Toxapex @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Haze
Toxapex's role is just the normal role of a toxapex but it's one of the core members. It's great at stopping pkmn set up, especially when clefable would have a hard time with them. It has toxic instead of toxic spikes to sableye can get his burn off on the physical attackers while all the special ones get toxic.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled
Natural cure allows chansey to easily fight pkmn that give status effects without needing heal bell to get rid of it.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain/power whip
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
Tangrowth is super tanky with assault vest + giga drain or can pack more of a punch if I change to power whip, it has good coverage and regenerate allows for lots of swapping around especially with toxapex
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Another of the core members, celesteela deals with many of the threats that ripped through old stall teams that I've made and can self sustain nicely with protect, leech seed and leftovers
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Protect
- Will-O-Wisp
- Recover
- Knock Off
The last core member, he is a major pivot of lots of my games, prankster + willowisp deals with physical attackers while mega evolving deals with special attackers + entry hazards
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Protect
- Wish
- Heal Bell
Unaware deals with pokemon that set up against the team, it also is able to heal up members with wish and heal bell.
My team's main weakness is lots of high SpD steel-grass types, the high SpD stop celesteela and the grass prevents leech seed. The team can also be countered by set up pokemon that set up too quickly for toxapex and counter clefable.
I wanted to try to run a skarmoury on the team as well for more entry hazards + hazard removal but I don't know how to incorporate one and who else would need to change to support him.
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Toxic
- Recover
- Haze
Toxapex's role is just the normal role of a toxapex but it's one of the core members. It's great at stopping pkmn set up, especially when clefable would have a hard time with them. It has toxic instead of toxic spikes to sableye can get his burn off on the physical attackers while all the special ones get toxic.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled
Natural cure allows chansey to easily fight pkmn that give status effects without needing heal bell to get rid of it.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain/power whip
- Knock Off
- Hidden Power [Ice]
- Sludge Bomb
Tangrowth is super tanky with assault vest + giga drain or can pack more of a punch if I change to power whip, it has good coverage and regenerate allows for lots of swapping around especially with toxapex
Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 28 Def / 232 SpD
Sassy Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Another of the core members, celesteela deals with many of the threats that ripped through old stall teams that I've made and can self sustain nicely with protect, leech seed and leftovers
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Protect
- Will-O-Wisp
- Recover
- Knock Off
The last core member, he is a major pivot of lots of my games, prankster + willowisp deals with physical attackers while mega evolving deals with special attackers + entry hazards
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Protect
- Wish
- Heal Bell
Unaware deals with pokemon that set up against the team, it also is able to heal up members with wish and heal bell.
My team's main weakness is lots of high SpD steel-grass types, the high SpD stop celesteela and the grass prevents leech seed. The team can also be countered by set up pokemon that set up too quickly for toxapex and counter clefable.
I wanted to try to run a skarmoury on the team as well for more entry hazards + hazard removal but I don't know how to incorporate one and who else would need to change to support him.