So this is my team I built it’s a balanced team i made here’s the pokepast https://pokepast.es/1ff4874f29500cd8
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Horn Leech
- Stone Edge
tapu bulu is there to surprise common flying types and break common walls so kartana can sweep out speeds most threats to my team.
the spreads are there to deal big dmg and out speed it has enough bulk to take a hit or two plus horn leech to heal. I chose Tapu bulu over rilaboom because it has more bulk and a way to heal.
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Sacred Sword
- Smart Strike
Kartana is there to sweep my team is built around it. it has knock off for if you know there switch to cripple their pokemon. It’s spread of evs is to out speed and boost attack with beast boost. I chose the moves because the first two moves are stab the last 2 are for coverag.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 168 Def / 88 SpD
Sassy Nature
IVs: 0 Atk
- Protect
- Aromatherapy
- Wish
- Moonblast
Clefable is a cleric/magic guard tanker basicly it comes in wishes comes out to keep your team healthy. And evs to tank most powerful hits And heals the team status with aromatherapy . aswell as being anoying.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- U-turn
- Defog
corvinights job is to come in defog and come out it’s evs are there to tank strong pysical Hits. I chose brave bird bc my team struggles aggainst bug and grass roost to heal and uturn to get a free switch and defog to remove hasads.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 40 HP / 108 Def / 252 SpA / 108 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Volt Switch
- Will-O-Wisp
Rotom-heats nasty plot is there to prodicted switches and over heat or are there to deal with garchomp it 90% of the time on shot garchomp with a nasty plot boost. willow wisp to counter incomeing psyical hitters. Aswell The evs are there to rank common hits
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 120 Def / 16 SpA / 120 SpD
Serious Nature
- Toxic
- Protect
- Scald
- Earthquake
swamperts job is to cripple with scald and toxic earthquake to deal some dmg and evs are there to rank and deal dmg hes there to threaten ground types aswell as elektrik types. i slapped swampert on this team beacause it gose well with rotom-heat.
Tapu Bulu @ Life Orb
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Horn Leech
- Stone Edge
tapu bulu is there to surprise common flying types and break common walls so kartana can sweep out speeds most threats to my team.
the spreads are there to deal big dmg and out speed it has enough bulk to take a hit or two plus horn leech to heal. I chose Tapu bulu over rilaboom because it has more bulk and a way to heal.
Kartana @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Leaf Blade
- Sacred Sword
- Smart Strike
Kartana is there to sweep my team is built around it. it has knock off for if you know there switch to cripple their pokemon. It’s spread of evs is to out speed and boost attack with beast boost. I chose the moves because the first two moves are stab the last 2 are for coverag.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 168 Def / 88 SpD
Sassy Nature
IVs: 0 Atk
- Protect
- Aromatherapy
- Wish
- Moonblast
Clefable is a cleric/magic guard tanker basicly it comes in wishes comes out to keep your team healthy. And evs to tank most powerful hits And heals the team status with aromatherapy . aswell as being anoying.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- U-turn
- Defog
corvinights job is to come in defog and come out it’s evs are there to tank strong pysical Hits. I chose brave bird bc my team struggles aggainst bug and grass roost to heal and uturn to get a free switch and defog to remove hasads.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 40 HP / 108 Def / 252 SpA / 108 SpD
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Volt Switch
- Will-O-Wisp
Rotom-heats nasty plot is there to prodicted switches and over heat or are there to deal with garchomp it 90% of the time on shot garchomp with a nasty plot boost. willow wisp to counter incomeing psyical hitters. Aswell The evs are there to rank common hits
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 120 Def / 16 SpA / 120 SpD
Serious Nature
- Toxic
- Protect
- Scald
- Earthquake
swamperts job is to cripple with scald and toxic earthquake to deal some dmg and evs are there to rank and deal dmg hes there to threaten ground types aswell as elektrik types. i slapped swampert on this team beacause it gose well with rotom-heat.
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