jelli check imho)
*Floatzel also pairs well with other wallbreakers such as Victreebel and Simisear, as they can threaten targets that Floatzel struggles to break through like Regirock, Lanturn, and Tangela while they appreciate Floatzel being able to check offensive threats like Aurorus, Oricorio-E, and Dodrio as well as defensive Pokemon like Altaria. (well simi has to be grass z or else it does f all to lant) (non scarf dodrio)

[STRATEGY COMMENTS]
Other Options
=============

*Floatzel can run a Bulk Up set with Waterium Z or Icium Z that may seem attractive due to its ability to KO bulky attackers it otherwise struggles against, such as Eelektross. Its reliance on setup to deal major damage, struggle to find setup opportunities due to its pook bulk, and lack of immediate power output make it less reliable throught the match compared to Choice Band, however.
*A set utilizing Choice Scarf and either physical or special offenses might seem attractive due to Floatzel's speed tier allowing it to effectively outspeed the entire metagame, however it is hard to justify using over other Choice Scarf users such as Primeape and Dodrio due to their superior power output and coverage, while the former can also generate momentum with U-turn.
*Choice Specs can be used over Life Orb on the Specially Offensive set, however Floatzel's damage output is still not strong enough to justify being locked into any of its moves while it also prevents it from abusing Taunt.
*Floatzel can run additional moves on its Choice Band set such as Crunch for handling Jellicent, Return for dealing neutral damage to Lanturn and Poliwrath, and Low Kick for threatening Stoutland, however it struggles to fit them over priority in Aqua Jet, the ability to Pursuit trap, or utility in Switcheroo.

Checks and Counters
===================

**Water-types**: Due to its lackluster coverage options, Floatzel struggles to function effectively against bulky Water-types such as Jellicent and Poliwrath, which are capable of walling it thanks to their access to recovery, as well as Lanturn, which can come in on Floatzel's attacks and proceed to take it out with Volt Switch. However, none of them appreciate getting their items switched with Choice Band, while the former two also greatly dislike Taunt, and the latter can't switch in repeatedly as it doesn't like getting chipped by Liquidation. Gastrodon can also effectively wall most Floatzel sets, although it has to watch out for Hidden Power Grass.

**Revenge Killers**: Choice Scarf users such as Primeape, Dodrio, and Rotom-F can easily KO Floatzel with their STAB moves from full health, while others like Swanna and Kabutops can take it out after minimal chip damage. Kangaskhan is also able to effectively revenge kill Floatzel after some chip thanks to its dual priority moves. None of them can switch in freely on Floatzel, however, as they take a large chunk from its STAB and coverage moves.

**Grass-types**: Grass-types like Tangela, Victreebel, Ludicolo, Abomasnow, and Lurantis can all take advantage of Choice Band variants being locked into Water-type moves and proceed to either set up or deal damage to forced switch-ins. However, none of them can switch in reliably on Specially Offensive Floatzel due to its threatening coverage options, while the latter four also fear Ice Punch. (wdym colo doesn't care bout special lol)

**Chip Damage**: Due to its lack of recovery options, Floatzel gets worn down very easily by entry hazards, status, and life orb recoil, and coupled with its poor bulk it becomes even easier to revenge kill even with weak priority moves such as Mach Punch from Gurdurr and Accelerock from Lycanroc.

[CREDITS]
- Written by: [[royesk, 474994]]
- Quality checked by: [[gum, 434150], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
right. qc 2/3.
yogi-QC-small.gif
 
Last edited:

deetah

Delicate as silk
is a Site Content Manageris a Top Social Media Contributoris an Artistis a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributor
GP & SocMed Lead
Add Remove Comments (AC) = Add Comma (RC) = Remove Comma (AP) = Add Period (SC) = Semicolon

GP 1/2

garchompstamp.gif


:dp/floatzel:

[OVERVIEW]

Floatzel stands out as an offensive Water-type that has a notably good matchup against opposing offense teams, (AC) as it can offensively check common threats in the PU metagame such as Victreebel, Aurorus, Lycanroc, and Simisear as well as bulkier attackers like Stoutland, Oricorio-E, and Drampa after some slight chip. Its typing also gives it an advantage against common defensive backbones on offensive teams such as Mudsdale and Regirock. Its excellent Speed allows it to outspeed almost the entire unboosted metagame, including fast Pokemon like Simisear and Alolan Raichu as well as slow Choice Scarf users like Aurorus and Abomasnow, and coupled with its decent mixed offenses it can function as a good wallbreaker that's hard to switch into reliably. In addition, its access to Taunt and Switcheroo, which is further bolstered by its great Speed, allows it to cripple entry hazard setters such as Qwilfish and Ferroseed as well as defensive Pokemon like Audino, Sableye, and Tangela. However, Floatzel's bulk is subpar, and coupled with its lack of recovery and ease of getting chipped down by entry hazards, status, and Life Orb recoil means that it can't switch in reliably on any Pokemon and makes it very easy to revenge kill by faster threats like Choice Scarf Primeape and Dodrio as well as by priority users like Skuntank. Its only decent coverage options can make it struggle against more defensive teams, (AC) which regularly feature bulky Water-types such as Lanturn and Jellicent that can wall it easily, as well as Pokemon like Cryogonal and Tangela that can also provide a roadblock for Floatzel depending on its set. Lastly, its lack of power compared to other offensive Pokemon in the tier means it can only effectively wallbreak or clean against more offensive teams and it faces competition from stronger wallbreakers such as Victreebel, Ludicolo, and Alolan Raichu as well as other late-game cleaners such as Kangaskhan and Dodrio, as all of which, despite being naturally slower than Floatzel, have superior movesets or a better defensive presence, (AC) making them easier to fit on teams.

[SET]
name: Specially Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Focus Blast
move 4: Taunt / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam hits Grass-types such as Victreebel, Torterra, and Tangela as well as Flying-types like Oricorio-E, Oricorio-G, and Dodrio. Focus Blast threatens Steel-types like Alolan Sandslash and Ferroseed, Normal-types such as Stoutland and Drampa, and Ice-types like Abomasnow and Rotom-F. Taunt provides Floatzel with a way of shutting down entry hazard setters such as Ferroseed, Qwilfish, and Metang as well as specially defensive Pokemon like Audino which that might try to use Wish or spread status. Hidden Power Grass can be used to reliably check threats that are 4x weak to Grass-type such as Gastrodon, which otherwise walls it, as well as Carracosta and Kabutops.

Set Details
========

Swift Swim allows Floatzel to be run on teams centered around rain as well as to check opposing Pokemon that can utilize rain abusers (Abuse means "to mistreat", it's not equal to "take advantage of") such as Kabutops.

Usage Tips
========

Floatzel should preferably be kept healthy until mid-to-late-game mid- or late-game when it can utilize its high Speed to function as a cleaner. It can also function as a lead against Spikes setters such as Qwilfish as well as Stealth Rock setters suck as Mudsdale, Regirock, and Torterra, although it has to look out for potential pivot leads that can threaten it like Eelektross and Primeape. Floatzel should preferably be brought into onto (Sounds better imo) the field by pivots whenever possible, (AC) as it cannot afford to switch in directly on offensive Pokemon due to its poor bulk, which coupled with Life Orb recoil can wear Floatzel down quickly. Due to the amount number of switches it can force on the opponent, Floatzel should be played aggressively by hitting predicted switches with supereffective super effective coverage or by preforming double switches into Floatzel's counters like Jellicent. Additionally, Floatzel can function as a decent revenge killer due to its ability to check a myriad of wallbreakers like Victreebel, Simisear, and Aurorus. Taunt should be used liberally to shut down Pokemon that don't pose an immediate danger to Floatzel, including Spikes setters such as Qwilfish and Ferroseed, Defoggers such as Altaria and non-Freeze-Dry Cryogonal, and defensive walls like Audino.

Team Options
========

Pokemon that use VoltTurn such as Eelektross, Lanturn, and Primeape can create many opportunities for Floatzel to be brought in safely against Pokemon such as Regirock, Mudsdale, and Drampa while also chipping switch-ins and making Floatzel's cleaning task easier. Eelektross has a notably good matchup against Water-types that can wall Floatzel like Lanturn and Jellicent, while Lanturn can heal Floatzel from any status ailment with Heal Bell. Floatzel greatly appreciates Spikes support from teammates like Ferroseed and Roselia, (AC) as the chip allows it to reliably KO threats that can otherwise check it from full health like Victreebel, Stoutland, Drampa, and Alolan Raichu. Furthermore, Floatzel can prevent Pokemon like Swanna and Silvally-Fairy from Defogging using Defog with Taunt. Since it heavily dislikes getting chipped by entry hazards, Floatzel highly appreciates entry hazard removers like Alolan Sandslash, Hitmonchan, and Cryogonal that fit well on entry hazard stacking teams as well as Silvally-Fairy, (AC) which can generate momentum with Parting Shot. It also pairs well with other wallbreakers and cleaners that benefit from entry hazard stacking like Stoutland, Dodrio, and Oricorio-E, (AC) as they alleviate the pressure of checking Pokemon like Alolan Sandslash, Victreebel, and Gurdurr from one another. Stealth Rock setters like Regirock and Mudsdale work very well with Floatzel, (AC) as they provide it with a necessary defensive backbone to handle threats such as Dodrio and Primeape more easily, respectively more easily. Regirock can also threaten special walls like Articuno and Cryogonal that Floatzel struggles against. Alolan Persian can support Floatzel by checking Pokemon such as Kangaskhan and Alolan Raichu and being able to give Floatzel another chance at wallbreaking by healing it with Z-Parting Shot.

[SET]
name: Choice Band
move 1: Liquidation
move 2: Ice Punch
move 3: Pursuit
move 4: Aqua Jet / Switcheroo
item: Choice Band
ability: Water Veil
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Punch deals with threats such as Victreebel and Drampa, which otherwise wall it, as well as Oricorio-E and Oricorio-G. Pursuit lets Floatzel revenge kill threats that it forces out like Alolan Raichu, Jynx, and Haunter. Aqua Jet allows Floatzel to revenge kill weakened faster threats like Choice Scarf Dodrio and Primeape as well as priority users like Lycanroc, Skuntank, and Hitmonchan. Alternatively, Switcheroo can be used to cripple some of Floatzel's common switch-ins, including Lanturn, Jellicent, Tangela, and Ferroseed.

Set Details
========

Water Veil takes precedence as the ability of choice, (AC) since it prevents Floatzel from getting burned, ensuring maximum damage output throughout the match while also greatly improving its matchup against common stall Pokemon such as Sableye, (AC) which are unable to cripple it with Will-O-Wisp.

Usage Tips
========

Floatzel is best reserved to mid-to-late game, mid- or late-game when it can work effectively as a cleaner once most of its tragets targets are already chipped thanks to its great Speed and access to priority. It is also effective at revenge killing, as it can utilize its Speed to either Pursuit trap or threaten a wide array of offensive Pokemon like Victreebel and Lycanroc with coverage moves. It is recommended to try and take out as many switch-ins to Floatzel such as Tangela and cleric variants of Lanturn as possible before it switches in, as its Choice-locked moves can otherwise make it easily abusable taken advantage of. Due to its poor bulk, Floatzel appreciates being brought in safely by pivots such as Lanturn whenever possible. Floatzel should also utilize aggressive double-switches double switches to lure in Pokemon it can threaten or Pursuit trap, such as Oricorio-G and Cryogonal. Switcheroo can be used to cripple some of Floatzel's counters such as Lanturn and Gastrodon as well as stall Pokemon like Sableye, which it has a notably good matchup against, (AC) as it is unable to cripple it with burn, and Audino. However, it should be used as a last resort, (AC) as the power loss caused as a result of losing Choice Band makes it notably weaker and less reliable as a late-game cleaner and wallbreaker, while it also has to watch out for being locked into Switcheroo against Z move Z-Move users.

Team Options
========

Due to its lackluster bulk, Floatzel appreciates Volt Switch users like Eelektross, Lanturn, and Rotom-F as well as as U-turn users like Primeape that can bring it in safely against targets such as Regirock, Mudsdale, and Oricorio-E. Rotom-F can also notably support Floatzel with entry hazard removal, (AC) as well as by pressuring Water-types like Jellicent and checking similar targets like Victreebel and Oricorio-E. Floatzel fits well on entry hazard stacking teams, as chip from Spikes set by partners such as Roselia and Ferroseed can help wear down targets like Stoutland, Drampa, and Aggron that are otherwise able to check it from full health, and Stealth Rock users like Mudsdale and Regirock help it take out targets like Oricorio-E, Articuno, and Cryogonal after chip while also being capable of switching into threats like Dodrio and Primeape. Cryogonal can provide Floatzel with a solid specially defensive backbone and can switch in on Pokemon like Aurorus and specially offensive Victreebel who that might try to take advantage of Floatzel being Choice-locked to an unfavorable move, (RC) while also being able to check Water-types like Lanturn and Jellicent and provide reliable entry hazard removal. In return, Floatzel can take out fast Pokemon that Cryogonal struggles with such as Lycanroc, Simisear, and Alolan Dugtrio. Oricorio-G stands out as an excellent offensive partner to Floatzel due to its ability to reliably switch into threats like Victreebel and Gurdurr and check Poliwrath, (RC) while it can also and function as a spinblocker on entry hazard stacking teams. In return, Oricorio-G appreciates Floatzel checking threats like Aurorus, Lycanroc, and Cryogonal, all of which it can also trap with Pursuit. Floatzel also pairs well with other wallbreakers such as Victreebel and Grassium Z Simisear, as they can threaten targets that Floatzel struggles to break through like Regirock, Lanturn, and Tangela. (AP) while They appreciate Floatzel being able to check offensive threats like Aurorus, Oricorio-E, and non-Choice Scarf Dodrio as well as defensive Pokemon like Altaria, in return.

[STRATEGY COMMENTS]
Other Options
=============

Floatzel can run a Bulk Up set with Waterium Z or Icium Z that may seem attractive due to its ability to KO bulky attackers it otherwise struggles against, such as Eelektross. Its reliance on setup to deal major damage, struggle to find setup opportunities due to its pook poor bulk, and lack of immediate power output make it less reliable throught throughout the match compared to Choice Band, however. A set utilizing Choice Scarf and either physical or special offenses might seem attractive due to Floatzel's Speed tier, (AC) allowing it to effectively outspeed the entire metagame; (SC) however, (AC) it is hard to justify using over other Choice Scarf users such as Primeape and Dodrio due to their superior power output and coverage, while the former can also generate momentum with U-turn. Choice Specs can be used over Life Orb on the specially offensive set, however, (AC) Floatzel's damage output is still not strong enough to justify being locked into any of its moves while and it also prevents it from abusing utilizing Taunt. Floatzel can run additional moves on its Choice Band set such as Crunch for handling Jellicent, Return for dealing neutral damage to Lanturn and Poliwrath, and Low Kick for threatening Stoutland; (SC) however, (AC) it struggles to fit them over priority in Aqua Jet, the ability to Pursuit trap, or utility in Switcheroo.

Checks and Counters
===================

**Water-types**: Due to its lackluster coverage options, Floatzel struggles to function effectively against bulky Water-types such as Jellicent and Poliwrath, which are capable of walling it thanks to their access to recovery, as well as Lanturn, which can come in on Floatzel's attacks and proceed to take it out with Volt Switch. However, none of them appreciate getting their items switched with Choice Band, while the former two also greatly dislike Taunt, and the latter can't switch in repeatedly, (AC) as it doesn't like getting chipped by Liquidation. Gastrodon can also effectively wall most Floatzel sets, although it has to watch out for Hidden Power Grass.

**Revenge Killers**: Choice Scarf users such as Primeape, Dodrio, and Rotom-F can easily KO Floatzel with their STAB moves from full health, while others like Swanna and Kabutops can take it out after minimal chip damage. Kangaskhan is also able to effectively revenge kill Floatzel after some chip thanks to its dual priority moves. None of them can switch in freely on Floatzel, however, as they take a large chunk from its STAB and coverage moves.

**Grass-types**: Grass-types like Tangela, Victreebel, Ludicolo, Abomasnow, and Lurantis can all take advantage of Choice Band variants being locked into Water-type moves and proceed to either set up or deal damage to forced switch-ins. However, none but Ludicolo can switch in reliably on specially offensive Floatzel due to its threatening coverage options, while the latter four also fear Ice Punch.

**Chip Damage**: Due to its lack of recovery options, Floatzel gets worn down very easily by entry hazards, status, and Life Orb recoil, and coupled with its poor bulk it becomes even easier to revenge kill even with weak priority moves such as Mach Punch from Gurdurr and Accelerock from Lycanroc.

[CREDITS]
- Written by: [[royesk, 474994]]
- Quality checked by: [[gum, 434150], [yogi, 252106], [tondas, 442732]]
- Grammar checked by: [[, ], [, ]]
 

bigtalk

Banned deucer.
Hey, I made an amcheck for this analysis. It's not official unless someone from GP decides to stamp this check, so implement what you want.
remove add (comments); (AC=add comma; RC=remove comma; SC=semicolon; AH=add hyphen)
:dp/floatzel:

[OVERVIEW]

Floatzel stands out as an offensive Water-type that has a notably good matchup against opposing offense teams, as it can offensively check common threats in the PU metagame such as Victreebel, Aurorus, Lycanroc, and Simisear, (AC) as well as bulkier attackers like Stoutland, Oricorio-E, and Drampa after they've taken some slight chip damage. Its typing also gives it an advantage against common defensive backbones on offensive teams such as Mudsdale and Regirock. Its excellent Speed allows it to outspeed almost the entire unboosted metagame, including fast Pokemon like Simisear and Alolan Raichu as well as slow Choice Scarf users like Aurorus and Abomasnow; (SC) this coupled with its decent mixed offenses it can lets it function as a good wallbreaker that's hard to switch into reliably. In addition, its access to Taunt and Switcheroo, which is further bolstered by its great Speed, (repetition) allows it to cripple entry hazard setters such as Qwilfish and Ferroseed as well as defensive Pokemon like Audino, Sableye, and Tangela. However, Floatzel's bulk is subpar, and this coupled with its lack of recovery and ease of tendency to getting chipped down by entry hazards, status, and Life Orb recoil means that it can't switch in on any Pokemon and makes it very easy to revenge kill by faster threats like Choice Scarf Primeape and Dodrio as well as priority users like Skuntank. Its only decent limited (feels ambiguous between "only" "decent coverage options" and "only decent" "coverage options") coverage options can make it struggle against more defensive teams, which regularly feature bulky Water-types such as Lanturn and Jellicent that can wall it easily, as well as Pokemon like Cryogonal and Tangela that can also provide pose a roadblock for Floatzel depending on its set. Lastly, its Floatzel's lack of power compared to other offensive Pokemon in the tier means it can only effectively wallbreak or clean against more offensive teams; (SC) and it faces competition from stronger wallbreakers such as Victreebel, Ludicolo, and Alolan Raichu, (AC) as well as other late-game cleaners such as Kangaskhan and Dodrio, as all of which, despite being naturally slower than Floatzel, have superior movesets movepools or a better defensive presence, making them easier to fit on teams.

[SET]
name: Specially Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Focus Blast
move 4: Taunt / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam hits Grass-types such as Victreebel, Torterra, and Tangela as well as Flying-types like Oricorio-E, Oricorio-G, and Dodrio. Focus Blast threatens Steel-types like Alolan Sandslash and Ferroseed, Normal-types such as Stoutland and Drampa, and Ice-types like Abomasnow and Rotom-F. Taunt provides Floatzel with a way of shutting down entry hazard setters such as Ferroseed, Qwilfish, and Metang as well as specially defensive Pokemon like Audino that might try to use Wish or spread status. Hidden Power Grass can be used to reliably check threats that are 4x weak to Grass-type such as Gastrodon, which otherwise walls it Floatzel, as well as Carracosta and Kabutops.

Set Details
========

Swift Swim allows Floatzel to be run on teams centered around rain as well as check revenge kill (subjective: "check" kind of insinuates that you can switch in) opposing Pokemon that can utilize rain Swift Swim users such as Kabutops under rain.

Usage Tips
========

Floatzel should preferably be kept healthy until mid- or late-game when it can utilize its high Speed to function as a cleaner. It can also function as a lead against Spikes setters such as Qwilfish as well as Stealth Rock setters suck such (typo) as Mudsdale, Regirock, and Torterra, although it has to look out for potential pivot leads that can threaten it like Eelektross and Primeape. Floatzel should preferably be brought onto the field by pivots (or double switches?) whenever possible (repetition, you already said "preferably"), as it cannot afford to switch in directly on offensive Pokemon due to its poor bulk; (SC) doing so when which coupled with Life Orb recoil can wear Floatzel down quickly. Due to the number of switches it can force on from the opponent, Floatzel should be played aggressively by hitting predicted switches with super effective coverage using the appropriate coverage move on a predicted switch (had to rephrase this cause its kind of awk wording) or by preforming performing (typo) double switches into out of Floatzel's its counters like Jellicent. Additionally, Floatzel can function as a decent revenge killer due to its ability to check since it outspeeds (I find "check" a bit misleading since that kind of insinuates it's a switch-in) a myriad of wallbreakers like Victreebel, Simisear, and Aurorus. Taunt should be used liberally to shut down Pokemon that don't pose an immediate danger to Floatzel[, including Spikes hazard setters such as Qwilfish and Ferroseed, Defoggers such as Altaria and non-Freeze-Dry Cryogonal, and defensive walls like Audino]. (subjective: i don't think you need the part in [] since you already covered it in Moves)

Team Options
========

Pokemon that use VoltTurn such as Eelektross, Lanturn, and Primeape can create many opportunities for Floatzel to be brought in safely against Pokemon such as Regirock, Mudsdale, and Drampa while also chipping away at their switch-ins and making to make Floatzel's cleaning task easier. Eelektross has a notably good matchup against Water-types that can wall Floatzel like Lanturn and Jellicent, while Lanturn can heal Floatzel from any status ailments with Heal Bell. Floatzel greatly appreciates Spikes support from teammates like Ferroseed and Roselia, as the chip damage allows it to reliably KO threats that can could otherwise check it from full health like Victreebel, Stoutland, Drampa, and Alolan Raichu. Furthermore, Floatzel can prevent Pokemon like Swanna and Silvally-Fairy from using Defog with Taunt. Since it heavily dislikes getting chipped by entry hazards, Floatzel highly appreciates entry hazard removers like Alolan Sandslash, Hitmonchan, and Cryogonal that fit well on entry hazard-stacking (AH) teams as well as Silvally-Fairy, which can generate momentum for Floatzel with Parting Shot. It also pairs well with other wallbreakers and cleaners that benefit from entry hazard stacking like Stoutland, Dodrio, and Oricorio-E, as they alleviate the pressure of checking Pokemon like Alolan Sandslash, Victreebel, and Gurdurr from one another. Stealth Rock setters like Regirock and Mudsdale are Stealth Rock setters that (if you start off with "Stealth Rock setters" you make it sound like "Stealth Rock setters provide a defensive backbone..." which sounds weird, because not just any rocker is going to provide defensive utility. i believe you're trying to say "Regirock and Mudsale provide a defensive backbone, and they also happen to set Stealth Rock". phrasing it like this makes it clearer) work very well with Floatzel, as they provide its team with a necessary defensive backbone to handle threats such as Dodrio and Primeape more easily, respectively. Regirock can also threaten special walls like Articuno and Cryogonal that Floatzel struggles against. Alolan Persian can support Floatzel by checking Pokemon such as Kangaskhan and Alolan Raichu and being able to give Floatzel it another chance at wallbreaking by healing it with Z-Parting Shot.

[SET]
name: Choice Band
move 1: Liquidation
move 2: Ice Punch
move 3: Pursuit
move 4: Aqua Jet / Switcheroo
item: Choice Band
ability: Water Veil
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Punch deals with threats such as Victreebel and Drampa, which would otherwise wall it Floatzel, as well as Oricorio-E and Oricorio-G. Pursuit lets Floatzel revenge kill threats that it forces out like Alolan Raichu, Jynx, and Haunter. Aqua Jet allows Floatzel to revenge kill weakened faster threats like Choice Scarf Dodrio and Primeape as well as priority users like Lycanroc, Skuntank, and Hitmonchan. Alternatively, Switcheroo can be used to cripple some of Floatzel's common switch-ins, including Lanturn, Jellicent, Tangela, and Ferroseed.

Set Details
========

Water Veil takes precedence as is the ability of choice, since it prevents Floatzel from getting burned. (RC) ensuring maximum damage output throughout the match (you don't need to explain why not being burned is good) while also This greatly improving improves its matchup against common stall Pokemon such as Sableye, which are unable to cripple it with Will-O-Wisp.

Usage Tips
========

Floatzel is best preserved to until mid- or late-game when it can work effectively as a cleaner once most of its targets are already have been chipped thanks to its great Speed and access to priority. It is also effective at revenge killing, as it can utilize its Speed to (repetition) either Pursuit trap or threaten and Pursuit trap (you threaten **and** Pursuit trap them. order change is subjective but it feels more natural to mention Pursuit trapping afterwards) a wide array of offensive Pokemon like Victreebel and Lycanroc with coverage moves. It is recommended to try Try and take out as many switch-ins to Floatzel such as Tangela and cleric support variants of Lanturn as possible before it switches in, as its being Choice-locked into a moves can otherwise make leave (subjective) it easily taken advantage of. Due to its poor bulk, Floatzel appreciates being brought in safely by pivots such as Lanturn whenever possible. Floatzel should also utilize aggressive double switches to lure in aggressively double switch into Pokemon it can threaten or Pursuit trap, such as Oricorio-G and Cryogonal. Switcheroo can be used to cripple some of Floatzel's counters such as Lanturn and Gastrodon as well as stall Pokemon like Sableye, which it has a notably good matchup against, as it is unable to cripple it with burn, (is that relevant for the purposes of explaining this move though) and Audino. However, it should only be used as a last resort, as the power loss caused as a result of losing Choice Band makes it Floatzel notably weaker and less reliable as a late-game cleaner and wallbreaker; (SC) while it Floatzel also has to watch out for being locked into Switcheroo against Z-Move users.

Team Options
========

Due to its lackluster bulk, Floatzel appreciates Volt Switch users like Eelektross, Lanturn, and Rotom-F as well as U-turn users like Primeape (subjective: since you mentioned "VoltTurn" in the last team options, I would personally put "VoltTurn users" and consolidate Primeape here for consistency) that can bring it in safely against targets such as Regirock, Mudsdale, and Oricorio-E. Rotom-F can also notably support Floatzel with entry hazard removal (RC) as well as by pressuring Water-types like Jellicent and checking similar shared targets like Victreebel and Oricorio-E. Floatzel fits well on entry hazard-stacking (AH) teams, as chip damage from Spikes set by partners such as Roselia and Ferroseed can help to wear down targets like Stoutland, Drampa, and Aggron that are would otherwise be able to check it Floatzel from full health. (this sentence was too long so breaking it here) and Stealth Rock users setters like Mudsdale and Regirock help it Floatzel to take out targets like Oricorio-E, Articuno, and Cryogonal after chip, (AC) while also being and they are capable of switching into threats like Dodrio and Primeape. Cryogonal can provide Floatzel with a solid specially defensive backbone and switch in on Pokemon special attackers like Aurorus and specially offensive Victreebel that might try to take advantage of Floatzel being Choice-locked into an unfavorable move, while also being able to check Water-types like Lanturn and Jellicent and provide reliable entry hazard removal. In return, Floatzel can take out fast Pokemon that Cryogonal struggles with such as Lycanroc, Simisear, and Alolan Dugtrio. Oricorio-G stands out as an excellent offensive partner to Floatzel due to its ability to reliably switch into threats like Victreebel and Gurdurr, (AC) and check Poliwrath, and function as a spinblocker on entry hazard-stacking (AH) teams. In return, Oricorio-G appreciates Floatzel checking and Pursuit trapping threats like Aurorus, Lycanroc, and Cryogonal, all of which it can also trap with Pursuit. Floatzel also pairs well with other wallbreakers such as Victreebel and Grassium Z Simisear, as they can threaten targets that Floatzel struggles to break through like Regirock, Lanturn, and Tangela. They appreciate Floatzel being able to check offensive threats like Aurorus, Oricorio-E, and non-Choice Scarf Dodrio as well as defensive Pokemon like Altaria (RC) in return.

[STRATEGY COMMENTS]
Other Options
=============

Floatzel can run a A Bulk Up set with Waterium Z or Icium Z that may seem attractive due to its ability to KO bulky attackers it Floatzel otherwise struggles against, such as Eelektross. Its reliance on setup to deal major damage, which Floatzel struggles to find setup opportunities for due to its poor bulk, and lack of immediate power output (repetition) makes it less reliable throughout the match compared to outclassed by the Choice Band set, however. A physical or special set utilizing Choice Scarf and either physical or special offenses might seem attractive due to Floatzel's Speed tier, allowing it to effectively outspeed the entire metagame; however, it is hard to justify using over other Choice Scarf users such as Primeape and Dodrio due to their superior power output and coverage, while and in the former's case can also the ability to generate momentum with U-turn. Choice Specs can be used over Life Orb on the specially offensive set, however, Floatzel's damage output is still not strong enough to justify being locked into any of its moves and it Choice Specs also prevents it from utilizing Taunt. Floatzel can run additional moves on its Choice Band set such as Crunch for handling to handle Jellicent, Return for dealing to deal neutral damage to Lanturn and Poliwrath, and Low Kick for threatening to threaten Stoutland; however, it struggles to fit them over priority in Aqua Jet, the ability to Pursuit trap, or utility in Switcheroo in its moveset.

Checks and Counters
===================

**Water-types**: Due to its lackluster coverage options, Floatzel struggles to function effectively against bulky Water-types such as Jellicent and Poliwrath, which are capable of walling can wall it thanks to their access to recovery, as well as Lanturn, which can come in on Floatzel's attacks and proceed to take it out with Volt Switch. However, none of them appreciate Switcheroo getting replacing their items switched with Choice Band, while the former two also greatly dislike Taunt, and the latter can't switch in repeatedly, as it doesn't like getting chipped by Liquidation. Gastrodon can also effectively wall most Floatzel sets, although it has to watch out for Hidden Power Grass.

**Revenge Killers**: Choice Scarf users such as Primeape, Dodrio, and Rotom-F can easily KO Floatzel from full health with their STAB moves from full health (putting it here makes it sound like the scarfer is the one at full health), while others like Swanna and Kabutops can take it out after minimal chip damage. Kangaskhan is also able to effectively revenge kill Floatzel after some chip damage thanks to its dual priority moves. None of them can switch in freely on Floatzel, however, as they take a large chunk of damage from its STAB and coverage moves.

**Grass-types**: Grass-types like Tangela, Victreebel, Ludicolo, Abomasnow, and Lurantis can all take advantage of Choice Band variants being locked into Water-type moves and proceed to either set up or deal damage to forced switch-ins their checks as Floatzel is forced to switch out. However, none but Ludicolo can switch in reliably on specially offensive Floatzel due to its threatening coverage options, while the latter four also fear Ice Punch from the Choice Band set.

**Chip Residual Damage**: Due to its lack of recovery options, Floatzel gets worn down very easily by entry hazards, status, and Life Orb recoil. Coupled with its poor bulk, (AC) it becomes this makes it even easier to revenge kill even (repetition) with weak priority moves such as Mach Punch from Gurdurr and Accelerock from Lycanroc.

[CREDITS]
- Written by: [[royesk, 474994]]
- Quality checked by: [[gum, 434150], [yogi, 252106], [tondas, 442732]]
- Grammar checked by: [[deetah, 297659], [, ]]
 
Last edited:
Hey, I made an amcheck for this analysis. It's not official unless someone from GP decides to stamp this check, so implement what you want.
remove add (comments); (AC=add comma; RC=remove comma; SC=semicolon; AH=add hyphen)
hi, thanks for the amcheck! it's clear that you put a lot of effort into it and i implemented the majority of changes.

i'm not part of the gp team myself, but i do want to pinpoint some of the changes that i found to be detrimental content-wise:

In addition, its access to Taunt and Switcheroo, which is further bolstered by its great Speed, (repetition) allows it to cripple entry hazard setters such as Qwilfish and Ferroseed
mentioining speed in correlation to taunt is important here because it makes a distinction between floatzel and slow taunt users like jellicent. fast taunt prevents qwilfish, a base 85 speed pokemon, from taunting you first or getting a layer of spikes on for free.

by preforming performing (typo) double switches into out of Floatzel's its counters like Jellicent.
saying "out of" negates the purpose of double switches, which is to lure in counters to floatzel like jellicent and not simply switching out of a counter once it's in.

Floatzel can function as a decent revenge killer due to its ability to check since it outspeeds (I find "check" a bit misleading since that kind of insinuates it's a switch-in) a myriad of wallbreakers like Victreebel, Simisear, and Aurorus.
pointing out its speed as a the reason it can revenge kill certain pokemon is a bit misleading; plenty of fast pokemon in the metagame actually struggle to take out victreebel, for example, due to its typing and utility in strength sap.

Floatzel fits well on entry hazard-stacking (AH) teams, as chip damage from Spikes set by partners such as Roselia and Ferroseed can help to wear down targets like Stoutland, Drampa, and Aggron that are would otherwise be able to check it Floatzel from full health. (this sentence was too long so breaking it here) and Stealth Rock users setters like Mudsdale and Regirock help it Floatzel to take out targets like Oricorio-E, Articuno, and Cryogonal after chip, (AC) while also being and they are capable of switching into threats like Dodrio and Primeape.
i ended up keeping this in one sentence and not removing "after chip" as the emphasis was on stealth rock and not on the setters in particular. floatzel can't one-shot oricorio-e, articuno etc from full health (w/o stealth rock damage) and it takes tons of damage from supereffective coverage like revelation dance/freeze-dry.

also, i recommend putting the check into a hide bracket as opposed to a quote as it enables the writer to copy-paste the check with the colors and makes it easier to implement it.
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[OVERVIEW]

Floatzel stands out as an offensive Water-type that has a notably good matchup against opposing offense teams, as it can offensively check common threats in the PU metagame such as Victreebel, Aurorus, Lycanroc, and Simisear,(RC) as well as bulkier attackers like Stoutland, Oricorio-E, and Drampa after they've taken some slight chip damage. Its typing also gives it an advantage against common defensive backbones on offensive teams such as Mudsdale and Regirock. Its excellent Speed allows it to outspeed almost the entire unboosted metagame, including fast Pokemon like Simisear and Alolan Raichu as well as slow Choice Scarf users like Aurorus and Abomasnow, and coupled with its decent mixed offenses it can function as a good wallbreaker that's hard to switch into reliably. In addition, its access to Taunt and Switcheroo, which is further bolstered by its great Speed, allows it to cripple entry hazard setters such as Qwilfish and Ferroseed as well as defensive Pokemon like Audino, Sableye, and Tangela. However, Floatzel's bulk is subpar, and this coupled with its lack of recovery and ease of getting chipped down by entry hazards, status, and Life Orb recoil means that it can't switch in on any Pokemon and makes it very easy to revenge kill by faster threats like Choice Scarf Primeape and Dodrio as well as priority users like Skuntank. Its limited coverage options can make it struggle against more defensive teams, which regularly feature bulky Water-types such as Lanturn and Jellicent that can wall it easily,(RC) as well as Pokemon like Cryogonal and Tangela that can also pose a roadblock for Floatzel depending on its set. Lastly, Floatzel's lack of power compared to other offensive Pokemon in the tier means it can only effectively wallbreak or clean against more offensive teams; it faces competition from stronger wallbreakers such as Victreebel, Ludicolo, and Alolan Raichu,(RC) as well as other late-game cleaners such as Kangaskhan and Dodrio, all of which, despite being naturally slower than Floatzel, have superior movepools or a better defensive presence, making them easier to fit on teams.

[SET]
name: Specially Offensive
move 1: Hydro Pump
move 2: Ice Beam
move 3: Focus Blast
move 4: Taunt / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Beam hits Grass-types such as Victreebel, Torterra, and Tangela as well as Flying-types like Oricorio-E, Oricorio-G, and Dodrio. Focus Blast threatens Steel-types like Alolan Sandslash and Ferroseed, Normal-types such as Stoutland and Drampa, and Ice-types like Abomasnow and Rotom-F. Taunt provides Floatzel with a way of shutting down entry hazard setters such as Ferroseed, Qwilfish, and Metang as well as specially defensive Pokemon like Audino that might try to use Wish or spread status. Hidden Power Grass can be used to reliably check threats that are 4x weak to Grass such as Gastrodon, which otherwise walls Floatzel, as well as Carracosta and Kabutops.

Set Details
========

Swift Swim allows Floatzel to be run on teams centered around rain as well as revenge kill opposing Swift Swim users such as Kabutops under rain.

Usage Tips
========

Floatzel should preferably be kept healthy until mid- or late-game when it can utilize its high Speed to function as a cleaner. It can also function as a lead against Spikes setters such as Qwilfish as well as Stealth Rock setters such as Mudsdale, Regirock, and Torterra, although it has to look out for potential pivot leads that can threaten it like Eelektross and Primeape. Floatzel should preferably be brought onto the field by pivots, as it cannot afford to switch in directly on offensive Pokemon due to its poor bulk,(AC) which,(AC) when coupled with Life Orb recoil,(AC) can wear lead to Floatzel getting worn down quickly. Due to the number of switches it can force from the opponent, Floatzel should be played aggressively by using the appropriate coverage move on a predicted switch or by performing double switches into (do you mean out of its counters? I can't imagine wanting to double into a counter of yours lol) its counters like Jellicent. Additionally, Floatzel can function as a decent revenge killer due to its ability to check a myriad of wallbreakers like Victreebel, Simisear, and Aurorus. Taunt should be used liberally to shut down Pokemon that don't pose an immediate danger to Floatzel, including hazard setters such as Qwilfish and Ferroseed, Defoggers such as Altaria and non-Freeze-Dry Cryogonal, and defensive walls like Audino.

Team Options
========

Pokemon that use VoltTurn users such as Eelektross, Lanturn, and Primeape can create many opportunities for Floatzel to be brought in safely against Pokemon such as Regirock, Mudsdale, and Drampa while also chipping away at their switch-ins to make Floatzel's cleaning task easier. Eelektross has a notably good matchup against Water-types that can wall Floatzel like Lanturn and Jellicent, while Lanturn can heal Floatzel from status ailments with Heal Bell. Floatzel greatly appreciates Spikes support from teammates like Ferroseed and Roselia, as the chip damage allows it to reliably KO threats that can otherwise check it from full health like Victreebel, Stoutland, Drampa, and Alolan Raichu. Furthermore, Floatzel can prevent Pokemon like Swanna and Silvally-Fairy from using Defog with Taunt. Since it heavily dislikes getting chipped by entry hazards, Floatzel highly appreciates entry hazard removers like Alolan Sandslash, Hitmonchan, and Cryogonal that fit well on entry hazard stacking(RH) teams as well as Silvally-Fairy, which can generate momentum for Floatzel with Parting Shot. It also pairs well with other wallbreakers and cleaners that benefit from entry hazard stacking like Stoutland, Dodrio, and Oricorio-E, as they alleviate the pressure of checking Pokemon like Alolan Sandslash, Victreebel, and Gurdurr from one another. Regirock and Mudsdale are Stealth Rock setters that work very well with Floatzel, as they provide it with a necessary defensive backbone to handle threats such as Dodrio and Primeape,(RC) respectively. Regirock can also threaten special walls like Articuno and Cryogonal that Floatzel struggles against. Alolan Persian can support Floatzel by checking Pokemon such as Kangaskhan and Alolan Raichu and give it another chance at wallbreaking by healing it with Z-Parting Shot Darkinium Z-boosted Parting Shot. (kind of surprised you make no mention of rain teammates given you note Swift Swim lets Floatzel be run on rain teams :blobnom: )

[SET]
name: Choice Band
move 1: Liquidation
move 2: Ice Punch
move 3: Pursuit
move 4: Aqua Jet / Switcheroo
item: Choice Band
ability: Water Veil
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Ice Punch deals with threats such as Victreebel and Drampa, which otherwise wall Floatzel, as well as Oricorio-E and Oricorio-G. Pursuit lets Floatzel revenge kill threats that it forces out like Alolan Raichu, Jynx, and Haunter. Aqua Jet allows Floatzel to revenge kill weakened,(AC) faster threats like Choice Scarf Dodrio and Primeape as well as priority users like Lycanroc, Skuntank, and Hitmonchan. Alternatively, Switcheroo can be used to cripple some of Floatzel's common switch-ins, including Lanturn, Jellicent, Tangela, and Ferroseed.

Set Details
========

Water Veil is the ability of choice, since it prevents Floatzel from getting burned. This greatly improves its matchup against common stall Pokemon such as Sableye, which are unable to cripple it with Will-O-Wisp.

Usage Tips
========

Floatzel is best preserved until mid- or late-game when it can work effectively as a cleaner once most of its targets have been chipped thanks to its great Speed and access to priority. It is also effective at revenge killing, as it can utilize its Speed to either Pursuit trap or threaten a wide array of offensive Pokemon like Victreebel and Lycanroc with coverage moves. It is recommended to try and take out as many switch-ins to Floatzel such as Tangela and physically bulky variants of Lanturn as possible before it switches in, as being Choice-locked into a poor move can otherwise leave it easily taken advantage of. Due to its poor bulk, Floatzel appreciates being brought in safely by pivots such as Lanturn (generally wanna keep teammates to the Team Options section) whenever possible. Floatzel should also utilize aggressive double switches to lure in get in against Pokemon it can threaten heavy damage against (I think you mean this?) or Pursuit trap, such as Oricorio-G and Cryogonal. Switcheroo can be used to cripple some of Floatzel's counters such as Lanturn and Gastrodon as well as stall Pokemon like Sableye and Audino. However, it should only be used as a last resort, as losing Choice Band makes Floatzel notably weaker and less reliable as a late-game cleaner and wallbreaker;(comma -> semicolon) while it also has to watch out for being locked into Switcheroo against Z-Move users.

Team Options
========

Floatzel fits well on entry hazard stacking teams, as chip damage from Spikes set by partners such as Roselia and Ferroseed can help wear down targets like Stoutland, Drampa, and Aggron that would otherwise be able to check Floatzel from full health. Additionally, Stealth Rock support from setters like Mudsdale and Regirock helps it take out targets like Oricorio-E, Articuno, and Cryogonal after chip damage, and these Pokemon can also switch into threats like Dodrio and Primeape.(generally analyses talk about team archetypes at the beginning. this is technically optional ig, but make sure to implement the grammatical fixes. the sentence was a very long run-on) Due to its lackluster bulk, Floatzel appreciates VoltTurn users like Eelektross, Lanturn, Rotom-F, and Primeape that can bring it in safely against targets such as Regirock, Mudsdale, and Oricorio-E. Rotom-F can notably support Floatzel with entry hazard removal as well as by pressuring Water-types like Jellicent and checking shared targets like Victreebel and Oricorio-E. Floatzel fits well on entry hazard-stacking teams, as chip damage from Spikes set by partners such as Roselia and Ferroseed can help to wear down targets like Stoutland, Drampa, and Aggron that would otherwise be able to check Floatzel from full health, and Stealth Rock setters like Mudsdale and Regirock help it take out targets like Oricorio-E, Articuno, and Cryogonal after chip while also being capable of switching into threats like Dodrio and Primeape. Cryogonal can provide Floatzel with a solid specially defensive backbone and switch in on Pokemon like Aurorus and specially offensive Victreebel that might try to take advantage of Floatzel being Choice-locked into an unfavorable move,(RC) while also being able to.(AP) It can also check Water-types like Lanturn and Jellicent and provide reliable entry hazard removal. In return, Floatzel can take out fast Pokemon that Cryogonal struggles with such as Lycanroc, Simisear, and Alolan Dugtrio. Oricorio-G stands out as an excellent offensive partner to Floatzel due to its ability to reliably switch into threats like Victreebel and Gurdurr, check Poliwrath, and function as a spinblocker on entry hazard stacking(RH) teams. In return, Oricorio-G appreciates Floatzel checking checks threats like Aurorus, Lycanroc, and Cryogonal, all of which it can also trap with Pursuit. Floatzel also pairs well with other wallbreakers such as Victreebel and Grassium Z Simisear, as they can threaten targets that Floatzel struggles to break through like Regirock, Lanturn, and Tangela. They appreciate Floatzel being able to check offensive threats like Aurorus, Oricorio-E, and non-Choice Scarf Dodrio as well as defensive Pokemon like Altaria in return.

[STRATEGY COMMENTS]
Other Options
=============

A Bulk Up set with Waterium Z or Icium Z may seem attractive due to its ability to KO bulky attackers Floatzel otherwise struggles against, such as Eelektross. Its reliance on setup to deal major damage, which Floatzel struggles to find opportunities for due to its poor bulk, makes it less reliable throughout the match compared to Choice Band set sets, however. A physical or special set utilizing Choice Scarf might seem attractive due to Floatzel's Speed tier, allowing it to effectively outspeed the entire metagame; however, it is hard to justify using over other Choice Scarf users such as Primeape and Dodrio due to their superior power output and coverage,(RC) and in the former's case the ability to;(semicolon) additionally, Primeape can (sentence had some weird structural issues with the attributes that were denoted to Primeape and Dodrio) generate momentum with U-turn. Choice Specs can be used over Life Orb on the specially offensive set;(comma -> semicolon) however, Floatzel's damage output is not strong great enough to justify being locked into any of its moves,(AC) and it Choice Specs also prevents it from utilizing Taunt. Floatzel can run additional moves on its Choice Band set such as Crunch for handling Jellicent, Return for dealing neutral damage to Lanturn and Poliwrath, and Low Kick for threatening Stoutland; however, it struggles to fit them over priority in Aqua Jet, the ability to Pursuit trap, or utility in Switcheroo.

Checks and Counters
===================

**Water-types**: Due to its lackluster coverage options, Floatzel struggles against bulky Water-types such as Jellicent and Poliwrath, which can wall it thanks to their access to recovery, as well as Lanturn, which can come in on Floatzel's attacks and proceed to take it out with Volt Switch. However, none of them appreciate Switcheroo replacing their items with Choice Band, while the former two also greatly dislike Taunt, and the latter can't switch in repeatedly, as it doesn't like getting chipped by Liquidation. Gastrodon can effectively wall most Floatzel sets, although it has to watch out for Hidden Power Grass.

**Revenge Killers**: Choice Scarf users such as Primeape, Dodrio, and Rotom-F can easily KO Floatzel from full health with their STAB moves, while others like Swanna and Kabutops can take it out after minimal chip damage. Kangaskhan is also able to revenge kill Floatzel after some chip damage thanks to its dual priority moves. None of them can switch in freely on Floatzel, however, as they take a large chunk of damage from its STAB and coverage moves.

**Grass-types**: Grass-types like Tangela, Victreebel, Ludicolo, Abomasnow, and Lurantis can all take advantage of Choice Band variants being locked into Water-type moves and proceed to either set up or deal damage to forced switch-ins. However, none but Ludicolo can switch in reliably on specially offensive Floatzel due to its threatening coverage options, while the latter four also fear Ice Punch from the Choice Band set.

**Residual Damage**: Due to its lack of recovery options, Floatzel gets worn down very easily by entry hazards, status, and Life Orb recoil. Coupled with its poor bulk, this makes it easier to revenge kill even with weak priority moves such as Mach Punch from Gurdurr and Accelerock from Lycanroc.

[CREDITS]
- Written by: [[royesk, 474994]]
- Quality checked by: [[gum, 434150], [yogi, 252106], [tondas, 442732]]
- Grammar checked by: [[deetah, 297659], [Rabia, 336073]]

gp 2/2 once done
 

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