Kebab mlml
Mitridate, re del Ponto
Hi everyone,
since the release of USUM i didn't see anybody use Stakataka, but I liked it a lot and in my opinion that was a good pokemon, so I decided to build a team with it but I wasn't expecting to get such a good result and so to reach 2077 of elo.
The team:
In-Depth Analysis:
Muro di Berlino (Stakataka) @ Shuca Berry
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 14 Def / 0 Spe
- Gyro Ball
- Trick Room
- Earthquake
- Stone Edge
Here the star of the team, the Shuca Berry helps to bait Ground type like Lando and Garchomp, but also to take the Heatran's Earth Power and do OHKO with Earthquake or set the Trick Room.
The Lonely Nature and the 14 IVs in defense allow to get the attack boost with Beast Boost
Eclissi di Luna (Cresselia) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonlight
- Trick Room
- Lunar Dance
Cresselia is the most important Trick Room setter in this team and the only ground resist, so keep it at a good HP percentage is essential to avoid bad situations; the Mental Herb help vs. annoying Taunt user like Koko and i don't use a -Spe defense to have a faster Lunar Dance that in some case is very important.
Femme Fatale (Magearna) @ Fightinium Z/Electrium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 2 Spe
- Focus Blast
- Thunderbolt
- Trick Room
- Flash Cannon
Magearna is the last Trick Room setter and the main resist for fairy move. I prefer Fightinium Z on this because can easily kill Heatran and do huge damage to Ferrothorn but Electrium Z is another valid item to hit hard Toxapex and Celesteela.
The 2 IVs in Spe allow Magearna to win the "speed tie" against other Magearna with 0 IVs without Trick Room.
Fellone (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer/Liquidation
Crawdaunt is the only stallbreaker so it's important play it well to break some annoying defensive core. I prefer Crabhammer as main water stab but Liquidation is another option if you don't wanna risk the 10% miss or you wanna pick a lucky defense drop.
The 208 EVs in spread are needed to outspeed Venusaur which wall the entire team.
Vesuvio (Camerupt-Mega) (M) @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Fire Blast
- Stealth Rock
- Hidden Power [Ice]/Eruption
Camerupt is the answer to the electric types but also for AV Magearna and the rocker of this team.
The spread is very classic and it doesn't need explanations. For the moveset Hidden Power Ice help against Zygarde and Lando (killing it without the Fire Blast's miss chance) while Eruption can be a spammable move if you set the Trick Room and send out Camerupt predicting a double switch or sacking a Pokemon
Isola di Pasqua (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off/Superpower
- Play Rough
- Aqua Jet
- Waterfall
Azumarill is the other Dark resistor, it is the main Greninja-Ash and Gyarados-Mega's counter.
Knock Off is useful against Toxapex, on the other side Superpower can be good to weaken Ferrothorn and other Steel Type.
Threats:
SD Kartana can easily sweep the all team, mostly with Z Bloom Doom that do OHKO to Cresselia.
It's also difficult to deal with Hazards because this team hasn't defogger or spinner, so Toxic Spikes and Spikes can give pressure.
In addition, if in this team there's a Crawdaunt too, stall could be a problem, but nothing you can't handle if you play properly
Replays of STAKATAKA
http://replay.pokemonshowdown.com/gen7ou-666584270
https://replay.pokemonshowdown.com/gen7ou-666420117
https://replay.pokemonshowdown.com/gen7ou-666081619
Thank you for your time and sorry for eventual mistakes
since the release of USUM i didn't see anybody use Stakataka, but I liked it a lot and in my opinion that was a good pokemon, so I decided to build a team with it but I wasn't expecting to get such a good result and so to reach 2077 of elo.
The team:
My idea was to build around a Stakataka Trickroom so I started with other two setters (besides Stakataka) and obviously my first choice was Cresselia that can tank a lot of attacks and cover the x4 weakness of Stakataka; then I also opted for Magearna that can check dark-type pokemon like Hoopa-U and stuff like that.
Then I noticed that I was weak to stall so i put a stallbreaker which is Crawdaunt and it's also useful for its priority.
After this I saw that my team hadn't a setter and it was very weak to Koko, so Camerupt-Mega was perfect for that.
And as last one I put Azumarill in order to have a good Greninja-Ash's answer and mainly to enter on Gyarados-Mega that Crawdaunt can't touch.
Then I noticed that I was weak to stall so i put a stallbreaker which is Crawdaunt and it's also useful for its priority.
After this I saw that my team hadn't a setter and it was very weak to Koko, so Camerupt-Mega was perfect for that.
And as last one I put Azumarill in order to have a good Greninja-Ash's answer and mainly to enter on Gyarados-Mega that Crawdaunt can't touch.
In-Depth Analysis:
Muro di Berlino (Stakataka) @ Shuca Berry
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 14 Def / 0 Spe
- Gyro Ball
- Trick Room
- Earthquake
- Stone Edge
Here the star of the team, the Shuca Berry helps to bait Ground type like Lando and Garchomp, but also to take the Heatran's Earth Power and do OHKO with Earthquake or set the Trick Room.
The Lonely Nature and the 14 IVs in defense allow to get the attack boost with Beast Boost
Eclissi di Luna (Cresselia) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonlight
- Trick Room
- Lunar Dance
Cresselia is the most important Trick Room setter in this team and the only ground resist, so keep it at a good HP percentage is essential to avoid bad situations; the Mental Herb help vs. annoying Taunt user like Koko and i don't use a -Spe defense to have a faster Lunar Dance that in some case is very important.
Femme Fatale (Magearna) @ Fightinium Z/Electrium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 2 Spe
- Focus Blast
- Thunderbolt
- Trick Room
- Flash Cannon
Magearna is the last Trick Room setter and the main resist for fairy move. I prefer Fightinium Z on this because can easily kill Heatran and do huge damage to Ferrothorn but Electrium Z is another valid item to hit hard Toxapex and Celesteela.
The 2 IVs in Spe allow Magearna to win the "speed tie" against other Magearna with 0 IVs without Trick Room.
Fellone (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer/Liquidation
Crawdaunt is the only stallbreaker so it's important play it well to break some annoying defensive core. I prefer Crabhammer as main water stab but Liquidation is another option if you don't wanna risk the 10% miss or you wanna pick a lucky defense drop.
The 208 EVs in spread are needed to outspeed Venusaur which wall the entire team.
Vesuvio (Camerupt-Mega) (M) @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Fire Blast
- Stealth Rock
- Hidden Power [Ice]/Eruption
Camerupt is the answer to the electric types but also for AV Magearna and the rocker of this team.
The spread is very classic and it doesn't need explanations. For the moveset Hidden Power Ice help against Zygarde and Lando (killing it without the Fire Blast's miss chance) while Eruption can be a spammable move if you set the Trick Room and send out Camerupt predicting a double switch or sacking a Pokemon
Isola di Pasqua (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off/Superpower
- Play Rough
- Aqua Jet
- Waterfall
Azumarill is the other Dark resistor, it is the main Greninja-Ash and Gyarados-Mega's counter.
Knock Off is useful against Toxapex, on the other side Superpower can be good to weaken Ferrothorn and other Steel Type.
Muro di Berlino (Stakataka) @ Shuca Berry
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 14 Def / 0 Spe
- Gyro Ball
- Trick Room
- Earthquake
- Stone Edge
Eclissi di Luna (Cresselia) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonlight
- Trick Room
- Lunar Dance
Femme Fatale (Magearna) @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 2 Spe
- Focus Blast
- Thunderbolt
- Trick Room
- Flash Cannon
Fellone (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer
Vesuvio (Camerupt-Mega) (M) @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Fire Blast
- Stealth Rock
- Hidden Power [Ice]
Isola di Pasqua (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Play Rough
- Aqua Jet
- Waterfall
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 14 Def / 0 Spe
- Gyro Ball
- Trick Room
- Earthquake
- Stone Edge
Eclissi di Luna (Cresselia) @ Mental Herb
Ability: Levitate
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Ice Beam
- Moonlight
- Trick Room
- Lunar Dance
Femme Fatale (Magearna) @ Fightinium Z
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 2 Spe
- Focus Blast
- Thunderbolt
- Trick Room
- Flash Cannon
Fellone (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Aqua Jet
- Crabhammer
Vesuvio (Camerupt-Mega) (M) @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Earth Power
- Fire Blast
- Stealth Rock
- Hidden Power [Ice]
Isola di Pasqua (Azumarill) @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Play Rough
- Aqua Jet
- Waterfall
Threats:
It's also difficult to deal with Hazards because this team hasn't defogger or spinner, so Toxic Spikes and Spikes can give pressure.
In addition, if in this team there's a Crawdaunt too, stall could be a problem, but nothing you can't handle if you play properly
Replays of STAKATAKA
http://replay.pokemonshowdown.com/gen7ou-666584270
https://replay.pokemonshowdown.com/gen7ou-666420117
https://replay.pokemonshowdown.com/gen7ou-666081619
Thank you for your time and sorry for eventual mistakes