Project NU Pokemon Matchmaking v2 [Week 12 : Mega Audino]

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Hey guys, a really cool core I've been using is non choiced Sawk + Crodino. The goal is to lure poisons with Sawk to clear the way for Dino. Sawk also obviously gets rid of steels too which further help Dino win. Taunt Sawk can also help keep hazards off the field which helps Dino sweeping because if its coming in at full, its sweeping potential is maximized. I'm running jolly Sawk so I can beat stuff like Shiftry and other +speed base 80s which could pose a threat to Audino. (Shiftry poses a threat to Dino if SD or explosion). The spread for Audino is as follows: 232 hp hits a regen number and the sp.atk ev's always 3 hit ko Malamar.


Sawk @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Close Combat
- Taunt

Audino @ Audinite
Ability: Regenerator
EVs: 232 HP / 212 Def / 44 SpA / 20 Spe
Bold Nature
- Dazzling Gleam
- Rest
- Sleep Talk
- Calm Mind
 
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Musharna @ Leftovers
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 SpD
Bold Nature
- Calm Mind
- Psyshock
- Moonlight
- Baton Pass

Audino @ Audinite
Ability: Regenerator
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Calm Mind
- Dazzling Gleam
- Fire Blast
- Psychic


(not gonna lie just stealing this from analysis) Basically offensive Audino lures in most of Mush's checks while Mushy acts as a fighting resist before Audino Me'vos. Also can BP the boosts for Audino.
 
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