Rotom-Wash (0/1)

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Yoko

I COULD BE BANNED!
[SET]
Choice Scarf (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 56 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Defog / Thunder Wave / Will-O-Wisp

[SET COMMENTS]
Choice Scarf Rotom-W is a great form of speed control commenly seen on balanock Off absorbers like Buzzwole and Mega Venusaur can be good teammates for Rotom-W, as this set becomes invalidated if it switches ice and bulky offense teams. It also functions as a bulky utility that can annoy many teams thanks to its status moves and Trick. These traits, when combined with Rotom-W's good defenses and Special Attack, let it disrupt many teams and generate momentum for its teammates with Volt Switch, allowing it to function as a fast offensive pivot. Hydro Pump synergizes well with Volt Switch, being able to dissuade Ground-types like Hippowdon, Excadrill, and Ting-lu From coming in. Trick helps hinder defensive walls like Ting-Lu and Tangrowth, as well as setup sweepers like Iron Hands and Aegislash. Defog can help keep off entry hazards from Pokemon like Ting-Lu if the team doesn't have hazard removal, while Thunder Wave and Will-O-Wisp can cripple offensive threats like Alakazam, Enamorus, and Iron Hands. The given EV spread lets Rotom-W outspeed Zeraora. Rotom-W can also pair well with other pivots like Thundurus-T and Cinderace, which help threaten Pokemon like Amoonguss and Gastrodon for it. In return, they can appreciate the role compression that Rotom-W offers, as it can help check Pokemon like Cinderace and shut down Swords Dance Iron Hands with Trick or Will-O-Wisp. Grass-types like Tangrowth and Mega Venusaur can also be a problem for Rotom-W, being able to wall it, which makes it appreciate teammates like Iron Moth and Mega Aerodactyl. In return, Rotom-W can provide pivoting support, hazard removal with Defog to help against their weakness to Stealth Rock, and the ability shut down threatens like Chansey for Iron Moth and Sand Rush Excadrill for Mega Aerodactyl. Knock Off absorbers like Buzzwole and Mega Venusaur can be good teammates for Rotom-W, as this set becomes invalidated if it switches into Knock Off from Toxapex and Clefable. In return, Rotom-W can help deal with Fire-types that threaten them, like Cinderace.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/yoko.617542/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammer check by:
user link here
 
Last edited:

Runo

I get imposter syndrome from playing mons!!!
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
Add / Remove / Comment
[SET]
Choice Scarf (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 56 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Defog / Thunder Wave / Will-O-Wisp

[SET COMMENTS]
Choice Scarf Rotom-W is an great form of speed control seen on balance and bulky offense teams, being able to outspeed Alakazam and revenge kill foes like Cinderace. These traits when combined with Rotom-W's good defenses and Special Attack; let it disrupt many teams with its status moves and make momentum for its teammates with Volt Switch, letting it function as a fast offensive pivot. Hydro Pump synergizes well with Volt Switch, being able to dissuade Ground-types like Hippowdon, Excadrill, and Ting-lu From coming in. Trick helps hinder defensive walls like Tapu Fini Fini is rarely switching into or staying in on Washtom, some variants also carry scarf and Z-crystals as well rendering trick useless. and Tangrowth, as well as setup sweepers like Iron Hands and Latios Calm Mind / Agility Latios is not good and hasn't been for a while, Soul Dew and Mega variants will also just abuse this while Choice Specs is just going to nuke you on the switch in. The choice between Defog, Thunder Wave, and Will-O-Wisp can be team dependent; This is just fluff I think Defog can help keep off entry hazards from Pokemon like Ting-Lu if the team doesnt have enough hazard removal options, while Thunder Wave and Will-O-Wisp can cripple offensive threats like Alakazam, Enamorus, Iron Hands, and Aegislash Aegislash doesn't care about either really and will just click Shadow Ball to 2HKO you; lessening the impact they have for the remainder of the game and helping weaken the burden on its team also fluff. The given EV spread lets Rotom-Wash outspeed Zeraora. Due to lacking any form of reliable recovery, Rotom-W can be severely hindered by entry hazard from the likes of Ting-Lu and Mega Tyranitar, making it appreciate entry hazard removers like Tapu Fini, Salamence, and Excadrill that can help preserve its longevitiy. ngl this whole statement seems really really flawed, for starters the mention itself is really broad since you can apply this to nearly every mon that doesn't carry boots (hence it's not specific to Washtom), then the setters you mention don't particularly like setting up rocks in front of washtom because of Hydro Pump or Trick in Ting-Lu's case. This statement is especially weird to fog variants of this too since stacking more hazard control along side this just seems really unnessesary and the additional hazard control you mention aren't great either as they don't fit well on Washer teams (Fini) or have a terrible time trying to pressure hazard setters. Rotom-W can also pair well with other pivots like Galarian Zapdos and Thundurus-T no Cinderace mention?, which help deal with Pokemon that wall it like Ting-Lu (how is Ting-Lu a wall if it gets chunked hard by Hydro Pump and hates Trick) and Gastrodon.

Other things to note that I didn't really know where to put it:

This reads like the main role of Scarf Washer is to be a revenge killer, when it's more supposed to be a bulky utility role-compression mon that annoys things with Trick, the speed control and revenge killing is an additional benefit not the main one. So it becomes misleading when you start your writeup by saying that it's meant to be a revenge killer to things like Alakazam and Cinderace and then put the defensive utility to the side. I would reword the analysis to reflect its actual role better.

Mention how Grass-types (Mega Venusuar specifically) can be problem for Washtom, and the partners that help deal with it.

Knock absorbers also probably deserve a partner mention as the set becomes invalidated if it switches into a Knock from Pex or Clefable (or even worse, Ttar)

Also talk about what teammates appreciate this type of role compression from Washtom


[CREDITS]
Written by:
https://www.smogon.com/forums/members/yoko.617542/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
user link here
Take another swing at this and I'll check it again for the 1/1. Feel free to message me if you need clarification with any of the comments
 

Yoko

I COULD BE BANNED!
Add / Remove / Comment
[SET]
Choice Scarf (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 56 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Defog / Thunder Wave / Will-O-Wisp

[SET COMMENTS]
Choice Scarf Rotom-W is an great form of speed control seen on balance and bulky offense teams, being able to outspeed Alakazam and revenge kill foes like Cinderace. These traits when combined with Rotom-W's good defenses and Special Attack; let it disrupt many teams with its status moves and make momentum for its teammates with Volt Switch, letting it function as a fast offensive pivot. Hydro Pump synergizes well with Volt Switch, being able to dissuade Ground-types like Hippowdon, Excadrill, and Ting-lu From coming in. Trick helps hinder defensive walls like Tapu Fini Fini is rarely switching into or staying in on Washtom, some variants also carry scarf and Z-crystals as well rendering trick useless. and Tangrowth, as well as setup sweepers like Iron Hands and Latios Calm Mind / Agility Latios is not good and hasn't been for a while, Soul Dew and Mega variants will also just abuse this while Choice Specs is just going to nuke you on the switch in. The choice between Defog, Thunder Wave, and Will-O-Wisp can be team dependent; This is just fluff I think Defog can help keep off entry hazards from Pokemon like Ting-Lu if the team doesnt have enough hazard removal options, while Thunder Wave and Will-O-Wisp can cripple offensive threats like Alakazam, Enamorus, Iron Hands, and Aegislash Aegislash doesn't care about either really and will just click Shadow Ball to 2HKO you; lessening the impact they have for the remainder of the game and helping weaken the burden on its team also fluff. The given EV spread lets Rotom-Wash outspeed Zeraora. Due to lacking any form of reliable recovery, Rotom-W can be severely hindered by entry hazard from the likes of Ting-Lu and Mega Tyranitar, making it appreciate entry hazard removers like Tapu Fini, Salamence, and Excadrill that can help preserve its longevitiy. ngl this whole statement seems really really flawed, for starters the mention itself is really broad since you can apply this to nearly every mon that doesn't carry boots (hence it's not specific to Washtom), then the setters you mention don't particularly like setting up rocks in front of washtom because of Hydro Pump or Trick in Ting-Lu's case. This statement is especially weird to fog variants of this too since stacking more hazard control along side this just seems really unnessesary and the additional hazard control you mention aren't great either as they don't fit well on Washer teams (Fini) or have a terrible time trying to pressure hazard setters. Rotom-W can also pair well with other pivots like Galarian Zapdos and Thundurus-T no Cinderace mention?, which help deal with Pokemon that wall it like Ting-Lu (how is Ting-Lu a wall if it gets chunked hard by Hydro Pump and hates Trick) and Gastrodon.

Other things to note that I didn't really know where to put it:

This reads like the main role of Scarf Washer is to be a revenge killer, when it's more supposed to be a bulky utility role-compression mon that annoys things with Trick, the speed control and revenge killing is an additional benefit not the main one. So it becomes misleading when you start your writeup by saying that it's meant to be a revenge killer to things like Alakazam and Cinderace and then put the defensive utility to the side. I would reword the analysis to reflect its actual role better.

Mention how Grass-types (Mega Venusuar specifically) can be problem for Washtom, and the partners that help deal with it.

Knock absorbers also probably deserve a partner mention as the set becomes invalidated if it switches into a Knock from Pex or Clefable (or even worse, Ttar)

Also talk about what teammates appreciate this type of role compression from Washtom


[CREDITS]
Written by:
https://www.smogon.com/forums/members/yoko.617542/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
user link here
Take another swing at this and I'll check it again for the 1/1. Feel free to message me if you need clarification with any of the comments
ready for recheck:!
 

Runo

I get imposter syndrome from playing mons!!!
is a Forum Moderatoris a Community Contributoris a Tiering Contributor
[SET]
Choice Scarf (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 56 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Defog / Thunder Wave / Will-O-Wisp

[SET COMMENTS]
Choice Scarf Rotom-W is an great form of speed control seen on balance and bulky offense teams, that also functions as a a bulky utility role compression Pokemon that can annoy many teams thanks to its status moves and Trick. These traits when combined with Rotom-W's good defenses and Special Attack; let it disrupt many teams and make momentum for its teammates with Volt Switch, letting it function as a fast offensive pivot. Hydro Pump synergizes well with Volt Switch, being able to dissuade Ground-types like Hippowdon, Excadrill, and Ting-lu From coming in. Trick helps hinder defensive walls like Ting-Lu and Tangrowth, as well as setup sweepers like Iron Hands and Aegislash. Defog can help keep off entry hazards from Pokemon like Ting-Lu if the team doesn'(AA)t have hazard removal, while Thunder Wave and Will-O-Wisp can cripple offensive threats like Alakazam, Enamorus, and Iron Hands. The given EV spread lets Rotom-Wash outspeed Zeraora. Rotom-W can also pair well with other pivots like Cinderace and Thundurus-T, which help threaten typo Pokemon like Amoonguss and Gastrodon for it. Grass-types like Amoonguss and Mega Venusaur nitpick but preferably don't stack mentions of the exact same type combination esp when there are definitely other options (ex: Latios & Latias -> Latios & Hydreigon). can also be a problem for Rotom-W being able to wall it, which can make it appreciate teammates like Iron Moth and Mega Aerodactyl. What does Washtom do for them in return? Knock Off absorbers like Mega Tyranitar hates switching into common Knock users like Clef, Pex, Gapdos, opposing Ttar, etc. Iron Hands and Buzzwole can be better mentions and Mega Venusaur can be good teammates for Rotom-W, as this set becomes invalidated if it switches into Knock off from Toxapex and Clefable. how do they support it in return? Pokemon Wallbreakers like Scizor and Hippowdon what? Thundurus-T can appreciate the role compression that Rotom-W offers, as it can help check Pokemon like Cinderace and shutdown Swords Dance Iron Hands with Trick or Will-O-Wisp. Consider merging this with the "other pivots" sentence since you need to explain how washtom supports them, and how they support it in return.

Make sure to add the credits

[CREDITS]
Written by:
https://www.smogon.com/forums/members/yoko.617542/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
user link here
1/1 when implemented
 

Yoko

I COULD BE BANNED!
[SET]
Choice Scarf (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 56 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Defog / Thunder Wave / Will-O-Wisp

[SET COMMENTS]
Choice Scarf Rotom-W is an great form of speed control seen on balance and bulky offense teams, that also functions as a a bulky utility role compression Pokemon that can annoy many teams thanks to its status moves and Trick. These traits when combined with Rotom-W's good defenses and Special Attack; let it disrupt many teams and make momentum for its teammates with Volt Switch, letting it function as a fast offensive pivot. Hydro Pump synergizes well with Volt Switch, being able to dissuade Ground-types like Hippowdon, Excadrill, and Ting-lu From coming in. Trick helps hinder defensive walls like Ting-Lu and Tangrowth, as well as setup sweepers like Iron Hands and Aegislash. Defog can help keep off entry hazards from Pokemon like Ting-Lu if the team doesn'(AA)t have hazard removal, while Thunder Wave and Will-O-Wisp can cripple offensive threats like Alakazam, Enamorus, and Iron Hands. The given EV spread lets Rotom-Wash outspeed Zeraora. Rotom-W can also pair well with other pivots like Cinderace and Thundurus-T, which help threaten typo Pokemon like Amoonguss and Gastrodon for it. Grass-types like Amoonguss and Mega Venusaur nitpick but preferably don't stack mentions of the exact same type combination esp when there are definitely other options (ex: Latios & Latias -> Latios & Hydreigon). can also be a problem for Rotom-W being able to wall it, which can make it appreciate teammates like Iron Moth and Mega Aerodactyl. What does Washtom do for them in return? Knock Off absorbers like Mega Tyranitar hates switching into common Knock users like Clef, Pex, Gapdos, opposing Ttar, etc. Iron Hands and Buzzwole can be better mentions and Mega Venusaur can be good teammates for Rotom-W, as this set becomes invalidated if it switches into Knock off from Toxapex and Clefable. how do they support it in return? Pokemon Wallbreakers like Scizor and Hippowdon what? Thundurus-T can appreciate the role compression that Rotom-W offers, as it can help check Pokemon like Cinderace and shutdown Swords Dance Iron Hands with Trick or Will-O-Wisp. Consider merging this with the "other pivots" sentence since you need to explain how washtom supports them, and how they support it in return.

Make sure to add the credits

[CREDITS]
Written by:
https://www.smogon.com/forums/members/yoko.617542/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
Grammar checked by:
user link here
1/1 when implemented
implemented tysm, lemme know if i should change something if the way ive implemented it
GP Team good morning
 
add remove comment
[SET]
Choice Scarf (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 56 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Defog / Thunder Wave / Will-O-Wisp

[SET COMMENTS]
Choice Scarf Rotom-W is an a great form of speed control ("commonly seen"? if not then no need to make this change) seen on balance and bulky offense teams. (RC, AP) that It also (unbold) functions as a bulky utility that can annoy many teams thanks to its status moves and Trick. These traits, (AC) when combined with Rotom-W's good defenses and Special Attack, (RSC, AC) let it disrupt many teams and make generate momentum for its teammates with Volt Switch, letting allowing it to function as a fast offensive pivot. Hydro Pump synergizes well with Volt Switch, being able to dissuade Ground-types like Hippowdon, Excadrill, and Ting-lu From coming in. Trick helps hinder defensive walls like Ting-Lu and Tangrowth, as well as setup sweepers like Iron Hands and Aegislash. Defog can help keep off entry hazards from Pokemon like Ting-Lu if the team doesn't have hazard removal, while Thunder Wave and Will-O-Wisp can cripple offensive threats like Alakazam, Enamorus, and Iron Hands. The given EV spread lets Rotom-Wash outspeed Zeraora. Rotom-W can also pair well with other pivots like Thundurus-T and Cinderace, which help threaten Pokemon like Amoonguss and Gastrodon for it. In return, they can appreciate the role compression that Rotom-W offers, as it can help check Pokemon like Cinderace and shutdown shut down Swords Dance Iron Hands with Trick or Will-O-Wisp. Grass-types like Tangrowth and Mega Venusaur can also be a problem for Rotom-W, (AC) being able to wall it, which can make makes it appreciate teammates like Iron Moth and Mega Aerodactyl. In return, Rotom-W can provide pivoting support, hazard removal with Defog to help against their weakness to Stealth Rock, and the ability shutdown threatens shut down threats like Chansey for Iron Moth and Sand Rush Excadrill for Mega Aerodactyl. Knock Off absorbers like Buzzwole and Mega Venusaur can be good teammates for Rotom-W, as this set becomes invalidated if it switches into Knock Off from Toxapex and Clefable, while in. (AP) In return, (AC) Rotom-W can help deal with Fire-types that threaten them, (AC for clarity) like Cinderace.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/yoko.617542/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
user link 2 here
Grammar checked by:
user link here
 

Yoko

I COULD BE BANNED!
add remove comment
[SET]
Choice Scarf (Rotom-Wash) @ Choice Scarf
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 56 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Trick
- Defog / Thunder Wave / Will-O-Wisp

[SET COMMENTS]
Choice Scarf Rotom-W is an a great form of speed control ("commonly seen"? if not then no need to make this change) seen on balance and bulky offense teams. (RC, AP) that It also (unbold) functions as a bulky utility that can annoy many teams thanks to its status moves and Trick. These traits, (AC) when combined with Rotom-W's good defenses and Special Attack, (RSC, AC) let it disrupt many teams and make generate momentum for its teammates with Volt Switch, letting allowing it to function as a fast offensive pivot. Hydro Pump synergizes well with Volt Switch, being able to dissuade Ground-types like Hippowdon, Excadrill, and Ting-lu From coming in. Trick helps hinder defensive walls like Ting-Lu and Tangrowth, as well as setup sweepers like Iron Hands and Aegislash. Defog can help keep off entry hazards from Pokemon like Ting-Lu if the team doesn't have hazard removal, while Thunder Wave and Will-O-Wisp can cripple offensive threats like Alakazam, Enamorus, and Iron Hands. The given EV spread lets Rotom-Wash outspeed Zeraora. Rotom-W can also pair well with other pivots like Thundurus-T and Cinderace, which help threaten Pokemon like Amoonguss and Gastrodon for it. In return, they can appreciate the role compression that Rotom-W offers, as it can help check Pokemon like Cinderace and shutdown shut down Swords Dance Iron Hands with Trick or Will-O-Wisp. Grass-types like Tangrowth and Mega Venusaur can also be a problem for Rotom-W, (AC) being able to wall it, which can make makes it appreciate teammates like Iron Moth and Mega Aerodactyl. In return, Rotom-W can provide pivoting support, hazard removal with Defog to help against their weakness to Stealth Rock, and the ability shutdown threatens shut down threats like Chansey for Iron Moth and Sand Rush Excadrill for Mega Aerodactyl. Knock Off absorbers like Buzzwole and Mega Venusaur can be good teammates for Rotom-W, as this set becomes invalidated if it switches into Knock Off from Toxapex and Clefable, while in. (AP) In return, (AC) Rotom-W can help deal with Fire-types that threaten them, (AC for clarity) like Cinderace.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/yoko.617542/
Quality checked by:
https://www.smogon.com/forums/members/runo.568189/
user link 2 here
Grammar checked by:
user link here
implemented tyvm
 
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