Summary: As Gen VI changes are being finalized implemented into Smogon ASB, with new Pokemon and changes to old ones, I want to reflect on my experience with the Dragon-type in Gen V in ASB, and think ahead for Gen VI. In this article I plan to give a thorough breakdown of each of the Dragons in Gen V's ASB, and look ahead into the new Gen VI ASB. I plan on discussing raw data such as stats, abilities, movepool options, and typing, as well as things like investment needed to be good. I will only discuss released Dragons (basically: non-legendary ones).
Gen V Dragons:
Dragonite:
-Has a gigantic movepool.
-Has amazing offensive stats, above average defenses.
-Has Multiscale.
-Movepool is filled with useful moves, such as Fly, Weather Ball, Ice Beam, Thunderbolt, Flamethrower, Roost, Agility, and of course the classic Outrage, Dragon Claw, Extremespeed, and Dragon Dance.
-Can be a bit difficult to raise as not much stands out about its pre-evolutions.
-Typing can be a bit iffy especially since a lot of Pokemon get some Ice-type move (usually Ice Punch or Ice Beam), but offensive presence and Multiscale make it worthwhile.
Cyclohm:
-Unique typing gives it many defensive and offensive advantages.
-Good bulk makes it hard to take down.
-Good special attacking presence along with a great movepool (Weather Ball, Hydro Pump, Magnet Rise, Torment, Thunderbolt, Discharge, Ice Beam, Flamethrower)
-Its Hidden Ability had to be changed because Sheer Force Cyclohm was too good.
-Great defensive abilities.
-Amazingly versatile.
-Weak to Earthquake, which a crapton of things get.
-A bit iffy when raising due to the low stats of the pre-evolutions.
-Still amazing, and amazingly popular to boot.
Garchomp:
-Great speed.
-Decent Special Attack with good special attacking movepool.
-Good typing defensively, but 4x weak to Ice, which is very common.
-Physical movepool is not much compared to other physical attackers.
-Rough Skin is cool.
-Defensive stats are only average.
-Gible is hard to raise, but Gabite can hold its own very well.
Hydreigon:
-Awesome mixed offenses.
-Good offensive movepool.
-Good speed.
-Unique typing, while not the best defensively, is quite good offensively.
-Only average bulk.
-Hustle makes its pre-evolutions hit pretty damn hard.
Kingdra:
-Nothing special about its stats.
-Dragon Scale boosts offenses and buffs up Sniper.
-Focus Energy allows it to auto-crit, which, with Dragon Scale and Sniper, is an automatic +7 BAP to any of its attacks, and makes Draco Meteor spammable.
-It can set up Rain and can use Rain amazingly well.
-Movepool is not wide at all, but it has what it needs.
-Amazingly easy to raise thanks to Sniper and Focus Energy, as well as above average stats.
Haxorus:
-Awesome Attack stat, good Speed.
-Unnerve prevents use of Berries, which are used more in ASB. Mold Breaker is awesome as always. Rivalry is a bit shaky but you can always fight in 1 Ability battles.
-Movepool? What movepool?
-Gets the unholy Aerial Ace+Guillotine, Earthquake, Outrage, Dragon Claw, and Superpower, but outside of those it doesn't really have much options.
-Axew is nothing special, but Fraxure gets Rank 5 Attack, which is more than enough to sustain itself until evolution.
-Pure-Dragon is an interesting typing both offensively and defensively, and on both ends there will be a lot of neutral hits.
Salamence:
-Great offenses on both ends.
-Intimidate adds to physical bulk.
-Great speed.
-Faces competition with Dragonite, who is bulkier and has the exact same offensive stats, and has a much wider movepool.
-Moxie lets it hit hard after getting a kill, and while it isn't that outstanding in ASB it's still noticeable.
-Difficult to raise, as Bagon is nothing special and Shelgon just lacks power.
Altaria:
-Use Dragonite
Flygon:
-Levitate makes it immune to Earthquake and Bulldoze and lessens damage from Earth Power.
-Great speed tier.
-Above average Attack, decent stats overall.
-Decent movepool on both sides, including Fissure, Superpower, and the traditional moves.
-Most notably, it gets U-Turn.
-Has much trouble differentiating itself from Garchomp.
-Trapinch hits really hard but Vibrava lacks the stats, so it could be hard to raise.
Druddigon:
-Amazing Attack stat, Sheer Force, and Mold Breaker.
-Awful Special Attack and Speed.
-Gets moves like Superpower and Sucker Punch.
-No pre-evolutions, so no need to worry about raising it.
-Pure-Dragon is an interesting typing both offensively and defensively, and on both ends there will be a lot of neutral hits.
-Faces much competition from Haxorus.
-Rough Skin lets it do some work defensively, but its defensive stats are nothing to brag about.
Gen VI changes:
-Fairy-type introduced.
-Draco Meteor weakened.
-Hidden Power, Ice Beam, Thunderbolt, Flamethrower, Fire Blast, Blizzard, Overheat, Thunder, Hurricane, etc. weakened.
-New powerful Mega Evolutions like Mega Aggron and Mega Mawile give Dragons some trouble.
-Garchomp got a Mega Evolution.
-Brand new Dragons like Tyrantrum and Dragalge.
-Mega Charizard X is part Dragon.
-Base stat rank inflation.
How changes affect old Dragons:
Dragonite:
-Still amazing in anything it does.
-Stat ranks inflate around it, but not much has Rank 6 in any stat naturally.
-Special movepool weakened.
Cyclohm:
-Stat rank inflation gives it Rank 5 Defense, making it even more durable.
-Special movepool weakened.
-Weather is still really valuable in this Gen.
Garchomp:
-New Mega Evolution with unbelievable offensive stats.
-Speed lowered but in ASB this matters a lot less.
-Under Sand Mega Garchomp gets Sand Veil and Sand Force, meaning that not only will your opponent miss more, but you will hit for unholy amounts of damage.
-Garchompite costs a bit of CC though.
Kingdra:
-Special movepool weakened.
-Still hits for a lot of damage with a single turn of setup.
Hydreigon:
-Special movepool weakened.
-4x weak to Fairy.
-Steel no longer resist its STAB.
Haxorus:
-Stat rank inflation means that Rank 6 offers a 1.5 boost instead of 1 now.
-Natural Rank 6 Attack is still quite a boon.
-One of two Dragons that learns Poison Jab, the other being Garchomp.
Salamence:
-Special movepool weakened.
-Still struggles to establish itself over Dragonite.
Altaria:
-Only Dragon to get Fairy-type moves.
-Keep using Dragonite instead.
Flygon:
-Stats simply become underwhelming this gen.
-Still has a decent movepool on both sides.
-Garchomp basically destroys most of Flygon's niches now, especially with its new Mega Evolution.
Druddigon:
-Stat rank inflation means that with an Adamant nature, it hits the Rank 6 benchmark.
-Still struggles to differentiate itself Haxorus.
-Fairies wreck it badly, resisting its main moves.
New Dragons
Charizard:
-Mega Charizard X has dual Rank 5 offenses.
-It keeps Blaze and Solar Power.
-Good speed stat.
-Tough Claws boosts its Flare Blitz to insane levels, especially under Sun.
-Outrage is nice too.
Dragalge:
-Awesome Special Defense, interesting typing.
-Fears no Fairies.
-Adaptability allows it to hit quite hard off its Rank 4 Special Attack.
-Its Speed stat is atrocious.
-Skrelp is easy to raise if you unlock Adaptability, but struggles otherwise.
-Unique Poison Point+Poison Touch combo.
Tyrantrum:
-Rock Head+Head Smash is awesome, and a Weight Class of 6 means that while it may not hit as hard as Aggron, it still hits really hard.
-Strong Jaw boosts Elemental Fangs and Crunch, for decent coverage.
-Has a lot of physical power and physical bulk.
-Subpar Speed and bad Special Defense leave it vulnerable to its weaknesses.
Goodra:
-Gooey slows down opponents that try to smack it with contact moves.
-Sap Sipper gives Goodra an immunity.
-Hydration is good since Rain is pretty easy to keep up, and it doesn't even need Hydration most of the time.
-Amazing Special Defense, good attacking stats, decent Defense, Gooey helps with Speed.
-Pure Dragon is a good defensive typing on Goodra.
-Goomy is nothing special and Sliggoo only has a standout Special Defense stat, but their movepool means that raising it isn't too hard.
Noivern:
-Very fast.
-Gets powerful attacks like Draco Meteor, Hurricane, and Boomburst, which somewhat make up for its Special Attack, which doesn't really stand out.
-Frisk neutralizes the opponent's item.
-Infiltrator bypasses Subs and Screens.
-Telepathy is very useful in Doubles+
-Defenses are only average, and Speed is its only standout stat.
-Attracts Ice-type attacks and can't take them.
Gen V Dragons:
Dragonite:
-Has a gigantic movepool.
-Has amazing offensive stats, above average defenses.
-Has Multiscale.
-Movepool is filled with useful moves, such as Fly, Weather Ball, Ice Beam, Thunderbolt, Flamethrower, Roost, Agility, and of course the classic Outrage, Dragon Claw, Extremespeed, and Dragon Dance.
-Can be a bit difficult to raise as not much stands out about its pre-evolutions.
-Typing can be a bit iffy especially since a lot of Pokemon get some Ice-type move (usually Ice Punch or Ice Beam), but offensive presence and Multiscale make it worthwhile.
Cyclohm:
-Unique typing gives it many defensive and offensive advantages.
-Good bulk makes it hard to take down.
-Good special attacking presence along with a great movepool (Weather Ball, Hydro Pump, Magnet Rise, Torment, Thunderbolt, Discharge, Ice Beam, Flamethrower)
-Its Hidden Ability had to be changed because Sheer Force Cyclohm was too good.
-Great defensive abilities.
-Amazingly versatile.
-Weak to Earthquake, which a crapton of things get.
-A bit iffy when raising due to the low stats of the pre-evolutions.
-Still amazing, and amazingly popular to boot.
Garchomp:
-Great speed.
-Decent Special Attack with good special attacking movepool.
-Good typing defensively, but 4x weak to Ice, which is very common.
-Physical movepool is not much compared to other physical attackers.
-Rough Skin is cool.
-Defensive stats are only average.
-Gible is hard to raise, but Gabite can hold its own very well.
Hydreigon:
-Awesome mixed offenses.
-Good offensive movepool.
-Good speed.
-Unique typing, while not the best defensively, is quite good offensively.
-Only average bulk.
-Hustle makes its pre-evolutions hit pretty damn hard.
Kingdra:
-Nothing special about its stats.
-Dragon Scale boosts offenses and buffs up Sniper.
-Focus Energy allows it to auto-crit, which, with Dragon Scale and Sniper, is an automatic +7 BAP to any of its attacks, and makes Draco Meteor spammable.
-It can set up Rain and can use Rain amazingly well.
-Movepool is not wide at all, but it has what it needs.
-Amazingly easy to raise thanks to Sniper and Focus Energy, as well as above average stats.
Haxorus:
-Awesome Attack stat, good Speed.
-Unnerve prevents use of Berries, which are used more in ASB. Mold Breaker is awesome as always. Rivalry is a bit shaky but you can always fight in 1 Ability battles.
-Movepool? What movepool?
-Gets the unholy Aerial Ace+Guillotine, Earthquake, Outrage, Dragon Claw, and Superpower, but outside of those it doesn't really have much options.
-Axew is nothing special, but Fraxure gets Rank 5 Attack, which is more than enough to sustain itself until evolution.
-Pure-Dragon is an interesting typing both offensively and defensively, and on both ends there will be a lot of neutral hits.
Salamence:
-Great offenses on both ends.
-Intimidate adds to physical bulk.
-Great speed.
-Faces competition with Dragonite, who is bulkier and has the exact same offensive stats, and has a much wider movepool.
-Moxie lets it hit hard after getting a kill, and while it isn't that outstanding in ASB it's still noticeable.
-Difficult to raise, as Bagon is nothing special and Shelgon just lacks power.
Altaria:
-Use Dragonite
Flygon:
-Levitate makes it immune to Earthquake and Bulldoze and lessens damage from Earth Power.
-Great speed tier.
-Above average Attack, decent stats overall.
-Decent movepool on both sides, including Fissure, Superpower, and the traditional moves.
-Most notably, it gets U-Turn.
-Has much trouble differentiating itself from Garchomp.
-Trapinch hits really hard but Vibrava lacks the stats, so it could be hard to raise.
Druddigon:
-Amazing Attack stat, Sheer Force, and Mold Breaker.
-Awful Special Attack and Speed.
-Gets moves like Superpower and Sucker Punch.
-No pre-evolutions, so no need to worry about raising it.
-Pure-Dragon is an interesting typing both offensively and defensively, and on both ends there will be a lot of neutral hits.
-Faces much competition from Haxorus.
-Rough Skin lets it do some work defensively, but its defensive stats are nothing to brag about.
Gen VI changes:
-Fairy-type introduced.
-Draco Meteor weakened.
-Hidden Power, Ice Beam, Thunderbolt, Flamethrower, Fire Blast, Blizzard, Overheat, Thunder, Hurricane, etc. weakened.
-New powerful Mega Evolutions like Mega Aggron and Mega Mawile give Dragons some trouble.
-Garchomp got a Mega Evolution.
-Brand new Dragons like Tyrantrum and Dragalge.
-Mega Charizard X is part Dragon.
-Base stat rank inflation.
How changes affect old Dragons:
Dragonite:
-Still amazing in anything it does.
-Stat ranks inflate around it, but not much has Rank 6 in any stat naturally.
-Special movepool weakened.
Cyclohm:
-Stat rank inflation gives it Rank 5 Defense, making it even more durable.
-Special movepool weakened.
-Weather is still really valuable in this Gen.
Garchomp:
-New Mega Evolution with unbelievable offensive stats.
-Speed lowered but in ASB this matters a lot less.
-Under Sand Mega Garchomp gets Sand Veil and Sand Force, meaning that not only will your opponent miss more, but you will hit for unholy amounts of damage.
-Garchompite costs a bit of CC though.
Kingdra:
-Special movepool weakened.
-Still hits for a lot of damage with a single turn of setup.
Hydreigon:
-Special movepool weakened.
-4x weak to Fairy.
-Steel no longer resist its STAB.
Haxorus:
-Stat rank inflation means that Rank 6 offers a 1.5 boost instead of 1 now.
-Natural Rank 6 Attack is still quite a boon.
-One of two Dragons that learns Poison Jab, the other being Garchomp.
Salamence:
-Special movepool weakened.
-Still struggles to establish itself over Dragonite.
Altaria:
-Only Dragon to get Fairy-type moves.
-Keep using Dragonite instead.
Flygon:
-Stats simply become underwhelming this gen.
-Still has a decent movepool on both sides.
-Garchomp basically destroys most of Flygon's niches now, especially with its new Mega Evolution.
Druddigon:
-Stat rank inflation means that with an Adamant nature, it hits the Rank 6 benchmark.
-Still struggles to differentiate itself Haxorus.
-Fairies wreck it badly, resisting its main moves.
New Dragons
Charizard:
-Mega Charizard X has dual Rank 5 offenses.
-It keeps Blaze and Solar Power.
-Good speed stat.
-Tough Claws boosts its Flare Blitz to insane levels, especially under Sun.
-Outrage is nice too.
Dragalge:
-Awesome Special Defense, interesting typing.
-Fears no Fairies.
-Adaptability allows it to hit quite hard off its Rank 4 Special Attack.
-Its Speed stat is atrocious.
-Skrelp is easy to raise if you unlock Adaptability, but struggles otherwise.
-Unique Poison Point+Poison Touch combo.
Tyrantrum:
-Rock Head+Head Smash is awesome, and a Weight Class of 6 means that while it may not hit as hard as Aggron, it still hits really hard.
-Strong Jaw boosts Elemental Fangs and Crunch, for decent coverage.
-Has a lot of physical power and physical bulk.
-Subpar Speed and bad Special Defense leave it vulnerable to its weaknesses.
Goodra:
-Gooey slows down opponents that try to smack it with contact moves.
-Sap Sipper gives Goodra an immunity.
-Hydration is good since Rain is pretty easy to keep up, and it doesn't even need Hydration most of the time.
-Amazing Special Defense, good attacking stats, decent Defense, Gooey helps with Speed.
-Pure Dragon is a good defensive typing on Goodra.
-Goomy is nothing special and Sliggoo only has a standout Special Defense stat, but their movepool means that raising it isn't too hard.
Noivern:
-Very fast.
-Gets powerful attacks like Draco Meteor, Hurricane, and Boomburst, which somewhat make up for its Special Attack, which doesn't really stand out.
-Frisk neutralizes the opponent's item.
-Infiltrator bypasses Subs and Screens.
-Telepathy is very useful in Doubles+
-Defenses are only average, and Speed is its only standout stat.
-Attracts Ice-type attacks and can't take them.