As you may have guessed, this is a team focused on Zekrom. It always seems like Reshiram overshadows Zekrom with its flawless STAB coverage and all that, but Zekrom is part of an elite group of physically based attackers in Ubers, and he deserves to get used. I'm rather proud of this team as within 48 hours (including the offline time for Christmas) it reached 1300 CRE on the PO server.
Team building process:
To center the team, I started with Zekrom. Zekrom is a powerful physical attacker who is only stopped by faster dragons with revenge or extremely physical walls, like Groudon (and Ground Arceus {What?}), who is even immune to one of his STAB.
Still wondering which form I'm using? Hint: Zekrom's biggest threat are faster dragons. Still wondering? 2nd Hint: Steel. Pure steel is great as it is only weak to 3 types without having to compromise it's numerous resistances. I chose the specially defensive variant as it can use calm mid, while also walling the other specially based attackers in Ubers.
Zekrom's other big threat is physical walls like Groudon and some Dialga variants. Mixed Giratina-O is a great wall breaker with Draco Meteor to put holes in walls and then access to priority to finish them off. He also is (one of) the only spin blocker in Ubers, so he needs some entry hazards to show off his multiple talents.
Supportive Groudon is great on offensive teams. With access to stealth rock AND thunderwave AND a great combo deal of dragon tail. He is also able to wall physical hits where Arceus cannot.
As great as Giratina-O is at taking down walls, there's nothing bad about taking Groudon out quickly. And it's not like Palkia is a one-trick pony. Mixed Palkia is great in general and especially at taking Kyogre down quickly.
As a lead, I love Darkrai. It got a massive boost this generation with the new sleep AND trick mechanics. I love using trickRai as it can shut down set up leads, sleep threats, and also kill weaker leads.
IN DEPTH LOOK:
Team building process:
To center the team, I started with Zekrom. Zekrom is a powerful physical attacker who is only stopped by faster dragons with revenge or extremely physical walls, like Groudon (and Ground Arceus {What?}), who is even immune to one of his STAB.
Still wondering which form I'm using? Hint: Zekrom's biggest threat are faster dragons. Still wondering? 2nd Hint: Steel. Pure steel is great as it is only weak to 3 types without having to compromise it's numerous resistances. I chose the specially defensive variant as it can use calm mid, while also walling the other specially based attackers in Ubers.
Zekrom's other big threat is physical walls like Groudon and some Dialga variants. Mixed Giratina-O is a great wall breaker with Draco Meteor to put holes in walls and then access to priority to finish them off. He also is (one of) the only spin blocker in Ubers, so he needs some entry hazards to show off his multiple talents.
Supportive Groudon is great on offensive teams. With access to stealth rock AND thunderwave AND a great combo deal of dragon tail. He is also able to wall physical hits where Arceus cannot.
As great as Giratina-O is at taking down walls, there's nothing bad about taking Groudon out quickly. And it's not like Palkia is a one-trick pony. Mixed Palkia is great in general and especially at taking Kyogre down quickly.
As a lead, I love Darkrai. It got a massive boost this generation with the new sleep AND trick mechanics. I love using trickRai as it can shut down set up leads, sleep threats, and also kill weaker leads.
IN DEPTH LOOK:
@
EVs: 248 HP / 8 SAtk / 252 Spd
- Judgment
- Recover
- Roar
While I keep Arceus in the lead slot, I almost always use Darkrai. I simply do this to abuse the team preview. Arceus is a great booster as it is faster than most with great defenses (which are boosted more by calm mind). Recover keeps Arceus healthy and roar lets it beat anything trying to boost alongside it. Steel judgement (despite sounding like a band name) hits most pokemon for neutral damage and those that it cannot hit (at least) neutrally *usually* cannot touch Arceus back.
@
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Dark Void
- Trick
- Focus Blast
- Dark Pulse
Lead Darkrai is able to handle so many different leads. It can trick a choice scarf onto anything trying to set up or sleep any threatening pokemon it cannot KO or simply attack with blistering speed. It is also very happy for the boost that both sleeping moves and trick got this generation.
@
EVs: 252 Atk / 252 SAtk / 4 Spd
Naughty Nature
- Draco Meteor
- Dragon Claw
- Hidden Power [Fire]
- Shadow Sneak
Giratina has great synergy with Darkrai, being able to take any fighting or bug moves thrown its way. Dragon claw and shadow sneak provide reliable STAB and priority on the physical side, and Draco Meteor to dent anything and HP Fire to hurt steels on the special side. Very useful for luring and clearing steel-types for my other dragons to sweep. Poor Giratina doesn't have an easily available animated sprite yet.
@
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Stealth Rock
- Thunder Wave
- Dragon Tail
With Giratina on my team, I needed someone to lay hazards and Groudon is able to lay stealth rock while also providing weather control. It is able to wall physical hits while crippling sweepers with thunderwave, phazing with dragon tail, and utilizing his massive attack with earthquake. Unfortunately, I have been seeing a trend to carry two weather controllers, so I've had to play Groudon very conservatively. At least he has an animated sprite.
@
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Spacial Rend
- Surf
- Outrage
- Fire Blast
Palkia functions great under any weather, so it is very important if Groudon goes down early. Spacial Rend is a necessity with Outrage hitting special walls who take Palkia's other attacks with ease. Surf may seem strange on a team with Groudon, but allows Palkia to function in other weather and still does ~1/3 to Heatran under the sun.
@
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Lightning Strike
- Outrage
- Volt Change
- Draco Meteor
Back to black, aww. The center of this team, Zekrom, is a prime physical attacker. Lightning strike is very hard to handle in Ubers as other dragons, who resist it, don't want to switch into a possible outrage. Volt change allows me to keep the momentum if I want to scout their counter before I attempt a sweep. Draco Meteor is there to hit physical walls trying to wall Zekrom, but has been doing pitiful damage, so it may be replaced soon.
I made this team rather quickly, but it has been performing well. There are definitely changes that can make this team better, and I would love to know them. Thanks in advance.
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature
- Calm Mind
- Judgment
- Recover
- Roar
While I keep Arceus in the lead slot, I almost always use Darkrai. I simply do this to abuse the team preview. Arceus is a great booster as it is faster than most with great defenses (which are boosted more by calm mind). Recover keeps Arceus healthy and roar lets it beat anything trying to boost alongside it. Steel judgement (despite sounding like a band name) hits most pokemon for neutral damage and those that it cannot hit (at least) neutrally *usually* cannot touch Arceus back.
@
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Dark Void
- Trick
- Focus Blast
- Dark Pulse
Lead Darkrai is able to handle so many different leads. It can trick a choice scarf onto anything trying to set up or sleep any threatening pokemon it cannot KO or simply attack with blistering speed. It is also very happy for the boost that both sleeping moves and trick got this generation.
@
EVs: 252 Atk / 252 SAtk / 4 Spd
Naughty Nature
- Draco Meteor
- Dragon Claw
- Hidden Power [Fire]
- Shadow Sneak
Giratina has great synergy with Darkrai, being able to take any fighting or bug moves thrown its way. Dragon claw and shadow sneak provide reliable STAB and priority on the physical side, and Draco Meteor to dent anything and HP Fire to hurt steels on the special side. Very useful for luring and clearing steel-types for my other dragons to sweep. Poor Giratina doesn't have an easily available animated sprite yet.
@
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
- Earthquake
- Stealth Rock
- Thunder Wave
- Dragon Tail
With Giratina on my team, I needed someone to lay hazards and Groudon is able to lay stealth rock while also providing weather control. It is able to wall physical hits while crippling sweepers with thunderwave, phazing with dragon tail, and utilizing his massive attack with earthquake. Unfortunately, I have been seeing a trend to carry two weather controllers, so I've had to play Groudon very conservatively. At least he has an animated sprite.
@
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Spacial Rend
- Surf
- Outrage
- Fire Blast
Palkia functions great under any weather, so it is very important if Groudon goes down early. Spacial Rend is a necessity with Outrage hitting special walls who take Palkia's other attacks with ease. Surf may seem strange on a team with Groudon, but allows Palkia to function in other weather and still does ~1/3 to Heatran under the sun.
@
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Lightning Strike
- Outrage
- Volt Change
- Draco Meteor
Back to black, aww. The center of this team, Zekrom, is a prime physical attacker. Lightning strike is very hard to handle in Ubers as other dragons, who resist it, don't want to switch into a possible outrage. Volt change allows me to keep the momentum if I want to scout their counter before I attempt a sweep. Draco Meteor is there to hit physical walls trying to wall Zekrom, but has been doing pitiful damage, so it may be replaced soon.
I made this team rather quickly, but it has been performing well. There are definitely changes that can make this team better, and I would love to know them. Thanks in advance.