TEAM THE FIGHTIN' IRISH
This is pre-Pokemon Bank. I should note that this team is only for XY game battling. I'm new when it comes to competitive battling, so I'm sure my team is going to look pretty bad. I know I'm lacking real strategy, which I haven't been able to piece together myself.
Overall, I'd like my team to be used in-game and competitively (PSS), so I'd like to keep Surf and Fly. (It'd be nice if XY allowed you to pick from your box for PSS battles, rather than making you battle with your party on the spot).
I wanted to avoid using legendaries. I wasn't aiming to make a typical three-starter team, but it was the strongest water-grass-fire combination while I was playing through the game.
"King Tyrant"
Tyrantrum@Expert Belt
Type: Lead
Ability: Strong Jaw
Nature: Jolly
EVs: 4 HP / 252 Spd / 252 Atk
~ Stealth Rock
~ Dragon Tail
~ Thunder Fang
~ Ice Fang
One of my favorite pokemon in this generation, because who hasn't wanted a pet T-Rex?
Technique: Here he would set up stealth rock, and providing he isn't knocked out, just Dragon Tail to his heart's desire, or Thunder/Ice Fang the opposition. Originally I had Fire Fang and Earthquake but I'd like one pokemon on the team to set up Stealth Rock, and Dragon Tail is a wonderful nuisance.
"Nekomata"
Espeon@Focus Sash
Type: Baton Passer
Ability: Magic Bounce
Nature: Bold
EVs: 252 HP / 252 SpD / 4 Def
~ Baton Pass
~ Calm Mind
~ Stored Power
~ Psychic
Technique: If I can get my timing right, I'd like to get Espeon in there to prevent a setup. Set up Calm Mind a few times while opponent tries and fails to set up hazards. Then hit with Stored Power or Baton Pass out to another pokemon.
Blaziken@Air Balloon
Type: Physical Sweeper
Ability: Speed Boost
Nature: Adamant
EVs: 4 HP / 252 Spd / 252 Atk
~Protect
~Swords Dance
~Flare Blitz
~Baton Pass
Demoted from Mega-Blaziken.
Technique: Your basic setup; Protect for the extra speed boosts, Swords Dance when you can, and hit it with fire. If you're in trouble or about to die, Baton Pass all those boosts onto the next pokemon.
"The Prince"
Greninja@Life Orb
Type: Special Sweeper
Ability: Protean
Nature: Timid
EVs: 252 SpA / 252 Spe / 4 HP
~ Spikes
~ Hydro Pump
~ Ice Beam
~ Dark Pulse
Greninja's Protean is great for being an unexpected challenge to others. This is my late game special sweeper.
Technique: Spikes is a nuisance for the opposing team, but changing types with each move will make it even more annoying. It's Ground, no it's Ice, now it's Dark!
Mega Venusaur@Venusaurite
Type: Special Tank
Ability: Chlorophyll
Nature: Bold
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
~ Sleep Powder
~ Leech Seed
~ Giga Drain
~ Sludge Bomb
Technique: Put it to sleep or try to poison it! With its bulk and healing moves, it's sure to be a pain. I had Growth on this set but opted to replace it with Leech Seed. I went with Bold to make him bulkier.
"Raptor Jesus"
Skarmory @ Rocky Helmet
Type: Physical Wall
Ability: Sturdy
Nature: Impish
EVs: 224 HP / 252 Def / 32 SpD
~ Brave Bird
~ Toxic
~ Roost
~ Whirlwind
Technique: Throw out a Toxic and Whirlwind them away. Roost when necessary, and Brave Bird when you know you can get off a kill. Stealth Rock would be nice but this is pre-Pokemon Bank, so SR went to Tyrantrum.
Staraptor@Sharp Beak
Type: Physical Sweeper
Ability: Intimidate (if keeping, should get Reckless-ability)
Nature: Lonely (should be Jolly/Adamant)
EVs: 4 HP / 252 Atk / 252 Spe
~ Flying
~ Close Combat
~ Double Team
~ Thief
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