I state that I am not at all an expert in competitive Pokémon and team building in general. I'm trying to learn and this is the first team I've ever built. I found that the Trick Room strategy works very well for me and I wanted to test it. I didn't get very high in the ratings mainly due to my lack of experience in this field, but I have tried it in both singles and doubles and it seems to work. I would like some feedback from more experienced hands also to teach me something because I would like to understand more about the competitive Pokémon world, if possible soo please be kind
Porygon2 @ Eviolite
Ability: Download
Shiny: Yes
EVs: 252 HP / 252 SpA / 6 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
As I said, this little guy it's the one that I usually send out first. It has a very good special attack but it's ability it's a bit gamble because sometimes it happens that it raises its Attack, and not its Special Attack, making him almost useless, so maybe I should revisit it in my strategy. I found that it works much more in doubles battles, because it can stall with Recover while the enemy target the other Pokémon. It has a pretty good coverage as well, countering Grass and Water types flawlessly
Dusknoir
Dusknoir @ Sitrus Berry
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 112 Atk / 144 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Brick Break
- Memento
My annoyer guy. Its job is to tank while stalling with Will-O-Wisp and setting the Trick Room again as it being really bulky it allows it to resist almost every OHKO. In extreme situations I use it as a sacrificial pawn with Memento
Reuniclus
Reuniclus @ Rocky Helmet
Ability: Magic Guard
Shiny: Yes
EVs: 208 HP / 204 SpA / 98 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Focus Blast
- Psychic
- Recover
My son. This guy has a huge coverage on a lot of common threats for this team such as Fight types Pokémon. It has a solid SpA and thanks to Magic Guard and the Rocky Helmet it works as a very good wall as well, so I tend to always keep them more alive as I can
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 6 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Spikes
Not much to say on this guy, everyone already knows him very well. My big big tank, being the slowest on earth so it counters every single opponent when the Trick Room is on makes him work very well on doubles. It also has a solid Attack, but sometimes I happened to be in the unfortunate situations of him being the last member of my team, and in that case it can't do much
Heatran
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Magma Storm
- Earth Power
- Taunt
- Toxic
This big girl was originally a Golurk that had to be replaced with something that could counter Grass types such as Rillaboom because before her I noticed to have an awful coverage on this type, so here she is. What to say, works very well with every Trick Room setter, her very strong Earth vulnerability is countered with Azumarill and pretty much every other member of the team
Azumarill
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Relaxed Nature
IVs: 0 Spe
- Aqua Jet
- Play Rough
- Belly Drum
- Knock Off
Speak of the devil, this is my special guy. Whenever I can, everytime it's possible and most times I try to side by side him with another Trick Room setter to try the Belly Drum strategy, and if it survives it's pretty much done even with the Trick Room off, because their priority move allows me to sweep pretty much the entirety of the opponent team
So let me know anything that can be improved with this team because as I said I'm not an expert in competitive at all, I'm trying to learn, and I'm willing to learn so I will happily hear all of you guys! Thanks in advance, have a lovely day <3
The Team
Trick Room setters
Being the ones that set me the battlefield, these three are the ones that I usually lead with. Most of the times being Porygon and Reuniclus, rare times it's up to Dusknoir
Porygon2 Trick Room setters
Being the ones that set me the battlefield, these three are the ones that I usually lead with. Most of the times being Porygon and Reuniclus, rare times it's up to Dusknoir
Porygon2 @ Eviolite
Ability: Download
Shiny: Yes
EVs: 252 HP / 252 SpA / 6 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Thunderbolt
- Ice Beam
- Recover
As I said, this little guy it's the one that I usually send out first. It has a very good special attack but it's ability it's a bit gamble because sometimes it happens that it raises its Attack, and not its Special Attack, making him almost useless, so maybe I should revisit it in my strategy. I found that it works much more in doubles battles, because it can stall with Recover while the enemy target the other Pokémon. It has a pretty good coverage as well, countering Grass and Water types flawlessly
Dusknoir
Dusknoir @ Sitrus Berry
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 112 Atk / 144 Def
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Will-O-Wisp
- Brick Break
- Memento
My annoyer guy. Its job is to tank while stalling with Will-O-Wisp and setting the Trick Room again as it being really bulky it allows it to resist almost every OHKO. In extreme situations I use it as a sacrificial pawn with Memento
Reuniclus
Reuniclus @ Rocky Helmet
Ability: Magic Guard
Shiny: Yes
EVs: 208 HP / 204 SpA / 98 SpD
Quiet Nature
IVs: 0 Spe
- Trick Room
- Focus Blast
- Psychic
- Recover
My son. This guy has a huge coverage on a lot of common threats for this team such as Fight types Pokémon. It has a solid SpA and thanks to Magic Guard and the Rocky Helmet it works as a very good wall as well, so I tend to always keep them more alive as I can
Rest of the team
Ferrothorn
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 6 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Spikes
Not much to say on this guy, everyone already knows him very well. My big big tank, being the slowest on earth so it counters every single opponent when the Trick Room is on makes him work very well on doubles. It also has a solid Attack, but sometimes I happened to be in the unfortunate situations of him being the last member of my team, and in that case it can't do much
Heatran
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Magma Storm
- Earth Power
- Taunt
- Toxic
This big girl was originally a Golurk that had to be replaced with something that could counter Grass types such as Rillaboom because before her I noticed to have an awful coverage on this type, so here she is. What to say, works very well with every Trick Room setter, her very strong Earth vulnerability is countered with Azumarill and pretty much every other member of the team
Azumarill
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Def
Relaxed Nature
IVs: 0 Spe
- Aqua Jet
- Play Rough
- Belly Drum
- Knock Off
Speak of the devil, this is my special guy. Whenever I can, everytime it's possible and most times I try to side by side him with another Trick Room setter to try the Belly Drum strategy, and if it survives it's pretty much done even with the Trick Room off, because their priority move allows me to sweep pretty much the entirety of the opponent team
So let me know anything that can be improved with this team because as I said I'm not an expert in competitive at all, I'm trying to learn, and I'm willing to learn so I will happily hear all of you guys! Thanks in advance, have a lovely day <3