This team in general works fine but i have some doubt about what can be modified to make it even better.
Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 84 Def / 172 SpD
Impish Nature
- Stealth Rock
- Rapid Spin
- Knock Off
- Stone Edge/EQ
Armaldo>Forretress simply because the rock STAB plus more attack allow me to not start 5vs6 vs monofire, i am considering EQ vs Bisharp and Toxicroak who resist SE and set-up.
Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Fire Blast
- Hidden Power[Ground]
Standard volcarona, i used Giga Drain over the bug STAB because i want to OHKO water/ground pokes and in general not being stopped by bulky water after +1.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Knock Off
- Bullet Punch
- U-turn
I choose this set over SD because i very rarely have the possibility to SD and hit before Scizor is KOed.
Heracross @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
The Mega could have better vs some pokes but speed plus attack boost for each KO is too strong overall.
Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Close Combat
- Frustration
This guy is nuts, 'enough said.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Thunder
- Hidden Power [Ice]
- Sticky Web
HP[Ice] over HP[Ground] because i have several pokes to OHKO Heatran and i need a OHKO on Gliscor other than Volcarona.
Armaldo @ Leftovers
Ability: Battle Armor
EVs: 252 HP / 84 Def / 172 SpD
Impish Nature
- Stealth Rock
- Rapid Spin
- Knock Off
- Stone Edge/EQ
Armaldo>Forretress simply because the rock STAB plus more attack allow me to not start 5vs6 vs monofire, i am considering EQ vs Bisharp and Toxicroak who resist SE and set-up.
Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Giga Drain
- Fire Blast
- Hidden Power[Ground]
Standard volcarona, i used Giga Drain over the bug STAB because i want to OHKO water/ground pokes and in general not being stopped by bulky water after +1.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Superpower
- Knock Off
- Bullet Punch
- U-turn
I choose this set over SD because i very rarely have the possibility to SD and hit before Scizor is KOed.
Heracross @ Choice Scarf
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Stone Edge
- Pursuit
The Mega could have better vs some pokes but speed plus attack boost for each KO is too strong overall.
Pinsir-Mega @ Pinsirite
Ability: Aerilate
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Close Combat
- Frustration
This guy is nuts, 'enough said.
Galvantula @ Focus Sash
Ability: Compound Eyes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Thunder
- Hidden Power [Ice]
- Sticky Web
HP[Ice] over HP[Ground] because i have several pokes to OHKO Heatran and i need a OHKO on Gliscor other than Volcarona.
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