Hello!
Ubers has been my meta of choice lately, and after messing around with a variety of different teams, I have settled on this one, built around MMX and Deoxys-A. The aim of the team is to remove priority (especially M-Kangaskhan), and faster mons to allow Deoxys to sweep. I like the team, but I seem to have hit a wall regarding laddering, and I don't seem to be able to pass 1500 elo. I'm not sure if it's my battling skills or the team that causes this though. Anyway, on with the team!
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Precipice Blades
- Thunder Wave
- Rock Polish
Almost every team needs rocks, and mine is no exception. Focus Sashes and Sturdy are the bane of my existence. Groudon is one of the best SR setters out there, and that's why he's on my team. Precipice Blades is a monstrously powerful STAB attack that I'll use if I predict a taunt. Thunder Wave is to cripple mons that try to set up on me, and Rock Polish is to beat M-Diancie and Blaziken. I run Jolly nature to outspeed other P-Don and P-Kyogre, as even offensive sets tend to run Adamant/Modest.
Mewtwo-Mega-X @ Mewtwonite X
Ability: Steadfast
EVs: 112 Atk / 140 Def / 252 Spe
Jolly Nature
- Taunt
- Low Kick
- Rock Slide
- Ice Punch
Mega Mewtwo X is an incredibly useful mon, but is not very commonly utilised, so almost everyone expects a Mewtwo Y. It's purporse is to remove M-Kangaskhan and Ekiller for Deoxys, and P-don for Xerneas. Low kick is my main attack, which OHKOs EKiller Arceus, M-Kangaskhan and Dialga. Ot also does a solid 40/50% to P-Don and 70-80% to P-Ogre. Rock Slide is for Ho-Oh, which often thinks it can switch in, and Ice Punch is for M-Mence and Rayquaza. Taunt is very useful for stall breaking and often forces defensive mons to switch out. The defence EVs are to always live a +2 Espeed from Arceus after rocks.
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 100 Atk / 172 SpA / 236 Spe
Rash Nature
- Psycho Boost
- Low Kick
- Knock Off
- Extreme Speed
The original centre of my team, Deoxys is here to clean up a weakened team. Psycho Boost is a massively powerful STAB attack, that lands many neutral OHKOs. Its SpA drop is not too annoying on an otherwise physical set. Low Kick is also very powerful, without the troublesome stat drops of superpower. Knock cripples mons that need their items, and is also very good coverage. ESpeed is to finish of crippled mons, and to play mind games with Sucker Punch enemies.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Moonblast
- Thunder
- Hidden Power [Ground]
- Geomancy
Xerneas is a secondary sweeper that has very good synergy with Deoxys A. This is pretty much a standard GeoXern set. Geomancy + Power Herb massively boosts stats. +2 Moonblast OHKOs most things, and Thunder is there to hit Kyogre. HP Ground is for Groudon and Aegislash. (I always seem to miss Focus Blast) Almost everyone will predict a Geomancy when I switch in, so often going for moonblast first nets some free damage. Most of the time I won't try to set up until I'm sure I can sweep, because Power Herb means that Xerneas can only set up once.
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Extreme Speed
- Shadow Force/ Shadow Claw
- Defog
- Swords Dance
I'm not entirely sure about Arceus. I needed a Defogger that wasn't completely dead weight offensively, but I didn't want to use Lati@s because I already have two psychic types on my team. Any replacements would be welcome. Extreme Speed is STAB and allows this set to revenge kill very effectively. I can also use it to sweep if necessary. The second move is ghost type coverage. I'm debating between Shadow Claw(1 turn but weaker) and Shadow Force (Powerful but two turns is annoying) since I sometimes feel like I need the extra power, but having the opponent switch in a normal type is beyond frustrating. Defog is to clear Hazards, I tend not to defog just rocks, and only against hazard stacking teams, since I have nothing particularly weak to SR. Swords Dance is to allow Arceus to become a powerful wallbreaker/sweeper. The bulkier EVs and leftovers allow Arceus to survive longer to defog, and make it easier to set up.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Ice Beam
- Explosion
Genesect is my scout and general check for fast mons. Iron Head is a powerful STAB attack that has an 81% chance to OHKO GeoXern after Rocks. U-Turn is for scouting, and to deal with Deoxys A/S and M-Mewtwo Y. Ice Beam hits Salamence and Rayquaza, and is useful when I get a SpA boost. Explosion is to take out set up opponents and to allow a free switch.
So that's the team! I'd appreciate any constructive feedback you might have.
Ubers has been my meta of choice lately, and after messing around with a variety of different teams, I have settled on this one, built around MMX and Deoxys-A. The aim of the team is to remove priority (especially M-Kangaskhan), and faster mons to allow Deoxys to sweep. I like the team, but I seem to have hit a wall regarding laddering, and I don't seem to be able to pass 1500 elo. I'm not sure if it's my battling skills or the team that causes this though. Anyway, on with the team!
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Precipice Blades
- Thunder Wave
- Rock Polish
Almost every team needs rocks, and mine is no exception. Focus Sashes and Sturdy are the bane of my existence. Groudon is one of the best SR setters out there, and that's why he's on my team. Precipice Blades is a monstrously powerful STAB attack that I'll use if I predict a taunt. Thunder Wave is to cripple mons that try to set up on me, and Rock Polish is to beat M-Diancie and Blaziken. I run Jolly nature to outspeed other P-Don and P-Kyogre, as even offensive sets tend to run Adamant/Modest.
Mewtwo-Mega-X @ Mewtwonite X
Ability: Steadfast
EVs: 112 Atk / 140 Def / 252 Spe
Jolly Nature
- Taunt
- Low Kick
- Rock Slide
- Ice Punch
Mega Mewtwo X is an incredibly useful mon, but is not very commonly utilised, so almost everyone expects a Mewtwo Y. It's purporse is to remove M-Kangaskhan and Ekiller for Deoxys, and P-don for Xerneas. Low kick is my main attack, which OHKOs EKiller Arceus, M-Kangaskhan and Dialga. Ot also does a solid 40/50% to P-Don and 70-80% to P-Ogre. Rock Slide is for Ho-Oh, which often thinks it can switch in, and Ice Punch is for M-Mence and Rayquaza. Taunt is very useful for stall breaking and often forces defensive mons to switch out. The defence EVs are to always live a +2 Espeed from Arceus after rocks.
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 100 Atk / 172 SpA / 236 Spe
Rash Nature
- Psycho Boost
- Low Kick
- Knock Off
- Extreme Speed
The original centre of my team, Deoxys is here to clean up a weakened team. Psycho Boost is a massively powerful STAB attack, that lands many neutral OHKOs. Its SpA drop is not too annoying on an otherwise physical set. Low Kick is also very powerful, without the troublesome stat drops of superpower. Knock cripples mons that need their items, and is also very good coverage. ESpeed is to finish of crippled mons, and to play mind games with Sucker Punch enemies.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Moonblast
- Thunder
- Hidden Power [Ground]
- Geomancy
Xerneas is a secondary sweeper that has very good synergy with Deoxys A. This is pretty much a standard GeoXern set. Geomancy + Power Herb massively boosts stats. +2 Moonblast OHKOs most things, and Thunder is there to hit Kyogre. HP Ground is for Groudon and Aegislash. (I always seem to miss Focus Blast) Almost everyone will predict a Geomancy when I switch in, so often going for moonblast first nets some free damage. Most of the time I won't try to set up until I'm sure I can sweep, because Power Herb means that Xerneas can only set up once.
Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Extreme Speed
- Shadow Force/ Shadow Claw
- Defog
- Swords Dance
I'm not entirely sure about Arceus. I needed a Defogger that wasn't completely dead weight offensively, but I didn't want to use Lati@s because I already have two psychic types on my team. Any replacements would be welcome. Extreme Speed is STAB and allows this set to revenge kill very effectively. I can also use it to sweep if necessary. The second move is ghost type coverage. I'm debating between Shadow Claw(1 turn but weaker) and Shadow Force (Powerful but two turns is annoying) since I sometimes feel like I need the extra power, but having the opponent switch in a normal type is beyond frustrating. Defog is to clear Hazards, I tend not to defog just rocks, and only against hazard stacking teams, since I have nothing particularly weak to SR. Swords Dance is to allow Arceus to become a powerful wallbreaker/sweeper. The bulkier EVs and leftovers allow Arceus to survive longer to defog, and make it easier to set up.
Genesect @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Iron Head
- U-turn
- Ice Beam
- Explosion
Genesect is my scout and general check for fast mons. Iron Head is a powerful STAB attack that has an 81% chance to OHKO GeoXern after Rocks. U-Turn is for scouting, and to deal with Deoxys A/S and M-Mewtwo Y. Ice Beam hits Salamence and Rayquaza, and is useful when I get a SpA boost. Explosion is to take out set up opponents and to allow a free switch.
So that's the team! I'd appreciate any constructive feedback you might have.