[19:30] <@Sam> that's why we're retesting Victini, as a way to nerf ScaldReally don't understand why this test is happening when we haven't even banned scald yet. Ban Scald.
And pretty much everyone else has agreed that, at least pre-drop (and moderately less post-drop) UU is hella balanced. idk what's so "broken ass" about the meta right now.Arguably, I don't know why UU is testing Victini. If anything, Victini's reintroduction just adds more kindle to the fire that is UU's broken-ass metagame. If anything, I believe that we should suspect test/ban what people can deliberate to be the most centralizing aspect of the metagame and then reintroduce BL Pokemon as a response to metagame shifts.
tl;dr: Test feraligatr, then re-test other BL bullshizzles.
M-Ampharos would like a word with you about Mandibuzz..Mandibuzz this bird is such a pain in the ass, access to taunt, knock off, recovery, defog all those great moves in a support mon. i think no one in the UU tier can HKO Mandibuzz without boost ... I think Mandi is a great add to UU checking a lot of the meta, physical attacker gets murder by foul play and special attacker can be knock off while roosting stalling the damage with toxic so yeah really hard mon to take down
It'll go up soonish (day or so maybe), it's a little bit of work on our part and Hikari and I are busy beavers right now n_nSo does anyone know when exactly the Victini retest starts today? I've got a team I've been itching to test.
HO is not useless even a bit, the top 2 in the ladder right now uses HO. Mega Aero can be played around by bulky waters, steels and almost anything that's physically defensive. It's not broken even a bit.I feel like we should have suspected (and banned) M-Aero instead of bringing Victini back but whatevs...
Seriously, M-Aero renders an entire playstyle (HO) almost useless depending on its set! I think it screams broken more than Gatr and MPidg (tho I could see Pidg being broken if Aero leaves)
Aero has multiple checks on HO (the most popular HO team right now, made by YABO, utilizes megapert which is a great answer. tyrantrum and offensive cune are great answers as well.) Saying that aero is more broken than gatr or pidgeot is just simply not true; gatr can threaten to sweep any team, however prepared they may be, with its sheer power and choice of boosting moves to tear apart all kinds of defensive cores. Mega Pidgeot, while not hitting such an insane speed tier, has 100% accurate hurricanes with almost perfect coverage in Heat Wave, which means it only has a handful of switchins in the entire tier, several of which can be beaten by Work Up sets, not to mention with trapping support for Empoleon and Mega Ampharos. Mega Aero is a mon which doesn't possess either of those two abilities; unless it has Hone Claws (which is dropping in popularity as of late, probably in part because of Mamoswine), it can't threaten to sweep any kind of team from turn 1 like gatr can, and it doesn't have the sheer wallbreaking power that Mega Pidgeot does. The reason it's so good is because of its versatility and typing, allowing it to check a lot of offensive mons, with the ability to run a plethora of different moves. I see where you're coming from with the 'breaks offense' idea because it is true to an extent, but standard HO these days has adapted to the fact that mega aero has existed and used a number of different checks to it. I would argue that DD gatr is a bigger threat to HO these days than Aero is, because once DD gatr gets going against offense it is much, much harder to stop than aero is.I feel like we should have suspected (and banned) M-Aero instead of bringing Victini back but whatevs...
Seriously, M-Aero renders an entire playstyle (HO) almost useless depending on its set! I think it screams broken more than Gatr and MPidg (tho I could see Pidg being broken if Aero leaves)
YABO's TeamCan you link me to this HO team by YABO? I've never used Mega Swampert and I'd like to see what the hubbub is about.
Hit me up on PS! in UU room and I'll help you fix your teamI'm sure you guys are better than me and know your stuff so I'll trust your opinions, it's just that I've always had a hard time beating any M-Aero Balance/Bulky Offense with HO, I find that it gets a kill everytime it comes in and most of its partners can easily wall the very few 'mons Offense has for it (ex: Slowking, Empoleon, Rotom-H...)
Maybe it's just because I suck at teambuilding but I find it disgusting that after SR it gets a kill or two everytime it comes and the few solutions to it get walled by other partners it has, so the HO player finds himself trying to kill MAero as soon as possible (or else it gets to comeback later for more kills) OR predict a switch to a wall that takes nothing from whatever you threw at Aero, which makes you lose a turn and switch out cause you can't do much to said wall. (possibly taking LifeOrb and/or hazard damage which puts you on MAero range next time it comes in)
I dunno I'm just kinda ranting at this point but I've been really frustrated trying to play offense against this POS, I just feel like I'm at a huge disavantage against it...
The spread is 248 HP / 232+ Def / 24 spe (to jump adamant Honchkrow).I'm not familiar with the Fatmence spread (though I was having a bitch of a time with one earlier, the fucker was taking like 30% from Facade off a Guts Heracross), but assuming 248/252+, you have a small chance to be 3HKO'd by V-create after Rocks. Considering you outspeed on the second turn and can then Roost stall or hit him with EQ or Dragon STAB, I'd say it's an excellent switch-in. Do be careful, though, Glaciate 2HKOs without investment or Rocks.
On spreads that run Dragon Tail as their sole attack, I've found this Speed creep largely unnecessary, while on versions with EQ I usually creep a hair more to outspeed standard Tentacruel.The spread is 248 HP / 232+ Def / 24 spe (to jump adamant Honchkrow).