Pelipper (F) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Hurricane
- U-turn
- Scald
- Tailwind
The obvious rain setter with the sweet pivot u-turn and tailwind to outspeed any scarf switch in after the u-turn , scald for the stab and the burn chance , hurricane for 100% accuracy abuse ,bulky hp and spd evs so he can stand up to almost any spa atack except the eletrics that ohko him ,when a eletric type or a stone edger switch in i dont even waste using tailwind and just u-turn him
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rain Dance
- Surf
- Giga Drain
- Ice Beam
i was using kingdra but it felt very low damage output, got checked many times by fairy switches and missed so many win/lose hydro pumps that i decided to bring on this beast to team, max spa and spe investment and a rain dance in case of pelip dies he beyond being a nice check to tornadus, thundrus and landrous can output good damage with life orb and deal with bulky water walls, i just can trust his damage and his checks in the field
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Leechseed
- Gyro Ball
- Powerwhip
my favorite wall alongside the weakned fire,he can just be there and tank it all , beeing checked by some kartanas and some hawluchas but in almost cases he can set the rocks or force trade with leechseed and is a sweet counter to fairys since my team has no steel moves except for the 5 gyro balls ,i fell confortable by his barbs and helmet is so much damage to pyshical sweepers tryng to get trought him
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Superpower
- Ice Punch
my bulky monster sweeper , in rain its absurds speed alongside pelips tailwind outspeeds anything almost , having ice punch checks any grass type trying to stop him and the superpower is for the ice or ferrothorns that usualy thinks he dont have it,the waterfall and earthquake stabs and the plus damage on rain waterfall hits really hard on any fire ground or rock and any pokemons that is neutral to water
Rotom-Wash @ Electrium Z
Ability: Levitate
EVs: 108 HP / 184 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder
- Pain Split
this was the most question of the entire team , tapu koko, heliolisk or joelteon , i just searched more and thought why not a anti-ground bulky and good pivot for my eletric rain abuser?? , beyond being a good pivot he can nuke toxapex with zmove or just regular thunder deals massive damage as is stab move hitting 100% on rain ,and a 80% chance of a hydro stab rain move on anyone??? i definitely take that risk
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- Taunt
- Defog
the monster cockatoo with beast stab 100% hurricane,superpower for ferrothorn and other metal or ice checks (focus blast misses so much) an fast taunt if first switch after pelip tailwind and a good defog to clean all the mess on the field after all enemy checks are down,the bulky investment alongside a good speed make him a wallbreaker an a hurricane spammer thanks to his balanced attack and spattack
Ability: Drizzle
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Hurricane
- U-turn
- Scald
- Tailwind
The obvious rain setter with the sweet pivot u-turn and tailwind to outspeed any scarf switch in after the u-turn , scald for the stab and the burn chance , hurricane for 100% accuracy abuse ,bulky hp and spd evs so he can stand up to almost any spa atack except the eletrics that ohko him ,when a eletric type or a stone edger switch in i dont even waste using tailwind and just u-turn him
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 29 HP / 0 Atk
- Rain Dance
- Surf
- Giga Drain
- Ice Beam
i was using kingdra but it felt very low damage output, got checked many times by fairy switches and missed so many win/lose hydro pumps that i decided to bring on this beast to team, max spa and spe investment and a rain dance in case of pelip dies he beyond being a nice check to tornadus, thundrus and landrous can output good damage with life orb and deal with bulky water walls, i just can trust his damage and his checks in the field
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Leechseed
- Gyro Ball
- Powerwhip
my favorite wall alongside the weakned fire,he can just be there and tank it all , beeing checked by some kartanas and some hawluchas but in almost cases he can set the rocks or force trade with leechseed and is a sweet counter to fairys since my team has no steel moves except for the 5 gyro balls ,i fell confortable by his barbs and helmet is so much damage to pyshical sweepers tryng to get trought him
Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Superpower
- Ice Punch
my bulky monster sweeper , in rain its absurds speed alongside pelips tailwind outspeeds anything almost , having ice punch checks any grass type trying to stop him and the superpower is for the ice or ferrothorns that usualy thinks he dont have it,the waterfall and earthquake stabs and the plus damage on rain waterfall hits really hard on any fire ground or rock and any pokemons that is neutral to water
Rotom-Wash @ Electrium Z
Ability: Levitate
EVs: 108 HP / 184 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Thunder
- Pain Split
this was the most question of the entire team , tapu koko, heliolisk or joelteon , i just searched more and thought why not a anti-ground bulky and good pivot for my eletric rain abuser?? , beyond being a good pivot he can nuke toxapex with zmove or just regular thunder deals massive damage as is stab move hitting 100% on rain ,and a 80% chance of a hydro stab rain move on anyone??? i definitely take that risk
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- Taunt
- Defog
the monster cockatoo with beast stab 100% hurricane,superpower for ferrothorn and other metal or ice checks (focus blast misses so much) an fast taunt if first switch after pelip tailwind and a good defog to clean all the mess on the field after all enemy checks are down,the bulky investment alongside a good speed make him a wallbreaker an a hurricane spammer thanks to his balanced attack and spattack
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