Pet Mod Hidden Gems - Slate 7: Playtesting (Roomtour Sunday)

Yoshiblaze

ye
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Slate 6!!!

- Slate 6: Dark, Steel, Fairy -
:dark gem::steel gem::fairy gem:
The last of the types we haven't covered at all yet, we have Dark, Steel, and Fairy! These are 3 of the absolute best types in the game, so perhaps we'll get our most powerful subs yet for this slate!​

Refer to the template in the OP for how to submit Hidden Gems users:
Blank Template:
:sm/pokemon:
Pokémon:
Gem:
Type After Activation:
Ability:
Stat Boosts:
New Moves:
Removed Moves:
Competitive Overview:

With Explanations:
:sm/pokemon:
Pokémon: The Pokemon you're making the Hidden Gem form for
Gem: Whichever of the 18 pre-existing gems used to activate the Pokemon's Hidden Gem form. Has to be one of the 3 Types slated
Type After Activation: The Pokemon's type after the Hidden Gem activates. The form must retain the user's primary type and they must have the type of their Gem
Ability: The Pokemon's ability after the Hidden Gem activates
Stat Boosts: The stats that get increased after the Hidden Gem activates. The stat boosts can add up to +3 total, with a maximum of +2 in one stat. Stats can't be given a negative boost and you don't have to use all 3 boosts. Be very careful about boosting Speed.
New Moves: New moves the Pokemon learns. Keep in mind that in order to activate a Gem, the Pokemon needs an offensive move of the Gem's type
Removed Moves: Moves removed from the Pokemon's movepool for balancing purposes. Note that removing moves will also remove them from the prevolution's movepool
Competitive Overview: A brief summary of what the Pokemon does in the metagame and why it should be added
Extra Notes:
- While not outright banned, I would generally recommend not giving starters Hidden Gems until we get to the Starter slate, which will either be in the middle of the mod or the end

Submissions will end in 5 Days (Veto Phase in 4 Days)
 
:sm/Lycanroc-Midnight:
Pokémon: Lycanroc-Midnight
Gem: Dark
Type After Activation: Rock/Dark
Ability: Tough Claws
Stat Boosts: +1 Def, +1 Speed, +1 Acc
New Moves: Accelrock, Spikes, Toxic Spikes
Removed Moves: None
Competitive Overview: Knock Gem. Transform. Enjoy STAB Tough Claws boosted priority.

EDIT: Added Spikes/T-Spikes.

:sm/Suicune:
Pokémon: Suicune
Gem: Steel
Type After Activation: Water/Steel
Ability: Iron Barbs
Stat Boosts: +1 Sp. Atk, +1 Speed
New Moves: Flash Cannon, Iron Defense, Body Press, Flip Turn
Removed Moves: None
Competitive Overview: Defensive Wall.

EDIT: Removed Wish

:sm/Noivern:
Pokémon: Noivern
Gem: Fairy
Type After Activation: Flying/Fairy
Ability: Lightning Rod
Stat Boosts: +1 Sp. Atk, +1 Sp. Def, +1 Acc
New Moves: Moonblast, Calm Mind, Thunderbolt
Removed Moves: None
Competitive Overview: A good counter to Iron Valiant/Keldeo. +1 acc for accurate Hurricane.

EDIT: Gave Boomburst back.
 
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:sv/tinkaton:
Pokémon: Tinkaton
Gem:
Steel
Type After Activation: Fairy/Steel
Ability:
Speed Boost
Stat Boosts: +1 ATK, +1 DEF, +1 SPD
New Moves: Recycle
Removed Moves: N/A
Competitive Overview: Pretty straightforward, but pretty cool. Steel gem boosted Gigaton Hammer that lets you use Recycle on your downtime between Hammers for a better Bulk Up. Speed Boost keeps up your momentum on Recycle or Protect turns while waiting for Gigaton Hammer to come back online. It's (hopefully) balanced due to Tinkaton's low starting attack and speed and lack of recovery.
 
1712403740499.png

Pokemon: Okidogi
Gem::dark gem: Dark Gem
Type After Activation: Poison/Dark
Ability: Absorption - Heals 1/8 of your max hp after being hit (multihit moves heal for each hit)
New Moves: Parting Shot
Removed Moves: N/A
Stat Boosts: +1 Atk, +1 Sp Def
Competitive Overview: Okidogi is meant to be a bulky attacker with drain punch but it's typing and ability just doesn't work for that. Now it has an amazing defensive typing and really good ability (although it does lose STAB on drain punch). Knock off is a button you should click a lot and parting shot is a good pivot move. Also Okidogi should get parting shot in the main game because he would totally swear.


1712404329765.png

Pokemon: Alcremie
Gem::steel gem: Steel Gem
Type After Activation: Fairy/Steel
Ability: Well-Baked Body
New Moves: Flash Cannon
Removed Moves: N/A
Stat Boosts: +2 Sp Atk, +1 Def
Competitive Overview: Well-Baked body makes Alcremie only have 1 weakness and also makes sense because it's a cake. It actually has a pretty high Sp Atk coming in at 110 so not too many mons would want to take a boosted flash cannon.


1712404826110.png

Pokemon: Arcanine
Gem::fairy gem:Fairy Gem
Type After Activation: Fire/Fairy
Ability: Magic Guard
Stat Boosts: +1 Atk, +1 Sp Def, +1 Speed
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Arcanine is now a fast physical attack with a strong offensive typing, really good stats, no recoil flare blitzes, and a stealth rock immunity if it switches out. It should be a really strong attacker that can take on many other mons.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Ended up being fairly busy this week and we could use so more subs, so the submission phase will be extended by a day!

See you tomorrow for reviews!
 
:sm/clefable:
Pokémon: Clefable
Gem: Dark
Type After Activation: Fairy/Dark
Ability: Rattled
Stat Boosts: +2 Att
New Moves: Close Combat, Power Trip, Shadow Sneak
Removed Moves: None
Competitive Overview: Throw the opponent for a loop and hit them with the physical set up sets or just a powerful Knock Off.

:sm/tinkaton:
Pokémon: Tinkaton
Gem: Steel
Type After Activation: Fairy/Steel
Ability: Prankster
Stat Boosts: +1 Def, +2 Spe
New Moves: Focus Punch, Superpower
Removed Moves: None
Competitive Overview: Combines defensive power with +1 Def and Prankster. Also combines its offensive power with +2 Spe, Superpower/Focus Punch, and Gem boosted Gigaton Hammer.

:sm/enamorus-therian:
Pokémon: Enamorus-Therian
Gem: Fairy
Type After Activation: Fairy/Flying
Ability: Serene Grace
Stat Boosts: +1 Att, Spa, SpD
New Moves: None
Removed Moves: None
Competitive Overview: Pops out with a significantly better ability with 60% chance Moonblast, Sludge Bomb, Springtide Storm, and even Body Slam and Iron Head/Zen Headbutt if you're feeling spicy. Also gets a free CM boost.
 
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:sv/metagross:
Pokémon: Metagross
Gem: :steel-gem: Steel Gem
Type After Activation:
Ground
Ground

Ability: Steelworker
Stat Boosts: +1 Def, +1 SpD, +1 Acc
New Moves:
Removed Moves:
Competitive Overview: When the Meteor be Mashing. Doubles up on its steel STAB and bolsters its own defenses. Between Agility and Meteor Mash, when left to its own devices for too long, can become an absolute behemoth to go up against. Still struggles with a lack of viable recovery tho.
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Veto / Review Phase!

As stated in the OP, the Veto / Review Phase is where I'll give quick feedback on everything submitted so far, including warnings on which subs may be disqualified from voting (vetoed) and how to prevent that. Submissions can still be freely added and edited during the Veto Phase, but new submissions may be vetoed without warning once voting starts tomorrow. Aside from veto warnings, all of these reviews are just my opinions on your subs, so feel free to not take my advice.

:sm/Lycanroc-Midnight:
Pokémon: Lycanroc-Midnight
Gem: Dark
Type After Activation: Rock/Dark
Ability: Tough Claws
Stat Boosts: +1 Def, +1 Speed, +1 Acc
New Moves: Accelrock
Removed Moves: None
Competitive Overview: Knock Gem. Transform. Enjoy STAB Tough Claws boosted priority.

:sm/Suicune:
Pokémon: Suicune
Gem: Steel
Type After Activation: Water/Steel
Ability: Iron Barbs
Stat Boosts: +1 Sp. Atk, +1 Speed
New Moves: Flash Cannon, Iron Defense, Wish, Body Press, Flip Turn
Removed Moves: None
Competitive Overview: Defensive Wall and Cleric.


:sm/Noivern:
Pokémon: Noivern
Gem: Fairy
Type After Activation: Flying/Fairy
Ability: Lightning Rod
Stat Boosts: +1 Sp. Atk, +1 Sp. Def, +1 Acc
New Moves: Moonblast, Calm Mind, Thunderbolt
Removed Moves: Boomburst
Competitive Overview: A good counter to Iron Valiant/Keldeo. +1 acc for accurate Hurricane.
:lycanroc-midnight:Should be an alright breaker, decent Speed tier at +1, only alright since Great Tusk and Iron Valiant exist. fsr I really feel like this could work as a lead, so maybe give it Spikes as something over the other Lycanrocs?
:suicune:A rare defensive veto, mainly for the added moves. While Water/Steel Iron Barbs Suicune sounds like the stuff of nightmares, Suicune not having recovery really balances it out but with Wish this thing becomes a demon, even with the move's inherent flaws. Wish was already one of the worst recovery options you could've given it, so you probably can't really give it recovery unfortunately (like there's Life Dew ig but idt you ever use that)
:noivern:Hidden Gem submitters are 3/3 on making cool Noivern gems, I like it. Removing Boomburst isn't necessary as the Normal coverage is still just as bad for a Flying/Fairy-type as it was for a Flying/Dragon-type

:sv/tinkaton:
Pokémon: Tinkaton
Gem:
Steel
Type After Activation: Fairy/Steel
Ability:
Speed Boost
Stat Boosts: +1 ATK, +1 DEF, +1 SPD
New Moves: Recycle
Removed Moves: N/A
Competitive Overview: Pretty straightforward, but pretty cool. Steel gem boosted Gigaton Hammer that lets you use Recycle on your downtime between Hammers for a better Bulk Up. Speed Boost keeps up your momentum on Recycle or Protect turns while waiting for Gigaton Hammer to come back online. It's (hopefully) balanced due to Tinkaton's low starting attack and speed and lack of recovery.
:tinkaton:I was extremely on the fence with this one, but I think it's fine, as SD + Speed Boost + huge bulk makes this very scary in theory but Tinkaton's offensive movepool being awful saves it
View attachment 622392
Pokemon: Okidogi
Gem::dark gem: Dark Gem
Type After Activation: Poison/Dark
Ability: Absorption - Heals 1/8 of your max hp after being hit (multihit moves heal for each hit)
New Moves: Parting Shot
Removed Moves: N/A
Stat Boosts: +1 Atk, +1 Sp Def
Competitive Overview: Okidogi is meant to be a bulky attacker with drain punch but it's typing and ability just doesn't work for that. Now it has an amazing defensive typing and really good ability (although it does lose STAB on drain punch). Knock off is a button you should click a lot and parting shot is a good pivot move. Also Okidogi should get parting shot in the main game because he would totally swear.


View attachment 622393
Pokemon: Alcremie
Gem::steel gem: Steel Gem
Type After Activation: Fairy/Steel
Ability: Well-Baked Body
New Moves: Flash Cannon
Removed Moves: N/A
Stat Boosts: +2 Sp Atk, +1 Def
Competitive Overview: Well-Baked body makes Alcremie only have 1 weakness and also makes sense because it's a cake. It actually has a pretty high Sp Atk coming in at 110 so not too many mons would want to take a boosted flash cannon.


View attachment 622396
Pokemon: Arcanine
Gem::fairy gem:Fairy Gem
Type After Activation: Fire/Fairy
Ability: Magic Guard
Stat Boosts: +1 Atk, +1 Sp Def, +1 Speed
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Arcanine is now a fast physical attack with a strong offensive typing, really good stats, no recoil flare blitzes, and a stealth rock immunity if it switches out. It should be a really strong attacker that can take on many other mons.
:okidogi:Seems only okay, still has a massive problem with most Ground-types and it's still fairly easy to KO early before it gets going despite the help from Absorption. Parting Shot is a good buff for base Okidogi though
:alcremie:Sounds like a decent wincon with its massive bulk and only one weakness, could even see it running both Calm Mind and Acid Armor since nothing is immune to Steel
:arcanine:Sounds like a fine midgame breaker or cleaner, not much else to say

:sm/clefable:
Pokémon: Clefable
Gem: Dark
Type After Activation: Fairy/Dark
Ability: Rattled
Stat Boosts: +2 Att
New Moves: Close Combat, Power Trip, Shadow Sneak
Removed Moves: None
Competitive Overview: Throw the opponent for a loop and hit them with the physical set up sets or just a powerful Knock Off.

:sm/tinkaton:
Pokémon: Tinkaton
Gem: Steel
Type After Activation: Fairy/Steel
Ability: Prankster
Stat Boosts: +1 Def, +2 Spe
New Moves: Focus Punch, Superpower
Removed Moves: None
Competitive Overview: Combines defensive power with +1 Def and Prankster. Also combines its offensive power with +2 Spe, Superpower/Focus Punch, and Gem boosted Gigaton Hammer.

:sm/enamorus-therian:
Pokémon: Enamorus-Therian
Gem: Fairy
Type After Activation: Fairy/Flying
Ability: Serene Grace
Stat Boosts: +1 Att, SpD
New Moves: None
Removed Moves: Iron Head
Competitive Overview: Pops out with a significantly better ability with 60% chance Moonblast, Sludge Bomb, Springtide Storm, and even Body Slam and Zen Headbutt if you're feeling spicy. Also becomes slightly harder to kill with a +1 SpD.
:clefable:Probably not terribly viable but is a funny surprise option I suppose. Clefable being one of the few mons that still has Cosmic Power helps
:tinkaton:Prankster is cool with Tink's support movepool, though is likely gonna be a Swords Dance sweeper which it sounds very good at. Similar to other Tinkaton sub, it could be very scary, perhaps moreso here since it has Prankster Encore and a better move for Steels, but I'm cautiously allowing it
:enamorus-therian:Seems meh, it's much too slow to abuse Serene Grace flinches effectively even with Agility and the boosts aren't worth losing Boots for. Perhaps you can add a SpA boost

:sv/metagross:
Pokémon: Metagross
Gem: :steel-gem: Steel Gem
Type After Activation:
Ground
Ground

Ability: Steelworker
Stat Boosts: +1 Def, +1 SpD, +1 Acc
New Moves:
Removed Moves:
Competitive Overview: When the Meteor be Mashing. Doubles up on its steel STAB and bolsters its own defenses. Between Agility and Meteor Mash, when left to its own devices for too long, can become an absolute behemoth to go up against. Still struggles with a lack of viable recovery tho.
:metagross:Another Steel sub I was on the fence about, this with Agility sounds pretty terrifying, mainly because of its bulk making it hard to revenge kill, the power of Steelworker isn't as scary without the boosts since Metagross is weak to so many relevant things. Gonna allow it but this seems like it would be a top threat

And that's all for now, see you tomorrow!
 

Yoshiblaze

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is a Forum Moderatoris a Community Contributor
Moderator
:sm/zoroark:
Pokémon: Zoroark
Gem: Dark Gem
Type After Activation:

Ability: Magician
Stat Boosts: +1 Atk, +1 SpA, +1 Spe
New Moves: Final Gambit, Alluring Voice, Gunk Shot, Close Combat
Removed Moves: N/A
Competitive Overview: Keeps Zoroark's kinda flawed glass cannon nature, but now it's able to make the most out of the one free turn you realistically get with it by netting a Speed and power boost from its Gem and sweeping. Also, Final Gambit is a hilarious option for Choiced sets, Zoroark has a very low HP stat but a surprise Final Gambit could really ruin your day. Still faces competition from other Dark-type breakers like Darkrai and Greninja, with the main thing Zoroark has over them being that Speed boost.
Zoroark @ Dark Gem
Ability: Illusion
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Focus Blast
- Nasty Plot

Zoroark @ Dark Gem
Ability: Illusion
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Gunk Shot
- Sucker Punch
- Swords Dance / Close Combat


:sm/sandslash-alola:
Pokémon: Sandslash-Alola
Gem: Steel Gem
Type After Activation:

Ability: Slush Rush
Stat Boosts: +2 Atk, +1 SpD
New Moves: Spiky Shield, Meteor Mash, Bullet Punch, Thunder Punch, Stone Edge
Removed Moves: N/A
Competitive Overview: Being able to boost up while attacking + a minor buff in STAB move in Meteor Mash makes Sandslash-A way easier to use as a Slush Rush sweeper, possibly giving you a reason to use it on Aurora Veil teams.
Sandslash-Alola @ Steel Gem
Ability: Slush Rush
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel
- Meteor Mash
- Earthquake / Thunder Punch


:sm/whimsicott:
Pokémon: Whimsicott
Gem: Fairy Gem
Type After Activation:

Ability: Adaptability
Stat Boosts: +1 Def, +2 SpA
New Moves: Leaf Storm, Knock Off, Heal Bell, Defog
Removed Moves: N/A
Competitive Overview: Grass/Fairy is genuinely great coverage into the OU metagame with numerous targets and not that many resistances, so Whimsicott can just sit there and chuck +2 Moonblasts at the opponent until they die. It lacks a great way to hit Poison, Fire, or Steel-types though, with Shadow Ball and Psychic being its best bets. Also, gave it Knock Off back since it apparently lost that, plus utility in Heal Bell and the Defog it also lost (though good luck fogging in Gholdengo's world).
Whimsicott @ Fairy Gem
Ability: Prankster
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Energy Ball
- U-turn
- Encore / Shadow Ball
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Le voting

Voting rules can be found below and in the OP:
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Normal Gem, Fighting Gem, and Bug Gem, for example, a ballot would look like this:
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9

With this ballot, Submission 1 for the Normal Gem would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category

Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category

Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
The submission with the most points in a category will be added to the mod.
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.
All submissions except for the following are eligible for voting:
None!


Voting will end in 24 hours. Good luck!
If your sub isn't here and wasn't vetoed then please let me know!
:sm/Lycanroc-Midnight:
Pokémon: Lycanroc-Midnight
Gem: Dark
Type After Activation: Rock/Dark
Ability: Tough Claws
Stat Boosts: +1 Def, +1 Speed, +1 Acc
New Moves: Accelrock, Spikes, Toxic Spikes
Removed Moves: None
Competitive Overview: Knock Gem. Transform. Enjoy STAB Tough Claws boosted priority.
1712403740499.png

Pokemon: Okidogi
Gem::dark gem: Dark Gem
Type After Activation: Poison/Dark
Ability: Absorption - Heals 1/8 of your max hp after being hit (multihit moves heal for each hit)
New Moves: Parting Shot
Removed Moves: N/A
Stat Boosts: +1 Atk, +1 Sp Def
Competitive Overview: Okidogi is meant to be a bulky attacker with drain punch but it's typing and ability just doesn't work for that. Now it has an amazing defensive typing and really good ability (although it does lose STAB on drain punch). Knock off is a button you should click a lot and parting shot is a good pivot move. Also Okidogi should get parting shot in the main game because he would totally swear.
:sm/clefable:
Pokémon: Clefable
Gem: Dark
Type After Activation: Fairy/Dark
Ability: Rattled
Stat Boosts: +2 Att
New Moves: Close Combat, Power Trip, Shadow Sneak
Removed Moves: None
Competitive Overview: Throw the opponent for a loop and hit them with the physical set up sets or just a powerful Knock Off.
:sm/zoroark:
Pokémon: Zoroark
Gem: Dark Gem
Type After Activation:

Ability: Magician
Stat Boosts: +1 Atk, +1 SpA, +1 Spe
New Moves: Final Gambit, Alluring Voice, Gunk Shot, Close Combat
Removed Moves: N/A
Competitive Overview: Keeps Zoroark's kinda flawed glass cannon nature, but now it's able to make the most out of the one free turn you realistically get with it by netting a Speed and power boost from its Gem and sweeping. Also, Final Gambit is a hilarious option for Choiced sets, Zoroark has a very low HP stat but a surprise Final Gambit could really ruin your day. Still faces competition from other Dark-type breakers like Darkrai and Greninja, with the main thing Zoroark has over them being that Speed boost.
Zoroark @ Dark Gem
Ability: Illusion
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Focus Blast
- Nasty Plot

Zoroark @ Dark Gem
Ability: Illusion
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Gunk Shot
- Sucker Punch
- Swords Dance / Close Combat
:sm/Suicune:
Pokémon: Suicune
Gem: Steel
Type After Activation: Water/Steel
Ability: Iron Barbs
Stat Boosts: +1 Sp. Atk, +1 Speed
New Moves: Flash Cannon, Iron Defense, Body Press, Flip Turn
Removed Moves: None
Competitive Overview: Defensive Wall.
:sv/tinkaton:
Pokémon: Tinkaton
Gem:
Steel
Type After Activation: Fairy/Steel
Ability:
Speed Boost
Stat Boosts: +1 ATK, +1 DEF, +1 SPD
New Moves: Recycle
Removed Moves: N/A
Competitive Overview: Pretty straightforward, but pretty cool. Steel gem boosted Gigaton Hammer that lets you use Recycle on your downtime between Hammers for a better Bulk Up. Speed Boost keeps up your momentum on Recycle or Protect turns while waiting for Gigaton Hammer to come back online. It's (hopefully) balanced due to Tinkaton's low starting attack and speed and lack of recovery.
1712404329765.png

Pokemon: Alcremie
Gem::steel gem: Steel Gem
Type After Activation: Fairy/Steel
Ability: Well-Baked Body
New Moves: Flash Cannon
Removed Moves: N/A
Stat Boosts: +2 Sp Atk, +1 Def
Competitive Overview: Well-Baked body makes Alcremie only have 1 weakness and also makes sense because it's a cake. It actually has a pretty high Sp Atk coming in at 110 so not too many mons would want to take a boosted flash cannon.
:sm/tinkaton:
Pokémon: Tinkaton
Gem: Steel
Type After Activation: Fairy/Steel
Ability: Prankster
Stat Boosts: +1 Def, +2 Spe
New Moves: Focus Punch, Superpower
Removed Moves: None
Competitive Overview: Combines defensive power with +1 Def and Prankster. Also combines its offensive power with +2 Spe, Superpower/Focus Punch, and Gem boosted Gigaton Hammer.
:sv/metagross:
Pokémon: Metagross
Gem: :steel-gem: Steel Gem
Type After Activation:
Ground
Ground

Ability: Steelworker
Stat Boosts: +1 Def, +1 SpD, +1 Acc
New Moves:
Removed Moves:
Competitive Overview: When the Meteor be Mashing. Doubles up on its steel STAB and bolsters its own defenses. Between Agility and Meteor Mash, when left to its own devices for too long, can become an absolute behemoth to go up against. Still struggles with a lack of viable recovery tho.
:sm/sandslash-alola:
Pokémon: Sandslash-Alola
Gem: Steel Gem
Type After Activation:

Ability: Slush Rush
Stat Boosts: +2 Atk, +1 SpD
New Moves: Spiky Shield, Meteor Mash, Bullet Punch, Thunder Punch, Stone Edge
Removed Moves: N/A
Competitive Overview: Being able to boost up while attacking + a minor buff in STAB move in Meteor Mash makes Sandslash-A way easier to use as a Slush Rush sweeper, possibly giving you a reason to use it on Aurora Veil teams.
Sandslash-Alola @ Steel Gem
Ability: Slush Rush
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Triple Axel
- Meteor Mash
- Earthquake / Thunder Punch
:sm/Noivern:
Pokémon: Noivern
Gem: Fairy
Type After Activation: Flying/Fairy
Ability: Lightning Rod
Stat Boosts: +1 Sp. Atk, +1 Sp. Def, +1 Acc
New Moves: Moonblast, Calm Mind, Thunderbolt
Removed Moves: None
Competitive Overview: A good counter to Iron Valiant/Keldeo. +1 acc for accurate Hurricane.
1712404826110.png

Pokemon: Arcanine
Gem::fairy gem:Fairy Gem
Type After Activation: Fire/Fairy
Ability: Magic Guard
Stat Boosts: +1 Atk, +1 Sp Def, +1 Speed
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Arcanine is now a fast physical attack with a strong offensive typing, really good stats, no recoil flare blitzes, and a stealth rock immunity if it switches out. It should be a really strong attacker that can take on many other mons.
:sm/enamorus-therian:
Pokémon: Enamorus-Therian
Gem: Fairy
Type After Activation: Fairy/Flying
Ability: Serene Grace
Stat Boosts: +1 Att, Spa, SpD
New Moves: None
Removed Moves: None
Competitive Overview: Pops out with a significantly better ability with 60% chance Moonblast, Sludge Bomb, Springtide Storm, and even Body Slam and Iron Head/Zen Headbutt if you're feeling spicy. Also gets a free CM boost.
:sm/whimsicott:
Pokémon: Whimsicott
Gem: Fairy Gem
Type After Activation:

Ability: Adaptability
Stat Boosts: +1 Def, +2 SpA
New Moves: Leaf Storm, Knock Off, Heal Bell, Defog
Removed Moves: N/A
Competitive Overview: Grass/Fairy is genuinely great coverage into the OU metagame with numerous targets and not that many resistances, so Whimsicott can just sit there and chuck +2 Moonblasts at the opponent until they die. It lacks a great way to hit Poison, Fire, or Steel-types though, with Shadow Ball and Psychic being its best bets. Also, gave it Knock Off back since it apparently lost that, plus utility in Heal Bell and the Defog it also lost (though good luck fogging in Gholdengo's world).
Whimsicott @ Fairy Gem
Ability: Prankster
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Energy Ball
- U-turn
- Encore / Shadow Ball
 
Dark: Okidogi, Lycanroc-Midnight (SV), Zoroark
Steel: Alcremie, Metagross, Suicune (SV)
Fairy: Whimsicott, Noivern (SV), Arcanine
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
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:dark gem:Dark: Lycanroc-Midnight, Zoroark (SV), Clefable
:steel gem:Steel: Alcremie, Sandslash-Alola (SV), Metagross
:fairy gem:Fairy: Arcanine, Whimsicott (SV), Noivern
 

Yoshiblaze

ye
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The last few types get their Hidden Gems!

Dark
Lycanroc-Midnight - 1 + 3 + 2 + 3 = 9

Zoroark - 3 + 1 + 1 + 2 = 7
Okidogi - 2 + 3 = 5
Clefable - 2 + 1 = 3

Steel
Alcremie - 1 + 2 + 3 + 3 = 9

Sandslash-Alola - 3 + 2 = 5
Tinkaton (PC) - 2 + 1 = 3
Tinkaton (SC) - 3 = 3
Metagross - 2 + 1 = 3
Suicune - 1 = 1

Fairy
Whimsicott - 2 + 3 + 3 + 2 = 10

Noivern - 3 + 2 + 2 + 1 = 8
Arcanine - 1 + 1 + 3 = 5
Enamorus-Therian - 1 = 1


WINNERS
Dark Gem
- Lycanroc-Midnight by flareth13
:sm/Lycanroc-Midnight:
Pokémon: Lycanroc-Midnight
Gem: Dark
Type After Activation: Rock/Dark
Ability: Tough Claws
Stat Boosts: +1 Def, +1 Speed, +1 Acc
New Moves: Accelrock, Spikes, Toxic Spikes
Removed Moves: None
Competitive Overview: Knock Gem. Transform. Enjoy STAB Tough Claws boosted priority.
Steel Gem - Alcremie by ULTRAV01D
1712404329765.png

Pokemon: Alcremie
Gem::steel gem: Steel Gem
Type After Activation: Fairy/Steel
Ability: Well-Baked Body
New Moves: Flash Cannon
Removed Moves: N/A
Stat Boosts: +2 Sp Atk, +1 Def
Competitive Overview: Well-Baked body makes Alcremie only have 1 weakness and also makes sense because it's a cake. It actually has a pretty high Sp Atk coming in at 110 so not too many mons would want to take a boosted flash cannon.
Fairy Gem - Whimsicott by Yoshiblaze
:sm/whimsicott:
Pokémon: Whimsicott
Gem: Fairy Gem
Type After Activation:

Ability: Adaptability
Stat Boosts: +1 Def, +2 SpA
New Moves: Leaf Storm, Knock Off, Heal Bell, Defog
Removed Moves: N/A
Competitive Overview: Grass/Fairy is genuinely great coverage into the OU metagame with numerous targets and not that many resistances, so Whimsicott can just sit there and chuck +2 Moonblasts at the opponent until they die. It lacks a great way to hit Poison, Fire, or Steel-types though, with Shadow Ball and Psychic being its best bets. Also, gave it Knock Off back since it apparently lost that, plus utility in Heal Bell and the Defog it also lost (though good luck fogging in Gholdengo's world).
Whimsicott @ Fairy Gem
Ability: Prankster
Shiny: Yes
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Energy Ball
- U-turn
- Encore / Shadow Ball


With this, we'll have a super short discussion phase before getting to the next slate!

While normally we'd have roomtours this weekend since this is an even numbered slate, we actually have 1 more slate to get through before then because the next slate will be the promised Starters + Terapagos slate, so look forward to that!

See you soon!
 

Yoshiblaze

ye
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A very special slate 7!

- Slate 7: Starters & Terapagos -
:meganium::blaziken::empoleon::terapagos-terastal:
Before we make our way back through the 18 types again, we have a special slate where we'll give Hidden Gems to a set of starter Pokemon, as well as Terapagos! This slate has numerous extra rules, listed below, so be sure to follow them!

Additionally, there are a couple new rules that will apply for the rest of the mod, so check those out too!​

Refer to the template in the OP for how to submit Hidden Gems users:
Blank Template:
:sm/pokemon:
Pokémon:
Gem:
Type After Activation:
Ability:
Stat Boosts:
New Moves:
Removed Moves:
Competitive Overview:

With Explanations:
:sm/pokemon:
Pokémon: The Pokemon you're making the Hidden Gem form for
Gem: Whichever of the 18 pre-existing gems used to activate the Pokemon's Hidden Gem form. Has to be one of the 3 Types slated
Type After Activation: The Pokemon's type after the Hidden Gem activates. The form must retain the user's primary type and they must have the type of their Gem
Ability: The Pokemon's ability after the Hidden Gem activates
Stat Boosts: The stats that get increased after the Hidden Gem activates. The stat boosts can add up to +3 total, with a maximum of +2 in one stat. Stats can't be given a negative boost and you don't have to use all 3 boosts. Be very careful about boosting Speed.
New Moves: New moves the Pokemon learns. Keep in mind that in order to activate a Gem, the Pokemon needs an offensive move of the Gem's type
Removed Moves: Moves removed from the Pokemon's movepool for balancing purposes. Note that removing moves will also remove them from the prevolution's movepool
Competitive Overview: A brief summary of what the Pokemon does in the metagame and why it should be added
Slate-Specific Rules:
:blaziken:Starters:
- For the starters, you will submit a set of 3 Hidden Gems for a set of starters. These starters can be from different generations but you must only submit 1 Grass, 1 Fire, and 1 Water starter.
- For the purposes of this slate, only the classic Fire/Water/Grass starters are allowed to be submitted, so no Pikachu, Eevee, Umbreon, or Espeon.
- The gem used to activate the Hidden Gem of the starters can be any non-Stellar gem.
- In voting, each starter slot will be voted on separately, so you are not required to submit a full starter set.

:terapagos-terastal:Terapagos:
- Terapagos follows the same rules as normal slates, but the gem of its Hidden Gem must be the Stellar Gem, the new Gem introduced in Hidden Gems that activates when a move of any type is used.
-- Do not make Terapagos Stellar-type to match the gem, Pokemon that aren't Terastalized are hardcoded to never be able to be Stellar-typed
- Be somewhat careful with Terapagos, since its good stats, setup, movepool, and amazing pre-Gem ability in Tera Shell make it pretty easy to go overboard with.

New Permanent Rules:
- You can now boost Critical Hit Rate as a stat boost. Keep in mind that a +1 crit rate makes moves crit 12.5% of the time and a +2 crit rate makes it 50% of the time.
- You can now have the same Hidden Gem activate for multiple forms of a Pokemon. Please specify if you're doing this by listing both Pokemon in your submission. The stat boosts and ability change must be the same for both forms, but the typing and added/removed moves do not have to be the same.
:sm/dugtrio::sm/dugtrio-alola:
Pokémon: Dugtrio & Dugtrio-Alola
Gem: Ground Gem
Type After Activation:
(Kanto),
(Alola)
Ability: Adaptability
Stat Boosts: +2 Atk, +1 SpD
New Moves:
Kanto - Knock Off, Iron Head
Alola - Knock Off
Removed Moves: N/A
Competitive Overview: Two very fast and strong glass canons, emphasis on both the glass and cannon.


Submissions will end in 5 Days (Veto Phase in 4 Days)
 
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:sm/Sceptile:
Pokémon: Sceptile
Gem: Poison Gem
Type After Activation: Grass/Poison
Ability: Thick Fat
Stat Boosts: +1 Atk, +1 Def, +1 Sp. Def
New Moves: Sludge Bomb, Sludge Wave, Gunk Shot, U-Turn
Removed Moves: None
Competitive Overview: Can run either physical or special sets. Could be Funny to use without gem (Electric Seed synergy with Leaves?) with Unburden too.




:sm/Delphox:
Pokémon: Delphox
Gem: Ice Gem
Type After Activation: Fire/Ice
Ability: Queenly Majesty
Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def
New Moves: Ice Beam, Teleport
Removed Moves: None
Competitive Overview: Avoids Mach Punch/Accelrock/etc. Added Wishport potential.



:SV/quaquaval:
Pokémon: Quaquaval
Gem: Ground Gem
Type After Activation: Water/Ground
Ability: Magic Guard
Stat Boosts: +1 Def, +1 Sp. Def
New Moves: Earthquake
Removed Moves: None
Competitive Overview: Magic Guard Wave Crash and spinner.
 
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1713045011855.png

Pokemon: Decidueye & Hisuian Decidueye
Gem::rock gem: Rock Gem
Type After Activation: Grass/Rock (Both)
Ability: Flower Veil
Stat Boosts: +1 Atk, +1 Sp Atk, +1 Speed
New Moves:
Alolan: Power Gem, Meteor Beam, Victory Dance
Hisuian: Stone Edge, Rock Slide, Accelerock, Quver Dance
Removed Moves: N/A
Competitive Overview: Decidueye is a pokemon that struggles against flying types and it's new rock typing helps it. The hisuian one is meant to be physical and stronger whilethe alolan one is special and slightly faster. Flower veil is to stop status like para and burn but also stop stuff like intimidate.

1713046104490.png

Pokemon: Incineroar
Gem::steel gem: Steel Gem
Type After Activation: Fire/Steel
Ability: Regenerator
Stat Boosts: +1 Def, +1 Sp Def
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Amazing pivot and wall with moves like parting shot and will-o-wisp. It also sheds it stealth rock weakness. However, it needs to run iron head and more importantly, has a 4x weakness to eq and can't hold air balloon.

1713046592020.png

Pokemon: Inteleon
Gem::water gem: Water Gem
Type After Activation: Water
Ability: Sniper
Stat Boosts: +1 Speed, +2 Crit Rate
New Moves: N/A
Removed Moves: N/A
Competitive Overview: This is the most "click the button" pokemon ever. It just spams a water move (probably snipe shot) and gets crits. It can also use ice beam to kill flapple or something but 1 move is all this needs.

1713047610685.png

Pokemon: Terapagos
Gem: Stellar Gem
Type After Activation: Normal
Ability: Prism Armor
Stat Boosts: +1 Sp Atk, +1 Sp Def
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Yet another "click the button" pokemon but this time it could run a few sets. I think a set with rest, sleep talk, calm mind, and tera starstorm would be cool but it could also run an unblockable rapid spin.
Edit: Now it has prism armor which literally only works on fighting moves
 
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:sm/venusaur:
Pokémon: Venusaur
Gem: Grass
Type After Activation: Grass/Poison
Ability: Thick Fat
Stat Boosts: +1 Def, SpA, SpD
New Moves: Slack Off
Removed Moves: None
Competitive Overview: Someone had to do it.

:sm/infernape:
Pokémon: Infernape
Gem: Flying
Type After Activation: Fire/Flying
Ability: Unburden
Stat Boosts: +1 Def, Crit Ratio
New Moves: Air Slash
Removed Moves: None
Competitive Overview: Funny monkey get a free Bulk Up, Unburden boost, and the Fire/Flying type.

:sm/blastoise:
Pokémon: Blastoise
Gem: Steel
Type After Activation: Water/Steel
Ability: Dual Dish (This Pokemon is healed by 1/16 of its max hp at the end of every turn; 1/8 in Rain.)
Stat Boosts: +1 Def, SpD
New Moves: Moonlight
Removed Moves: None
Competitive Overview: Water/Steel free Cosmic Power BPress user w/ Moonlight recovery, Leftovers, and Spin or psychotic Shell Smash Water/Steel sweeper with no stat drops, recovery, and leftovers at the cost of being forced to run Flash Cannon.

I will not being doing Terapagos because Stellar is cringe
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Veto / Review Phase! Not a day late since this slate started on a Saturday instead of a Friday!

As stated in the OP, the Veto / Review Phase is where I'll give quick feedback on everything submitted so far, including warnings on which subs may be disqualified from voting (vetoed) and how to prevent that. Submissions can still be freely added and edited during the Veto Phase, but new submissions may be vetoed without warning once voting starts tomorrow. Aside from veto warnings, all of these reviews are just my opinions on your subs, so feel free to not take my advice.

:sm/Sceptile:
Pokémon: Sceptile
Gem: Poison Gem
Type After Activation: Grass/Poison
Ability: Thick Fat
Stat Boosts: +1 Atk, +1 Def, +1 Sp. Def
New Moves: Sludge Bomb, Sludge Wave, Gunk Shot, U-Turn
Removed Moves: None
Competitive Overview: Can run either physical or special sets. Could be Funny to use without gem (Electric Seed synergy with Leaves?) with Unburden too.




:sm/Delphox:
Pokémon: Delphox
Gem: Ice Gem
Type After Activation: Fire/Ice
Ability: Queenly Majesty
Stat Boosts: +1 Def
New Moves: Ice Beam, Teleport
Removed Moves: None
Competitive Overview: Avoids Mach Punch/Accelrock/etc. Added Wishport potential.



:SV/quaquaval:
Pokémon: Quaquaval
Gem: Ground Gem
Type After Activation: Water/Ground
Ability: Magic Guard
Stat Boosts: +1 Def, +1 Sp. Def
New Moves: Earthquake
Removed Moves: None
Competitive Overview: Magic Guard Wave Crash and spinner.
:sceptile:Seems only alright, I see the vision giving it a ton of bulk to go with its Speed, though without boosts it's pretty weak so mainly only SD or DD sets will be effective it seems like
:delphox:Seems underwhelming, the new offensive typing is cool but Delphox's stats are already mid and Queenly Majesty isn't enough of a game changer to just give it one boost. Could consider throwing in the 2 other boosts somewhere
:quaquaval:Should be pretty good, you designed it to use Wave Crash but since Aqua Step is so good I'm looking more at Brave Bird to hit Water/Ground resistant Grasses

View attachment 624300View attachment 624298
Pokemon: Decidueye & Hisuian Decidueye
Gem::rock gem: Rock Gem
Type After Activation: Grass/Rock (Both)
Ability: Flower Veil
Stat Boosts: +1 Atk, +1 Sp Atk, +1 Speed
New Moves:
Alolan: Power Gem, Meteor Beam
Hisuian: Stone Edge, Rock Slide, Accelerock
Removed Moves: N/A
Competitive Overview: Decidueye is a pokemon that struggles against flying types and it's new rock typing helps it. The hisuian one is meant to be physical and stronger whilethe alolan one is special and slightly faster. Flower veil is to stop status like para and burn but also stop stuff like intimidate.

View attachment 624304
Pokemon: Incineroar
Gem::steel gem: Steel Gem
Type After Activation: Fire/Steel
Ability: Regenerator
Stat Boosts: +1 Def, +1 Sp Def
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Amazing pivot and wall with moves like parting shot and will-o-wisp. It also sheds it stealth rock weakness. However, it needs to run iron head and more importantly, has a 4x weakness to eq and can't hold air balloon.

View attachment 624307
Pokemon: Inteleon
Gem::water gem: Water Gem
Type After Activation: Water
Ability: Sniper
Stat Boosts: +1 Sp Atk, +2 Crit Rate
New Moves: N/A
Removed Moves: N/A
Competitive Overview: This is the most "click the button" pokemon ever. It just spams a water move (probably snipe shot) and gets crits. It can also use ice beam to kill flapple or something but 1 move is all this needs.

View attachment 624312
Pokemon: Terapagos
Gem: Stellar Gem
Type After Activation: Normal
Ability: Minds Eye
Stat Boosts: +1 Sp Atk, +1 Sp Def
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Yet another "click the button" pokemon but this time it could run a few sets. I think a set with rest, sleep talk, calm mind, and tera starstorm would be cool but it could also run an unblockable rapid spin.
:decidueye:Both should be okay, will struggle to safely setup due to being so slow but if they can get going they can work
:incineroar:Neat idea but since the Gem changes are a one time thing, this very likely isn't worth running. I would probably add an Attack boost and potentially recovery so it can somewhat function as a defensive stop gap while still healing with Regen once it's forced to switch
:inteleon:I speak from experience in VaporeMons, Inteleon with guaranteed crits on Snipe Shot is a pretty insane mon, so while it's worse in a Hidden Gems context since you need to attack once first before you get that crucial SpA boost that makes this thing commit war crimes, I'm still gonna veto this just to be safe. You have a lot of ways to balance this one, you could remove the SpA boost, replace Sniper with another ability, or remove 1 or both of the crit boosts
:terapagos:Was iffy on this one but I'm leaning on a veto, Terapagos being able to get a Quiver Dance with Rapid Spin is pretty crazy, it may be balanced with an underwhelming ability but Mind's Eye is a straight up great one, making this super scary. I'd either remove the SpA boost or swap Mind's Eye for something weaker (removing Rapid Spin would also balance it but I don't recommend doing that, we need spinners lol)

:sm/venusaur:
Pokémon: Venusaur
Gem: Grass
Type After Activation: Grass/Poison
Ability: Thick Fat
Stat Boosts: +1 Def, SpA, SpD
New Moves: Slack Off
Removed Moves: None
Competitive Overview: Someone had to do it.

:sm/infernape:
Pokémon: Infernape
Gem: Flying
Type After Activation: Fire/Flying
Ability: Unburden
Stat Boosts: +1 Att, Def
New Moves: Air Slash
Removed Moves: None
Competitive Overview: Funny monkey get a free Bulk Up, Unburden boost, and the Fire/Flying type.

:sm/blastoise:
Pokémon: Blastoise
Gem: Steel
Type After Activation: Water/Steel
Ability: Dual Dish (This Pokemon is healed by 1/16 of its max hp at the end of every turn; 1/8 in Rain.)
Stat Boosts: +1 Def, SpD
New Moves: Moonlight
Removed Moves: None
Competitive Overview: Water/Steel free Cosmic Power BPress user w/ Moonlight recovery, Leftovers, and Spin or psychotic Shell Smash Water/Steel sweeper with no stat drops, recovery, and leftovers at the cost of being forced to run Flash Cannon.

I will not being doing Terapagos because Stellar is cringe
:venusaur:mega venusaur
:infernape:Another borderline sub, Flying Gem Acrobatics + the stat boosts + Swords Dance looks super strong, still 50/50 on vetoing this but I'd be more comfortable with this dropping the Attack boost
:blastoise:Probably better with the IronPress route, Shell Smash with this is just White Herb with extra steps. That said, it should be able to run IronPress stuff decently even though it misses out on running a Water move


See you tomorrow for voting!
 
:sm/terapagos:
Pokémon: Terapagos
Gem: :normal-gem: Stellar Gem
Type After Activation:
Normal

Ability: Bulletproof
Stat Boosts: +1 Defense, +1 Special Attack
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Stellar Gem :Terapagos: has a solid mix of offense and defense to complement the many roles it can fill (hazard setter/remover, Calm Mind sweeper, etc.) Bulletproof notably protects :Terapagos: from moves such as Pyro Ball, Sludge Bomb, and Focus Blast; the latter, alongside a Defense boost, makes Terapagos harder to kill, although it lacks reliable recovery.


:Terapagos::normal-gem:
Terapagos @ Stellar Gem
Ability: Tera Shell
Tera Type: Stellar
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Calm Mind
- Rapid Spin
- Tera Starstorm
- Earth Power
 
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:sv/feraligatr:
Pokémon: Feraligatr
Gem: :Dragon-gem: Dragon
Type After Activation:

Ability: Sheer Force
Stat Boosts: +1 Atk, +1 Spd, +1 Acc
New Moves:
Removed Moves:
Competitive Overview: Being a Dragon Dance Sheer Forcer is a cool niche, so I really just wanted to try and buff the playstyle. Feraligatr gains the Dragon type, which it’s currently standard sets do not run. However, it can easily replace Feraligatr’s dark coverage with little issue. One could run Feraligatr in 2 different ways. The first way is to still run DDance, stacking DDance buffs on top of the other stat boosts. The second way uses Feraligatr’s Dragon Gem for move compression, as the Gem Effectively grants a DDance boost anyways. This would allow Feraligatr to actually run extra coverage, should one desire. One more thing to note is that Feraligatr, given sheer force and its accuracy boost, would ideally run Dragon Rush as its Dragon Move, however this also runs its own risk, given you need to land a Dragon Rush first before you can trigger the gem’s effects.
 
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Yoshiblaze

ye
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Moderator
:sm/meganium:
Pokémon: Meganium
Gem: Fairy
Type After Activation:

Ability: Oblivious
Stat Boosts: +2 Atk, +1 SpD
New Moves: Dragon Dance, Play Rough, Moonblast, Alluring Voice, Draining Kiss, Stored Power, Psychic, Calm Mind, Growth
Removed Moves: N/A
Competitive Overview: Wanted to do Serperior before remembering how Contrary worked at the last second so here's me trying to make Meganium actually worth something. It's all fun and games until you're staring down a +3 Atk, +1 Spe Meganium with an Earthquake or 120 BP Stored Power with your Poison-type's name on it. Does have a lackluster ability but at least it prevents you from getting Intimidated down by Lando. Can also try Calm Mind with an easy way to net extra boosts.
Meganium @ Fairy Gem
Ability: Leaf Guard
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Petal Blizzard
- Play Rough
- Earthquake

Meganium @ Fairy Gem
Ability: Leaf Guard
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Stored Power
- Synthesis


:sm/blaziken:
Pokémon: Blaziken
Gem: Ground
Type After Activation:

Ability: Victory Star
Stat Boosts: +2 SpA, +1 Crit Rate
New Moves: Earth Power
Removed Moves: N/A
Competitive Overview: Blaziken's headpiece kinda looks like a V doesn't it. Anyway, this gives Blaziken a new angle as a Special sweeper, though you have to time the Gem activation right since you lose Speed Boost upon transformation. Also went out of my way to pick a non-STAB Gem type for Blaziken since you can maybe make the case that physical Blaziken sets could run Fire or Fighting Gem and this would nerf those hard if it one of those types.
Blaziken @ Ground Gem
Ability: Speed Boost
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Focus Blast
- Protect


:sm/empoleon:
Pokémon: Empoleon
Gem: Steel
Type After Activation:

Ability: Supreme Overlord
Stat Boosts: +1 SpA, +1 SpD, +1 Spe
New Moves: Aura Sphere, Defog
Removed Moves: N/A
Competitive Overview: Empoleon becomes a neat lategame cleaner, becoming a special version of Kingambit, trading SD + Sucker Punch for more Speed and coverage.
Empoleon @ Steel Gem
Ability: Competitive
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Flash Cannon
- Ice Beam
- Agility / Vacuum Wave / Air Slash


:sm/terapagos-terastal:
Pokémon: Terapagos
Gem: Stellar
Type After Activation:

Ability: Tera Shimmer* - This Pokémon's moves deal 1.2x more damage but don't gain STAB.
Stat Boosts: +1 Def, +1 SpD
New Moves: Air Slash, Hurricane, Night Shade, Sludge Bomb
Removed Moves: N/A
Competitive Overview: Was originally gonna give this a Teraform Zero clone to make it a mini Stellar form Terap, but this seems more interesting. Tera Shimmer is nice to have, trading some power on Tera Starstorm for more power on Terapagos' infinite coverage, making it initially weaker overall but with even more options, while Starstorm is still plenty strong at 144 BP. Should turn Terap into a very effective wincon with the bulk to set up. Added Flying, Ghost, and Poison moves give Terapagos an offensive move of every type.
Terapagos @ Stellar Gem
Ability: Tera Shift
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Calm Mind
- Tera Starstorm
- Flamethrower / Earth Power
- Rapid Spin / Rock Polish
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
voting

Voting rules can be found below and in the OP:
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Normal Gem, Fighting Gem, and Bug Gem, for example, a ballot would look like this:
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9

With this ballot, Submission 1 for the Normal Gem would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.

You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.

You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category

Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category

Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.

If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
The submission with the most points in a category will be added to the mod.
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.
All submissions except for the following are eligible for voting:
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If your sub isn't here and wasn't vetoed then please let me know!
:sm/Sceptile:
Pokémon: Sceptile
Gem: Poison Gem
Type After Activation: Grass/Poison
Ability: Thick Fat
Stat Boosts: +1 Atk, +1 Def, +1 Sp. Def
New Moves: Sludge Bomb, Sludge Wave, Gunk Shot, U-Turn
Removed Moves: None
Competitive Overview: Can run either physical or special sets. Could be Funny to use without gem (Electric Seed synergy with Leaves?) with Unburden too.
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Pokemon: Decidueye & Hisuian Decidueye
Gem::rock gem: Rock Gem
Type After Activation: Grass/Rock (Both)
Ability: Flower Veil
Stat Boosts: +1 Atk, +1 Sp Atk, +1 Speed
New Moves:
Alolan: Power Gem, Meteor Beam, Victory Dance
Hisuian: Stone Edge, Rock Slide, Accelerock, Quver Dance
Removed Moves: N/A
Competitive Overview: Decidueye is a pokemon that struggles against flying types and it's new rock typing helps it. The hisuian one is meant to be physical and stronger whilethe alolan one is special and slightly faster. Flower veil is to stop status like para and burn but also stop stuff like intimidate.
:sm/venusaur:
Pokémon: Venusaur
Gem: Grass
Type After Activation: Grass/Poison
Ability: Thick Fat
Stat Boosts: +1 Def, SpA, SpD
New Moves: Slack Off
Removed Moves: None
Competitive Overview: Someone had to do it.
:sm/meganium:
Pokémon: Meganium
Gem: Fairy
Type After Activation:

Ability: Oblivious
Stat Boosts: +2 Atk, +1 SpD
New Moves: Dragon Dance, Play Rough, Moonblast, Alluring Voice, Draining Kiss, Stored Power, Psychic, Calm Mind, Growth
Removed Moves: N/A
Competitive Overview: Wanted to do Serperior before remembering how Contrary worked at the last second so here's me trying to make Meganium actually worth something. It's all fun and games until you're staring down a +3 Atk, +1 Spe Meganium with an Earthquake or 120 BP Stored Power with your Poison-type's name on it. Does have a lackluster ability but at least it prevents you from getting Intimidated down by Lando. Can also try Calm Mind with an easy way to net extra boosts.
Meganium @ Fairy Gem
Ability: Leaf Guard
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Petal Blizzard
- Play Rough
- Earthquake

Meganium @ Fairy Gem
Ability: Leaf Guard
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Stored Power
- Synthesis
:sm/Delphox:
Pokémon: Delphox
Gem: Ice Gem
Type After Activation: Fire/Ice
Ability: Queenly Majesty
Stat Boosts: +1 Def, +1 Sp. Atk, +1 Sp. Def
New Moves: Ice Beam, Teleport
Removed Moves: None
Competitive Overview: Avoids Mach Punch/Accelrock/etc. Added Wishport potential.
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Pokemon: Incineroar
Gem::steel gem: Steel Gem
Type After Activation: Fire/Steel
Ability: Regenerator
Stat Boosts: +1 Def, +1 Sp Def
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Amazing pivot and wall with moves like parting shot and will-o-wisp. It also sheds it stealth rock weakness. However, it needs to run iron head and more importantly, has a 4x weakness to eq and can't hold air balloon.
:sm/infernape:
Pokémon: Infernape
Gem: Flying
Type After Activation: Fire/Flying
Ability: Unburden
Stat Boosts: +1 Def, Crit Ratio
New Moves: Air Slash
Removed Moves: None
Competitive Overview: Funny monkey get a free Bulk Up, Unburden boost, and the Fire/Flying type.
:sm/blaziken:
Pokémon: Blaziken
Gem: Ground
Type After Activation:

Ability: Victory Star
Stat Boosts: +2 SpA, +1 Crit Rate
New Moves: Earth Power
Removed Moves: N/A
Competitive Overview: Blaziken's headpiece kinda looks like a V doesn't it. Anyway, this gives Blaziken a new angle as a Special sweeper, though you have to time the Gem activation right since you lose Speed Boost upon transformation. Also went out of my way to pick a non-STAB Gem type for Blaziken since you can maybe make the case that physical Blaziken sets could run Fire or Fighting Gem and this would nerf those hard if it one of those types.
Blaziken @ Ground Gem
Ability: Speed Boost
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Earth Power
- Focus Blast
- Protect
:SV/quaquaval:
Pokémon: Quaquaval
Gem: Ground Gem
Type After Activation: Water/Ground
Ability: Magic Guard
Stat Boosts: +1 Def, +1 Sp. Def
New Moves: Earthquake
Removed Moves: None
Competitive Overview: Magic Guard Wave Crash and spinner.
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Pokemon: Inteleon
Gem::water gem: Water Gem
Type After Activation: Water
Ability: Sniper
Stat Boosts: +1 Speed, +2 Crit Rate
New Moves: N/A
Removed Moves: N/A
Competitive Overview: This is the most "click the button" pokemon ever. It just spams a water move (probably snipe shot) and gets crits. It can also use ice beam to kill flapple or something but 1 move is all this needs.
:sm/blastoise:
Pokémon: Blastoise
Gem: Steel
Type After Activation: Water/Steel
Ability: Dual Dish (This Pokemon is healed by 1/16 of its max hp at the end of every turn; 1/8 in Rain.)
Stat Boosts: +1 Def, SpD
New Moves: Moonlight
Removed Moves: None
Competitive Overview: Water/Steel free Cosmic Power BPress user w/ Moonlight recovery, Leftovers, and Spin or psychotic Shell Smash Water/Steel sweeper with no stat drops, recovery, and leftovers at the cost of being forced to run Flash Cannon.
:sv/feraligatr:
Pokémon: Feraligatr
Gem: :Dragon-gem: Dragon
Type After Activation:

Ability: Sheer Force
Stat Boosts: +1 Atk, +1 Spd, +1 Acc
New Moves:
Removed Moves:
Competitive Overview: Being a Dragon Dance Sheer Forcer is a cool niche, so I really just wanted to try and buff the playstyle. Feraligatr gains the Dragon type, which it’s currently standard sets do not run. However, it can easily replace Feraligatr’s dark coverage with little issue. One could run Feraligatr in 2 different ways. The first way is to still run DDance, stacking DDance buffs on top of the other stat boosts. The second way uses Feraligatr’s Dragon Gem for move compression, as the Gem Effectively grants a DDance boost anyways. This would allow Feraligatr to actually run extra coverage, should one desire. One more thing to note is that Feraligatr, given sheer force and its accuracy boost, would ideally run Dragon Rush as its Dragon Move, however this also runs its own risk, given you need to land a Dragon Rush first before you can trigger the gem’s effects.
:sm/empoleon:
Pokémon: Empoleon
Gem: Steel
Type After Activation:

Ability: Supreme Overlord
Stat Boosts: +1 SpA, +1 SpD, +1 Spe
New Moves: Aura Sphere, Defog
Removed Moves: N/A
Competitive Overview: Empoleon becomes a neat lategame cleaner, becoming a special version of Kingambit, trading SD + Sucker Punch for more Speed and coverage.
Empoleon @ Steel Gem
Ability: Competitive
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Flash Cannon
- Ice Beam
- Agility / Vacuum Wave / Air Slash
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Pokemon: Terapagos
Gem: Stellar Gem
Type After Activation: Normal
Ability: Prism Armor
Stat Boosts: +1 Sp Atk, +1 Sp Def
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Yet another "click the button" pokemon but this time it could run a few sets. I think a set with rest, sleep talk, calm mind, and tera starstorm would be cool but it could also run an unblockable rapid spin.
Edit: Now it has prism armor which literally only works on fighting moves
:sm/terapagos:
Pokémon: Terapagos
Gem: :normal-gem: Stellar Gem
Type After Activation:
Normal

Ability: Bulletproof
Stat Boosts: +1 Defense, +1 Special Attack
New Moves: N/A
Removed Moves: N/A
Competitive Overview: Stellar Gem :Terapagos: has a solid mix of offense and defense to complement the many roles it can fill (hazard setter/remover, Calm Mind sweeper, etc.) Bulletproof notably protects :Terapagos: from moves such as Pyro Ball, Sludge Bomb, and Focus Blast; the latter, alongside a Defense boost, makes Terapagos harder to kill, although it lacks reliable recovery.


:Terapagos::normal-gem:
Terapagos @ Stellar Gem
Ability: Tera Shell
Tera Type: Stellar
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Calm Mind
- Rapid Spin
- Tera Starstorm
- Earth Power
:sm/terapagos-terastal:
Pokémon: Terapagos
Gem: Stellar
Type After Activation:

Ability: Tera Shimmer* - This Pokémon's moves deal 1.2x more damage but don't gain STAB.
Stat Boosts: +1 Def, +1 SpD
New Moves: Air Slash, Hurricane, Night Shade, Sludge Bomb
Removed Moves: N/A
Competitive Overview: Was originally gonna give this a Teraform Zero clone to make it a mini Stellar form Terap, but this seems more interesting. Tera Shimmer is nice to have, trading some power on Tera Starstorm for more power on Terapagos' infinite coverage, making it initially weaker overall but with even more options, while Starstorm is still plenty strong at 144 BP. Should turn Terap into a very effective wincon with the bulk to set up. Added Flying, Ghost, and Poison moves give Terapagos an offensive move of every type.
Terapagos @ Stellar Gem
Ability: Tera Shift
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Calm Mind
- Tera Starstorm
- Flamethrower / Earth Power
- Rapid Spin / Rock Polish
 

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