Best partTruly cross-platform: In addition to Windows, Mac OS X, and Android, PS also supports Linux, iOS, and pretty much any other platform you can think of. Its mobile client is the real thing, too - not watered-down like PO's Android client.
That rand() function you refer to uses the same seed mechanism.An additional reason why people feel PO's RNG is weird compared to the games is because it uses a completey different system of RNG to the games. In PO, you use the rand function, while ingame, you basically start on a particular seed, advance it based on what move you use(I can elaborate if you want)
Underneath his custom title =0Another excellent work. Where's your programmer badge?
these things, they are all what I truly love, much better than PO atm, especially reconnecting and won't automatically close, so annoying when I forget to save log, wonder why coyotte hasn't changed thatHere's a partial list: (which I've also appended to the first post)
- Animations: You've seen my replay viewer. Those are the animations in PS. Enough said.
- Reconnect: If you get disconnected from battle, PS allows you to reconnect easily.
- Adaptive UI: Resize the window to be as big or as small as you want, and the UI will adjust itself to fit it.
- Truly cross-platform: In addition to Windows, Mac OS X, and Android, PS also supports Linux, iOS, and pretty much any other platform you can think of. Its mobile client is the real thing, too - not watered-down like PO's Android client.
- Better teambuilder: PS's teambuilder is designed to make teambuilding as fast as possible, whether you prefer keyboard or mouse. The screenshots should show how it does what it does.
- Easy moddability: PS's mod format makes it easy to implement your own moves, abilities, items, and pokemon. CAP and streetmons are already implemented.
- Better UI: PS won't close the battle window just because another player closed it. Spectating a battle gives you the full log, not just from the point you started watching. Its team chooser is built into the challenge window. Its teambuilder is sized so you can chat in the lobby and build a team at the same time. Its move description tooltips stay out of the way of the move buttons.
- Accuracy: PS is designed from the ground up to have an event model and graphics system as close to the games as possible. Examples of things PS gets right that PO doesn't include: Zoroark's Illusion ability, gen 5 Custap Berry effect.
I might be forgetting a few things, and I have a lot more improvements planned, but these are the ones I thought of that I have done so far.
I'll probably add some color eventually. There are a lot of things that are higher priority right now, though. :/and will you add some colors to log, or just leave it black and white like it was in Shoddy ?
It's too early to say; I haven't done much load testing yet.how many people can it handle/server?
My current plans are for the server to be CC-0 and the client to be CC-BY-NC-3.0.under what software license are you releasing pokemon showdown?