Hey it's the hot guy here and I'm making my 2nd pokemon rmt for the ubers since my last one a couple months back. Earlier I used a team that carried from a very successful AG run into ubers and had minor success. Later on when I switched my team up for ubers style I started picking up a lot more success but there are some limiting factors in my team that I want to address in the best way possible, since in the odd battle I tend to lose. So here's the team:
Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 HP / 0 Atk
- Leech Seed
- Substitute
- Protect
- Encore
The first pokemon I decided to start with for this team is Whimsicott. Without a doubt, whimsicott is an extremely useful lead pokemon (unless Deoxys-S/Ferrothorn/Shaymin/Mega-Gengar are in the opponent's party, in which I'll use another mon) and stops early set ups. Occasionally one of my opponents will try to status it in the very first turn so I can get a substitute, encore, then leech seed the next mon that switches in.
Whimsicott also acts as my only Geo-Xern counter. Since I have 2 dark type pokemon in my team, my opponents will usually switch in Xerneas and try to go for a Geomancy, in which if SR are down or my Whimsicott's health is fine, I'll switch it in to catch it in an encore. In the situation of my opponent guessing a Whimsicott switch-in, if Whimsicott survives (which it usually does with the way I like preserving its health) I can encore the Xerneas' Moonblast, let Whimsicott faint, and use Geomancy on my own Xerneas. Whimsicott also works the same way with DD Salamence, Nasty Plot Darkrai, etc.
The reasoning behind its 0 EV's and IV's in HP is to make full use of leech seed and substitute, since it's a subseeder. The more HP % I recover from leech seed, the more unpredictable substitutes I can pull off when my opponent switches out thinking I'll use protect. Onto the next pokemon...
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Dark Pulse
- Taunt
- Nasty Plot
Second up on the list is Darkrai. This is a classic mono attack Darkrai set with Taunt (for SDceus if I guess it right and when I guess a tanky switch-in, or even to trap sleep talkers such as Ho-Oh), Dark Void for the obvious, Dark Pulse because it's arguably Darkrai's best STAB move, and Nasty Plot is to wreak havoc against some unprepared teams, though I'm willing to let go of it it Sludge Bomb is a better choice.
I chose Darkrai simply because of the amount of pressure it places on opposing teams and because of its unique ability to stop powerhouses if lucky and its ability to sweep while at it, depending on the remainder of the opposing team. Darkrai is usually my late-game sweeper if I can manage a Nasty Plot and is the only really fast pokemon that I have in my team, since my others are pretty bulky. Darkrai also checks a ton of threats to my team such as Groudon, sometimes Kyogre depending on the situation (Nasty Plot or a well-timed Taunt into Dark Void if I smell a sleep talker), and is excellent at stopping just about any setup an opponent can get on me unless Dark Void misses or if a Lum Berry is used. So generally, Darkrai is my wallbreaker, taunts bulky foes, and can put them to sleep all at once.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 8 SpA
Naughty Nature
- Precipice Blades
- Lava Plume
- Thunder Wave
- Roar
Back before bulky PDon was the new craze, this set of PDon was on fire, bar T-Wave for SR. The reason I use PDon is for the obvious, he's just the best individual pokemon ubers can offer. High enough attack to OHKO or 2HKO most special defense attackers and a defensive bulk good enough to impress John Cena, PDon proves to be an amazing pokemon for just about any team.
I use PB over EQ because I'm fine with taking the risk of actually killing a mon than letting it survive and possibly take out my whole team. A win/lose situation is far better than a lose/lose situation imo. I also use lava plume for 2 reasons: One being because it has such a high chance to burn and can stop a physical attacker from hitting me like a truck, and the other is to give PDon coverage around high defensive bulk pokemon, which are extremely common in ubers (yveltal for example). Thunder Wave is for the element of surprise when somebody decides to switch to Kyogre, Latias, Latios, Salamence, Lugia, or Ho-Oh and I use it over SR simply because of how often I defog and how little use I can make out of rocks, since my team isn't exactly the kind to make my opponent switch around all day and it just got defogged anyway.. I'd much rather a status effect move. Roar is for the obvious Geo stopper and just blowing away any nuisance that PDon has, and if my opponent is using a stall team then Roar+T-Wave is gonna give them a nightmare until they use Aromatherapy or Heal Bell.
Groudon basically checks Kyogre if switched in second, checks most SD threats that need setting up, pressures Xerneas, and is a boss when it comes to taking out physical attackers.
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Sucker Punch
- Foul Play
- Taunt
- Roost
Ah, the physically defensive Yveltal. How many E-Killers that thought they had me had to either switch out or let it die, the joy. Yveltal is basically the best EKiller Arceus check there is when even when rocks are up (second to Mega Gengar + Destiny Bond, but that's a loss on both sides) and is absolutely amazing at utilizing Foul Play thanks to its Dark Aura. With Sucker Punch, Yveltal normally scares off MMY unless my opponent just plays dumb on me (or for some reason used barrier?????) and also kills off DD Salamence if things turn out the worst for me. Another great thing about Yveltal is how often it lures in Xerneas. Since Whimsicott's just waiting for Xerneas to geomancy, I can switch out and catch it in a Geo-Seed loop until it's forced to switch out and loses 90% of its worth for the opposing team and in most cases takes out the opponent's win condition. Roost is for healing off against physical attackers that just don't have the strength to damage Yveltal for anything and coupled with Rocky Helmet it makes up for some angry foes.
The reasoning behind its 8 speed investment is because if need be, and against a bulky Xerneas (with 0 speed investment of course) or if somebody attempts a 4 EV speed creep Xerneas for the Geomancy, I can just taunt, though it isn't the first move on my list.
The only physical attacker Yveltal has major problems taking out is Mega Lucario, since he's able to wipe out Yveltal in one shot 50% of the time if Yveltal isn't in the same time Lucario is. Otherwise Lucario isn't really a threat.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 248 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy
Probably the most overused Xerneas set out there, I went for the standard GeoXern set with Focus Blast and Aromatherapy to compliment its use. Xerneas normally isn't out early unless my opponent's counters are taken out, and it also makes an amazing combo with Whimsicott when I trap other Xerneas in a moonblast loop, since I can geomancy freely and get the move on with wreaking havoc. Aromatherapy is used for restoring my team's status conditions to normal as well as Xerneas when its paralyzed or poisoned (which is extremely common). However, I'm also willing to give up aroma for ingrain if anybody thinks that's a better choice.
Xerneas is out there to be one of my win conditions since it's pretty much my only pokemon that can give me a guaranteed sweep-out if my opponent's win conditions are gone, unlike the rest of my team above. Xerneas is also great at handling Kyogre and Focus Blast OHKO's both PDon and Arceus unless invested in SDef.
Arceus-Fire (Arceus-Rock) @ Stone Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover
Last and definitely not least in my team is the (somewhat) standard Rockceus set. with high defensive investment, 56 speed EV's to outpace several other slow pokemon, and a high HP investment, Rockceus is a good defensive pokemon and can completely check an offensive threat with WOW and recover. I carry defog on my Arceus, giving him the one and only role of removing entry hazards and is the entire reason why I stopped using rocks on my Groudon. I use defog so much and the way that I play is that I like taking out entry hazards as soon as possible, so the two just don't mix. I use WOW basically to completely check out a physical threat (which my team is highly focused on countering) and it usually gives me Rockceus as my win condition pokemon since my opponent can't take it out when his last 3 mons are all physical attackers.
I use Rockceus simply because of my weakness to the legendary birds Lugia and Ho-Oh. They both basically steamrolled my team before I put Rockceus in and he's simply the best antibird out there.
In general, my team handles physically offensive teams very well and can completely demolish high offense teams (4-0's all over the place) and my pokemon synergize very well. The reason I made this RMT though is for the following reasons:
-Mega Lucario is seriously good at taking out my entire team once SD is set up, since my team is full of slow bulky pokemon and darkrai gets OHKO'd by bullet punch. I don't really have much of an answer for Lucario when caught off guard and it can sometimes sweep out my entire team
-Looking at my team, once PDon is down, Mega Diancie gives me some serious problems. Being immune to anything Whimsicott throws at it, being able to wipe out Darkrai no problem since it's a mono attacker, and being able to hold up well against Rockceus, it gives me some serious issues I need to consider.
I'm not really too considered about much else since I have a lot of those covered with at least 2 pokemon, but the above 2 pokemon can seriously give me major problems and can potentially 6-0 me (lucario). Any tips for changing my team even more?
Whimsicott @ Focus Sash
Ability: Prankster
EVs: 252 Def / 252 SpD / 4 Spe
Calm Nature
IVs: 0 HP / 0 Atk
- Leech Seed
- Substitute
- Protect
- Encore
The first pokemon I decided to start with for this team is Whimsicott. Without a doubt, whimsicott is an extremely useful lead pokemon (unless Deoxys-S/Ferrothorn/Shaymin/Mega-Gengar are in the opponent's party, in which I'll use another mon) and stops early set ups. Occasionally one of my opponents will try to status it in the very first turn so I can get a substitute, encore, then leech seed the next mon that switches in.
Whimsicott also acts as my only Geo-Xern counter. Since I have 2 dark type pokemon in my team, my opponents will usually switch in Xerneas and try to go for a Geomancy, in which if SR are down or my Whimsicott's health is fine, I'll switch it in to catch it in an encore. In the situation of my opponent guessing a Whimsicott switch-in, if Whimsicott survives (which it usually does with the way I like preserving its health) I can encore the Xerneas' Moonblast, let Whimsicott faint, and use Geomancy on my own Xerneas. Whimsicott also works the same way with DD Salamence, Nasty Plot Darkrai, etc.
The reasoning behind its 0 EV's and IV's in HP is to make full use of leech seed and substitute, since it's a subseeder. The more HP % I recover from leech seed, the more unpredictable substitutes I can pull off when my opponent switches out thinking I'll use protect. Onto the next pokemon...
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Dark Pulse
- Taunt
- Nasty Plot
Second up on the list is Darkrai. This is a classic mono attack Darkrai set with Taunt (for SDceus if I guess it right and when I guess a tanky switch-in, or even to trap sleep talkers such as Ho-Oh), Dark Void for the obvious, Dark Pulse because it's arguably Darkrai's best STAB move, and Nasty Plot is to wreak havoc against some unprepared teams, though I'm willing to let go of it it Sludge Bomb is a better choice.
I chose Darkrai simply because of the amount of pressure it places on opposing teams and because of its unique ability to stop powerhouses if lucky and its ability to sweep while at it, depending on the remainder of the opposing team. Darkrai is usually my late-game sweeper if I can manage a Nasty Plot and is the only really fast pokemon that I have in my team, since my others are pretty bulky. Darkrai also checks a ton of threats to my team such as Groudon, sometimes Kyogre depending on the situation (Nasty Plot or a well-timed Taunt into Dark Void if I smell a sleep talker), and is excellent at stopping just about any setup an opponent can get on me unless Dark Void misses or if a Lum Berry is used. So generally, Darkrai is my wallbreaker, taunts bulky foes, and can put them to sleep all at once.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Atk / 8 SpA
Naughty Nature
- Precipice Blades
- Lava Plume
- Thunder Wave
- Roar
Back before bulky PDon was the new craze, this set of PDon was on fire, bar T-Wave for SR. The reason I use PDon is for the obvious, he's just the best individual pokemon ubers can offer. High enough attack to OHKO or 2HKO most special defense attackers and a defensive bulk good enough to impress John Cena, PDon proves to be an amazing pokemon for just about any team.
I use PB over EQ because I'm fine with taking the risk of actually killing a mon than letting it survive and possibly take out my whole team. A win/lose situation is far better than a lose/lose situation imo. I also use lava plume for 2 reasons: One being because it has such a high chance to burn and can stop a physical attacker from hitting me like a truck, and the other is to give PDon coverage around high defensive bulk pokemon, which are extremely common in ubers (yveltal for example). Thunder Wave is for the element of surprise when somebody decides to switch to Kyogre, Latias, Latios, Salamence, Lugia, or Ho-Oh and I use it over SR simply because of how often I defog and how little use I can make out of rocks, since my team isn't exactly the kind to make my opponent switch around all day and it just got defogged anyway.. I'd much rather a status effect move. Roar is for the obvious Geo stopper and just blowing away any nuisance that PDon has, and if my opponent is using a stall team then Roar+T-Wave is gonna give them a nightmare until they use Aromatherapy or Heal Bell.
Groudon basically checks Kyogre if switched in second, checks most SD threats that need setting up, pressures Xerneas, and is a boss when it comes to taking out physical attackers.
Yveltal @ Rocky Helmet
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Sucker Punch
- Foul Play
- Taunt
- Roost
Ah, the physically defensive Yveltal. How many E-Killers that thought they had me had to either switch out or let it die, the joy. Yveltal is basically the best EKiller Arceus check there is when even when rocks are up (second to Mega Gengar + Destiny Bond, but that's a loss on both sides) and is absolutely amazing at utilizing Foul Play thanks to its Dark Aura. With Sucker Punch, Yveltal normally scares off MMY unless my opponent just plays dumb on me (or for some reason used barrier?????) and also kills off DD Salamence if things turn out the worst for me. Another great thing about Yveltal is how often it lures in Xerneas. Since Whimsicott's just waiting for Xerneas to geomancy, I can switch out and catch it in a Geo-Seed loop until it's forced to switch out and loses 90% of its worth for the opposing team and in most cases takes out the opponent's win condition. Roost is for healing off against physical attackers that just don't have the strength to damage Yveltal for anything and coupled with Rocky Helmet it makes up for some angry foes.
The reasoning behind its 8 speed investment is because if need be, and against a bulky Xerneas (with 0 speed investment of course) or if somebody attempts a 4 EV speed creep Xerneas for the Geomancy, I can just taunt, though it isn't the first move on my list.
The only physical attacker Yveltal has major problems taking out is Mega Lucario, since he's able to wipe out Yveltal in one shot 50% of the time if Yveltal isn't in the same time Lucario is. Otherwise Lucario isn't really a threat.
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 248 HP / 248 SpA / 12 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Focus Blast
- Aromatherapy
Probably the most overused Xerneas set out there, I went for the standard GeoXern set with Focus Blast and Aromatherapy to compliment its use. Xerneas normally isn't out early unless my opponent's counters are taken out, and it also makes an amazing combo with Whimsicott when I trap other Xerneas in a moonblast loop, since I can geomancy freely and get the move on with wreaking havoc. Aromatherapy is used for restoring my team's status conditions to normal as well as Xerneas when its paralyzed or poisoned (which is extremely common). However, I'm also willing to give up aroma for ingrain if anybody thinks that's a better choice.
Xerneas is out there to be one of my win conditions since it's pretty much my only pokemon that can give me a guaranteed sweep-out if my opponent's win conditions are gone, unlike the rest of my team above. Xerneas is also great at handling Kyogre and Focus Blast OHKO's both PDon and Arceus unless invested in SDef.
Arceus-Fire (Arceus-Rock) @ Stone Plate
Ability: Multitype
Shiny: Yes
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Defog
- Recover
Last and definitely not least in my team is the (somewhat) standard Rockceus set. with high defensive investment, 56 speed EV's to outpace several other slow pokemon, and a high HP investment, Rockceus is a good defensive pokemon and can completely check an offensive threat with WOW and recover. I carry defog on my Arceus, giving him the one and only role of removing entry hazards and is the entire reason why I stopped using rocks on my Groudon. I use defog so much and the way that I play is that I like taking out entry hazards as soon as possible, so the two just don't mix. I use WOW basically to completely check out a physical threat (which my team is highly focused on countering) and it usually gives me Rockceus as my win condition pokemon since my opponent can't take it out when his last 3 mons are all physical attackers.
I use Rockceus simply because of my weakness to the legendary birds Lugia and Ho-Oh. They both basically steamrolled my team before I put Rockceus in and he's simply the best antibird out there.
In general, my team handles physically offensive teams very well and can completely demolish high offense teams (4-0's all over the place) and my pokemon synergize very well. The reason I made this RMT though is for the following reasons:
-Mega Lucario is seriously good at taking out my entire team once SD is set up, since my team is full of slow bulky pokemon and darkrai gets OHKO'd by bullet punch. I don't really have much of an answer for Lucario when caught off guard and it can sometimes sweep out my entire team
-Looking at my team, once PDon is down, Mega Diancie gives me some serious problems. Being immune to anything Whimsicott throws at it, being able to wipe out Darkrai no problem since it's a mono attacker, and being able to hold up well against Rockceus, it gives me some serious issues I need to consider.
I'm not really too considered about much else since I have a lot of those covered with at least 2 pokemon, but the above 2 pokemon can seriously give me major problems and can potentially 6-0 me (lucario). Any tips for changing my team even more?