Alright, so I've been browsing through the scms fixing up some analyses and such, and I've got some suggestions to throw out there.
Firstly, the current Mantine EV spread is slightly inefficient. A spread of 248 HP / 244 Def / 16 SpD Calm is what I use, since the 16 SpDef evs hit a jump point (for those who don't know, a jump point is when you gain 2 stat points from 4 EVs as opposed to 1 stat point). I also often use 16 speed EVs to outspeed max speed adamant rhydon, as dual dance Rhydon is a massive threat and taking a few EVs out of defense generally doesnt affect many 2HKOs or OHKOs. At the very least the spread listed is what the main one should be, and maybe with the 16 speed spread in set details. If Mega Camerupt stays, we could even bump it up to 20 SpDef EVs which avoids the OHKO from HP electric after rocks, although that's pretty situational.
I made a bunch of edits to the Klinklang analysis recently, but one thing I was unsure about is Wild Charge. From what I understand it was originally to hit Qwilfish, but still has some uses for Mantine and Pelipper. As of now, Wild Charge is slashed with Return and Substitute in the 3rd and 4th slots, and I feel the neutral coverage overall given by Return is important and the utility of Substitute outweighs the coverage provided by Wild Charge.
Recently
Brawlfest posted a mixed Swellow set, and I feel it has a lot of potential, potentially even deserving of its own set analysis. Combining the (somewhat) surprise factor of Special Swellow and the Guts attacker set creates a solid middleground that is very difficult to switch into.
Defensive Sandslash is downright awful, and I feel it should be removed. Its piss poor weak and if I'm using Sandslash over any other spinner, I feel that the offensive set is the only viable one. As a defensive ground type, Sandslash seems overshadowed by the likes of Quagsire, Rhydon, and Seismitoad.
In regards to the Seismitoad update when it happens, I think that the current EV spread [200 HP / 252 Def / 56 SpD] for the defensive set may not be the most efficient either, as "hitting a leftovers number" seems somewhat arbitrary. Agent Gibbs made a post in the OU Seismitoad thread
here about why this is not the most optimal spread, and to be honest physically defensive toad may not be that great anymore, especially with Feraligatr and Kabutops gone. A Specially Defensive EV spread is much more useful in this current meta, especially if Camerupt stays (crossing fingers).
I'd personally like to see U-turn slashed on the Swords Dance Scyther set, as I never find Bug Bite or Knock Off to have any value, and being able to retain momentum throughout the match after forcing out the likes of Hariyama can be invaluable. Whether it replaces one of those two moves or is slashed 3rd I don't really care. Sure, giving up your boosts may seem like a bad idea, but the benefits of the momentum have been invaluable for me in many matches.
On the 4th slot of the Rhydon tank set, I feel that Megahorn is significantly superior to Roar, as hitting Malamar, a very important target, and other bulky Psychics is incredibly useful. Roar is still good, but does not deserve the whole slot to itself, I think it should be slashed after Megahorn. Also is was used to phaze out Slurpuff which is all the more reason.
On Life Orb Mesprit, I'm doubting the necessity for Hidden Power Fire given that it has its own moveslot, more specifically since it was meant to hit Mega Steelix. Yes, there are still other relevant Steel types in the tier left, but not to the point where it needs to have its own slot. Again, its not bad per say, but probably doesn't deserve having the slot to itself, and something more useful should be slashed with it; although not sure what exactly.
Edit: Aqua Tail probably deserves a slash or at least a bigger moves mention if its not there already on Kangaskhan.
Thoughts?