I don't know the answer to this (my guess is no), but if you were actually planning on doing this instead of just asking a gotcha question, don't. Every contrary Pokemon is pretty terrible; there are much better options unless you just want to troll the lower half of the ladder.Does using Defog on your ally with Contrary violate Evasion Clause?
I would honestly suggest Ice Punch over Stone Edge on Scrafty, especially if you already have Scarfed Lando-T. It lets you hit opposing Landorus, Garchomp, and hits Dragonite much harder than Stone Miss or Rock Slide.Well first off your team has some pretty big problems with Ghost-types. While Hitmontop can technically Sucker Punch them several will be running WoW and Sucker Punch will not KO even Gengar-Mega regardless. A good way to patch this (imo) would be to replace Hitmontop with Assault Vest Scrafty. Something like:
Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 SAtk / 0 Spd
- Knock Off
- Drain Punch
- Stone Edge
- Fake Out
This still has some trouble with burns, however, so it'd also be a good idea to replace either Cresselia or Latios. Given Rotom-W already provides some speed control Cress is pretty redundant so that's what I would replace. Given that your team uses Scizor, eliminating Heatran and CharYZard will be a must (Talonflame as well though that's easier to handle typically). For this reason, I think Choice Scarf Landorus-T (that set I absolutely despise) would be a good fit for your team. An example of such a set would be:
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 72 HP / 184 Spd / 252 Atk
Adamant Nature
- Earthquake
- Rock Slide
- Superpower
- U-turn
You will have to watch out for Defiant with this lineup, though.
Any word on if this is already implemented on PS?Generation VI onwards
A critical hit now multiplies damage by only 1.5 rather than 2. The Sniper Ability still multiplies damage from a critical hit by 1.5, resulting in 2.25 times the usual damage. In addition, the probabilities for each critical hit stage have been modified, greatly increasing the likelihood of a critical hit for stages +2 and above:
Yea it has been implemented a long time agoSomething I found on Bulbapedia while looking up game mechanics:
Any word on if this is already implemented on PS?
I meant the damage change :pYea it has been implemented a long time ago
12.5% for +1, 50% for +2 and 100% for +3 or more
Kingdra hits reeeally hard with scope lens focus energy draco meteor spam
Fake out is an wonderful tool for setting up TR; especially when paired with a good Mental Herb user such as Cresselia. The two best users of fake out in TR are Scrafty and Hariyama; and Scrafty is by far the more popular of those two. The scrafty set Nollan posted earlier is excellent:Thinking about going with a trick room/ hail team... I'm sorta wondering if i should use a fake out Pokemon to get the trick room up.. any advice on some good fake out mons?
White Herb is an interesting option, but the longevity of Assault Vest isn't something to lose lightly, especially when you can Fake Out, switch out to lose the Attack Drop, then come back in again, rinse and repeat.Fake out is an wonderful tool for setting up TR; especially when paired with a good Mental Herb user such as Cresselia. The two best users of fake out in TR are Scrafty and Hariyama; and Scrafty is by far the more popular of those two. The scrafty set Nollan posted earlier is excellent:
Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 SAtk / 0 Spd
- Knock Off
- Drain Punch
- Stone Edge/Ice Punch
- Fake Out
Alternatively; an excellent TR user on the ladder (fangame10) recommended to me the same Scrafty with White Herb > Assault Vest and High Jump Kick > Drain Punch for the purpose of avoiding intimidate with white herb in order to guarantee a KO on Mega-Kang; who--being able to fake out ghosts and then hit ridiculously hard--is a huge threat to TR. Good luck whichever you choose :).
Thanks a lot i was thinking about scrafty but i think you sorta just solidified that for me!Fake out is an wonderful tool for setting up TR; especially when paired with a good Mental Herb user such as Cresselia. The two best users of fake out in TR are Scrafty and Hariyama; and Scrafty is by far the more popular of those two. The scrafty set Nollan posted earlier is excellent:
Scrafty @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 SAtk / 0 Spd
- Knock Off
- Drain Punch
- Stone Edge/Ice Punch
- Fake Out
Alternatively; an excellent TR user on the ladder (fangame10) recommended to me the same Scrafty with White Herb > Assault Vest and High Jump Kick > Drain Punch for the purpose of avoiding intimidate with white herb in order to guarantee a KO on Mega-Kang; who--being able to fake out ghosts and then hit ridiculously hard--is a huge threat to TR. Good luck whichever you choose :).
No. Speed is determined at the beginning of the turn, so the effects of the icy wind drop wouldn't occur until next turn.if a fast pokemon uses icy wind, and the opponen'ts speed is brought below my second pokemon's speed, will this pokemon move before it?
That's a shame. Well thanks for an answerexplosion blitzkrieg doesn't work anymore because its power was halved with gen v, so it actually doesn't kill anything /me cries
there really hasn't emerged a "new nuke" on the special side but the physical is definitely mega kangaskhan returnLast generation the most common nuke you can judge the quality of a tank on was Dragon Gem Draco Meteor from Latios. What is the reference in this generation?
Check out Audio's list of benchmarksLast generation the most common nuke you can judge the quality of a tank on was Dragon Gem Draco Meteor from Latios. What is the reference in this generation?
http://replay.pokemonshowdown.com/smogondoubles-75588440That's a shame. Well thanks for an answer
That was so dumb that it worked. Holy crap.