Mega Sharpedo (Sharknado) [QC 0/1]

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:sv/sharpedo-mega:

[SET]
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Psychic Fangs / Waterfall
- Ice Fang
- Protect

[SET COMMENTS]

Mega Sharpedo finds itself on Hyper Offense teams as a late-game sweeper thanks to its access to Speed Boost in its base form. Crunch is the preferred STAB move, as it receives a 1.5x boost from Strong Jaw. Psychic Fangs synergises with Crunch by offering excellent neutral coverage, hitting bulky Fighting- and Grass-types like Iron Hands, Buzzwole, Mega Venusaur and Amoonguss for super-effective damage while also denting neutral switch-ins such as Tapu Fini and Clefable. Waterfall is an option over Psychic Fangs to hit Tyranitar and Mega Tyranitar for supereffective damage while offering the perk of flinching switch-ins like Clefable. Ice Fang offers super effective damage on Hydrapple and Tangrowth while offering a solid hit on Ting-Lu (if not running Waterfall). Protect is vital to accrue Speed Boosts that are necessary to sweep late game and offers a means of scouting opponent's movesets. Adamant nature is preferred for increased damage output, while maximum speed investment allows Mega Sharpedo to outspeed Excadrill and Galarian Moltres without any speed boosts. Mega Sharpedo struggles with defensive Fairy-types, most notably Tapu Fini and Clefable, as they can withstand its assault. Pokemon that place pressure on these Fairy-types, such as Iron Moth, are greatly appreciated. Likewise, Scizor and Aegislash help Mega Sharpedo circumvent its weakness to Choice Scarf Enamorus as they can pivot in on a Choice-locked Fairy move and force hazard damage. Physically defensive walls such as Hippowdon, Celesteela, Skarmory, Ting-Lu, and Rotom-Wash are able to withstand Mega Sharpedo's assault and can potentially cripple it with status. Consequently, Pokemon that can muscle through physical walls, like Thundurus and Victini, make excellent partners. Fighting types like Iron Hands and Galarian Zapdos scare off Tyranitar and Mega Tyranitar and can help overwhelm physically defensive walls like Skarmory, Buzzwole and Clefable, allowing Mega Sharpedo to clean late-game. In a similar vein, Iron Boulder also partners well with Mega Sharpedo and appreciates Mega Sharpedo punishing Slowbro switch-ins. Offensive Dark types like Galarian Moltres and Bisharp can form potent Dark spam cores with Mega Sharpedo as they aim to overwhelm the Fairy- and Fighting-types that can otherwise check them. Mega Sharpedo relies on hazard support to chip its answers into range, and it necessitates support from hazard setters like Excadrill, Ting-Lu, Greninja, and Mew. Healing Wish support from Latias and Enamorus can give Mega Sharpedo another opportunity to sweep.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/velcroc.391284/
Quality checked by:
user link 1 here
user link 2 here
Grammar checked by:
user link here
 
Last edited:

Runo

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[SET]
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Psychic Fangs / Waterfall
- Close Combat / Ice Fang You asked about this in the cord and got no response but I was checking it and realized that CC was definitely useful.
- Protect

[SET COMMENTS]

Mega Sharpedo finds itself on Hyper Offense teams as a late-game sweeper thanks to its access to Speed Boost in its base form. Crunch is the preferred STAB move, as it receives a 1.5x boost from Strong Jaw. Psychic Fangs synergises with Crunch by offering excellent neutral coverage, hitting bulky Fighting- and Grass-types like Iron Hands, Buzzwole, Mega Venusaur and Amoonguss for super-effective damage while also denting neutral switch-ins such as Tapu Fini and Clefable. Waterfall is an option over Psychic Fangs to hit Tyranitar Excadrill and Mega Tyranitar for supereffective damage while offering the perk of flinching switch-ins like Clefable. Ice Fang offers super effective damage on Hydrapple and Tangrowth while offering a solid hit on Ting-Lu if not running Waterfall). Protect is vital to accrue Speed Boosts that are necessary to sweep late game and offers a means of scouting opponent's movesets. Adamant nature is preferred for increased damage output, while maximum speed investment allows Mega Sharpedo to outspeed Excadrill and Galarian Moltres without any speed boosts Both examples are pretty irrelevant since Shark can outrun at +1 adamant anyways, Gmolt also doesn't run Timid a lot. Mega Sharpedo struggles with defensive Fairy-types, most notably Tapu Fini and Clefable, as they can withstand its assault. Pokemon that place pressure on these Fairy-types, such as Iron Moth, are greatly appreciated. Likewise, Scizor and Aegislash help Mega Sharpedo circumvent its weakness to Choice Scarf Enamorus as they can pivot in on a Choice-locked Fairy move and force hazard damage. Physically defensive walls such as Hippowdon, Celesteela, Skarmory, Ting-Lu, and Rotom-Wash are able to withstand Mega Sharpedo's assault and can potentially cripple it with status or remove it entirely. Consequently, Pokemon that can muscle through physical walls, like Thundurus and Victini iffy on Victini since it competes heavily with Iron Moth which u already mention, make excellent partners. Fighting types like Iron Hands and Galarian Zapdos scare off Tyranitar Ting-Lu and Mega Tyranitar and can help overwhelm physically defensive walls like Skarmory, Buzzwole and Clefable, allowing Mega Sharpedo to clean late-game. In a similar vein, Iron Boulder also partners well with Mega Sharpedo and appreciates Mega Sharpedo punishing Slowbro switch-ins. Offensive Dark types like Galarian Moltres and Bisharp can form potent Dark spam cores with Mega Sharpedo as they aim to overwhelm the Fairy- and Fighting-types that can otherwise check them. Mega Sharpedo relies on hazard support to chip its answers into range, and it necessitates support from hazard setters like Excadrill, Ting-Lu, Spikes Greninja, and Mew. Healing Wish support from Latias and Enamorus can give Mega Sharpedo another opportunity to sweep. Hwish variants of HO seem pretty niche to awful + the fact that Sharpedo's usefulness deteriorates if its forced to switch out during while in its mega form so i wouldn't mention it

Also we were told to add a quip somewhere at the start of the analysis for all B-(?) and lower mons about why they're kinda mediocre and what makes them stand out. You have the latter but i need to see a bit of the former asw.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/velcroc.391284/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
user link 2 here
Grammar checked by:
user link here
1/1 when done
 
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