My first rmt. I'm relatively new to competitive I played a little 4th gen but not much so I'm not sure about threats and such. Any advice is welcomed and appreciated.
Greninja @ life orb
Ability - protean
Nature - timid
252 spAtt 252 spa 4 hp
-Ice beam
-Hydro pump
-Dark pulse
-Taunt
My lead. Taunts common set up pokes and hazard layers and hits back with stab on all of his attacks. Since in most of my games people lead with klefki, smeargle, or galvantula greninja taunt comes in handy nearly every game and scald, ice beam, and dark pulse provide good coverage. Thanks to Welsknight for the suggestion
Goodra @Assault vest
Ability - sap sipper
Nature - brave
252 hp 252 att 4 spdef
-Outrage
-Earthquake
-Power whip
-Fire blast
I tried to base this team around a goodra slobro core and it works great. They complement each other very well covering weaknesses and slobro also baits the grass move for sap sipper fairly often since most people expect hydration or gooey. I choose sap sipper over gooey because I do not feel the speed drop is very beneficial to the team. I tried a few goodra sets ( special attacking assault vest, infestation, and this) and this set has given the best results as most people don't expect goodra on the physical side.
Slobro @ leftovers
Ability - Regenerator
Nature - bold
252 hp 252 def 4 spatt
-Scald
-Ice beam
-Psychic
-Slack off
The other half of my core. Works very well with goodra. I think I covered his role above. Come in on physical dragons aimed at Goodra and let them have a nice ice beam. I thought about calm mind over psychic but I don't know if that will leave me without proper coverage since people seem to be running more poisons now with fairies but goodras eq should be able to handle them.
Gengar @ gengarite
Ability - levitate/shadow tag
Nature - timid
252 spe 252 spatt 4 hp
-Shadow ball
-Sludge bomb
-Thunder bolt
-Substitute
Gengar comes in and sets up a sub while the opponent switches to something to take it on or get trapped and die so basically you get a free sub most of the time. Sub also bypassss the first turn stat changes.
Gliscor @ toxic orb
Ability - poison heal
Nature - adamant
252 att 184 hp 72 spe
-Acrobatics
-ice fang
-Fling
-Stealth rocks
Also tried this guy out on Welsknight suggestion and I am pleased. At first I though toxic stall would be better but after a few games this guy has earned his stay. Fling is not often expected and I havnt seen many acrobatics sets running around so this guy gets a nice surprise factor on a lot of opponents.
Scizor @ Life orb
Ability - technician
Nature - adamant
252 att 248 hp 4 spdef
-Bullet punch
-Defog
-U turn
-Super power
After taking out Aegislash I needed a dependable physical sweeper and this guy plays the part. Still in early testing stage with him but so far pretty good. I have 2 good checks to fire in goodra and slobro which is what this scizor fears the most so no problem there.
After some tweaks the team is standing fairly solid I'm just not sure about the last slot yet although scizor is fairing pretty well. I found myself having a few problems with bulky waters. Goodra can in most cases live a couple ice beams and handle them with power whip but that's damage I would rather not have with no recovery. With scizor added I changed focus blast on gengar to tbolt so ill see hot that does.
Changes so far
Klefki lead --> greninja lead
Hawlucha --> gliscor
Aegislash --> scizor
Gengar focus blast --> Tbolt
Scizor pursuit --> Defog
Scizor choice band --> life orb
Greninja @ life orb
Ability - protean
Nature - timid
252 spAtt 252 spa 4 hp
-Ice beam
-Hydro pump
-Dark pulse
-Taunt
My lead. Taunts common set up pokes and hazard layers and hits back with stab on all of his attacks. Since in most of my games people lead with klefki, smeargle, or galvantula greninja taunt comes in handy nearly every game and scald, ice beam, and dark pulse provide good coverage. Thanks to Welsknight for the suggestion
Goodra @Assault vest
Ability - sap sipper
Nature - brave
252 hp 252 att 4 spdef
-Outrage
-Earthquake
-Power whip
-Fire blast
I tried to base this team around a goodra slobro core and it works great. They complement each other very well covering weaknesses and slobro also baits the grass move for sap sipper fairly often since most people expect hydration or gooey. I choose sap sipper over gooey because I do not feel the speed drop is very beneficial to the team. I tried a few goodra sets ( special attacking assault vest, infestation, and this) and this set has given the best results as most people don't expect goodra on the physical side.
Slobro @ leftovers
Ability - Regenerator
Nature - bold
252 hp 252 def 4 spatt
-Scald
-Ice beam
-Psychic
-Slack off
The other half of my core. Works very well with goodra. I think I covered his role above. Come in on physical dragons aimed at Goodra and let them have a nice ice beam. I thought about calm mind over psychic but I don't know if that will leave me without proper coverage since people seem to be running more poisons now with fairies but goodras eq should be able to handle them.
Gengar @ gengarite
Ability - levitate/shadow tag
Nature - timid
252 spe 252 spatt 4 hp
-Shadow ball
-Sludge bomb
-Thunder bolt
-Substitute
Gengar comes in and sets up a sub while the opponent switches to something to take it on or get trapped and die so basically you get a free sub most of the time. Sub also bypassss the first turn stat changes.
Gliscor @ toxic orb
Ability - poison heal
Nature - adamant
252 att 184 hp 72 spe
-Acrobatics
-ice fang
-Fling
-Stealth rocks
Also tried this guy out on Welsknight suggestion and I am pleased. At first I though toxic stall would be better but after a few games this guy has earned his stay. Fling is not often expected and I havnt seen many acrobatics sets running around so this guy gets a nice surprise factor on a lot of opponents.
Scizor @ Life orb
Ability - technician
Nature - adamant
252 att 248 hp 4 spdef
-Bullet punch
-Defog
-U turn
-Super power
After taking out Aegislash I needed a dependable physical sweeper and this guy plays the part. Still in early testing stage with him but so far pretty good. I have 2 good checks to fire in goodra and slobro which is what this scizor fears the most so no problem there.
After some tweaks the team is standing fairly solid I'm just not sure about the last slot yet although scizor is fairing pretty well. I found myself having a few problems with bulky waters. Goodra can in most cases live a couple ice beams and handle them with power whip but that's damage I would rather not have with no recovery. With scizor added I changed focus blast on gengar to tbolt so ill see hot that does.
Changes so far
Klefki lead --> greninja lead
Hawlucha --> gliscor
Aegislash --> scizor
Gengar focus blast --> Tbolt
Scizor pursuit --> Defog
Scizor choice band --> life orb
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