**Draft Order**: Round 6 onwards
**Price Range**: 5-6 Points
**Overview**: Weezing is a defensive Pokemon with many things going for it. Levitate combined with its Poison typing gives it just one weakness and numerous resistances combined with a powerful Ground immunity. It can also use its other amazing ability, Neutralizing Gas, to disrupt foes in specific matchups by cancelling out their abilities. In addition, it has high Defense and some great support moves to disrupt foes and support its team. These combined traits give it great matchups against high-tier picks such as Garchomp, Meowscarada, and Sneasler, giving Weezing a lot of value as a low-tier pick. On the flip side, its low special bulk and Speed make it vulnerable to most special attackers. Weezing also tends to be passive due to its poor offensive stats and thus can potentially be taken advantage of by fast Taunt and Encore users, as well as bulky foes that can take its rather weak attacks.
[strategy comments]
Common Roles
========
**Defensive Wall**: Weezing makes for a great defensive wall, using its great bulk and typing to switch into an array of attacks aimed at its teammates. This set aims to stick around for as long as possible, making use of its limited healing options such as Black Sludge and Pain Split to amplify its longevity.
**Bulky Support**: This set aims to take advantage of Weezing's support movepool, sacrificing longevity to run more moves to support its team. For instance, Weezing can inflict status in the form of burn from Will-O-Wisp or poison from Toxic or Toxic Spikes. It can also deny opposing setup by using moves such as Haze, Clear Smog, and even Taunt. Weezing is quite flexible in the support it can offer, but its passivity can be taken advantage of, especially since it doesn't aim to stick around as long as possible.
Common Moves
========
**Primary STAB Moves**: Sludge Bomb, Sludge Wave, Gunk Shot
**Setup Moves**: 404: Could not be found
**Utility Moves**: Acid Spray, Clear Smog, Destiny Bond, Haze, Memento, Pain Split, Protect, Taunt, Toxic, Toxic Spikes, Will-O-Wisp
**Coverage**: Dark Pulse, Flamethrower, Fire Blast, Shadow Ball, Thunderbolt
Niche Moves
========
**Explosion**: Explosion is a powerful attack that not only has the potential to inflict huge damage but also allows Weezing to enable a teammate to safely hit the field afterwards. It works similarly to Memento in this regard, but since it is not a status move, it bypasses status move-blocking methods such as Taunt and does damage instead of lowering stats.
**Venoshock**: Weezing makes for a great Toxic Spikes setter. Once a foe is poisoned, Venoshock will double in power, allowing for a spammable STAB attack that's even stronger than Sludge Bomb.
**Endure**: Weezing makes for a great Custap Berry user, having many great moves to disrupt foes with. Endure ensures Weezing will survive any incoming attack and activate its Berry.
Common Items
========
**Rocky Helmet**: Finding itself often switching into physical attacks, most of which are contact moves, Weezing can punish foes with Rocky Helmet, forcing chip damage over the course of a game.
**Black Sludge**: Having very limited forms of recovery, Black Sludge is used to allow Weezing to stick around for longer. This can be combined with Protect to allow for even more turns of recovery.
**Sitrus Berry**: While Weezing has a good defensive profile, it is not invincible, and it can find itself struggling against high Base Power attacks and foes with massive attacking stats. Sitrus Berry works better than Black Sludge in these scenarios by providing Weezing a burst of recovery, potentially giving it an extra turn to survive and disrupt its foe.
Niche Items
========
**Custap Berry**: Boasting sacrificial moves such as Memento, Explosion, and Destiny Bond, Weezing can run a Custap Berry to successfully use these moves while bypassing its low Speed stat.
**Heavy-Duty Boots**: Weezing may find itself using Neutralizing Gas in some matchups, making it more vulnerable to entry hazards. As such, Heavy-Duty Boots can be used to remedy this issue, allowing Weezing to switch in and out of battle more safely.
**Payapa Berry**: As mentioned above, Weezing effectively only has one weakness in Psychic, limiting the coverage options foes have to break it. This makes Payapa Berry effective to let Weezing lure and either KO or status foes that fail to KO it with Psychic-type coverage, such as Iron Valiant.
Tera
========
Weezing generally doesn't need to be a Tera Captain. It does not have amazing offensive power on its own, and it already has a fantastic defensive typing. However, should Weezing be made a Tera Captain anyway, it can use its fantastic ability in Levitate to retain a Ground immunity when changing types. Tera types such as Tera Steel and Fire work very well in this regard, with a particular mention to Tera Electric giving it no weaknesses. However, it can also exploit a number of other great Tera types such as Tera Fairy and Water to wall more specific threats. Finally, Tera Dark can be used to make Weezing immune to its sole effective weakness, Psychic.
Draft Strategy
========
Weezing should be drafted on teams that appreciate its physical bulk, wide support movepool, and valuable resistances. Due to its passivity and vulnerability to special attackers, Weezing should not be used as as the centerpiece of a bulky core. Rather, it is used to patch up weaknesses and enable its team, with many different teammates appreciating the help it can provide.
**Special Walls**: As a physically bulky Pokemon, Weezing pairs well with specially bulky teammates, forming a potent defensive core. With effectively only one type weakness to compensate for, many Pokemon can form such a core with Weezing. Pokemon with high Special Defense such as Primarina, Corviknight, and Clefable can reliably tank special attacks aimed at Weezing, allowing it to survive for longer.
**Status-weak Pokemon**: Being a slow Poison-type that primarily uses special moves, Weezing usually ignores poison, paralysis, and burn. As such, it can find itself a great status absorber, taking status attacks for its teammates and ensuring they stay healthy throughout the match. Pokemon such as Palafin, Garchomp, and Iron Valiant detest all forms of status and can rely on Weezing to take these moves for them.
**Setup Sweepers**: Weezing has numerous ways it can enable setup sweepers, whether it be providing a switch opportunity with Memento or weakening a physical threat with a burn, providing safe entry for its teammates. Setup sweepers such as Dragonite, Volcarona, and Quaquaval can set up more safely and potentially end the game thanks to the support Weezing offers.
**Offensive Teammates**: Due to its low offensive stats, Weezing struggles to do much damage, even with its coverage moves. As such, Poison- and Steel-type Pokemon, to name a couple examples, often switch in freely against it. Offensive teammates that can take advantage of these types of Pokemon pair well with Weezing. Ground-types such as Great Tusk and Fire-types such as Cinderace are reliable Pokemon that can switch into and remove them.
**Entry Hazard Control**: Regardless of which ability Weezing runs, it appreciates teammates that can remove entry hazards. If it runs Levitate, it cannot absorb Toxic Spikes and thus cannot protect its team from being poisoned. On the other hand, Neutralizing Gas sets become vulnerable to Spikes, and Weezing prefers to run items other than Heavy-Duty Boots. Spinners such as Terapagos, Iron Treads, and Blastoise can reliably remove hazards and solidify Weezing's walling capabilities.
Checks and Counters
========
**Psychic-types**: Psychic is Weezing's sole weakness when using Levitate, and thus it finds itself frequently targeted by both Psychic-type coverage and powerful Psychic-type Pokemon. Pokemon such as Latias, Latios, and both Slowking formes have both the typing and the bulk to switch into Weezing directly and threaten it with super effective STAB attacks.
**Poison-types**: Weezing is helpless against most opposing Poison-type Pokemon. It lacks powerful moves to hit them, and they are immune to being poisoned. Weezing can still threaten them with Will-O-Wisp and its other support moves, but Pokemon that do not mind these tactics such as Iron Moth, Gengar, and Glimmora make for excellent switch-ins to Weezing, often completely blanking it.
**Special Attacks**: Even when investing in its Special Defense, Weezing is still threatened by powerful special attackers, which it cannot weaken in the same way it can weaken physical attackers with burn. Special attackers such as Kyurem, Greninja, and Darkrai can repeatedly fire off special STAB attacks, which Weezing struggles to handle.
**Status Blockers**: Since Weezing's damage output is low, it relies on status and status moves to threaten foes. As such, Pokemon that can ignore these moves give it a lot of trouble. Fast Taunt users like Tornadus-T and Darkrai can prevent Weezing from using status moves altogether. Substitute is a move learned by many Pokemon that can block most forms of status and allow them to take advantage of Weezing's low damage output, with some Pokemon like Garchomp also resisting Weezing's limited coverage. Finally, Lum Berry can be used by wallbreakers such as both Urshifu formes to prevent Weezing from immediately checking them and potentially use it to set up.
[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/diviniya.618293/
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
**Price Range**: 5-6 Points
**Overview**: Weezing is a defensive Pokemon with many things going for it. Levitate combined with its Poison typing gives it just one weakness and numerous resistances combined with a powerful Ground immunity. It can also use its other amazing ability, Neutralizing Gas, to disrupt foes in specific matchups by cancelling out their abilities. In addition, it has high Defense and some great support moves to disrupt foes and support its team. These combined traits give it great matchups against high-tier picks such as Garchomp, Meowscarada, and Sneasler, giving Weezing a lot of value as a low-tier pick. On the flip side, its low special bulk and Speed make it vulnerable to most special attackers. Weezing also tends to be passive due to its poor offensive stats and thus can potentially be taken advantage of by fast Taunt and Encore users, as well as bulky foes that can take its rather weak attacks.
[strategy comments]
Common Roles
========
**Defensive Wall**: Weezing makes for a great defensive wall, using its great bulk and typing to switch into an array of attacks aimed at its teammates. This set aims to stick around for as long as possible, making use of its limited healing options such as Black Sludge and Pain Split to amplify its longevity.
**Bulky Support**: This set aims to take advantage of Weezing's support movepool, sacrificing longevity to run more moves to support its team. For instance, Weezing can inflict status in the form of burn from Will-O-Wisp or poison from Toxic or Toxic Spikes. It can also deny opposing setup by using moves such as Haze, Clear Smog, and even Taunt. Weezing is quite flexible in the support it can offer, but its passivity can be taken advantage of, especially since it doesn't aim to stick around as long as possible.
Common Moves
========
**Primary STAB Moves**: Sludge Bomb, Sludge Wave, Gunk Shot
**Setup Moves**: 404: Could not be found
**Utility Moves**: Acid Spray, Clear Smog, Destiny Bond, Haze, Memento, Pain Split, Protect, Taunt, Toxic, Toxic Spikes, Will-O-Wisp
**Coverage**: Dark Pulse, Flamethrower, Fire Blast, Shadow Ball, Thunderbolt
Niche Moves
========
**Explosion**: Explosion is a powerful attack that not only has the potential to inflict huge damage but also allows Weezing to enable a teammate to safely hit the field afterwards. It works similarly to Memento in this regard, but since it is not a status move, it bypasses status move-blocking methods such as Taunt and does damage instead of lowering stats.
**Venoshock**: Weezing makes for a great Toxic Spikes setter. Once a foe is poisoned, Venoshock will double in power, allowing for a spammable STAB attack that's even stronger than Sludge Bomb.
**Endure**: Weezing makes for a great Custap Berry user, having many great moves to disrupt foes with. Endure ensures Weezing will survive any incoming attack and activate its Berry.
Common Items
========
**Rocky Helmet**: Finding itself often switching into physical attacks, most of which are contact moves, Weezing can punish foes with Rocky Helmet, forcing chip damage over the course of a game.
**Black Sludge**: Having very limited forms of recovery, Black Sludge is used to allow Weezing to stick around for longer. This can be combined with Protect to allow for even more turns of recovery.
**Sitrus Berry**: While Weezing has a good defensive profile, it is not invincible, and it can find itself struggling against high Base Power attacks and foes with massive attacking stats. Sitrus Berry works better than Black Sludge in these scenarios by providing Weezing a burst of recovery, potentially giving it an extra turn to survive and disrupt its foe.
Niche Items
========
**Custap Berry**: Boasting sacrificial moves such as Memento, Explosion, and Destiny Bond, Weezing can run a Custap Berry to successfully use these moves while bypassing its low Speed stat.
**Heavy-Duty Boots**: Weezing may find itself using Neutralizing Gas in some matchups, making it more vulnerable to entry hazards. As such, Heavy-Duty Boots can be used to remedy this issue, allowing Weezing to switch in and out of battle more safely.
**Payapa Berry**: As mentioned above, Weezing effectively only has one weakness in Psychic, limiting the coverage options foes have to break it. This makes Payapa Berry effective to let Weezing lure and either KO or status foes that fail to KO it with Psychic-type coverage, such as Iron Valiant.
Tera
========
Weezing generally doesn't need to be a Tera Captain. It does not have amazing offensive power on its own, and it already has a fantastic defensive typing. However, should Weezing be made a Tera Captain anyway, it can use its fantastic ability in Levitate to retain a Ground immunity when changing types. Tera types such as Tera Steel and Fire work very well in this regard, with a particular mention to Tera Electric giving it no weaknesses. However, it can also exploit a number of other great Tera types such as Tera Fairy and Water to wall more specific threats. Finally, Tera Dark can be used to make Weezing immune to its sole effective weakness, Psychic.
Draft Strategy
========
Weezing should be drafted on teams that appreciate its physical bulk, wide support movepool, and valuable resistances. Due to its passivity and vulnerability to special attackers, Weezing should not be used as as the centerpiece of a bulky core. Rather, it is used to patch up weaknesses and enable its team, with many different teammates appreciating the help it can provide.
**Special Walls**: As a physically bulky Pokemon, Weezing pairs well with specially bulky teammates, forming a potent defensive core. With effectively only one type weakness to compensate for, many Pokemon can form such a core with Weezing. Pokemon with high Special Defense such as Primarina, Corviknight, and Clefable can reliably tank special attacks aimed at Weezing, allowing it to survive for longer.
**Status-weak Pokemon**: Being a slow Poison-type that primarily uses special moves, Weezing usually ignores poison, paralysis, and burn. As such, it can find itself a great status absorber, taking status attacks for its teammates and ensuring they stay healthy throughout the match. Pokemon such as Palafin, Garchomp, and Iron Valiant detest all forms of status and can rely on Weezing to take these moves for them.
**Setup Sweepers**: Weezing has numerous ways it can enable setup sweepers, whether it be providing a switch opportunity with Memento or weakening a physical threat with a burn, providing safe entry for its teammates. Setup sweepers such as Dragonite, Volcarona, and Quaquaval can set up more safely and potentially end the game thanks to the support Weezing offers.
**Offensive Teammates**: Due to its low offensive stats, Weezing struggles to do much damage, even with its coverage moves. As such, Poison- and Steel-type Pokemon, to name a couple examples, often switch in freely against it. Offensive teammates that can take advantage of these types of Pokemon pair well with Weezing. Ground-types such as Great Tusk and Fire-types such as Cinderace are reliable Pokemon that can switch into and remove them.
**Entry Hazard Control**: Regardless of which ability Weezing runs, it appreciates teammates that can remove entry hazards. If it runs Levitate, it cannot absorb Toxic Spikes and thus cannot protect its team from being poisoned. On the other hand, Neutralizing Gas sets become vulnerable to Spikes, and Weezing prefers to run items other than Heavy-Duty Boots. Spinners such as Terapagos, Iron Treads, and Blastoise can reliably remove hazards and solidify Weezing's walling capabilities.
Checks and Counters
========
**Psychic-types**: Psychic is Weezing's sole weakness when using Levitate, and thus it finds itself frequently targeted by both Psychic-type coverage and powerful Psychic-type Pokemon. Pokemon such as Latias, Latios, and both Slowking formes have both the typing and the bulk to switch into Weezing directly and threaten it with super effective STAB attacks.
**Poison-types**: Weezing is helpless against most opposing Poison-type Pokemon. It lacks powerful moves to hit them, and they are immune to being poisoned. Weezing can still threaten them with Will-O-Wisp and its other support moves, but Pokemon that do not mind these tactics such as Iron Moth, Gengar, and Glimmora make for excellent switch-ins to Weezing, often completely blanking it.
**Special Attacks**: Even when investing in its Special Defense, Weezing is still threatened by powerful special attackers, which it cannot weaken in the same way it can weaken physical attackers with burn. Special attackers such as Kyurem, Greninja, and Darkrai can repeatedly fire off special STAB attacks, which Weezing struggles to handle.
**Status Blockers**: Since Weezing's damage output is low, it relies on status and status moves to threaten foes. As such, Pokemon that can ignore these moves give it a lot of trouble. Fast Taunt users like Tornadus-T and Darkrai can prevent Weezing from using status moves altogether. Substitute is a move learned by many Pokemon that can block most forms of status and allow them to take advantage of Weezing's low damage output, with some Pokemon like Garchomp also resisting Weezing's limited coverage. Finally, Lum Berry can be used by wallbreakers such as both Urshifu formes to prevent Weezing from immediately checking them and potentially use it to set up.
[credits]
Written by:
https://www.smogon.com/forums/members/deranged_lime.272077/
Quality checked by:
https://www.smogon.com/forums/members/diviniya.618293/
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/scribble.356084/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
Last edited: