Hello Smogon,
Today I present you my Ubers team that started off with a strange Arceus-grass set and eventually became the team that it is right now. Before I explain the team in full I need to tell you that I'm pretty new to the Ubers meta. However, I really like it so far and I want to learn more about it as I go. I figured the best way to learn a new tier is to start building teams so that's what I did. This team works alright for me but I think I can tweak and change it around to make it even better.
The first Pokemon that I wanted to use was Xerneas. I really liked the sheer power of the Pokemon,though, the geomancy set is a bit predictable nowadays. This scarf set helps me to get rid off Darkrai, Yveltal, Mence, Ray and it weakens its switch-ins (primal Groudon,Arceus forms, steel types) with Modest Moon Blast. Sleep talk is used to surprise dark void Darkrai
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Talk
- Moonblast
-
-
The second Pokemon that works great with scarf Xerneas is P-Don. It takes care of steel types with PB and Fire punch it can also take a hit from Geomancy Xern. SD can be used to break trough walls and RP to punish offensive builds. This set gives me a solid attacker next to the other problem solvers that I'm running.
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 172 Atk / 136 SpD / 96 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Polish
- Swords Dance
I now needed another answer for Geomancy Xern and I used a Bronzong to remove it from the playing field. It OHKOs boosted Xern with its Gyro Ball and Toxics it switch-ins. It can scout for the fire move with protect and it can reliably set up SR against a lot of the common defoggers in the tier. It needs SPdef investment to life an attack from Xern and strike back with Gyro ball. It also helps against Lugia because most stall-sets cannot touch it.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Toxic
- Protect
My fourth Pokemon is defensive Yveltal which helps against the Arceus and SD P-don match-up. When they set-up they're killed by the combination of foul play and sucker punch. Taunt stops annoying stealth rock setters + status spammers effectively. Roost keeps it healthy throughout the match because you really need it against Arceus. Charti Berry help it to survive a rock-type attack and kill the other pokemon with Foul play. 32 speed to taunt 100 speed P-don with t-wave and SR. The rest is invested in HP and Defense to take various hits.
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 246 HP / 228 Def / 34 Spe
Impish Nature
- Roost
- Taunt
- Sucker Punch
- Foul Play
My main stall answer - Arceus Rock- Refresh-Recover shrugs off statuses and after a few boost it can reliably break trough stall. Both Arii Stella and Earth suggested this set to solve my problems with birdspam + stall.
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Refresh
I noticed that I was losing to a combination of defensive(ferro) + offensive(m-luce,m-scizor genesect) steel types a lot so I decided to swap Giratina-O for a more offensive latias with soul dew. Despite the fact that my P-don can deal with steel types it loses to some other bulky mons. Latios gives me a solid extra answer to those pesky mons with HP fire. Draco hits P-don really hard and psyshock is there to hit fairy types on the switch in.
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Psyshock
- Draco Meteor
- Defog
Today I present you my Ubers team that started off with a strange Arceus-grass set and eventually became the team that it is right now. Before I explain the team in full I need to tell you that I'm pretty new to the Ubers meta. However, I really like it so far and I want to learn more about it as I go. I figured the best way to learn a new tier is to start building teams so that's what I did. This team works alright for me but I think I can tweak and change it around to make it even better.
The first Pokemon that I wanted to use was Xerneas. I really liked the sheer power of the Pokemon,though, the geomancy set is a bit predictable nowadays. This scarf set helps me to get rid off Darkrai, Yveltal, Mence, Ray and it weakens its switch-ins (primal Groudon,Arceus forms, steel types) with Modest Moon Blast. Sleep talk is used to surprise dark void Darkrai
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Talk
- Moonblast
-
-
The second Pokemon that works great with scarf Xerneas is P-Don. It takes care of steel types with PB and Fire punch it can also take a hit from Geomancy Xern. SD can be used to break trough walls and RP to punish offensive builds. This set gives me a solid attacker next to the other problem solvers that I'm running.
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 172 Atk / 136 SpD / 96 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Polish
- Swords Dance
I now needed another answer for Geomancy Xern and I used a Bronzong to remove it from the playing field. It OHKOs boosted Xern with its Gyro Ball and Toxics it switch-ins. It can scout for the fire move with protect and it can reliably set up SR against a lot of the common defoggers in the tier. It needs SPdef investment to life an attack from Xern and strike back with Gyro ball. It also helps against Lugia because most stall-sets cannot touch it.
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Toxic
- Protect
My fourth Pokemon is defensive Yveltal which helps against the Arceus and SD P-don match-up. When they set-up they're killed by the combination of foul play and sucker punch. Taunt stops annoying stealth rock setters + status spammers effectively. Roost keeps it healthy throughout the match because you really need it against Arceus. Charti Berry help it to survive a rock-type attack and kill the other pokemon with Foul play. 32 speed to taunt 100 speed P-don with t-wave and SR. The rest is invested in HP and Defense to take various hits.
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 246 HP / 228 Def / 34 Spe
Impish Nature
- Roost
- Taunt
- Sucker Punch
- Foul Play
My main stall answer - Arceus Rock- Refresh-Recover shrugs off statuses and after a few boost it can reliably break trough stall. Both Arii Stella and Earth suggested this set to solve my problems with birdspam + stall.
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Refresh
I noticed that I was losing to a combination of defensive(ferro) + offensive(m-luce,m-scizor genesect) steel types a lot so I decided to swap Giratina-O for a more offensive latias with soul dew. Despite the fact that my P-don can deal with steel types it loses to some other bulky mons. Latios gives me a solid extra answer to those pesky mons with HP fire. Draco hits P-don really hard and psyshock is there to hit fairy types on the switch in.
Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hidden Power [Fire]
- Psyshock
- Draco Meteor
- Defog
Shaymin
Gengar
Genesect
Mega-Lucario
RP P don
Gengar
Genesect
Mega-Lucario
RP P don
Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 172 Atk / 136 SpD / 96 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Polish
- Swords Dance
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 246 HP / 228 Def / 34 Spe
Impish Nature
- Roost
- Taunt
- Sucker Punch
- Foul Play
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Talk
- Moonblast
-
-
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Toxic
- Protect
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Refresh
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Draco Meteor
- Defog
Ability: Drought
EVs: 104 HP / 172 Atk / 136 SpD / 96 Spe
Adamant Nature
- Precipice Blades
- Fire Punch
- Rock Polish
- Swords Dance
Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 246 HP / 228 Def / 34 Spe
Impish Nature
- Roost
- Taunt
- Sucker Punch
- Foul Play
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Sleep Talk
- Moonblast
-
-
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball
- Toxic
- Protect
Arceus-Rock @ Stone Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Refresh
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Draco Meteor
- Defog
http://replay.pokemonshowdown.com/ubers-416140458
I dropped a couple of points thanks to some dumb plays by myself but I've implemented the Arii Stella 's suggestions.
http://replay.pokemonshowdown.com/ubers-416659955
vs stall : http://replay.pokemonshowdown.com/ubers-416682324
I dropped a couple of points thanks to some dumb plays by myself but I've implemented the Arii Stella 's suggestions.
http://replay.pokemonshowdown.com/ubers-416659955
vs stall : http://replay.pokemonshowdown.com/ubers-416682324
Arceus @ Earth Plate
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Defog
- Judgment
- Ice Beam
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Sleep Talk
- Rest
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Draco Meteor
- Defog
Thanks for taking the time to read my RMT and I hope you can give me some solid feedback. Below you will find an importable of my team + some replays.
Ability: Multitype
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Defog
- Judgment
- Ice Beam
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Sleep Talk
- Rest
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Def / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Draco Meteor
- Defog
Thanks for taking the time to read my RMT and I hope you can give me some solid feedback. Below you will find an importable of my team + some replays.
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