Introduction:
Here's my Sand Semi Stall that I used to climb the ladder up to the number 1 spot. It features Florges as its cleric, Mandibuzz as its defogger, Mega Steelix as its stealth rock setter, Gigalith as its sandstorm setter, Quagsire as a general wall to beat set up pokemon, and Stoutland as its main Sand abuser. Enjoy the team :]
Proof of Peak:
The Team:
Florges @ Leftovers
Ability: Flower Veil
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy
Florges is mainly here as a cleric that can beat Mega Blastoise. Although specially defensive Mandibuzz can also 1v1 Mega Blastoise in theory, its susceptible to being burned and being forced to use many of its roosts by having to take multiple ice beams. Furthermore, being able to pass wishes to Gigalith and Mega Steelix means you do not need to rely on rest as the only form of recovery. Aside from that it allows the team to break through taunt Mandibuzz, which this team would otherwise have some trouble getting past.
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 212 SpD / 48 Spe
Careful Nature
- Roost
- Defog
- Brave Bird
- Knock Off
Mandibuzz is the obvious choice of defogger for the team, as its ability overcoat allows it to not take sand storm chip damage. Additionally, Mandibuzz is able to knock off leftovers on Bronzong and Registeel, allowing for you to chip them down over time. It also gives you a way to break gligar with Stoutland by knocking off its eviolite so that Return will be able to 2hko. It has brave bird as it allows you to lure in Chesnaught and Virizion which would otherwise be able to come in and set up leech seeds and spikes or swords dances respectively. The speed allows you to out speed max speed Marowak, which although uncommon, would be disastrous to the team otherwise.
Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Rest
- Stealth Rock
- Heavy Slam
- Earthquake
I decided Mega Steelix would be the best stealth rock user for this team as it has the ability to do a respectable amount of damage due to sand force actually being utilized under sand, as well as counter most powerful physical attackers. Furthermore, with the Max Hp, Max special defense, it can take on special attackers much more reliably as well. In addition, it provides a way to answer Choice scarf trick Gardevoir, which would otherwise be an issue. The moves are fairly standard aside from Rest, which I chose to include because it allows Steelix to be a more consistent wall. Due to rest, it can set up stealth rocks on a Milotic's first scald, then click rest on the second, which you may the proceed to heal off with aroma therapy.
0 SpA Milotic Scald vs. 252 HP / 252+ SpD Steelix-Mega: 132-156 (37.2 - 44%) -- guaranteed 3HKO
As you can see, even after a a max roll + burn damage, you are able to survive the next one and click rest healing off all damage.
Gigalith @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rock Blast
- Toxic
- Rest
- Earthquake
Gigalith is here as the sand setter, which I feel works excellent on stall because it deal with threats that would otherwise decimate stall such as nasty plot poisinium Z Salazzle, choice specs eruption Typhlosion and nasty plot Ninetails. The moves are again fairly standard aside from rest which I chose to include due tot he same reason as Mega Steelix; it allows it to be a more consistent wall. It also really did not need the fourth move slot as there is already a rock setter on the team, and rest allows it to constantly come in on powerful special attacking fire types such as the ones mentioned above.
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Toxic
- Scald
- Recover
- Earthquake
Quagsire is an obvious addition to stall, as it gives the team a way to deal with dragon dance Feraligatr, and choice band Zygarde 10%. It has the standard move set and the standard EVs since it is what works best. Unaware allows the team to be less scared of physical set up sweepers such as the aforementioned Feraligatr. Furthermore, it gives the team another way to break down Gligar even if it has its eviolite in tact by way of repeatedly clicking scald and PP stalling Gligar out of roosts.
Stoutland @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Superpower
- Crunch
- Facade
Stoutland is the main sand abuser of the team. Stoutland allows the team to revenge kill any mons that may prove to be problematic as well as break through many defensive pokemon such as Registeel, Bronzong, and Milotic to name a few. Choice band Stoutland also 2hkos many of the regularly used pokemon in the tier as not many teams prepare for a choice band Stoutland under sandstorm. However, its main function is to revenge kill the pokemon that can be problematic to this team such as Pangoro and Araquanid.
Importable: https://pokepast.es/b84a16aaa040865e
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