Teambuilding Process
I started to build this team around Keld+M-Latios offensive core. Keld is able to put many pressure on specially defensive mons like Chansey and Gastro with its strong Specs-boosted Secret Sword and check threatening for M-Latios attackers like Kyu-B and Ttar. Keld also lures Bulu with HP Poison. M-Latios in return pressures the likes of Pex, M-Venu, and Amoong. M-Latios also lures the likes of Ferro and M-Sciz with HP Fire.
Gear is not only my wincon. It also provides some defensive utility in checking Psychics like Lele and M-Zam. Gear appreciates the likes of Amoong, M-Venu, and Heatran being smashed with my offensive core. Particularly this Gear set heavily pressures bulkier builds. I'll explain set more at In-depth Look.
After Gear, I immediately put a FerroBro defensive core. It can check most notably both Grens, as well as other stuff like Koko, Zyg, Lele, and Rain. This core also gives my team Stealth Rock and Thunder Wave support, which helps Gear beat faster threats and generally be more effective vs offense. Bro also can possibly lure and cripple Volc with TWave.
Ok, last mon. My team lacks of Ground, Speed and hazard control. Lando greatly fills these roles. Scarf allows Lando to be a revenge killer and a check to the likes of M-Pins. Lando is also my offensive pivot, being able to obtain momentum and bring my mons on the field safely.
In-depth Look
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Poison]
Standart Specs Keldeo. Scald and Secret Sword are the most spammable moves. Scals has an additional utility in crippling physical attackers with burn, and Secret Sword beats specially defensive mons like Chansey and Gastro thanks to targeting Def stat instead of SpD. Hydro Pump is the strongest but not reliable move. HP Poison is particularly for lurung Bulu. Specs allows Keld to hit really hard at the cost of being locked on one move.
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Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Hidden Power [Fire]
- Earthquake
- Roost
Standart M-Latios set. Psychic is the strongest and the most spammable move, hitting the likes of M-Venu and Pex for a super effective damage and doing decent damage to neutral targest. HP Fire is for luring the likes of Ferro and M-Sciz. Earthquake is for Heatran. It also hits Ttar for super effective damage, although not 2HKOes, so M-Latios is still vulnerable to it. Roost increases M-Latios's longevity, allows it 1v1 the likes of Tang, and keeps M-Latios healthy troughout the match.
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Ability: Soul-Heart
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Pain Split
- Fleur Cannon
- Thunderbolt
Calm Mind and Pain Split are Gear's setup and stallbreaking tools. They allow Gear to most notably 1v1 Chansey, as well as other passive mons like Pex. Fleur Cannon is Gear's main damaging move, hitting incredibly hard especially after boosts. Thunderbolt beats Pex and deals super effective damage to stuff like Torn and Fini, allowing Gear to preserve Fleur Cannon or Z-move for something more important. Fairium Z is necessary to one-time strong as fuck nuke, eliminating mons like Lando and Zyg. Near max physical defensive investiment is for setting up on physical attackers more easily.
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Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Stealth Rock is mandatory on every team. Leech Seed is Ferro's way to heal itself and teammates. Power Whip is the only directly damaging Ferro's move. Protect allows Ferro to scout stuff and, in conjunction with Leech Seed, to heal more HP and stall out opposing mons. Iron Barbs + Rocky Helmet deal great chip damage to contact attackers and punish U-turns. The given spread allows Ferro to take on special attackers more easily while also improving physical bulk.
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Ability: Regenerator
EVs: 248 HP / 216 Def / 44 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Scald cripples physical attackers with burn. Ice Beam beats the likes of Lando, Zyg, and Chomp more reliably. Thunder Wave provides Speed control, allowing to stop setup sweepers and cripple fast mons. Slack Off, Leftovers, and Regenerator increase Bro's longevity and keep it healthy throughout a match. The given spread maximizes Bro's physical bulk, allowing it to check physical attackers more easily.
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Ability: Intimidate
EVs: 96 Atk / 212 Def / 200 Spe
Jolly Nature
- Defog
- Earthquake
- Rock Slide
- U-turn
Bulky Scarf Lando. Defog is my form of hazard control. Earthquake is the most spammable move. Rock Slide gives great neutral coverage with EQ. U-turn is for pivoting, generating, and maintaining momentum. Choice Scarf allows Lando to be my form of Speed control at the cost of being locked on one move. The given spread gives Lando offensive presence and physical bulk, further increased by Intimidate.
Threatlist
: Volc just sweeps my team at +1 if it wasn't lured and paralyzed with Bro or it's under Misty Terrain fuck it.
: beats 5/6 my mons. M-Latios'll be paralyzed and crippled for the rest of match.
: I can handle it only offensively. If it has Glare support in the team, then my team'll be destroyed.
: Focus Blast variants easily break my team. Non-CM Gear can be stopped by my own Gear, though.
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Psychic
- Hidden Power [Fire]
- Earthquake
- Roost
Standart M-Latios set. Psychic is the strongest and the most spammable move, hitting the likes of M-Venu and Pex for a super effective damage and doing decent damage to neutral targest. HP Fire is for luring the likes of Ferro and M-Sciz. Earthquake is for Heatran. It also hits Ttar for super effective damage, although not 2HKOes, so M-Latios is still vulnerable to it. Roost increases M-Latios's longevity, allows it 1v1 the likes of Tang, and keeps M-Latios healthy troughout the match.
Ability: Soul-Heart
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Pain Split
- Fleur Cannon
- Thunderbolt
Calm Mind and Pain Split are Gear's setup and stallbreaking tools. They allow Gear to most notably 1v1 Chansey, as well as other passive mons like Pex. Fleur Cannon is Gear's main damaging move, hitting incredibly hard especially after boosts. Thunderbolt beats Pex and deals super effective damage to stuff like Torn and Fini, allowing Gear to preserve Fleur Cannon or Z-move for something more important. Fairium Z is necessary to one-time strong as fuck nuke, eliminating mons like Lando and Zyg. Near max physical defensive investiment is for setting up on physical attackers more easily.
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
Careful Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Protect
Stealth Rock is mandatory on every team. Leech Seed is Ferro's way to heal itself and teammates. Power Whip is the only directly damaging Ferro's move. Protect allows Ferro to scout stuff and, in conjunction with Leech Seed, to heal more HP and stall out opposing mons. Iron Barbs + Rocky Helmet deal great chip damage to contact attackers and punish U-turns. The given spread allows Ferro to take on special attackers more easily while also improving physical bulk.
Ability: Regenerator
EVs: 248 HP / 216 Def / 44 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Thunder Wave
- Slack Off
Scald cripples physical attackers with burn. Ice Beam beats the likes of Lando, Zyg, and Chomp more reliably. Thunder Wave provides Speed control, allowing to stop setup sweepers and cripple fast mons. Slack Off, Leftovers, and Regenerator increase Bro's longevity and keep it healthy throughout a match. The given spread maximizes Bro's physical bulk, allowing it to check physical attackers more easily.
Ability: Intimidate
EVs: 96 Atk / 212 Def / 200 Spe
Jolly Nature
- Defog
- Earthquake
- Rock Slide
- U-turn
Bulky Scarf Lando. Defog is my form of hazard control. Earthquake is the most spammable move. Rock Slide gives great neutral coverage with EQ. U-turn is for pivoting, generating, and maintaining momentum. Choice Scarf allows Lando to be my form of Speed control at the cost of being locked on one move. The given spread gives Lando offensive presence and physical bulk, further increased by Intimidate.
Threatlist
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