chuckaboomboom
I believe I can HM02
Intro Blurb
1. Momentum management (though this is important in singles, it is exponentially more so in doubles)
- Why is it important?
- Applying pressure
- How to manage momentum in battle
- Examples
- Etc.
b. Aggressive vs. passive
b. Especially in VGC, the fast-paced metagame means that every move is crucial
4. Doubles-specific moves (relating to momentum)
a. Fake out
i. Momentum
ii. Safety
iii. Pivot
b. Protect- It deserves a whole article to itself (actually, some have been written)
i. Momentum
ii. Safety
iii. Pivot
c. Follow me
i. Momentum
ii. Redirection
d. Quick guard and Wide Guard
i. Momentum (see a trend?)
ii. Protection from priority, such as BB Talon and Fake Out. Protection from spread moves
f. Helping hand
i. A way for support mons to provide offensive pressure
g. Entry Hazards/ Hazard Removal
i. No, do not use these in doubles.
b. Perish Trap
c. Terra-Cota
d. Dis-quake
6. Team preview (relating to momentum, picking leads)
a. More important than in singles
b. May be able to ascertain leads/ team archetypes
c. Aggressive counter-lead vs. passive safe-lead
d. VGC specific: choose four out of six
I would appreciate any advice and comments. Thanks in advance!
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