Hello guys,
since this will be my first post I hope you are not too strict if I forget something or make mistakes.
This Team is beeing used in ORAS Double Battles, free and rated. So its 4VS4. I made this team based on Teams my opponent had and some I saw on Youtube.
Maybe you have already seen this on someone but I did not just copy someones team.
Ok lets begin.
This is my Team
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 232 HP / 84 Def / 112 SpA / 80 SpD
Bold Nature
- Scald
- Tailwind
- Ice Beam
- Snarl
Suicune is most of the time one of the 4 chosen poke because of tailwind.
Nature and Evs are spend so that i could take many hits and even both attack when not super effective.
Sitrus Berry for obvious healing. The other moves are more for support than damage dealing. Ice beam for salamence and Lando-T and other 4x poke.
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Also one good lead. It is good to take potential tailwind user out before the even have the chance when they dont have priority. Crobat for example. Or it can OHKO choiced lando.T with HP ICE. 81.3% chance to OHKO, well a good chance to. It can also Volt switch if my lineup is bad.
Gengar (F) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Taunt
- Sludge Bomb
- Icy Wind
Also a good lead. Two strong stab moves for damage, one support move tostop my enemy from setting up and icy wind to have the speed control in the match in case suicune couldn't use tailwind or would be a bad matchup from the start. Focus Sash to live a little longer and not beeing OHKO because of its frail defenses.
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 248 HP / 24 Def / 196 SpA / 4 SpD / 36 Spe
Modest Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Protect
This one comes mostly in after Tailwind is set up to wreck havoc on anything that dosen't resist it.
HP and Def EV are set out so that it could take some hits and make it bulkier. Does even live a bullet punch from Adamant Mega Metagross. Could also live Scizors Bullet Punch but not for 100%.
Protect to safely mega evolve or scout out.
Infernape (M) @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Fire Punch
- Mach Punch
Another physical attacker for my team. Fire/Fight typing comes in handy often and the priority fake out can give good chances for setting up tailwind. Mach punch for Enemy Bisharp which can hit me hard if suicune is dead. Also pretty fast and hits hard without tailwind. I am still not sure about assault west. Maybe Lum berry is an option.
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Protect
Bisharp is one hell of a physical Attacker. Especially if after a defiant boost. This guys deals really good with faries out there and the stab boosted Knock Off does really hurt, even if not super effective. And after Tailwind its gets even more powerful. Life Orb for that extra powerpush.
I think i made a good job for my frist RMT^^
Happy about any advice or opinions.
Thanks for your time.
since this will be my first post I hope you are not too strict if I forget something or make mistakes.
This Team is beeing used in ORAS Double Battles, free and rated. So its 4VS4. I made this team based on Teams my opponent had and some I saw on Youtube.
Maybe you have already seen this on someone but I did not just copy someones team.
Ok lets begin.
This is my Team
Suicune @ Sitrus Berry
Ability: Pressure
EVs: 232 HP / 84 Def / 112 SpA / 80 SpD
Bold Nature
- Scald
- Tailwind
- Ice Beam
- Snarl
Suicune is most of the time one of the 4 chosen poke because of tailwind.
Nature and Evs are spend so that i could take many hits and even both attack when not super effective.
Sitrus Berry for obvious healing. The other moves are more for support than damage dealing. Ice beam for salamence and Lando-T and other 4x poke.
Zapdos @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Heat Wave
Also one good lead. It is good to take potential tailwind user out before the even have the chance when they dont have priority. Crobat for example. Or it can OHKO choiced lando.T with HP ICE. 81.3% chance to OHKO, well a good chance to. It can also Volt switch if my lineup is bad.
Gengar (F) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Taunt
- Sludge Bomb
- Icy Wind
Also a good lead. Two strong stab moves for damage, one support move tostop my enemy from setting up and icy wind to have the speed control in the match in case suicune couldn't use tailwind or would be a bad matchup from the start. Focus Sash to live a little longer and not beeing OHKO because of its frail defenses.
Gardevoir (F) @ Gardevoirite
Ability: Trace
EVs: 248 HP / 24 Def / 196 SpA / 4 SpD / 36 Spe
Modest Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Protect
This one comes mostly in after Tailwind is set up to wreck havoc on anything that dosen't resist it.
HP and Def EV are set out so that it could take some hits and make it bulkier. Does even live a bullet punch from Adamant Mega Metagross. Could also live Scizors Bullet Punch but not for 100%.
Protect to safely mega evolve or scout out.
Infernape (M) @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Fire Punch
- Mach Punch
Another physical attacker for my team. Fire/Fight typing comes in handy often and the priority fake out can give good chances for setting up tailwind. Mach punch for Enemy Bisharp which can hit me hard if suicune is dead. Also pretty fast and hits hard without tailwind. I am still not sure about assault west. Maybe Lum berry is an option.
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Protect
Bisharp is one hell of a physical Attacker. Especially if after a defiant boost. This guys deals really good with faries out there and the stab boosted Knock Off does really hurt, even if not super effective. And after Tailwind its gets even more powerful. Life Orb for that extra powerpush.
I think i made a good job for my frist RMT^^
Happy about any advice or opinions.
Thanks for your time.