teachable
Banned deucer.
Introduction
Even prior to me actively posting on Smogon, I've always loved this section and have wanted to make my first RMT and post it here. Most of my attempts at teambuilding in SM RU have been some form of balance, which I unfortunately feel like I can't play as well and as such have not exactly liked the teams enough to warrant a RMT. However, from all the laddering I have done with other teams, and an interesting mention of a Thief Linoone + Slurpuff core from MrAldo (sadly didn't work out), I saw plenty of teams packing either 0 answers to Slurpuff or a sole answer to Slurpuff in Doublade. I built this team originally for romantacist but playing on the Zoroark suspect test I realized that I actually liked it a fair bit, and it reminded me somewhat of eifo's Stack Attack team that I loved to use during the Heracross suspect test. So yeah, here's a team starring Slurpuff.OwO notices your doublade
Teambuilding Process
As this is a Slurpuff-centered team it was the first Pokemon I added and went from there.Teambuilding Process
In-Depth
-.- (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- Stealth Rock
- U-turn
- Memento
- Psychic
-.- (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- Stealth Rock
- U-turn
- Memento
- Psychic
Uxie is my team's Stealth Rock setter but does way more than that. Similar to Registeel it baits in Doublade, so that my team can try to weaken it, beats Nidoqueen, and provides me with increased Slurpuff setup opportunities via Memento. I opted for Nascar Uxie as otherwise Sucker Punch Toxicroak was very annoying to deal with, typically requiring me to keep Flygon at 100% to live a +2 Sucker Punch. The given spread allows me to outspeed Jolly Toxicroak (and anything slower such as Nidoqueen), tank a +2 Sucker Punch and kill it with Psychic while retaining some special bulk for repeated switches into Nidoqueen and Mega Abomasnow. I also tended to struggle versus Sun a lot with prior Steel-type Rock setter builds, which Uxie thankfully remedied a bit. Colbur was something that I tried for a few games but overall appreciated the recovery more.
>:3 (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Pursuit
Since I opted to run a Non-Skill Swap Uxie variant, as I needed Memento, to provide myself with some hope of setting up rocks versus Magic Bouncers I chose Sneasel for the team. Sneasel doubles as another way to pressure Doublade with the threat of Pursuit or threat of Knock Off, as Doublade is occasionally a teams only resistance to Icicle Crash.
>:( (Chesnaught) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 84 Def / 172 Spe
Impish Nature
- Spikes
- Taunt
- Synthesis
- Drain Punch
With a Pokemon capable of beating Espeon and Xatu, I felt comfortable runner my my favorite spiker that would typically lose to those two Pokemon. The set is the standard Fast Taunt Chesnaught that has been very popular for a while, although I opted for Drain Punch over the usual Wood Hammer for the additional chip damage on Durant, since Flygon can't revenge kill it at full health and its otherwise troublesome for my team depending on the Z-Crystal it carries. Taunt + Rocky Helmet + Synthesis alone is enough to weaken and beat Doublade, outside of excessive hazards being up or good Iron Head rolls. Chesnaught also chips Feraligatr enough for Flygon to revenge kill it, should I happen to lose Milotic somehow.
ms starbucks (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Refresh
I wanted a Fire resist, something to take on Toxic Doublade, and another Pokemon to check Z-Crystal Durant. Durant can't hope to break through Milotic AND Chesnaught outside of Iron head flinches, which allows me to get chip damage necessary to revenge kill it. The EV spread lets me check Feraligatr as well as possible while letting me avoid the 2HKO from Modest Nidoqueen's Sludge Wave. No Toxic means I struggle a bit with some bulkier Pokemon, but Haze means I can typically force them to kill me and use them as setup fodder for Slurpuff.
O.O (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Defog
Flygon has come to be one of my least favorite Pokemon in RU, despite liking it as a Pokemon itself. It just doesn't hit hard enough for me to really desire it as a revenge killer, but I desperately needed the role compression it provides with Defog + a revenge killer for Salazzle, so I chose it and (as you can read above) made the accommodations on my team to ensure it'd be able to revenge what is troublesome to my team. U-turn is one nice aspect of using Flygon, as occasionally a U-turn provides me with either the additional chip damage to revenge kill something, or an opportunity to setup hazards or a Belly Drum.
:3c (Slurpuff) @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
IVs: 30 HP
- Belly Drum
- Play Rough
- Flamethrower / Return
- Drain Punch
What the team is built around, but surprisingly what I have the least to say about. Not a lot revenges Slurpuff, outside of something like Scarf Durant (goat) or Scarf Salazzle which aren't too common, so once a Belly Drum is setup the game is usually over fast. Flamethrower is mainly for Mega Abomasnow, letting you KO it after Stealth Rocks without using Belly Drum as it will usually stay in on you to prevent you from Belly Drumming for free. It also lets you nail Doublade after some chip from the rest of the team. Return is another option I used for a while to avoid Play Rough misses but overall Flamethrower seems like a better fit for the team.
Threats
Yanmega
Yanmega
Unless this Pokemon is in versus Sneasel, it clicks Bug Buzz and kills one of my Pokemon every time it comes in. Getting hazards up is almost impossible without this happening as Uxie invites in Yanmega. Thankfully there are some ways to play around this, as Memento'ing as Yanmega comes in allows you to (barely) use it as Belly Drum fodder. Thankfully this thing is incredibly uncommon.
Venusaur and Friends
Mega Abomasnow
I'd have more replays but I sadly started suspect laddering too late, and didn't save a lot of my matches also.
https://replay.pokemonshowdown.com/gen7rususpecttest-656681658 - Here's a replay showcasing the only counterplay my team has to Yanmega. I wouldn't have been forced into a Sucker Punch war but my dumbass got spikes up for my opponent and they got a high Bug Buzz roll.
https://replay.pokemonshowdown.com/gen7rususpecttest-656508784 - This replay is the match that resulted in me swapping out Bronzong, as although it hard walled Florges in this particular battle, I had almost no chance to setup on ANYTHING outside of Florges from my opponent.
-.- (Uxie) @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- Stealth Rock
- U-turn
- Memento
- Psychic
>:3 (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Pursuit
>:( (Chesnaught) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 84 Def / 172 Spe
Impish Nature
- Spikes
- Taunt
- Synthesis
- Drain Punch
ms starbucks (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Refresh
O.O (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Defog
:3c (Slurpuff) @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
IVs: 30 HP
- Belly Drum
- Play Rough
- Flamethrower
- Drain Punch
Ability: Levitate
EVs: 252 HP / 80 SpD / 176 Spe
Timid Nature
- Stealth Rock
- U-turn
- Memento
- Psychic
>:3 (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Pursuit
>:( (Chesnaught) @ Rocky Helmet
Ability: Bulletproof
EVs: 252 HP / 84 Def / 172 Spe
Impish Nature
- Spikes
- Taunt
- Synthesis
- Drain Punch
ms starbucks (Milotic) @ Leftovers
Ability: Marvel Scale
EVs: 248 HP / 200 Def / 60 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Refresh
O.O (Flygon) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Outrage
- Earthquake
- Defog
:3c (Slurpuff) @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
IVs: 30 HP
- Belly Drum
- Play Rough
- Flamethrower
- Drain Punch
and in case you wanted to use Registeel or Bronzong OR Umbreon and need a set
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 92 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 156 Def / 100 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Toxic
- Protect
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Seismic Toss
- Protect
- Toxic
Ability: Synchronize
EVs: 252 HP / 92 Def / 164 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Heal Bell
- Foul Play
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 156 Def / 100 SpD
Careful Nature
- Stealth Rock
- Iron Head
- Toxic
- Protect
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Stealth Rock
- Seismic Toss
- Protect
- Toxic
Shoutouts
Big shoutouts to every regular in the RU community and Discord chat (seriously <3 all of y'all), but especially to those that have been using oddball Pokemon like HypnoEmpire's Articuno or EviGaro's Sigilyph/Sceptile that inspired me to try something different, albeit not quite as original. Another shoutout to the big amount of RU RMTs that have been posted recently, which has definitely encouraged me to get off my butt and post this thing before USUM gets released. Final shoutout to Romanticist and eifo for either listening to me rant or helping me fine tune the team a little bit, in addition to helping me build a lot of other squads.
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