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Corupcake
Fire / Poison
HP: 93
Attack: 105
Defense: 82
Special: 95
Speed: 81
Base Stat Total: 454/549
Potentially Useful Moves Learned by Level-Up:
Confuse Ray
Haze
Screech
Fire Spin
Unnamed Poison Signature Move
Potentially Useful Moves Learned by TM/HM:
TM08 - Body Slam
TM10 - Double-Edge
TM15 - Hyper Beam
TM21 - Mega Drain
TM24 - Thunderbolt
TM25 - Thunder
TM33 - Reflect
TM38 - Fire Blast
TM44 - Rest
TM47 - Explosion
TM50 - Substitute
Signature Move - Needs a final name!
Type: Poison
PP: 15 at base (24 at maximum)
Base Power: 90
Accuracy: 90%
Secondary Effect: 33% chance to lower the target's special by 1 stage
Pokedex Entry: Corupcake has been known to fool unsuspecting trainers into thinking it is a delicious treat, releasing an awful-tasting gas into those who try to take a bite.
Corrupcake follows in the footsteps of Farfetch'd, Jynx and Lickitung by being a pokemon only available via in-game trades, this one being found in Cinnabar Island being given away by a bratty kid. This means that the level you get it at varies, as it matches the level of the mon traded in and that every Corrupcake in RBY technically has the nickname of LUMPY, just like how Jynx's are LOLA.
Its signature move is called Sugar Rush as it rushes down into its opponent with a wild charge.
Corupcake, the Birthday Pokémon
Level-Up
Lv1 Ember
Lv1 Poison Gas
Lv16 Smokescreen
Lv34 Confuse Ray
Lv36 Sugar Rush
Lv40 Lick
Lv42 Fire Spin
Lv43 Screech
Lv47 Haze
Lv58 Thrash
A balanced moveset with some early game options but mostly leaning towards the mid and late game. You can obtain it at minimun Lv20, as that's the lowest level an Exeggutor can be in RBY. Cinnabar Island is in general in its early 30's to late 40's level-wise so most of its moveset is concentrated in this area as well.
TMs all mons have TM06 - Toxic
TM31 - Mimic
TM34 - Bide
TM39 - Swift
Event Moves Pay Day
Roar
Tradeback Moves Flamethrower (Crystal Move Tutor) Headbutt (Learned by TM) Bite (Learned by TM) Amnesia (Breeding)
Fire-type pokémon without Flamethrower getting it in tradebacks is a pretty common trend, and so is Bite and Headbutt in general. The most interesting move here is Amnesia, learning it by breeding like Nidoking and Clefairy. This is balanced by its 4x weakness to ground - setting up an Amnesia means freely inviting a Tauros or Snorlax to EQ on it, taking nearly full health from Tauros and getting OHKO'd most of the time from Snorlax. It's a nice spice to the tradebacks metagame that can still be played around and has very workable weaknesses.
Height: 1.4m (4' 07")
Weight: 189.5 kg (418lb)
Often given as birthday gifts, this POKEMON has a toxic bite that causes the skin to become cake-like. - Pokémon Red & Blue
Pokedex Entries Red/Blue: "Inhaling its sickly-sweet breaths at a close range causes an intense sugar high. It uses this to hunt prey." Yellow: "Any attacker that bites into its sugary flesh experiences a sugar crash, giving CORUPCAKE the advantage."
The name chosen for the signature move is Sugar Crash.
L1 - Ember L1 - Smog L1 - Smokescreen L15 - Screech L21 - Sludge L29 - Confuse Ray L35 - Fire Spin L43 - Haze L49 - Sugar Crash
JP Red/Green Pokedex entry: This passive Pokemon quickly becomes hostile if it mistakes a nearby trainer for a hungry predator. Its warm and tasty appearance will lure in many unsuspecting victims.
JP Blue/US Red/US Blue Pokedex entry: When threatened, Corupcake will release a mind-melting toxin that causes severe hallucinations if absorbed. It would be wise to avoid biting into this Pokemon as a result.
Yellow Pokedex entry: Corupcake's candles burn at very high temperatures. It creates a warm aura that Pokemon and people alike are drawn to, especially in colder areas.
Signature Move - NeuroMelt / のうどく(Nou Doku - Brain Poison) (one word in Generation I, akin to BubbleBeam or other such moves, but becomes two words in later generations)
Acquisition: Trade a Grimer with a trainer on Cinnabar Island
Level-Up Moves:
Ember - Lv. 1
Acid- Lv. 1 (Lv. 14 in Gen II)
Confuse Ray - Lv. 30
Haze - Lv. 37
Screech - Lv.43
Fire Spin - Lv. 47
NeuroMelt - Lv. 55
TM/HM Moves:
TM06 - Toxic
TM08 - Body Slam
TM09 - Take Down
TM10 - Double-Edge
TM15 - Hyper Beam
TM20 - Rage
TM21 - Mega Drain
TM24 - Thunderbolt
TM25 - Thunder
TM31 - Mimic
TM32 - Double Team
TM33 - Reflect
TM34 - Bide
TM36 - SelfDestruct
TM38 - Fire Blast
TM44 - Rest
TM47 - Explosion
TM50 - Substitute
Voting options are: gastlies
The Faz
DenebStargazer
WildCard782
As usual, 48 hours to vote! Rank your top 2 choices, can't rank yourself first. We'll only look at first place votes first and look at second place if there's a tie.
Onto CAP2! Since we literally just finished a full CAP, I'm going to extend the deadline on this a bit in case people need time to come up with new ideas.
Slate 1 Part 3B: Stats
We will now begin developing the second CAP, a Dragon/Fighting Type Priority Revenge Killer. You will have 5 days to submit a stat spread for this Pokemon. Please give an HP, Attack, Defense, Special, and Speed stat and specify which is which. Some guidelines:
Keep the concept in mind! This CAP's major niche is that it can revenge kill with a priority move, so aim for a stat spread that facilitates this without making the CAP one-dimensional.
Be careful not to go overboard with the stats. Remember that the goal is for the CAP to be somewhere in the range of 9th-20th in power on a theoretical viability rankings.
Similarly, be careful not to directly outclass anything relevant in OU. Since this niche is very unique, the main concern is that it's too good at also filling some other Pokemon's niche, leading to it being an upgrade thanks to having a viable priority move.
This thing is a headache, you either make another fast glass cannon or you overstat it in every stat but speed and limit its movepool. This spread is meant for a dragon type 65 bp priority signature move.
Hp: 100
Attack: 114
Defense: 75
Special: 105
Speed: 71
BST: 425 (the equivalent to 570 in modern generations)
Designing stats for this thing and not having it be broken or bad is kind of a pain.
Hopefully this isn't too much. The idea is to have either a fighting or dragon type priority.
Okay so the idea is this thing can win versus tauros in the 1v1 (priority fighting attack + Kick/Submission), assuming it hasnt taken any chip before hand. Extra points if tauros is paralysed! However this does not do well into the psychics, unless they are already damaged/para'd, being 2HK0'd by every relevant psychic in the tier. It relies on its priority for speed, and will otherwise be outsped by almost everything! Can take down lax and chansey, sure but that will leave it fairly crippled for whatever is next!
I think a Fighting-type prio move will inherently give this thing a niche even if its not overstatted by dropping Speed by a million, so I'm going with that. A Dragon prio move needs absurdly high BP or this has to have like 150 Special for it to do more than like 20% so let's go with "can beat normals but folds to psychics/zapdos" and give it like a 40-50 BP Fighting prio with this statline. It gets some secondary utility in the fact it resists SurfBolt Mie and typical Slowbro sets, it can snipe a chipped Jynx or Cloyster with the priority move, and it's not bad into Rhydon, which helps break up the Zap/Don dynamic a little more into a trio. All that said, like half the mons in the tier can 2HKO it, most of the rest can 3HKO it, and the priority move is easy to switch into. Low Kick calcs below are for a 50BP Fighting signature move; this is prob not the spread you want if you want a Dragon signature move. As a bonus this can make >100 HP Substitutes! Might be useful with a priority move meaning it can afford to eat a Twave in some endgames to get Sub up.
This can feasibly also have moves like Earthquake and Rock Slide since the calcs aren't stunning without STAB and this thing pretty much needs Submission + Signature to reliably beat Normals and Slam + Beam to threaten Psychics on the switch, so you have to give something up to run coverage; example:
Dratini Rock Slide vs. Zapdos: 131-154 (34.2 - 40.2%) -- guaranteed 3HKO
Dratini Earthquake vs. Rhydon: 139-164 (33.6 - 39.7%) -- guaranteed 3HKO
Just depends how good we want it to be versus Gengar, Zapdos, etc.