That's because Murkrow outclasses everything. -.-Murkrow does it better with Confuse Ray/Thunder Wave/Roost/Sub or an attacking move.
I'll eat my shoe in euphoria the day it gets banned. (I'll take pics too).
That's because Murkrow outclasses everything. -.-Murkrow does it better with Confuse Ray/Thunder Wave/Roost/Sub or an attacking move.
Whilst Magnemite is often used to take out Ferroseed and Bronzor it doesn't have to be used just for this purpose. Being able to revenge many threats such as Murkrow and Staryu and having a cool move in Volt Switch coming off a 20 Sp.Atk stat is why I use scarf Magnemite. But Ground types and Chinchou often ruin this, so once you lure them in and take them out with HP Grass, Magnemite is then free to come in later and Spam Volt Switch.The problem with HP Grass on Magnemite is that it can't do anything against Ferroseed and Bronzor with Earthquake, pokemon that magnemite is used to take out. Since you're not using magnet pull at all, why use magnemite as a scarfer? There are a ton of faster scarfers than it. Diglett, Houndour, Earth Power Omanyte, etc. all lure in and beat Chinchou a little more reliably.
More or less. I've never seen Magnemites with HP Grass or Sturdy though. My memory fails me then. Either way, it can live the hit and retalliate with Flash Cannon.Other than the nature, that is basically bread-and-butter scarf Magnemite. You don't outspeed Snover actually; you need to run Timid to always outspeed scarf Snover. You should probably run Timid imo since being able to switch into Snover (once) or revenge it all the time is really useful.
Also @vullaby set: you mention it as a Scraggy check, but you can only do 63.64% - 90.91% to standard Scraggy with Brave Bird, so it can just Dragon Dance as you come in and then Hi Jump Kick you twice and kill you :/ It's a good, standard set though! Just not a solid Scraggy check
Also, how does running Taunt help you against Mienfoo? Unless they use the extremely rare Toxic set, it doesn't "troll Mienfoo" (and they probably wouldn't stay in anyway heh).
Might go back to Magnet Pull. Sturdy is situational granted, but I've had no use for Magnet Pull thus far.Whilst Magnemite is often used to take out Ferroseed and Bronzor it doesn't have to be used just for this purpose. Being able to revenge many threats such as Murkrow and Staryu and having a cool move in Volt Switch coming off a 20 Sp.Atk stat is why I use scarf Magnemite. But Ground types and Chinchou often ruin this, so once you lure them in and take them out with HP Grass, Magnemite is then free to come in later and Spam Volt Switch.
If I wanted to beat Ferro+Bronzor I would probably go for the Bulky Magnet Rise set which is more effective at beating them. Also the difference between STAB Thunderbolt and Super-Effective Hidden Power isn't that much, it's still a 3HKO on Bronzor.
As for the set posted, I still recommend Magnet Pull despite it not having too much use if you're using HP Grass. Sturdy just gets broken too easily on a Scarfer that is constantly switching out.
236+ Atk Normal Gem Adaptability Eevee (Move 1) vs. 228 HP / 220+ Def Eviolite Lileep: 9-11 (34.61 - 42.3%) -- guaranteed 3HKO...You mention Aron, and Lileep-but have you done the actual calculations on how powerful a not very effective Normal Gem boosted Adapted STAB Last Resort does on a rock type? Aron isn't very popular, and even then, it still does a good amount of damage to the runt...
For the Mienfoo set, it's not used as a screener but as a physical attacker destroyer. I'll try to put you more in the context it was used: it's a sand team using Wynaut, so it lacks a defensive backbone and sand especially has problems with physical attackers, as they can tear through these teams if Hippo is gone. It also spreads Knock Off, and can serve as an all-around counter for a lot of threats. Reflect helps it to accomplish its role, allowing it to beat some pokémon better, and I said Timburr because it can knock off, reflect and then u-turn to murkrow or another pokémon that can't switch in boosted Timburr, but with the help of reflect it can.I'm not really sure what Reflect Minefoo is trying to accomplish really - it's not like it beats any of it's counters with it, nor does it let you check Scraggy better. If I wanted a Screener to stick around I would use Bronzor, Turtwig, or even Staryu. If you want something to get it up fast just use Abra. Your set, even with Reflect is not a great answer to Timburr really. If you come in on a bulk up you will be severely weakened, and if you want to switch out to restore HP something is doing to get hit hard or get a status, etc. Not to mention it is completely vulnerable to special attacks.
Lileep with Hidden Power Rock is not really that creative, the toss up between it and ancient power is really just personal preference and I still see a few Hidden Power Rock ones out there still.
That Natu does not beat Porygon, nor does it beat Vullaby, Munchlax, or even Chinchou. Personally, I think Natu needs max speed, because Life Orb Mienfoo carries Stone Edge pretty much all the time so it would be pointless to switch into a HJK just to get KO'd by a following Stone Edge. With max speed you have at least a tie with Jolly Mienfoo. Therefore while running max speed I use Feather Dance over U-turn to make up for the bulk, which shuts down Murkrow, Stunky, and Munchlax which are Natu's biggest checks. With max speed and Feather Dance you have a good shot at beating Dweeble, which your set will lose to. With max speed and Feather Dance, not much can get hazards on Natu, the only thing I can think of is Anorith because it sits at 18 speed.
Charmander is absolutely right. I've seen many of his battles and even battled against him, and Reflect Mienfoo always does it's job-beating physical attackers.Reflect is absolutely useful on Mienfoo. As somebody who has used the set extensively, I can tell you that it has helped me out many times versus physical attackers. The idea of the set is not specifically to support a sand team, but to help any team destroy physical attacks basically. Knock Off + Reflect destroys physically bulky Pokemon like Drilbur, Hippo, and opposing Mienfoo. Reflect also does well against Timburr; I don't know why you'd disagree with that.
Since most common attackers in LC are physical attackers, Reflect's situational use is a lot more helpful than you'd think. Imo, the best and most practical use is probably predicting a switch to a physical attacker (like Murkrow), taking a hit (BB does 43.48% - 56.52% with Reflect up), and U-turning to a check.
I definitely see why you'd question the viability of Reflect because it seems horrible on paper, but try it out and I'm sure you'll find it pretty helpful!
P.S. here is an example of Reflect's utility; it makes fighting Hippo really easy if they don't run Toxic, and it gives opposing Drilbur no chance to set up on Mienfoo.