I'd like to say that I'm glad to see CAP getting on it's feet again, the CAP forum is still one of the tabs in my browser that always open when I open a new browser window and it was sad to see it say quiet for such a long time due to technical issues.
Good work Theorymon for your funny solution, although in Trick Room, Harden Metapod is beast! :P
Although also very curious about this new framework Doug is building, I won't bother you about the details. It does sounds fun! And if all the time you invested in Shoddy wasn't enough already, now you're building a new framework from scratch, which, by the sounds of it, encompasses far more than just a simulator, and thus is probably an massive project to make. Therefore, my compliments for all your hard work and good luck.
Now as to the actual starting up of CAP, if we want to reboot CAP, I'd say, let's start CAP 2 pronto. No policy discussion beforehand, no nothing. Why?
Because of
CAP 11,
CAP 10,
CAP 9 and
CAP 8, for example. Two of these CAPs took 6 weeks and 3 days from start to final product. I also have the feeling at the moment that CAP is really slow, but I also realize that that feeling is definitely in part caused by the long pause both between the gen 4 and gen 5 transition (It took a while before we started making CAP 1 after our last Gen 4 CAP), and the silence the past few months up til now.
The process itself never felt slow to me, if I look back. Hell, at times, I remember - to the point of annoyance to others - that I would've liked to keep the discussion going for days, because I just like the lively discussions leading up to the final products.
Like Doug says, the current CAP process has been formed after countless trial and error runs over the previous CAPs. I might not have been around for the first five CAPs, but even after CAP 6, the process kept getting more and more streamlined until it is what it's now.
I'm sure we could think of ways to improve the current process or at least make it go more fast (although I feel that finishing CAPs in an average of about 7 weeks, looking at the last 4 CAPs of Gen 4 is more than fast enough, already), but seeing as it's quite some time since we last did an actual CAP, it feels better to do CAP 2 first, and if we do need to discuss the process, let's discuss it after we have a finished CAP2, when the entire process and timelapse of the entire project is still fresh in mind.
Debating about a slow process and how to improve it, when we just had a few months hiatus seems off to me.
And looking at Theorymons current implementation of CAP's, I don't see a technical limitation either why we couldn't just start up CAP2 right away. I'm sure there is still a Kakuna, Feebas, or Magikarp slot he could overwrite with the new CAP 2! :D (Or Farfetch'd, since no one uses that, right! >:D)