Hemogoblin (QC 2/2) (GP 1/1)

[SET]

Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[SET COMMENTS]

Hemogoblin is an amazing late-game sweeper thanks to its combination of strong priority and a great offensive typing. Pixilate-boosted Extreme Speed allows Hemogoblin to easily KO weakened targets and pressure offensive threats. Its strength also lets Hemogoblin sweep through teams with frail offensive cores such as Dragapult and Iron Valiant with particular ease if it finds a setup opportunity. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Equilibra and Gholdengo. Bulk Up raises Hemogoblin’s middling Attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and offensive Great Tusk with Extreme Speed at +2. Bulk Up also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Booster Energy Roaring Moon’s Earthquake into a 2HKO at +1. Taunt stops slower foes such as Venomicon, Arghonaut, and Clefable from recovering their HP, allowing Hemogoblin to slowly wear down its checks throughout the game. Spikes is an option to capitalize on forced switches. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turn defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to break past threats such as Heatran, Mollux, and Plasmanta, as well as allowing it to win the mirror matchup against opposing Hemogoblin. The EV spread allows Hemogoblin to maximize Attack while outspeeding Adamant Kingambit. Alternatively, Hemogoblin can run 76 Speed EVs to outspeed Venomicon while gaining bulk

Both Hex and Choice Specs Dragapult provide great synergy with Hemogoblin. Dragapult provides great speed control and can beat Great Tusk and Iron Moth, which Hemogoblin can struggle against. Dragapult’s Will-O-Wisp can wear down Hemogoblin’s checks such as Cresceidon, Venomicon, and Great Tusk over time, allowing it to KO them with Extreme Speed. Ground-immune teammates such as Equilibra and Gliscor greatly assist Hemogoblin by checking threats such as Great Tusk and opposing Gliscor. Ogerpon-W threatens Gliscor and Skeledirge for Hemogoblin while easily switching into Water-types such as Krilowatt. Together they can navigate around Venomicon and overwhelm it. With Taunt from Hemogoblin and Encore from Ogerpon-W, Venomicon quickly gets chipped and cannot easily recover HP without giving Hemogoblin setup opportunities. Plasmanta is also a great teammate, although more niche; it easily breaks through walls such as Venomicon, Cresceidon, Dondozo, and Skeledirge that Hemogoblin would otherwise struggle against. Plasmanta is also a great check to Ogerpon-W, which greatly threatens Hemogoblin. Entry hazards and duel screens leads such as Glimmora and Deoxys-S found on hyper offense greatly benefit Hemogoblin, giving it easier sweeping and setup opportunities.

[STRATEGY COMMENTS]
Other Options
====

Explosion allows Hemogoblin to deal one last attack that will significantly dent even Fairy-resistant foes such as Venomicon and Skeledirge. At +2, it will even OHKO Multiscale Cresceidon. Explosion also gives a free switch-in to a teammate, grabbing huge amounts of momentum quickly. However, Explosion is unreliable, as it takes away valuable utility and can be hard to use with Hemogoblin’s low Speed. Will-O-Wisp can also be used to cripple threats like Great Tusk, Venomicon, and Kingambit but is mostly useless against checks such as Gliscor and Krilowatt. Choice Band gives Hemogoblin immediate power, allowing it to sweep with Extreme Speed more easily and break through Unaware Dondozo with Tera Fairy. However, this prevents Hemogoblin from using Bulk Up, leaves Hemogoblin vulnerable to all hazards, and is easily taken advantage of by Venomicon. Trick can be used in conjunction with Choice Band to cripple threats such as Venomicon and Equilibra with a hampering item. However, the lack of Choice Band or a setup move is noticeable, making Hemogoblin’s attacks rather weak. Tera Water allows Hemogoblin to more easily win mirror matchups against opposing Hemogoblin by resisting Bitter Blade, but otherwise is inferior to Tera Ground. Hemogoblin can also choose to run a specially defensive EV spread with a recovery move such as Moonlight or Wish and Tera Poison. This allows it to more easily set up on Venomicon while also making it more resilient into special wallbreakers such as Dragapult and Gholdengo. Wish also provides healing for teammates. However, doing so heavily reduces Hemogoblin's revenge killing potential due to a lack of Attack investment.

Checks and Counters
==

**Bulky Poison-types**: Venomicon, Galarian Slowking, and Mollux can all tank Hemogoblin’s attacks and threaten it with Sludge Bomb. Pecharunt is more rare but does the same and threatens Toxic or Malignant Chain. All of them have to be wary of Hemogoblin Terastallizing, however.

**Fast Fairy-resistant Pokemon**: Iron Moth, Plasmanta, Venomicon-E, and Heatran can tank a Pixilate-boosted Extreme Speed and threaten back with Poison-type STAB moves and Earth Power for the latter. Heatran has the added danger of trapping Hemogoblin with Magma Storm.

**Krilowatt**: Krilowatt's great natural bulk lets it take a single Extreme Speed and force Hemogoblin out with the threat of a super effective Surf.

**Bulky Ground-types**: Gliscor and Landorus-T can absorb an attack from Hemogoblin and immediately threaten it back with Earthquake, while Great Tusk can threaten it with Headlong Rush and tank a hit at the cost of a defensive Tera.

**Fairy-resistant Tera Users**: Tera Poison and Tera Fire from threats such as Dragapult, Roaring Moon, and Great Tusk can completely shut down a revenge kill attempt from Hemogoblin, with Tera Fire also heavily reducing Bitter Blade's damage, forcing Hemogoblin to either get KOed itself, or switch out.

**Unaware Users:** Skeledirge and Dondozo are walls that are nearly impossible for Hemogoblin to break through. Skeledirge can slowly use Torch Song to chip its way through Hemogoblin’s HP, while Dondozo takes chunks of Hemogoblin’s health through Waterfall or Liquidation. Arghonaut can wall Hemogoblin too after burning Tera, freely setting Spikes if Hemogoblin lacks Taunt. Arghonaut can also force Hemogoblin out afterwards with Circle Throw.


[CREDITS]
Written by:
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Quality checked by:
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https://www.smogon.com/forums/members/quziel.297859/
Grammar checked by:
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Last edited:

Lasen

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[Set]
Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[Set Comments]

Since its introduction, Hemogoblin has been an unmatched late-game cleaner thanks to its combination of strong priority and a great offensive typing. Hemogoblin can thrive in a multitude of team styles such as hyper offense, balance,(removed extra space) and bulky offense. Pixilate gives Hemogoblin boosted STAB Extreme Speeds that easily KOes weakened targets (the fluff I removed is mostly dex info; you want your sentences to be concise+fixed the spelling of "KOes")and can revenge kill faster threats such as Dragapult, Roaring Moon, and Great Tusk. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Kingambit, Equilibra, and Gholdengo. It also allows Hemogoblin to beat Miasmaw and its Neutralizing Gas KO Miasmaw after it has switched into Stealth Rock. Bulk Up raises Hemogoblin’s middling attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and Offensive Great Tusk with Extreme Speed at +2. This move also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Proto Attack Roaring Moon’s Earthquake into a 2HKO at +1. Taunt allows Hemogoblin to disrupt Snaelstrom from laying hazards or using Toxic (Snaelstrom is really low on the list of things I'd mention here; maybe generalize it a bit more with "stops slower foes like Venomicon, Arghonaut, and Clefable from recovering their HP" or whatever you deem fitting here. The aforementioned mons aren't the best example but you get the point), while Spikes capitalizes on forced switches. Tera Blast is also an option to give Hemogoblin better ???????. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turn defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to break through threats such as Heatran, Gouging Fire, and Plasmanta and allows Hemogoblin to always win the mirror.

Hemogoblin appreciates teammates such as Plasmanta and Equilibra. Plasmanta easily breaks through walls such as Venomicon, Cresceidon, and Skeledirge that Hemogoblin would otherwise struggle against. It also is a great check to Ogerpon-Wellspring, which greatly threatens Hemogoblin. Equilibra checks Pokemon such as Stratagem and Gliscor that threaten Hemogoblin. Equilibra also doubles as an effective Knock Off absorber, which Hemogoblin greatly appreciates. If Hemogoblin’s Heavy-Duty Boots were to get Knocked Off, Equilibra can easily spin the (double space)hazards them off. Cresceidon is also a great teammate, being able to shrug off most of the super effective hits Hemogoblin would quickly die too. mention some offense teammates that work with it and write equilibra first as it's WAY more viable. Plasmanta should be way lower even if it's a great match w/ hemo. Bring up teammates that help vs tusk and Iron Moth!

[STRATEGY COMMENTS]
Other Options
====

Explosion is a choice that allows Hemogoblin to do one last attack that will significantly dent even resists such as Venomicon and Cawmodore. At +2 it will even OHKO Multiscale Cresceidon. Will-O-Wisp mention here, Choice Band mention here, Tera Water to win mirror and also resist Bitter Blade. Also, explain WHY it's an OO and not a main set move slashed, there's always downsides

Checks and counters: it won't merge if you have the colon
===

**Fast hard hitting resists**: Pokemon like Volkraken and Plasmanta don’t mind a Pixilate Extreme Speed and can easily OHKO with Hydro Pump and Sludge Wave respectively.

**Bulky Ground / Poison types**: Great Tusk and Ting-Lu can take advantage of Hemogoblin’s low attack and handle un-boosted attacks well, while immediately threatening Hemogoblin with Ground STABs. Venomicon can easily wall after a Stamina boost and keeps Hemogoblin from setting up by threatening Sludge Bomb.

**Fast Walls**: Krilowatt and Cresceidon can heavily damage Hemogoblin with Water STABs while Hemogoblin can’t do much back.

The headers and examples are not good

**Bulky Poison-types**: Venom, Glowking, Mollux, Pecharunt(?)
**Fast Fairy Resists**: Iron Moth, Heatran, Plasmanta, Venom-E
**Bulky Ground-types**: Gliscor, Landorus-T, Tusk with Tera
**Unaware Users**: Skeledirge, Dondozo, Arghonaut with Tera


[CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:

Grammar checked by:

solid stuff mostly; tag me on discord or here and I'll take a 2nd look
 
add
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[Set]
Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[Set Comments]

Since its introduction, Hemogoblin has been an unmatched late-game cleaner thanks to its combination of strong priority and a great offensive typing. Hemogoblin can thrive in a multitude of team styles such as hyper offense, balance,(removed extra space) and bulky offense. Pixilate gives Hemogoblin boosted STAB Extreme Speeds that easily KOes weakened targets (the fluff I removed is mostly dex info; you want your sentences to be concise+fixed the spelling of "KOes")and can revenge kill faster threats such as Dragapult, Roaring Moon, and Great Tusk. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Kingambit, Equilibra, and Gholdengo. It also allows Hemogoblin to beat Miasmaw and its Neutralizing Gas KO Miasmaw after it has switched into Stealth Rock. Bulk Up raises Hemogoblin’s middling attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and Offensive Great Tusk with Extreme Speed at +2. This move also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Proto Attack Roaring Moon’s Earthquake into a 2HKO at +1. Taunt allows Hemogoblin to disrupt Snaelstrom from laying hazards or using Toxic (Snaelstrom is really low on the list of things I'd mention here; maybe generalize it a bit more with "stops slower foes like Venomicon, Arghonaut, and Clefable from recovering their HP" or whatever you deem fitting here. The aforementioned mons aren't the best example but you get the point), while Spikes capitalizes on forced switches. Tera Blast is also an option to give Hemogoblin better ???????. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turn defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to break through threats such as Heatran, Gouging Fire, and Plasmanta and allows Hemogoblin to always win the mirror.

Hemogoblin appreciates teammates such as Plasmanta and Equilibra. Plasmanta easily breaks through walls such as Venomicon, Cresceidon, and Skeledirge that Hemogoblin would otherwise struggle against. It also is a great check to Ogerpon-Wellspring, which greatly threatens Hemogoblin. Equilibra checks Pokemon such as Stratagem and Gliscor that threaten Hemogoblin. Equilibra also doubles as an effective Knock Off absorber, which Hemogoblin greatly appreciates. If Hemogoblin’s Heavy-Duty Boots were to get Knocked Off, Equilibra can easily spin the (double space)hazards them off. Cresceidon is also a great teammate, being able to shrug off most of the super effective hits Hemogoblin would quickly die too. mention some offense teammates that work with it and write equilibra first as it's WAY more viable. Plasmanta should be way lower even if it's a great match w/ hemo. Bring up teammates that help vs tusk and Iron Moth!

[STRATEGY COMMENTS]
Other Options
====

Explosion is a choice that allows Hemogoblin to do one last attack that will significantly dent even resists such as Venomicon and Cawmodore. At +2 it will even OHKO Multiscale Cresceidon. Will-O-Wisp mention here, Choice Band mention here, Tera Water to win mirror and also resist Bitter Blade. Also, explain WHY it's an OO and not a main set move slashed, there's always downsides

Checks and counters: it won't merge if you have the colon
===

**Fast hard hitting resists**: Pokemon like Volkraken and Plasmanta don’t mind a Pixilate Extreme Speed and can easily OHKO with Hydro Pump and Sludge Wave respectively.

**Bulky Ground / Poison types**: Great Tusk and Ting-Lu can take advantage of Hemogoblin’s low attack and handle un-boosted attacks well, while immediately threatening Hemogoblin with Ground STABs. Venomicon can easily wall after a Stamina boost and keeps Hemogoblin from setting up by threatening Sludge Bomb.

**Fast Walls**: Krilowatt and Cresceidon can heavily damage Hemogoblin with Water STABs while Hemogoblin can’t do much back.

The headers and examples are not good

**Bulky Poison-types**: Venom, Glowking, Mollux, Pecharunt(?)
**Fast Fairy Resists**: Iron Moth, Heatran, Plasmanta, Venom-E
**Bulky Ground-types**: Gliscor, Landorus-T, Tusk with Tera
**Unaware Users**: Skeledirge, Dondozo, Arghonaut with Tera


[CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:

Grammar checked by:

solid stuff mostly; tag me on discord or here and I'll take a 2nd look
Lasen. Implemented. I guess I’m just Plasmanta’s number one fan.
 

Lasen

smiling through it all
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a CAP Contributoris a Tiering Contributoris a Top Contributor
[Set]

Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[Set Comments]

Since its introduction, Hemogoblin has been an unmatched late-game cleaner thanks to its combination of strong priority and a great offensive typing. Hemogoblin can thrive in a multitude of team styles such as hyper offense, balance, and bulky offense. Pixilate Extreme Speed easily KOes weakened targets and can revenge kill faster threats such as Dragapult, Roaring Moon, and Great Tusk. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Kingambit, Equilibra, and Gholdengo. It also allows Hemogoblin to KO Miasmaw after it has switched into Stealth Rock. Bulk Up raises Hemogoblin’s middling attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and Offensive Great Tusk with Extreme Speed at +2. This move also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Proto Attack Roaring Moon’s Earthquake into a 2HKO at +1. Taunt stops slower foes such as Venomicon, Arghonaut, and Clefable from recovering their HP and slower entry hazard setters such as Arghonaut and Snaelstrom from setting hazards (Snael is ranked high for its ability to never die not for setting hazards, bring up something that sets hazards more often like TingLu or Skarmory or something), while Spikes capitalizes on forced switches. Tera Blast is also an option to allow Hemogoblin to beat several of its checks. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turn defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to break through threats such as Heatran, Mollux, Gouging Fire, Plasmanta, and a Hemogoblin mirror matchup. (bring the Tera Blast Ground mention down here)

Hemogoblin appreciates teammates such as Dragapult and Equilibra. Both Hex and Choice Specs Dragapult provide great synergy with HemoDragapult (I don't know what the sentence you wanted to write was, but this isn't it) brings great speed control and can beat Great Tusk and Iron Moth, who which Hemogoblin struggle into. Dragapult can also block attempts to spin off Hemogoblin’s Spikes. Equilibra checks Pokemon such as Stratagem and Gliscor that threaten Hemogoblin. Equilibra also doubles as an effective Knock Off absorber, which Hemogoblin greatly appreciates. If Hemogoblin’s Heavy-Duty Boots were to get Knocked Off has been removed by Knock Off, Equilibra can easily spin the hazards off. Cresceidon is also a great teammate, being able to shrug off most of the super effective hits Hemogoblin would quickly die too. (in hindsight, I can't think of that many mons Cresceidon beats that threaten Hemo; Maybe an offensive teammate like Weavile or Ogerpon-W could go here?) Plasmanta is also a great teammate, although more niche. Plasmanta It easily breaks through walls such as Venomicon, Cresceidon, Dondozo, and Skeledirge that Hemogoblin would otherwise struggle against. It also is a great check to Ogerpon-Wellspring, which greatly threatens Hemogoblin.

[STRATEGY COMMENTS]
Other Options
====

Explosion is a choice that allows Hemogoblin to do one last attack that will significantly dent even resists such as Venomicon and Cawmodore Skeledirge (just an example; can be a diff mon as long as it's decently ranked). At +2 it will even OHKO Multiscale Cresceidon. However, Explosion is more unreliable, as it takes away valuable utility and can be hard to use with Hemogoblin’s low speed. Will-O-Wisp can also be used to cripple threats like Great Tusk, Roaring Moon, and Kingambit, but is mostly useless against checks such as Creceidon Venomicon, Gliscor, and Krilowatt. Choice Band is an item that gives Hemogoblin immediate power, allowing it to sweep with Extreme Speed more easily and break through Unaware Dondozo with Tera Fairy. However, this provides less move flexibility like Bulk Up, leaves Hemogoblin vulnerable to all hazards, and is easily taken advantage of by Venomicon. Tera Water allows Hemogoblin to more easily win mirrors by resisting Bitter Blade, but otherwise is inferior to Tera Ground.

Checks and counters: (you kept in the colon)
====

**Bulky Poison-types**: Venomicon, Slowking-Galar, and Mollux can all tank Hemogoblin’s attacks and threaten Sludge Bomb back. Pecharunt is more rare but does the same and threatens Toxic or Malignant Chain. All of them have to be wary of Hemogoblin's Terastallizing, however.

**Fast Fairy Resists**: Iron Moth, Plasmanta, Heatran, and Venomicon-Epilogue don’t care about a Pixilate Extreme Speed and threaten back with Sludge Wave for the first two, Earth Power, and Gunk Shot respectfully. Heatran has the added danger of trapping Hemoglobin with Magma Storm.

**Bulky Ground-types**: Gliscor and Landorus-T can absorb an attack from Hemogoblin and immediately threaten back with Earthquake, while Great Tusk can threaten with Headlong Rush and tank a hit at the cost of a defensive Tera.

**Krilowatt**: I forgot to mention it last time

**Unaware Users:** Skeledirge and Dondozo are walls that are nearly impossible for Hemogoblin to break through. Skeledirge will slowly Torch Song its way through Hemogoblin’s HP, while Dondozo takes chunks of health through Waterfal or Liquidation. Arghonaut can wall Hemogoblin too after burning Tera, freely setting Spikes if Hemogoblin lacks Taunt. Arghonaut can also force Hemogoblin out afterwords with Circle Throw.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:

Grammar checked by:


much better albeit your phrasing needs work. Check this thread before you send it to GP because I did leave some unintuitive stuff in and QC 2 will definitely add more changes.

for now, QC 1/2
 

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[Set]

Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[Set Comments]

Since its introduction, Hemogoblin has been an unmatched late-game cleaner thanks to its combination of strong priority and a great offensive typing. Not a QC comment, but this sentence feels unnecessary. Hemogoblin can thrive in a multitude of team styles such as hyper offense, balance, and bulky offense. The same with this comment; if anything its just a teammates sentence. Pixilate Extreme Speed easily KOes weakened targets and can revenge kill faster threats such as Dragapult, Roaring Moon, and Great Tusk. I think I'd rephrase this sentence a bit; probably also worth focusing on just how much it impacts your matchup into offensive teams. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Kingambit, Equilibra, and Gholdengo. It also allows Hemogoblin to KO Miasmaw after it has switched into Stealth Rock. Previous sentence doesn't feel important enough frankly. Bulk Up raises Hemogoblin’s middling attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and Offensive Great Tusk with Extreme Speed at +2. This move also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Attack-boosting Roaring Moon’s Earthquake into a 2HKO at +1. Taunt stops slower foes such as Venomicon, Arghonaut, and Clefable from recovering their HP and slower entry hazard setters such as Arghonaut, Ting Lu, and Skarmory from setting hazards. I think a major thing to talk about is how it lets Hemogoblin break through its checks over time, feels more important than the Argh/Skarm stuff cause they sorta lose to you anyways. Spikes is an option to capitalize on forced switches. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turns defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to wallbreak past threats such as Heatran, Mollux, Plasmanta, and the Hemogoblin mirror matchup. Phrasing is a bit odd here, perhaps "break past would-be counters such as XYZ, as well as win the mirror matchup"

Hemogoblin appreciates teammates such as Dragapult and Equilibra. Both Hex and Choice Specs Dragapult provide great synergy with Hemogoblin. Dragapult brings great speed control and can beat Great Tusk and Iron Moth, which Hemogoblin can struggle into. Also talk about how wisp from Pult can help to push Cresc/Veno/etc into range for hemo over time Dragapult can also spinblock spinners trying to remove Hemogoblin’s Spikes. This is a factor but unsure if its worth an explicit sentence. Equilibra checks Pokemon such as Stratagem and Gliscor that threaten Hemogoblin. Equilibra also doubles as an effective Knock Off absorber, which Hemogoblin greatly appreciates. I'll be honest, libra is not a good knock absorber at all. If Hemogoblin’s Heavy-Duty Boots has been removed by Knock Off, Equilibra can switch-in and spin hazards off. I'd transfer equilibra here to a more general comment about Ground Immunities, eg Libra, Gliscor, Venomicon, as Libra is just sorta an ok partner. Ogerpon-Wellspring is a great offensive teammate with Hemogoblin. It threatens Gliscor and Skeledirge for Hemogoblin, while easily switching into Water-types such as Krilowatt. Dragon Types In return, Hemogoblin threatens Caribolt and Rillaboom. Talk about how both of them force damage onto Venomicon. Plasmanta is also a great teammate, although more niche. It easily breaks through walls such as Venomicon, Cresceidon, Dondozo, and Skeledirge that Hemogoblin would otherwise struggle against. It also is a great check to Ogerpon-Wellspring, which greatly threatens Hemogoblin. I think I'd add a single sentence here about how Hemo can fit onto HO.

[STRATEGY COMMENTS]
Other Options
====

Explosion is a choice that allows Hemogoblin to do one last attack that will significantly dent even resists such as Venomicon and Skeledirge. At +2 it will even OHKO Multiscale Cresceidon. Momentum However, Explosion is unreliable, as it takes away valuable utility and can be hard to use with Hemogoblin’s low speed. Will-O-Wisp can also be used to cripple threats like Great Tusk, Roaring Moon, and Kingambit, but is mostly useless against checks such as Venomicon, Gliscor, and Krilowatt. Choice Band is an item that gives Hemogoblin immediate power, allowing it to sweep with Extreme Speed more easily and break through Unaware Dondozo with Tera Fairy. However, this provides less move flexibility like Bulk Up, leaves Hemogoblin vulnerable to all hazards, and is easily taken advantage of by Venomicon. Tera Water allows Hemogoblin to more easily win mirrors by resisting Bitter Blade, but otherwise is inferior to Tera Ground. Moonlight / Wish with a specially defensive EV spread

Checks and counters
==

**Bulky Poison-types**: Venomicon, Slowking-Galar, and Mollux can all tank Hemogoblin’s attacks and threaten Sludge Bomb back. Pecharunt is more rare but does the same and threatens Toxic or Malignant Chain. All of them have to be wary of Hemogoblin Terastallizing, however.

**Fast Fairy Resists**: Iron Moth, Plasmanta, Venomicon-Epilogue, and Heatran can tank a Pixilate Extreme Speed and threaten back with Poison-type STAB and Earth Power for the latter. Heatran has the added danger of trapping Hemoglobin with Magma Storm.

**Bulky Ground-Types**: Gliscor and Landorus-T can absorb an attack from Hemogoblin and immediately threaten back with Earthquake, while Great Tusk can threaten with Headlong Rush and tank a hit at the cost of a defensive Tera.

**Krilowatt:** Krilowatt outspeeds and immediately threatens Hemogoblin with Surf. It resists Bitter Blade and and can tank an +2 Extreme Speed.

**Unaware Users:** Skeledirge and Dondozo are walls that are nearly impossible for Hemogoblin to wallbreak through. Skeledirge can slowly Torch Song its way through Hemogoblin’s HP, while Dondozo takes chunks of health through Waterfall or Liquidation. Arghonaut can wall Hemogoblin too after burning Tera, freely setting Spikes if Hemogoblin lacks Taunt. Arghonaut can also force Hemogoblin out afterwards with Circle Throw.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/

Grammar checked by:
Additions are in green, comments are in blue. This is not QC2, I want another look after you implement these changes.
 
quziel implemented! I shortened the introduction. The reason I had it there was because analysis on multiple sets usually have some sort of introduction to the Pokémon before the sets. Since Hemo only has one set I thought I’d do it at the beginning of the set. The content I added will probably need help. Thank you for your help quziel !
 
Last edited:

quziel

I am the Scientist now
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[Set]

Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[Set Comments]

Hemogoblin is an amazing late-game sweeper thanks to its combination of strong priority and a great offensive typing. Pixilate Extreme Speed allows Hemogoblin to easily KO weakened targets and pressures offensive threats. Thanks to this, offensive teams with Pokemon such as Roaring Moon, Great Tusk, and Dragapult struggle to setup against Hemogoblin. Pixilate Extreme Speed's strength lets Hemogoblin sweep through frail offensive teams with particular ease if it finds a setup opportunity. An attempt at rephrasing, could be better and use your judgement on implementing this. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Equilibra, and Gholdengo. Bulk Up raises Hemogoblin’s middling attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and Offensive Great Tusk with Extreme Speed at +2. This move also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Attack-boosting Roaring Moon’s Earthquake into a 2HKO at +1. Taunt stops slower foes such as Venomicon, Arghonaut, and Clefable from recovering their HP. This allows Hemogoblin to slowly wear down its checks throughout the game. Spikes is an option to capitalize on forced switches. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turn defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to break past threats such as Heatran, Mollux, and Plasmanta, as well as win the mirror matchup against opposing Hemogoblin.

Both Hex and Choice Specs Dragapult provide great synergy with Hemogoblin. Dragapult brings great speed control and can beat Great Tusk and Iron Moth, which Hemogoblin can struggle into. Dragapult’s Will-O-Wisp can wear down Hemogoblin’s checks such as Cresceidon, Venomicon, and Great Tusk over the game, allowing Hemogoblin to KO them with Extreme Speed. Ground immunities such as Equilibra and Gliscor greatly assist Hemogoblin by checking threats such as Gliscor, Great Tusk, and Stratagem. Ogerpon-Wellspring is a great offensive teammate with Hemogoblin. It threatens Gliscor and Skeledirge for Hemogoblin, while easily switching into Water-types such as Krilowatt. Together they can navigate around Venomicon and overwhelm it. With Taunt from Hemogoblin and Encore from Ogerpon-Wellspring, Venomicon quickly gets chipped and cannot easily recover HP without giving setup opportunities. Plasmanta is also a great teammate, although more niche. It easily breaks through walls such as Venomicon, Cresceidon, Dondozo, and Skeledirge that Hemogoblin would otherwise struggle against. It also is a great check to Ogerpon-Wellspring, which greatly threatens Hemogoblin. Hazard and Screen leads often found on hyper offense greatly benefit Hemogoblin, giving it easier sweeping and setup opportunities.

[STRATEGY COMMENTS]
Other Options
====

Explosion is a choice that allows Hemogoblin to do one last attack that will significantly dent even resists such as Venomicon and Skeledirge. At +2 it will even OHKO Multiscale Cresceidon. Explosion also gives a free switch-in to a teammate, grabbing huge amounts of momentum quickly. However, Explosion is unreliable, as it takes away valuable utility and can be hard to use with Hemogoblin’s low speed. Will-O-Wisp can also be used to cripple threats like Great Tusk, Roaring Moon, and Kingambit, I think its honestly better into stuff like Venom, due to persistent chip but is mostly useless against checks such as Venomicon, Gliscor, and Krilowatt. Choice Band is an item that gives Hemogoblin immediate power, allowing it to sweep with Extreme Speed more easily and break through Unaware Dondozo with Tera Fairy. However, this provides less move flexibility like Bulk Up, leaves Hemogoblin vulnerable to all hazards, and is easily taken advantage of by Venomicon. Mention Trick Tera Water allows Hemogoblin to more easily win mirrors by resisting Bitter Blade, but otherwise is inferior to Tera Ground. Hemogoblin can also choose to go specially defensive run a specially defensive EV spread with a recovery move such as Moonlight or Wish and Tera Poison. This allows it to more easily setup on Venomicon, while also making it more resilient into special wallbreakers such as Dragapult and Gholdengo and allows Hemogoblin to tank an Equilbra Earth Power. Wish also provides healing for teammates. However, doing so heavily reduces Hemogoblin's revenge killing potential due to a lack of attack investment. However, doing so will cost Hemogoblin valuable physical bulk for Great Tusk and speed for Heatran.

Checks and counters
==

**Bulky Poison-types**: Venomicon, Slowking-Galar, and Mollux can all tank Hemogoblin’s attacks and threaten Sludge Bomb back. Pecharunt is more rare but does the same and threatens Toxic or Malignant Chain. All of them have to be wary of Hemogoblin Terastallizing, however.

**Fast Fairy Resists**: Iron Moth, Plasmanta, Venomicon-Epilogue, and Heatran can tank a Pixilate Extreme Speed and threaten back with Poison-type STAB and Earth Power for the latter. Heatran has the added danger of trapping Hemoglobin with Magma Storm. While it does not resist Fairy, Krilowatt's great natural bulk lets it take a single Extreme Speed and force Hemogoblin out with the threat of a super-effective Surf.

**Bulky Ground-Types**: Gliscor and Landorus-T can absorb an attack from Hemogoblin and immediately threaten back with Earthquake, while Great Tusk can threaten with Headlong Rush and tank a hit at the cost of a defensive Tera.

**Fairy Resistant Tera**: Tera Poison and Tera Fire can completely shut down a revenge kill attempt from Hemogoblin, with the latter also heavily reducing Bitter Blade's damage, forcing Hemogoblin to either get KO'd itself, or switch out.

**Krilowatt:** Krilowatt outspeeds and immediately threatens Hemogoblin with Surf. It resists Bitter Blade and and can tank an +2 Extreme Speed.


Thinking more I'd rather push Krilowatt into "Fast Fairy resists".

**Unaware Users:** Skeledirge and Dondozo are walls that are nearly impossible for Hemogoblin to wallbreak through. Skeledirge can slowly Torch Song its way through Hemogoblin’s HP, while Dondozo takes chunks of health through Waterfall or Liquidation. Arghonaut can wall Hemogoblin too after burning Tera, freely setting Spikes if Hemogoblin lacks Taunt. Arghonaut can also force Hemogoblin out afterwards with Circle Throw.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/

Grammar checked by:
Yo I forgot I checked this.

Comments in blue, additions in green, removals in red. Use your own judgement when implementing, and once done its 2/2
 

spoo

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quick note before GP gets to this; change the EV spread to 40 HP / 252 Atk / 216 Spe and add a sentence explaining that it maxes out attack + creeps adamant kingambit + dumps the rest into HP. you'd only run 180spe (the current EVs) if you're using something like tera blast ground which the majority of hemogoblins are not running. i think it is also worth mentioning that hemo can alternatively run 180 HP / 252 Atk / 76 Spe to outspeed venomicon if you prefer having more bulk
 
quick note before GP gets to this; change the EV spread to 40 HP / 252 Atk / 216 Spe and add a sentence explaining that it maxes out attack + creeps adamant kingambit + dumps the rest into HP. you'd only run 180spe (the current EVs) if you're using something like tera blast ground which the majority of hemogoblins are not running. i think it is also worth mentioning that hemo can alternatively run 180 HP / 252 Atk / 76 Spe to outspeed venomicon if you prefer having more bulk
Implemented. Question, do you want me to hold off GP Team until post-Hemogoblin nerf so I can adjust it accordingly?
 

spoo

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CAP Co-Leader
naw i think it's okay, hemo nerf won't be concluded for another two weeks and whatever gets impacted by the nerf we can probably just fix with on-site edits once the analysis is uploaded
 
amcheck, implement carefully
Add Remove Comment
[Set] [SET]

Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[Set Comments] [SET COMMENTS]

Hemogoblin is an amazing late-game sweeper thanks to its combination of strong priority and a great offensive typing. The EV spread allows Hemogoblin to maximize attack Attack while outspeeding Adamant Kingambit. Alternatively, Hemogoblin can run 76 Speed EVs to outspeed Venomicon while gaining bulk. Pixilate-boosted Extreme Speed allows Hemogoblin to easily KO weakened targets and pressures pressure offensive threats. Pixilate-boosted Extreme Speed's strength lets Hemogoblin sweep through teams with frail sweepers such as Dragapult and Iron Valiant with particular ease if it finds a setup opportunity. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Equilibra, (RC) and Gholdengo. Bulk Up raises Hemogoblin’s middling attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and Offensive Great Tusk with Extreme Speed at +2. This move Bulk Up also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Attack-boosting Booster Energy Roaring Moon’s Earthquake into a 2HKO at +1. Taunt stops slower foes such as Venomicon, Arghonaut, and Clefable from recovering their HP. This allows , allowing Hemogoblin to slowly wear down its checks throughout the game. Spikes is an option to capitalize on forced switches. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turn defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to break past threats such as Heatran, Mollux, and Plasmanta, as well as allowing it to win the mirror matchup against opposing Hemogoblin.

Both Hex and Choice Specs Dragapult provide great synergy with Hemogoblin. Dragapult brings great speed control and can beat Great Tusk and Iron Moth, which Hemogoblin can struggle into. Dragapult’s Will-O-Wisp can wear down Hemogoblin’s checks such as Cresceidon, Venomicon, and Great Tusk over the game time, allowing Hemogoblin to KO them with Extreme Speed. Ground immunities such as Equilibra and Gliscor greatly assist Hemogoblin by checking threats such as Gliscor, Great Tusk, and Stratagem Great Tusk, Stratagem, and opposing Gliscor. Ogerpon-Wellspring Ogerpon-W threatens Gliscor and Skeledirge for Hemogoblin, while easily switching into Water-types such as Krilowatt. Together they can navigate around Venomicon and overwhelm it. With Taunt from Hemogoblin and Encore from Ogerpon-Wellspring Ogerpon-W, Venomicon quickly gets chipped and cannot easily recover HP without giving setup opportunities. Plasmanta is also a great teammate, although more niche. (RP), (AC) It it easily breaks through walls such as Venomicon, Cresceidon, Dondozo, and Skeledirge that Hemogoblin would otherwise struggle against. It Plasmanta also is a great check to Ogerpon-Wellspring Ogerpon-W, which greatly threatens Hemogoblin. Hazard and Screen screen leads often found on hyper offense greatly benefit Hemogoblin, giving it easier sweeping and setup opportunities.

[STRATEGY COMMENTS]
Other Options
====

Explosion is a choice that allows Hemogoblin to do deal one last attack that will significantly dent even resists such as Venomicon and Skeledirge. At +2 it will even OHKO Multiscale Cresceidon. Explosion also gives a free switch-in to a teammate, grabbing huge amounts of momentum quickly. However, Explosion is unreliable, as it takes away valuable utility and can be hard to use with Hemogoblin’s low speed. Will-O-Wisp can also be used to cripple threats like Great Tusk, Venomicon, and Kingambit, but is mostly useless against checks such as Gliscor and Krilowatt. Choice Band is an item that gives Hemogoblin immediate power, allowing it to sweep with Extreme Speed more easily and break through Unaware Dondozo with Tera Fairy. However, this provides less move flexibility like Bulk Up, prevents Hemogoblin from using Bulk Up, leaves Hemogoblin vulnerable to all hazards, and is easily taken advantage of by Venomicon. Trick can be used in conjunction with Choice Band to cripple threats such as Venomicon and Equilibra with a hampering item. However, the lack of Choice Band or a setup move is noticeable, making Hemogoblin’s attacks rather weak. Tera Water allows Hemogoblin to more easily win mirrors mirror match ups against opposing Hemogoblin by resisting Bitter Blade, but otherwise is inferior to Tera Ground. Hemogoblin can also choose to run a specially defensive EV spread with a recovery move such as Moonlight or Wish and Tera Poison. This allows it to more easily setup on Venomicon, while also making it more resilient into special wallbreakers such as Dragapult and Gholdengo. Wish also provides healing for teammates. However, doing so heavily reduces Hemogoblin's revenge killing potential due to a lack of attack investment.

Checks and counters Counters
==

**Bulky Poison-types**: Venomicon, Slowking-Galar, and Mollux can all tank Hemogoblin’s attacks and threaten Sludge Bomb back. Pecharunt is more rare but does the same and threatens Toxic or Malignant Chain. All of them have to be wary of Hemogoblin Terastallizing, however.

**Fast Fairy Resists**: Iron Moth, Plasmanta, Venomicon-Epilogue, and Heatran can tank a Pixilate-boosted Extreme Speed and threaten back with Poison-type STAB and Earth Power for the latter. Heatran has the added danger of trapping Hemoglobin Hemogoblin with Magma Storm. While it does not resist Fairy, Krilowatt's great natural bulk lets it take a single Extreme Speed and force Hemogoblin out with the threat of a super-effective Surf.

**Bulky Ground-Types Ground-types**: Gliscor and Landorus-T can absorb an attack from Hemogoblin and immediately threaten back with Earthquake, while Great Tusk can threaten with Headlong Rush and tank a hit at the cost of a defensive Tera.

**Fairy Resistant Tera**: Tera Poison and Tera Fire can completely shut down a revenge kill attempt from Hemogoblin, with the latter also heavily reducing Bitter Blade's damage, forcing Hemogoblin to either get KO'd itself, or switch out.

**Unaware Users:** Skeledirge and Dondozo are walls that are nearly impossible for Hemogoblin to wallbreak through. Skeledirge can slowly Torch Song its way through Hemogoblin’s HP, while Dondozo takes chunks of health through Waterfall or Liquidation. Arghonaut can wall Hemogoblin too after burning Tera, freely setting Spikes if Hemogoblin lacks Taunt. Arghonaut can also force Hemogoblin out afterwards with Circle Throw.
 
amcheck, implement carefully
Add Remove Comment
[Set] [SET]

Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[Set Comments] [SET COMMENTS]

Hemogoblin is an amazing late-game sweeper thanks to its combination of strong priority and a great offensive typing. The EV spread allows Hemogoblin to maximize attack Attack while outspeeding Adamant Kingambit. Alternatively, Hemogoblin can run 76 Speed EVs to outspeed Venomicon while gaining bulk. Pixilate-boosted Extreme Speed allows Hemogoblin to easily KO weakened targets and pressures pressure offensive threats. Pixilate-boosted Extreme Speed's strength lets Hemogoblin sweep through teams with frail sweepers such as Dragapult and Iron Valiant with particular ease if it finds a setup opportunity. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Equilibra, (RC) and Gholdengo. Bulk Up raises Hemogoblin’s middling attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and Offensive Great Tusk with Extreme Speed at +2. This move Bulk Up also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Attack-boosting Booster Energy Roaring Moon’s Earthquake into a 2HKO at +1. Taunt stops slower foes such as Venomicon, Arghonaut, and Clefable from recovering their HP. This allows , allowing Hemogoblin to slowly wear down its checks throughout the game. Spikes is an option to capitalize on forced switches. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turn defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to break past threats such as Heatran, Mollux, and Plasmanta, as well as allowing it to win the mirror matchup against opposing Hemogoblin.

Both Hex and Choice Specs Dragapult provide great synergy with Hemogoblin. Dragapult brings great speed control and can beat Great Tusk and Iron Moth, which Hemogoblin can struggle into. Dragapult’s Will-O-Wisp can wear down Hemogoblin’s checks such as Cresceidon, Venomicon, and Great Tusk over the game time, allowing Hemogoblin to KO them with Extreme Speed. Ground immunities such as Equilibra and Gliscor greatly assist Hemogoblin by checking threats such as Gliscor, Great Tusk, and Stratagem Great Tusk, Stratagem, and opposing Gliscor. Ogerpon-Wellspring Ogerpon-W threatens Gliscor and Skeledirge for Hemogoblin, while easily switching into Water-types such as Krilowatt. Together they can navigate around Venomicon and overwhelm it. With Taunt from Hemogoblin and Encore from Ogerpon-Wellspring Ogerpon-W, Venomicon quickly gets chipped and cannot easily recover HP without giving setup opportunities. Plasmanta is also a great teammate, although more niche. (RP), (AC) It it easily breaks through walls such as Venomicon, Cresceidon, Dondozo, and Skeledirge that Hemogoblin would otherwise struggle against. It Plasmanta also is a great check to Ogerpon-Wellspring Ogerpon-W, which greatly threatens Hemogoblin. Hazard and Screen screen leads often found on hyper offense greatly benefit Hemogoblin, giving it easier sweeping and setup opportunities.

[STRATEGY COMMENTS]
Other Options
====

Explosion is a choice that allows Hemogoblin to do deal one last attack that will significantly dent even resists such as Venomicon and Skeledirge. At +2 it will even OHKO Multiscale Cresceidon. Explosion also gives a free switch-in to a teammate, grabbing huge amounts of momentum quickly. However, Explosion is unreliable, as it takes away valuable utility and can be hard to use with Hemogoblin’s low speed. Will-O-Wisp can also be used to cripple threats like Great Tusk, Venomicon, and Kingambit, but is mostly useless against checks such as Gliscor and Krilowatt. Choice Band is an item that gives Hemogoblin immediate power, allowing it to sweep with Extreme Speed more easily and break through Unaware Dondozo with Tera Fairy. However, this provides less move flexibility like Bulk Up, prevents Hemogoblin from using Bulk Up, leaves Hemogoblin vulnerable to all hazards, and is easily taken advantage of by Venomicon. Trick can be used in conjunction with Choice Band to cripple threats such as Venomicon and Equilibra with a hampering item. However, the lack of Choice Band or a setup move is noticeable, making Hemogoblin’s attacks rather weak. Tera Water allows Hemogoblin to more easily win mirrors mirror match ups against opposing Hemogoblin by resisting Bitter Blade, but otherwise is inferior to Tera Ground. Hemogoblin can also choose to run a specially defensive EV spread with a recovery move such as Moonlight or Wish and Tera Poison. This allows it to more easily setup on Venomicon, while also making it more resilient into special wallbreakers such as Dragapult and Gholdengo. Wish also provides healing for teammates. However, doing so heavily reduces Hemogoblin's revenge killing potential due to a lack of attack investment.

Checks and counters Counters
==

**Bulky Poison-types**: Venomicon, Slowking-Galar, and Mollux can all tank Hemogoblin’s attacks and threaten Sludge Bomb back. Pecharunt is more rare but does the same and threatens Toxic or Malignant Chain. All of them have to be wary of Hemogoblin Terastallizing, however.

**Fast Fairy Resists**: Iron Moth, Plasmanta, Venomicon-Epilogue, and Heatran can tank a Pixilate-boosted Extreme Speed and threaten back with Poison-type STAB and Earth Power for the latter. Heatran has the added danger of trapping Hemoglobin Hemogoblin with Magma Storm. While it does not resist Fairy, Krilowatt's great natural bulk lets it take a single Extreme Speed and force Hemogoblin out with the threat of a super-effective Surf.

**Bulky Ground-Types Ground-types**: Gliscor and Landorus-T can absorb an attack from Hemogoblin and immediately threaten back with Earthquake, while Great Tusk can threaten with Headlong Rush and tank a hit at the cost of a defensive Tera.

**Fairy Resistant Tera**: Tera Poison and Tera Fire can completely shut down a revenge kill attempt from Hemogoblin, with the latter also heavily reducing Bitter Blade's damage, forcing Hemogoblin to either get KO'd itself, or switch out.

**Unaware Users:** Skeledirge and Dondozo are walls that are nearly impossible for Hemogoblin to wallbreak through. Skeledirge can slowly Torch Song its way through Hemogoblin’s HP, while Dondozo takes chunks of health through Waterfall or Liquidation. Arghonaut can wall Hemogoblin too after burning Tera, freely setting Spikes if Hemogoblin lacks Taunt. Arghonaut can also force Hemogoblin out afterwards with Circle Throw.
Thanks! Implemented! I changed the part where you told me to add a comma and instead added a semicolon, otherwise it would be a run on sentence if I’m right. I could instead also just put “as it easily breaks” instead of “it easily breaks” Correct me if I’m wrong. Have a nice day (or night)!
 

autumn

only i will remain
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C&C Leader
1/1 GP Team done
[SET]

Bulk Up (Hemogoblin) @ Heavy-Duty Boots
Ability: Pixilate
Tera Type: Fairy / Poison / Ground
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Bulk Up
- Extreme Speed
- Bitter Blade
- Taunt / Spikes / Tera Blast

[SET COMMENTS]

Hemogoblin is an amazing late-game sweeper thanks to its combination of strong priority and a great offensive typing. The EV spread allows Hemogoblin to maximize Attack while outspeeding Adamant Kingambit. Alternatively, Hemogoblin can run 76 Speed EVs to outspeed Venomicon while gaining bulk. (moving thos down to reflect paragraph order - you should talk about moves first then other set details) Pixilate-boosted Extreme Speed allows Hemogoblin to easily KO weakened targets and pressure offensive threats. Pixilate-boosted Extreme Speed's strength Its strength also (cutting repetition) lets Hemogoblin sweep through teams with frail sweepers (would choose a different word here to avoid repetition of 'sweep through sweepers') such as Dragapult and Iron Valiant with particular ease if it finds a setup opportunity. Bitter Blade gives Hemogoblin strong recovery and dents threats that resist Extreme Speed, such as Equilibra and Gholdengo. Bulk Up raises Hemogoblin’s middling attack Attack, allowing it to OHKO defensive Equilibra with Bitter Blade at +1 and Offensive offensive Great Tusk with Extreme Speed at +2. Bulk Up also makes it harder to revenge kill Hemogoblin, turning offensive Great Tusk’s Headlong Rush and Booster Energy Roaring Moon’s Earthquake into a 2HKO at +1. Taunt stops slower foes such as Venomicon, Arghonaut, and Clefable from recovering their HP, allowing Hemogoblin to slowly wear down its checks throughout the game. Spikes is an option to capitalize on forced switches. Tera Fairy maximizes Extreme Speed’s wallbreaking power, while Tera Poison allows Hemogoblin to beat Cresceidon and turn defensive Venomicon into setup fodder. Tera Ground with Tera Blast allows Hemogoblin to break past threats such as Heatran, Mollux, and Plasmanta, as well as allowing it to win the mirror matchup against opposing Hemogoblin. The EV spread allows Hemogoblin to maximize Attack while outspeeding Adamant Kingambit. Alternatively, Hemogoblin can run 76 Speed EVs to outspeed Venomicon while gaining bulk.

Both Hex and Choice Specs Dragapult provide great synergy with Hemogoblin. Dragapult brings provides great speed control and can beat Great Tusk and Iron Moth, which Hemogoblin can struggle into against. Dragapult’s Will-O-Wisp can wear down Hemogoblin’s checks such as Cresceidon, Venomicon, and Great Tusk over time, allowing Hemogoblin it to KO them with Extreme Speed. Ground immunities Ground-immune foes such as Equilibra and Gliscor greatly assist Hemogoblin by checking threats such as Great Tusk, Stratagem, and opposing Gliscor. (is stratagem correct here? it's a rock type and the on site set doesn't say it has ground moves, so saying run ground immunes to check it doesn't really make sense) Ogerpon-W threatens Gliscor and Skeledirge for Hemogoblin (RC) while easily switching into Water-types such as Krilowatt. Together they can navigate around Venomicon and overwhelm it. With Taunt from Hemogoblin and Encore from Ogerpon-W, Venomicon quickly gets chipped and cannot easily recover HP without giving Hemogoblin setup opportunities. Plasmanta is also a great teammate, although more niche; it easily breaks through walls such as Venomicon, Cresceidon, Dondozo, and Skeledirge that Hemogoblin would otherwise struggle against. Plasmanta is also a great check to Ogerpon-W, which greatly threatens Hemogoblin. Hazard and screen Entry hazard and dual screens leads often found on hyper offense greatly benefit Hemogoblin, giving it easier sweeping and setup opportunities. (any examples of these leads?)

[STRATEGY COMMENTS]
Other Options
====

Explosion is a choice that allows Hemogoblin to deal one last attack that will significantly dent even resists Fairy-resistant foes such as Venomicon and Skeledirge. At +2, (AC) it will even OHKO Multiscale Cresceidon. Explosion also gives a free switch-in to a teammate, grabbing huge amounts of momentum quickly. However, Explosion is unreliable, as it takes away valuable utility and can be hard to use with Hemogoblin’s low speed Speed. Will-O-Wisp can also be used to cripple threats like Great Tusk, Venomicon, and Kingambit (RC) but is mostly useless against checks such as Gliscor and Krilowatt. Choice Band is an item that gives Hemogoblin immediate power, allowing it to sweep with Extreme Speed more easily and break through Unaware Dondozo with Tera Fairy. However, this prevents Hemogoblin from using Bulk Up, leaves Hemogoblin vulnerable to all hazards, and is easily taken advantage of by Venomicon. Trick can be used in conjunction with Choice Band to cripple threats such as Venomicon and Equilibra with a hampering item. However, the lack of Choice Band or a setup move is noticeable, making Hemogoblin’s attacks rather weak. Tera Water allows Hemogoblin to more easily win mirror match ups matchups against opposing Hemogoblin by resisting Bitter Blade, but otherwise is inferior to Tera Ground. Hemogoblin can also choose to run a specially defensive EV spread with a recovery move such as Moonlight or Wish and Tera Poison. This allows it to more easily setup set up on Venomicon (RC) while also making it more resilient into special wallbreakers such as Dragapult and Gholdengo. Wish also provides healing for teammates. However, doing so heavily reduces Hemogoblin's revenge killing potential due to a lack of attack Attack investment.

Checks and Counters
==

**Bulky Poison-types**: Venomicon, Slowking-Galar Galarian Slowking, and Mollux can all tank Hemogoblin’s attacks and threaten Sludge Bomb back it with Sludge Bomb. Pecharunt is more rare but does the same and threatens Toxic or Malignant Chain. All of them have to be wary of Hemogoblin Terastallizing, however.

**Fast Fairy Resists Fairy-resistant Pokemon**: Iron Moth, Plasmanta, Venomicon-Epilogue, and Heatran can tank a Pixilate-boosted Extreme Speed and threaten back with Poison-type STAB moves and Earth Power for the latter. Heatran has the added danger of trapping Hemogoblin with Magma Storm. While it does not resist Fairy, Krilowatt's great natural bulk lets it take a single Extreme Speed and force Hemogoblin out with the threat of a super (remove hyphen) effective Surf. (the header is fast fairy-resistant pokemon so this doesn't fit and should be moved elsewhere if relevant)

**Bulky Ground-types**: Gliscor and Landorus-T can absorb an attack from Hemogoblin and immediately threaten it back with Earthquake, while Great Tusk can threaten it with Headlong Rush and tank a hit at the cost of a defensive Tera.

**Fairy Resistant Tera Fairy-resistant Tera Users**: Tera Poison and Tera Fire can completely shut down a revenge kill attempt from Hemogoblin, with the latter also heavily reducing Bitter Blade's damage, forcing Hemogoblin to either get KO'd KOed itself, or switch out. (this point really needs examples of what actually uses this defensive tera to beat it)

**Unaware Users:** Skeledirge and Dondozo are walls that are nearly impossible for Hemogoblin to wallbreak break through. Skeledirge can slowly use Torch Song to chip its way through Hemogoblin’s HP, while Dondozo takes chunks of Hemogoblin's health through Waterfall or Liquidation. Arghonaut can wall Hemogoblin too after burning Tera, freely setting Spikes if Hemogoblin lacks Taunt. Arghonaut can also force Hemogoblin out afterwards with Circle Throw.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Quality checked by:
https://www.smogon.com/forums/members/lasen.273339/
https://www.smogon.com/forums/members/quziel.297859/
Grammar checked by:


Gambit_Gamin I'm going to send some general GP notes to you in forum PM; these should explain most if not all of my changes, but if you have questions, let me know.

It would also be good for you to join the GP Discord; we have a specific questions channel and access to GPers to ask for more feedback. If you're already in it, lmk your Discord and I can give you the amchecker role, which gives you access to another channel for help.

Also, don't tell people to implement your amchecks carefully - amchecks are unofficial and it's completely up to a writer whether they implement it. Telling them to implement carefully suggests they need to implement it / you have authority over what should be implemented, which isn't the case.
 
Implemented GP Check and this is done, though I guess it has to be completely redone in light of the recent Hemogoblin nerf.
spoo , quziel , what do you want me to do with this?
 

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