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Trick Room Sweepers are generally slow and use both coverage and power to sweep. These pokemon usually sweep right off the bat and do not try to boost as Trick Room short time period makes boosting a waste of valuable Trick Room time.
Trick Room has not changed mechanically in Generation 6, but both the pokemon and meta-game around it has changed significantly which significantly affects Trick Room's usability.
Now looking at that list there is a very important note only four pokemon on this list: Porygon2, Porygon-Z, Whimsicott and Aromatisse who are not either psychic or ghost type.
This generation there are couple of new to UU and changed pokemon that I think have potential to be great Trick Room setters.
(I don't know why two hide tags are showing up)
New or Improved Trick Room Sweepers in Gen 6
Unlike with setters basically any Pokemon with low speed and really high offenses can fit a Trick Room team. I'm only going to list here new Pokemon or Pokemon that have changed in Generation 6.
Mega Evolutions
Trick Room teams in UU have four excellent options for mega-evolutions: Ampharos, Aggron and Abomasnow.
Other New or Changed Trick Room Sweepers
Escavalier has gained both Drill Run and Knock Off this generation slightly allieviating its inability to hit steels and fire types. With a powerful 135 attacks stat and STAB Megahorn, Escavalier is a very powerful Trick Room sweeper.
Chestnaught's large physical bulk and decent base 107 attack lets in switch in easily. Chestnaught STABs have excellent coverage backed up by edgequake.
While lacking bulk at 71/88/89 defenses Clawitzer's movepool and powerful ability in Mega Launcher boosted by life orb is very threatening, especially with Clawitzer's phenomenal coverage. Clawitzer can also use Flash Cannon to deal with Florges and has access to U-turn for easy switching.
Pangoro high base 124 attack make STAB hammer arm and crunch very threatening. Pangoro's parting shot is nice relieve pressure on Trick Room setters. Pangoro has three excellent abilities in Mold Breaker, Iron Fist and Scrappy. Pangoro's small movepool leaves it outclassed by Machamp in most cases though.
Exploud has been blessed with STAB Boomburst which along with Scrappy makes Exploud very powerful. Exploud one the few pokemon that can run a choice item in Trick Room because of Boomburst power and coverage in combination with scrappy.
Trick Room place in UU's metagame: Strengths and Weaknesses
Trick Room can be seen as a reactionary strategy that thrives in Offensive matchs and metagames where momentum and speed are emphasized over bulk. UU is according to February Gen 6 simulator statistics is a more balanced metagame. Trick Room teams against balanced teams are usually an even matchup. Trick Room generally has very poor matchups against Stall because Stall can usually handle Trick Room sweepers. Trick Room teams often have to sacrifice almost all utility to keep offensive momentum, so clerics and entry hazards usually cannot fit into a Trick Room team.
So this basically summarizes the Gen 6 changes to UU Trick Room. Feel free to post any pokemon you've used in Trick Room that have been effective or ineffective (With sets too please) or comments on Trick Room in general and its place in the UU metagame.
What is Trick Room?
Trick Room is a move that makes slower pokemon move faster for 5 turns this includes the turn it is used.
Trick Room is a move that makes slower pokemon move faster for 5 turns this includes the turn it is used.
Priority moves in Trick Room are unchanged but when both pokemon use priority the slower one moves faster.
Trick Room actually has -7 priority: the lowest priority of any move, lower than roar or whirlwind.
If a pokemon uses Trick Room in Trick Room it actually ends the Trick Room.
Trick Room actually has -7 priority: the lowest priority of any move, lower than roar or whirlwind.
If a pokemon uses Trick Room in Trick Room it actually ends the Trick Room.
Trick Room in Battles
a Trick Room playstyle usually consists of two to four Trick Room Setters, two to three Trick Room Sweepers and sometimes a fast late-game cleaner/revenge killer. Despite the low speed of all the pokemon on a Trick Room team Trick Room is actually a very offensive strategy because a Trick Room team only has 5 turns under Trick Room. Trick Room Setters and pokemon that learn Trick Room and are usually have both offensive and defensive capabilities. For example Cresselia is a defensive setter who uses its high defensive stats to set up Trick Room and pivot to a sweeper. While Victini is an offensive setter who uses the fear of a V-Create to force switches to set up Trick Room. Cofagrigus is somewhere in between since it uses it defensive bulk to set up Trick Room but usually Nasty Plots and attempts to sweep by itself.Trick Room Sweepers are generally slow and use both coverage and power to sweep. These pokemon usually sweep right off the bat and do not try to boost as Trick Room short time period makes boosting a waste of valuable Trick Room time.
Trick Room has not changed mechanically in Generation 6, but both the pokemon and meta-game around it has changed significantly which significantly affects Trick Room's usability.
New or Improved Trick Room Setters in Gen 6
(In no particular order and ones that are new to UU or changed significantly in gen 6 are bolded)
(In no particular order and ones that are new to UU or changed significantly in gen 6 are bolded)
Meloetta
Claydol
Dusclops
Porygon-2
Slowbro
Victini
Xatu
Bronzong
Mew
Chandelure
Reuniclus
Aromatisse
Slowking
Whimsicott
Celebi
Gardevior
Mega Banette
Uxie
Cresselia
Gallade
Malamar
Cofagrigus
Porygon-Z
Beeheeyem
Gourgeist
Claydol
Dusclops
Porygon-2
Slowbro
Victini
Xatu
Bronzong
Mew
Chandelure
Reuniclus
Aromatisse
Slowking
Whimsicott
Celebi
Gardevior
Mega Banette
Uxie
Cresselia
Gallade
Malamar
Cofagrigus
Porygon-Z
Beeheeyem
Gourgeist
Now looking at that list there is a very important note only four pokemon on this list: Porygon2, Porygon-Z, Whimsicott and Aromatisse who are not either psychic or ghost type.
This generation there are couple of new to UU and changed pokemon that I think have potential to be great Trick Room setters.
Reuniclus has taken a hit this generation and has fallen into UU. Reuniclus is often praised as the pokemon that "made Trick Room viable" and it is a major asset to UU Trick Room teams.
Pros of Reuniclus
- Immunity to Status, Entry Hazards and Life Orb recoil with its ability Magic Guard
- Powerful STAB psyshock and good coverage with Focus Blast and Shadow Ball
- Reliable Recovery
- Excellent 115/75/85 defense
- Mono-Psychic typing is poor defensively
- Inablity to break through Chansey even with Psyshock unless it carries Calm Mind
(I don't know why two hide tags are showing up)
Aromatisse's Fairy typing is what makes it viable for Trick Room teams as outside of Whimsicott it is the only Trick Room setter that resists dark type moves, so if you like creepy ballerinas you're in for a treat.
Pros of Aromatisse
Pros of Aromatisse
- An Excellent Cleric Movepool
- It's typing resists Dark which helps in protect Ghost and Psychic Trick Room setters
- Decent physical bulk for a Fairy-Type
- Is slower than even Slowbro... for some reason
- Aroma Veil makes it immune to taunt
- Very little offensive presence
- Teams often carry counters to Florges which are also counters to Aromatisse
- Only recovery is wish
Gourgeist's physical bulk is immense and its resistance to powerful Earthquakes sets it apart from other Ghost-Type Setters such as Dusclops and Cofagrigus
Pros of Gourgeist
Pros of Gourgeist
- Very large physical bulk at 88 hp 122 defense
- Access to priority shadow sneak
- Decent base 100 attack
- Immunity to fighting and resistance to ground
- Learns Explosion which allows a safe switch into a trick room sweeper
- Prominence of Fire Types in the Tier
- A poor physical movepool
- No reliable recovery
Trevenant while facing competition from Gourgeist as a Ghost/Grass trick room setter, Trevenant sets itself apart with its useful abilities and above average base 110 attack stat
Pros of Trevenant
Pros of Trevenant
- Decent Physical Movepool with an above average base 110 attack stat
- Two good abilities in Harvest and Natural Cure
- STAB Horn Leech for recovery
- Sub-par 85/76/82 Defenses
- No priority
- A poor defensive typing in the UU metagame
New or Improved Trick Room Sweepers in Gen 6
Unlike with setters basically any Pokemon with low speed and really high offenses can fit a Trick Room team. I'm only going to list here new Pokemon or Pokemon that have changed in Generation 6.
Mega Evolutions
Trick Room teams in UU have four excellent options for mega-evolutions: Ampharos, Aggron and Abomasnow.
Hail the King in the North. Abomasnow is probably the best mixed Trick Room sweeper in the Metagame.
Pros of Mega Abomasnow
Pros of Mega Abomasnow
- 132/132 offenses make it a very powerful mixed sweeper in Trick Room
- 90/105/105 bulk makes it very difficult to kill as well
- Access to Recovery with Giga Drain
- 100% accurate Blizzards
- 0 IV Abomasnow "outslows" even Slowbro in Trick Room
- Weakness to stealth rock
- A poor defensive typing especially in the UU tier
With a beautiful new haircut, Mega-Ampharos is the most powerful special Trick Room sweeper in UU
Pros of Mega Ampharos
Pros of Mega Ampharos
- Powerful Base 165 Special Attack
- 90/105/110 physical bulk
- Access to volt switch for easy switching
- A great defensive typing
- Poor coverage which relies heavily on focus blast
- No recovery
- Easily-Countered by Chansey and Florges
Mega Aggron status as walking tank is well established in the UU tier but it can also be a powerful Trick Room sweeper.
Pros of Mega Aggron
Pros of Mega Aggron
- Base 230 defense makes Aggron very easy to switch in
- Powerful base 140 attack
- Good offensive movepool
- Filter makes Aggron's already good defensive typing great
- Weakness to special moves is easy to exploit when uninvested
- a poor offensive typing
Mega Blastoise offers a lot of utility and power for a Trick Room team with Rapid Spin and Mega Launcher's boost to sphere and pulse moves.
Pros of Mega Blastoise
Pros of Mega Blastoise
- Excellent Movepool with lots of coverage
- Mega Launcher boosted Base 135 special attack
- Great 79/120/115 Bulk
- Access to Rapid Spin
- High speed at 78 for a Trick Room Sweeper
- Countered by UU's special walls - Chansey and Florges
Other New or Changed Trick Room Sweepers
Escavalier has gained both Drill Run and Knock Off this generation slightly allieviating its inability to hit steels and fire types. With a powerful 135 attacks stat and STAB Megahorn, Escavalier is a very powerful Trick Room sweeper.
Chestnaught's large physical bulk and decent base 107 attack lets in switch in easily. Chestnaught STABs have excellent coverage backed up by edgequake.
While lacking bulk at 71/88/89 defenses Clawitzer's movepool and powerful ability in Mega Launcher boosted by life orb is very threatening, especially with Clawitzer's phenomenal coverage. Clawitzer can also use Flash Cannon to deal with Florges and has access to U-turn for easy switching.
Pangoro high base 124 attack make STAB hammer arm and crunch very threatening. Pangoro's parting shot is nice relieve pressure on Trick Room setters. Pangoro has three excellent abilities in Mold Breaker, Iron Fist and Scrappy. Pangoro's small movepool leaves it outclassed by Machamp in most cases though.
Exploud has been blessed with STAB Boomburst which along with Scrappy makes Exploud very powerful. Exploud one the few pokemon that can run a choice item in Trick Room because of Boomburst power and coverage in combination with scrappy.
Trick Room place in UU's metagame: Strengths and Weaknesses
Trick Room can be seen as a reactionary strategy that thrives in Offensive matchs and metagames where momentum and speed are emphasized over bulk. UU is according to February Gen 6 simulator statistics is a more balanced metagame. Trick Room teams against balanced teams are usually an even matchup. Trick Room generally has very poor matchups against Stall because Stall can usually handle Trick Room sweepers. Trick Room teams often have to sacrifice almost all utility to keep offensive momentum, so clerics and entry hazards usually cannot fit into a Trick Room team.
So this basically summarizes the Gen 6 changes to UU Trick Room. Feel free to post any pokemon you've used in Trick Room that have been effective or ineffective (With sets too please) or comments on Trick Room in general and its place in the UU metagame.
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