I'm back back back again with a team that I've had a lot of fun with recently and I used it in the current suspect to get 27-3 with 84.5% GXE. As the title says its a semi stall with the only real offensive threat being scarf kyogre which means I struggle a bit against opposing eternatus, ferrothorn and substitute zygarde-c. Although the team is mostly defensive, kyogre doesnt usually sweep weakened teams since everyone can deal some nice damage and chip. Now onto the sets themselves
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse
As previously mentioned, the most powerful offensive pokemon of this team. Not much to talk about here, just a standard scarf ogre with a timid nature to outspeed zacian and calyrex, water spout for ridiculous damage, origin pulse for when its health is lower, ice beam and thunder for coverage. A very common threat most teams prepare for but not as common as calyrex or the soon to maybe being banned zacian.
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Grass Knot
- Foul Play
- Sludge Bomb
This might seem a bit unorthodox but believe when I say this UU pokemon fits so well with the team. With regenerator, assault vest and max spdef evs they become one of the best checks to kyogre and xerneas, specially their most common variants, scarfogre and geoxern. Grass knot is a clean 2HKO on the former while clear smog removes the boosts from the latter, making both of them much more manageable, while only being 3HKOed by water spout, ice beam or moonblast. Foul play can dent a lot of physical attackers or calyrex shadow that try to switch in and sludge bomb has a nasty 30% poison chance while also 3HKOing unboosted xerneas, courtesy of clear smog. I picked them over ferrothorn to better deal with eternatus and absorb toxic spikes and over eternatus to better deal with xerneas.
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- U-turn
- Defog
- Roost
Specially defensive yveltal, a necessary pokemon in most teams to keep calyrex shadow in check while also being one of the best defoggers in the tier. Roost is mandatory to stay healthy and its better than oblivion wing on defensive sets, knock off is a very safe damage dealer with a powerful side effect without any z-crystals, mega stones or arceus plates to prevent it. U-turn eases prediction and can bring in safely kyogre or ditto to pressure the opponent. Against eternatus I can keep switching between yveltal and amoonguss to pp stall a pressure user, chipping away with knock off and foul play every once in a while until it gets in range of kyogres ice beam.
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thousand Arrows
- Haze
- Rest
- Toxic
Another unorthodox set, but physdef zygarde with haze is sadly my best pokemon against substitute zygarde and most other physical attackers necrozma cant deal with, including sacred fire ho-oh. Rest keeps it healthy at the cost of a lot of momentum, but it does heal it from status, making zygarde the best status absorber for the team. Thousand arrows is the only attacking move of the set but it doesnt deal a lot of damage uninvested, which is fine because it deals super effective damage against poison and steel types imune to toxic.
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Sunsteel Strike
- Knock Off
- Morning Sun
My primary physical wall and the best check to zacian, but in case they get banned I will swap rocky helmet for leftovers. My lead in over half the games I play, stealth rock is there for obvious reasons and knock off is there to remove items, most importantly heavy duty boots to let SR chip even more while also having the benefit of OHKOing calyrex shadow with a good predict, which almost never happens because neither necrozma or calyrex want to switch into each other. Morning sun is also there for obvious reasons and sunsteel strike deals some good damage that would otherwise be lacking for the set and the team.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
Classic ditto set for doing what ditto does best, reverse sweeping. Min speed to outslow opposing ditto and win the transform war, either transforming into the opponents switch in or pp stalling the 5 pp from a transformed ditto. Not much else to really talk about.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse
As previously mentioned, the most powerful offensive pokemon of this team. Not much to talk about here, just a standard scarf ogre with a timid nature to outspeed zacian and calyrex, water spout for ridiculous damage, origin pulse for when its health is lower, ice beam and thunder for coverage. A very common threat most teams prepare for but not as common as calyrex or the soon to maybe being banned zacian.
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Grass Knot
- Foul Play
- Sludge Bomb
This might seem a bit unorthodox but believe when I say this UU pokemon fits so well with the team. With regenerator, assault vest and max spdef evs they become one of the best checks to kyogre and xerneas, specially their most common variants, scarfogre and geoxern. Grass knot is a clean 2HKO on the former while clear smog removes the boosts from the latter, making both of them much more manageable, while only being 3HKOed by water spout, ice beam or moonblast. Foul play can dent a lot of physical attackers or calyrex shadow that try to switch in and sludge bomb has a nasty 30% poison chance while also 3HKOing unboosted xerneas, courtesy of clear smog. I picked them over ferrothorn to better deal with eternatus and absorb toxic spikes and over eternatus to better deal with xerneas.
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- U-turn
- Defog
- Roost
Specially defensive yveltal, a necessary pokemon in most teams to keep calyrex shadow in check while also being one of the best defoggers in the tier. Roost is mandatory to stay healthy and its better than oblivion wing on defensive sets, knock off is a very safe damage dealer with a powerful side effect without any z-crystals, mega stones or arceus plates to prevent it. U-turn eases prediction and can bring in safely kyogre or ditto to pressure the opponent. Against eternatus I can keep switching between yveltal and amoonguss to pp stall a pressure user, chipping away with knock off and foul play every once in a while until it gets in range of kyogres ice beam.
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thousand Arrows
- Haze
- Rest
- Toxic
Another unorthodox set, but physdef zygarde with haze is sadly my best pokemon against substitute zygarde and most other physical attackers necrozma cant deal with, including sacred fire ho-oh. Rest keeps it healthy at the cost of a lot of momentum, but it does heal it from status, making zygarde the best status absorber for the team. Thousand arrows is the only attacking move of the set but it doesnt deal a lot of damage uninvested, which is fine because it deals super effective damage against poison and steel types imune to toxic.
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Sunsteel Strike
- Knock Off
- Morning Sun
My primary physical wall and the best check to zacian, but in case they get banned I will swap rocky helmet for leftovers. My lead in over half the games I play, stealth rock is there for obvious reasons and knock off is there to remove items, most importantly heavy duty boots to let SR chip even more while also having the benefit of OHKOing calyrex shadow with a good predict, which almost never happens because neither necrozma or calyrex want to switch into each other. Morning sun is also there for obvious reasons and sunsteel strike deals some good damage that would otherwise be lacking for the set and the team.
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
Classic ditto set for doing what ditto does best, reverse sweeping. Min speed to outslow opposing ditto and win the transform war, either transforming into the opponents switch in or pp stalling the 5 pp from a transformed ditto. Not much else to really talk about.
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Grass Knot
- Foul Play
- Sludge Bomb
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- U-turn
- Defog
- Roost
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thousand Arrows
- Haze
- Rest
- Toxic
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Sunsteel Strike
- Knock Off
- Morning Sun
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Ice Beam
- Thunder
- Origin Pulse
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Clear Smog
- Grass Knot
- Foul Play
- Sludge Bomb
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- U-turn
- Defog
- Roost
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thousand Arrows
- Haze
- Rest
- Toxic
Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Sunsteel Strike
- Knock Off
- Morning Sun
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform