Hello there,
Today i'm going to present you a team that was built by an algorithm that's still in test. I did toy a little bit with the team to adapt it to what I need.
I played exclusively with that team on the ladder because I actually loved it and I actually think that Suicune deserves a spot on the Viability Ranking.
Now onto the team:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Protect
- Scald
Today i'm going to present you a team that was built by an algorithm that's still in test. I did toy a little bit with the team to adapt it to what I need.
I played exclusively with that team on the ladder because I actually loved it and I actually think that Suicune deserves a spot on the Viability Ranking.
Now onto the team:
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Protect
- Scald
The star of the team, and the one Pokémon I'll be fighting to get in VR. This set counters pretty much most Necrozma-Dusk-Mane and punishes a lot of the tier with Scald burns. It can also check Eternatus when they're defensive, as well as PP stalling Defogs from Ho-Oh quickier. Protect is actually an excellent move to check what Banded/Scarf mons will use, such as Calyrex-Shadow and Zacian. What Suicune has over Kyogre is the Pressure ability. In such a slow metagame, Pressure stalling moves such as Dynamax Cannon is always a benefit for the team. The spread is pretty classical, Max Defense and HP so it can deal with most physical attackers while boosting with Calm Mind and Resting in case of low HP.
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Defog
- Taunt
- Roost
- Knock Off
Yveltal is pretty much a staple in most teams nowadays. It helps dealing most notably with Calyrex-Shadow and Defogging so the rest of the team doesn't get hindered by rocks most notably. It also helps with the Lead matchup vs Shuckle. Taunt is there in case you have to face a slower Yveltal so you win the 1v1 by not letting them roost. It also helps with Necrozma-Dusk Mane to not get paralysed or getting rocks on your field. Most of the time it ends up being tricked by Calyrex-Shadow, so I usually just spam Roost on their face if they decide to throw all their Ghost stabs.
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 240 Def / 12 Spe
Impish Nature
- Stealth Rock
- Morning Sun
- Sunsteel Strike
- Earthquake
What usually goes with Yveltal is Necrozma-Dusk-Mane. Ever since Zacian-C and Zacian-H were a thing, Dusk-Mane turned out to be one of the best physically defensive mon in the tier. Thanks to Suicune usually being the one to bring Zacian-H in the field, it can punish easier Zacian that decides to go with Wild Charge or Play Rough with Rocky helmet. Now I do believe that this mon needs to be Spe Def, which I will explain in the threat list.
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 116 HP / 140 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
This mon is the reason why this team functions as it does. Knock off being really prevalant as well as Taunt Yveltal Life Orb being a pain for the team, I decided to go for a mix of HP investment and Spe atk. In case you get Knock off'ed because you don't value scarf as much, then you know you can Rest and Sleep talk vs most Yveltals. Anyway, usually people switch to Dusk Mane which gives you a turn to either Rest or Sleep talk if you're already asleep. Scarf can also be a life saver for mons that use Dragon Dance for exemple, or for 95 base speed Scarfers. They're not very common, but they have the merit to exist.
Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Will-O-Wisp
- Spite
- Shadow Sneak
If this didn't exist, I would lose to most Kyogre sets. Actually, it's only because Shedinja exists that people use Toxic on Kyogre or Zygarde. However, I used a different approach with Shedinja: Instead of all those Swords Dance sets, I preffered using Spite. This move just helps you PP stall far quicker mon that just thought they could stay vs you and either wait for you to get PP wasted or reduce a lot their set up pps. The spread is nothing in particular, max Atk and Speed. Heavy-Duty boots means you won't take rocks, so it's actually a very good mon to use if you like to counter Xerneas or Kyogre. People start to adapt to it and use Rock Slide Xerneas or Toxic Kyogre. In my opinion a waste on these mons, but actually would destroy the team if they have the set.
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Coil
- Thousand Arrows
- Dragon Tail
Zygarde is actually one of the most annoying mon to face when it has this sort of set. It just stays in vs anything that uses physical moves and if the opposing mon decides to set up, then you can just phaze it with Dragon Tail. Its bulk is so big that at +1 defensive it can take a hit for Zacian-H banded, letting you decided to send in your appropriate counter. The spread is really simple, Max Hp and Max Def to be the Big Wall of Ubers.
Threat List:
Proof of Peak
Some replays
Team
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Protect
- Scald
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Defog
- Taunt
- Roost
- Knock Off
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 240 Def / 12 Spe
Impish Nature
- Stealth Rock
- Morning Sun
- Sunsteel Strike
- Earthquake
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 116 HP / 140 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Will-O-Wisp
- Spite
- Shadow Sneak
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Coil
- Thousand Arrows
- Dragon Tail
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Protect
- Scald
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Defog
- Taunt
- Roost
- Knock Off
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 240 Def / 12 Spe
Impish Nature
- Stealth Rock
- Morning Sun
- Sunsteel Strike
- Earthquake
Xerneas @ Choice Scarf
Ability: Fairy Aura
EVs: 116 HP / 140 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Aromatherapy
- Rest
- Sleep Talk
Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Toxic
- Will-O-Wisp
- Spite
- Shadow Sneak
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Coil
- Thousand Arrows
- Dragon Tail
Thanks for reading, don't hesitate to comment!
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