Personally I would rather run a different set for scrafty as a bulky booster rather than a rest-talk mon, because I think machoke does that better!
Scragster5000 (Scraggy) @ Eviolite
Ability: Shed Skin
EVs: 248 HP / 44 Def / 216 SpD
Careful Nature
- Rest
- Bulk Up
- Knock Off
- Drain Punch
This set acts as a bulky booster whilst using shed skin to wake up and avoid status (hopefully xd). Bulky boosting means you can bypass teams not running fairy coverage and at +2def, you can easily beat monfernos. Machoke however is an issue, but then again when is machoke never an issue? O:
As for another set which I think has gone very much un-noticed is this bad boy here:
Machoke @ Eviolite
Ability: No Guard
EVs: 200 HP / 56 Atk / 252 Spe
Adamant Nature
- Dynamic Punch
- Knock Off
- Substitute
- Bulk Up
Not yet a popular set however I can see this particular set coming out to play in tournament games in PU seasonal. By running sub-bulk up with max speed, you can avoid will-o's from solrock (not carrying zen headbutt), knock off's from other machokes, free subs on gourgeist, and in general be a royal pain in the ass for bulkier teams that rely on status / leech seed to beat machoke. I've not worked out an optimal spread as yet, but again this is a set that is not yet popular, but could be given a bit of limelight as bulkier teams are starting to shine through in the meta at the moment :)
And talking about fighting types in this meta, as they are so dominant, i wanted to think of a sweeper which could take advantage of them, hence why I came up with PU's version of a bulky psychic type with a recovery move, a type of pokemon that the tier has been missing for a long time:
Beheeyem @ Leftovers / colbur berry
Ability: Analytic
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Recover
- Signal Beam
Checking d-punch machoke very well and forcing it out. Not only does it not have very many switch ins in the tier, it reliably checks fighting types like machoke and monferno.
252+ Atk Machoke Knock Off (97.5 BP) vs. 248 HP / 252+ Def Beheeyem: 168-198 (47.5 - 56%) -- 25.8% chance to 2HKO after Leftovers recovery
252+ Atk Machoke Knock Off vs. 248 HP / 252+ Def Beheeyem: 112-134 (31.7 - 37.9%) -- 91.2% chance to 3HKO
252+ Atk Monferno Flare Blitz vs. 248 HP / 252+ Def Beheeyem: 133-157 (37.6 - 44.4%) -- guaranteed 3HKO after Leftovers recovery
Not only does it check fighting types, it can also reliably beat every special attacker in the tier after a calm mind due to very high special bulk:
252 SpA Chatot Boomburst vs. +1 248 HP / 4 SpD Beheeyem: 127-150 (35.9 - 42.4%) -- 94.1% chance to 3HKO after Leftovers recovery
A great option for a fighting type check that isn't gourgeist whilst having a recovery move that can last throughout the match.
Whilst the second option I like at the moment is this bad boy:
Swanna @ Leftovers
Ability: Keen Eye
EVs: 240 HP / 232 Def / 36 Spe
Bold Nature
- Roost
- Defog
- Air Slash
- Scald
Providing hp electric / thunderpunch machoke / monferno don't become a thing (this set isn't very popular right now, so i doubt they will) but this mon oozes reliable recovery for the team whilst having the ability to check things like leafeon also. Being able to hard-wall monferno and to be able to hard counter bulky machoke or even the all out attacker set (providing you don't hit yourself in confusion D:) then it's a great option for teams, whilst also providing a way to beat grass types with air slash and having enough speed to outspeed neutral base 70's such as max speed politoad. A good option for stopping fighting types in the current meta :)
And posting my thoughts on fighting types for the moment:
Personally, I believe fighting types are the best threats in the tier right now, more-so than floatzel or rotom-f as they are simply so hard to switch in to, whilst both having their own perks. Things like gourgeist can only check certain varieties of machoke, I am suggesting using defensive swanna whilst the machoke user decides what move it may want to drop in order to hit the water bird, since ice punch isn't the most useful since knock off + d-punch could hit roselia enough to kill / 2hitko providing confusion whilst having a move to beat this "counter". That being said, I love using fighting types too, as they are so hard to play against unless you have the proper team to fight them with. As most of the tier carries an eviolite or is severely threatened by the fear of a STAB d-punch or Knock off, it provides a lot of team support luring things like tangela, clefairy, gourgeist, vullaby etc etc to get rid of their items and help for a 2hit ko for another member of your team, hence making them excellent team members.
I think I've rambled enough, but you see my points