Has anyone experimented with Growth Comfey on sun teams? Seems like an interesting option. Saw it in a YouTube video. (channel: LusterSN, Sylveon Feature)
Agree 100%. The scariest thing Gholdengo can do vs Stall is run Psyshock, but it's problem is that it simply existing forces defensive teams to all be boots and knock off absorbers that don't melt to hazards. It just makes the game less fun by being there.- 5
It's funny that people say that Gholdengo is only broken against stall when that really isn't true, stall answers Gholdengo defensively leagues better than balance ever can. One tera fairy Gholdengo and your balance team can get pulverized, which is really dumb. Also, free my boy Corviknight, I know he's far from mid but I want him to be like really good, also would make balance more diverse by being able to use Corviknight, who, by the way, is #22 in usage even with Gholdengo in the tier, so I hope that can suggest he's not even bad without defog, so banning Gholdengo doesn't just free up some shitty defogger (it's also funny that you basically double hazard removal by banning Gholdengo even though there's like only a couple good defoggers).
Who’s gonna tell them?Additionally, its access to moves like meteor beam, earthquake, heavy slam, body press, accelerock, and curse gives it lots of options to use to hit the tier hard.
i will trust practice more than arrogant "quacc" takes on this one- 1
Honestly, I might use Naclstack over Garganacl. Naclstack, while not being able to spam salt cure rent free with leftovers chip healing, is still able to leverage its amazing eviolite bulk to get strong body presses and get reliable opportunities to click salt cure, further supported by its ability to spam recover. Additionally, its access to moves like meteor beam, earthquake, heavy slam, body press, accelerock, and curse gives it lots of options to use to hit the tier hard. Lastly, if you wanted to spice things up, you could use stealth rock, spikes, salt cure, and explosion with sturdy custap berry to be able to force annoying progress early in the game. Both are just as good.
Overall, Garganacl doesn' t need to be banned.
It's funny that they introduced Tera this gen considering how many of the brokens introduced in SS (especially the DLCs) were theoretically supposed to be balanced this way. Shit coverage doesn't matter too much when you can just spam your powerful STAB over and over unless you're named Regielekithey also """balanced""" calyrex-shadow in its debut gen by giving it only two subpar moves to hit dark types only to give it the option to gain free STAB on fighting/fairy moves. i still need to know what game freak was cooking when distributing caly-S's stat spread
Anti leads such as tusk and treads can work well, though of course you do have to be careful with hamurott. Weavile can deal with ribombee as it outspeeds and can ko it with triple axel. Combo these two together and you should be good. Though of course, something like rillaboom can help against hamurott if your worried about it.How do i make a team that has a positive matchup vs most hazard leads (glimmora/ribombee/samurotth etc.), it just feels to me u win 75% of the battle if u have a positive matchup vs the opposing lead in offense vs offense games and less so about skill (kinda cringe but it is what it is)
Well, they need different things. Glimmora needs to be taken out by special attacks to avoid Toxic Spikes or needs a poison type teammate like Glowking so you don't need to worry about it. Glimmora and Hamurott are often Focus Sash or Choice Scarf. But the speed tiers are relatively low at 86 and 85. So you don't need something too fast to beat them. Multi-hit moves against Glimmora can be a bit problematic if you don't have a dedicated T spikes absorber or counter. You can minimize the impact by running more Flying, Steel, and Boots mons, but you still have to be careful.How do i make a team that has a positive matchup vs most hazard leads (glimmora/ribombee/samurotth etc.), it just feels to me u win 75% of the battle if u have a positive matchup vs the opposing lead in offense vs offense games and less so about skill (kinda cringe but it is what it is)
this post had me feeling dizzy. curse + accelerock would be goated. for a split second i thought i had wasted the last 16 months playing the game without that incredible combo. thankyou for the heart attack- 1
Honestly, I might use Naclstack over Garganacl. Naclstack, while not being able to spam salt cure rent free with leftovers chip healing, is still able to leverage its amazing eviolite bulk to get strong body presses and get reliable opportunities to click salt cure, further supported by its ability to spam recover. Additionally, its access to moves like meteor beam, earthquake, heavy slam, body press, accelerock, and curse gives it lots of options to use to hit the tier hard. Lastly, if you wanted to spice things up, you could use stealth rock, spikes, salt cure, and explosion with sturdy custap berry to be able to force annoying progress early in the game. Both are just as good.
Overall, Garganacl doesn' t need to be banned.
I don't think anything else needs a ban, maybe Rottie is the only one that needs a ban because ceaseless edge is really keeping the Hatterene believers on the low.
Amazing how every single word written here is just straight up wrong.Honestly, I might use Naclstack over Garganacl. Naclstack, while not being able to spam salt cure rent free with leftovers chip healing, is still able to leverage its amazing eviolite bulk to get strong body presses and get reliable opportunities to click salt cure, further supported by its ability to spam recover. Additionally, its access to moves like meteor beam, earthquake, heavy slam, body press, accelerock, and curse gives it lots of options to use to hit the tier hard. Lastly, if you wanted to spice things up, you could use stealth rock, spikes, salt cure, and explosion with sturdy custap berry to be able to force annoying progress early in the game. Both are just as good.
lol is that because you sense the sarcasm? It’s very funny imo. I do think Garg isn’t problematic though since the meta could just shift back to HO to counter it if it ever becomes really good.Amazing how every single word written here is just straight up wrong.
good work, keep it up. 1500s is a real hurdle since people start to play the prediction game here. focus on your match plan and youll break through!View attachment 610909
I finally got to 1500s, this has never happened before for me. I know it may seem small, but this is the furthest I've gotten in ladder so far.
Below is the game which got me there which I won against a player 200 elo above me by getting a fortunate crit.
https://replay.pokemonshowdown.com/gen9ou-2072386757-aeprmg9wdpi3jhqkk53jnyc3nan4oo9pw
Nice set but wouldn't leftovers just be better overall? Mostly coz trick is low in usage but you might find yourself in a situation where tera saves the day without having to worry about black sludge.Tonight I'd like to put a spotlight on>>>>
Love him or hate him, This pokemon is perennial OU material. Most slowking run boots, understandably. This specific slowking is designed to be paired with kingambit. It acts as a lure for bulky pokemon that can give gambit strife in the late game, such as skarmory, gliscor, corviknight, zamazenta, dondozo, and to a lesser extent primarina and lando-T. (0 atk lando-T does 80% minimum to this set with earthquake. stay in on him at your own risk)
@ Black Sludge
Ability: Regenerator
Tera Type: ???
EVs: 252 HP / 120 Def / 136 SpA
Modest Nature
IVs: 0 Atk
- Future Sight / psychic
- Trick
- Sludge Bomb
- Flamethrower/ Chilly reception
Ideally this set is played under the guise of standard slowking. This gives the opponent a sense of security that pokemon like gliscor and skarmory can come in for free to set up spikes or set up. In some cases people even believe tusk is a free switch since standard slowking only has future sight and sludge bomb. The defensive investment is designed to make you sturdier into gliscors earthquake, and random knock off from pokemon like gliscor, tornadus and zamazentas crunch. Flamethrower is my preferred move over chilly reception as skarmory teams will often have zamazenta, so slowking can cover both that way. chilly receptions utility cannot be denied so it is an option. I've left the tera type blank as this isnt a pokemon i would usually burn tera on. One thing to look out for is opposing poison types, you arent doing yourself any favours passing them a black sludge.
DISCLAIMER: DO NOT TERA WHILE HOLDING BLACK SLUDGE
every Pokemon game since BW has tried to introduce a "insane legendary" last form, Zygarde-Complete being arguably the first, then Mega Rayquaza.. Then Ultra Necrozma, then Calyrex forms, and then Terapagos-Stellar. To various success of course.i still need to know what game freak was cooking when distributing caly-S's stat spread
The idea is probably more like pay to win, particularly when it comes to DLCs.every Pokemon game since BW has tried to introduce a "insane legendary" last form, Zygarde-Complete being arguably the first, then Mega Rayquaza.. Then Ultra Necrozma, then Calyrex forms, and then Terapagos-Stellar. To various success of course.
The idea is probably to try to recapture the feeling of like, Gen 1 Mewtwo
i'd say it's likely a mixture of both. it's pretty clear they've been trying to top themselves with crazy over-the-top final-boss legendary fights since mega rayquaza. they've made use of mechanics that aren't accessible to the player—ultra necrozma gets an automatic +2 to everything, eternamax gets a four-digit-bst form that you can't use, ogerpon and terapagos get boss health bars and multi-phase fights. so there's definitely an element to it outside of just pay-to-win. but the sheer number of dlc-introduced new mons that are as strong as they are, even outside of boss fights, is probably the result of a pay-to-win philosophy. my guess is they're trying to make every new mon viable in vgc in some way, which breaks most of them in singles because they have to contend with the broken shit vgc allowsThe idea is probably more like pay to win, particularly when it comes to DLCs.
As some additionsIn terms of productive discussion, Gouging Fire is getting its test next week. I think we should discuss how dumb it is, but let's also disucss someting even more important: the suspect song. There are so many good fire based songs that I will dedicate time to listing them.
I swear if we get some garbo like Heat Waves I am going to vote DNB out of spite. I was denied Bad Moon Rising twice now for two moon related mons.
- Firework - Katy Perry: This is a great choice. Mainstream as hell, and Gouging Fire is a firework as in its a literal bomb that explodes all over the other team.
- Fire - The Crazy World of Arthur Brown: Oldie choice and a bit obscure, but this song slaps and come on, its called fire and its gouging fire
- Through the Fire and the Flames - Dragonforce: Imma be real, I know jack about the band, but this song kicked my butt in Guitar Hero III (the best guitar hero game), so that alone mkaes it a good suspect song.
- I'm On Fire - Bruce Springsteen: Its the boss. You gotta respect the boss. Gouging Fire is also on fire.
- Burn - Usher: The dude just played the superbowl, one of his best songs could be a good suspect pick for this mon.
- We Didn't Start the Fire- Billy Joel: We did not start the fire, a giant dinosaur dog did.
- Disco Inferno - The Trampps: Burn bay burn, OU's an inferno.
- Light my fire - The Doors: I am running out of puns
I really needed to double take Accelerock and find out if they really gave it to the Nacli line before giving it to Midnight LycanrocAdditionally, its access to moves like meteor beam, earthquake, heavy slam, body press, accelerock
more rock/metal for the stupid dog:As some additions
Fire - Jimi Hendrix
House Burning Down - Jimi Hendrix
Shot Down in Flames - AC/DC
I would write more but I'm out of ideas