My Swamp (Swampert) @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect
I chose him because he's very versatile and matches with talonflame and thunderous very well. I usually lead with him and Politoed because he checks so many Pokemon.
Slippy (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Helping Hand
- Protect
Brings rain. Not much more to say about him. Helping hand is very useful and scald and ice beam have hax so they are best fit for him.
Fawkes (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
He's basically just here to take out grade threats, mostly ferrothorn and can set up tailwind.
Sir Cumference (Escavalier) @ Lum Berry
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature
- Megahorn
- Iron Head
- Drill Run
- Protect
Rain takes away his biggest weakness, fire. I need him to counter trick room teams.
Lakitu God (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder
- Rain Dance
- Thunder Wave
- Taunt
If he's on the field trick room can't be started. Plus he's great for slowing down Pokemon faster then swampert or ludicolo and can bring out rain when it's gone.
Mexican Mad Hatter (Ludicolo) @ Assault Vest
Ability: Swift Swim
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Fake Out
- Giga Drain
- Ice Beam
- Hydro Pump
Another swift swim sweeper. Choose him because I needed someone who could take some hits and be fast and powerful in rain.
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Protect
I chose him because he's very versatile and matches with talonflame and thunderous very well. I usually lead with him and Politoed because he checks so many Pokemon.
Slippy (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Helping Hand
- Protect
Brings rain. Not much more to say about him. Helping hand is very useful and scald and ice beam have hax so they are best fit for him.
Fawkes (Talonflame) @ Life Orb
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Tailwind
- Protect
He's basically just here to take out grade threats, mostly ferrothorn and can set up tailwind.
Sir Cumference (Escavalier) @ Lum Berry
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 Spe
Brave Nature
- Megahorn
- Iron Head
- Drill Run
- Protect
Rain takes away his biggest weakness, fire. I need him to counter trick room teams.
Lakitu God (Thundurus) @ Sitrus Berry
Ability: Prankster
EVs: 244 HP / 108 Def / 64 SpA / 72 SpD / 20 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Thunder
- Rain Dance
- Thunder Wave
- Taunt
If he's on the field trick room can't be started. Plus he's great for slowing down Pokemon faster then swampert or ludicolo and can bring out rain when it's gone.
Mexican Mad Hatter (Ludicolo) @ Assault Vest
Ability: Swift Swim
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Fake Out
- Giga Drain
- Ice Beam
- Hydro Pump
Another swift swim sweeper. Choose him because I needed someone who could take some hits and be fast and powerful in rain.