Ultimate Leaves
Hello guys! It's juleocesar here, and this time, I am bringing one of the best Grass teams that I have ever built. This team revolves around Balance and it consists on covering as much matchups and threats as possible. This team was also the one I used throughout Low Tier Ladder Contest and achieved great results, as well as getting #2 in the ladder and a 1823 elo peak, which you can see below. Here I'll make a brief explanation about my team and the sets, as well as the teambuilding process, so let's get started!
The Team:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
This is Ferrothorn's standard set, not really much to say here. It is the main Spikes setter on my team and it serves as an effective check to Fairy and Ice threats with Gyro Ball. I use a specially defensive spread so I can handle threats like Kyurem-Black more reliably, as well as other threats that carry Psychic and Flying special moves. Leech Seed and Protect couples well with each other, allowing it to stall more effectively, and make mindgames with High Jump Kick users (most notably Hawlucha and Mega-Medicham)
Cradily @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Rock Slide
- Recover
Cradily is my main special wall, and it is also my Stealth Rock setter. The reason I use Stealth Rock on Cradily over Ferrothorn are because of its higher opportunities to set it against troublesome mons, especially on Fire matchups, which Ferrothorn would occasionaly struggles to set them up. Toxic pairs well with Recover, allowing it to slowly wear down bulkier Pokemons. Rock Slide is the choice of mono-attacking move so I can check threats like Mega Charizard-Y, Volcarona and Mega-Pidgeot more effectively.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Earthquake
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Mega-Venusaur is my main physical wall, checking important Pokemon like Scizor, Bisharp, Heracross, and Victini. 20 Speed EVs allows it to outspeed Adamant offensive Azumarill, and the rest are put in physical defense and health. Earthquake mainly checks Heatran after its Balloon is gone, Sludge Bomb threatens Fairies (notably Clefable), and Hidden Power Fire is mainly for threats like Scizor and Skarmory.
Whimsicott @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Psychic
- Encore
- Stun Spore
In this team, Whimsicott takes more of an offensive approach, allowing it to act as a great check against common issues Grass team normally has. Moonblast breaks through Dark, Fighting and Dragon types in overall (most notably Mega-Sableye). Encore and Stun Spore, along with Prankster, makes it able to handle most setup sweepers and fast threats in the metagame. Psychic is mostly a filler move, but makes Poison matchups even easier and it often lures Mega-Venusaur in, which can turn out to be a nuisance on several situations.
Breloom @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
Standard Breloom set. Spore cripples slower threats and switchins, which is always appreciated. Bullet Seed is your main Grass STAB and it breaks through many common wallls that are not resistant to it. Rock Tomb is your coverage for Bug, Flying and Fire mons, and Mach Punch is your priority (it is also boosted for technician, giving it even more power). Focus Sash makes up for its fraility and subpar speed, allowing it to be an effective check on several matchups.
Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Psychic
- Giga Drain
- Recover
Celebi is my main status absorber, and its ability to run a wide variety of sets effectively can make it unpredictable at times. Psychic + Earth Power breaks through most Poison and Fighting Pokemons. Giga Drain is a solid STAB that pairs well with Life Orb (it could run something else but this team lacks Grass moves anyway, so it is good to have on it). Recover works better on handling bulkier/stall threats, when Giga Drain isn't enough, further increasing its potential as a status absorber.
Threatlist:
Fire wallbreakers:
These pokemon can easily break through this team, 2HKOing nearly all of my team.
Bug Setup Sweepers:
Scizor, Mega-Pinsir and Volcarona can put a lot of pressure into this team with their setup moves, Swords Dance and Quiver Dance, respectively. Whimsicott can occasionaly stop them with proper prediction and Encore but that's no safe switch, and that can't be done once Sticky Web is set since Whimsicott will be slower to outspeed Scizor and Pinsir's priority moves.
Gliscor and Landorus
These two Pokemon can be very annoying to wear down, since this team lacks Ice coverage. Landorus puts a heavy dent with its moves and Sheer Force, while Gliscor can run the extremely threatening Swords Dance set with Toxic Orb, further making it immune to status and increasing its longevity.
Flying haxers (Togekiss and Mega-Pidgeot)
Cradily usually handles both of them, but they can be really annoying because of their abilities to flinch and to confuse, respectively. Togekiss can be a nuisance with Trick, whereas Mega-Pidgeot can also be a hell of a Pokemon with Work Up or Substitute. Whimsicott can paralyze them, should Cradily be weakened.
http://replay.pokemonshowdown.com/monotype-364605636 vs Ice
http://replay.pokemonshowdown.com/monotype-362391149 vs Fairy
http://replay.pokemonshowdown.com/monotype-362422671 vs Bug
http://replay.pokemonshowdown.com/monotype-364620200 vs Flying
http://replay.pokemonshowdown.com/monotype-363203833 vs Fire
http://replay.pokemonshowdown.com/monotype-364478155 vs Poison
http://replay.pokemonshowdown.com/monotype-364599364 vs Psychic
http://replay.pokemonshowdown.com/monotype-364610248 vs Steel
http://replay.pokemonshowdown.com/monotype-364689584 vs Grass
http://replay.pokemonshowdown.com/monotype-364510564 vs Dark
http://replay.pokemonshowdown.com/monotype-364701258 vs Fighting
http://replay.pokemonshowdown.com/monotype-362391149 vs Fairy
http://replay.pokemonshowdown.com/monotype-362422671 vs Bug
http://replay.pokemonshowdown.com/monotype-364620200 vs Flying
http://replay.pokemonshowdown.com/monotype-363203833 vs Fire
http://replay.pokemonshowdown.com/monotype-364478155 vs Poison
http://replay.pokemonshowdown.com/monotype-364599364 vs Psychic
http://replay.pokemonshowdown.com/monotype-364610248 vs Steel
http://replay.pokemonshowdown.com/monotype-364689584 vs Grass
http://replay.pokemonshowdown.com/monotype-364510564 vs Dark
http://replay.pokemonshowdown.com/monotype-364701258 vs Fighting
Crimson Torrent Amazing Grass player and friend who stood as a great competitor throughout LTLC 2. We ran into each other in the ladder several times but in the end it was all fun, regardless of whoever lost. A very nice dude that I believe I can count on (and hopefully compete in future LTLCs or other tours)
Dece1t Really nice dude, was the one managing the Low Tier Ladder Contest and some other cool events like Core Challenge. Also the one who encouraged me to do this RMT. Thanks for the support you've been giving fam!
average fella, Dragon Expert Soma, Cjl1, Czim: Some of my friends that give me support and that I want to see this thread. Sorry if I forgot to highlight someone here, but if I do, consider yourself here in this list too ^^
Dece1t Really nice dude, was the one managing the Low Tier Ladder Contest and some other cool events like Core Challenge. Also the one who encouraged me to do this RMT. Thanks for the support you've been giving fam!
average fella, Dragon Expert Soma, Cjl1, Czim: Some of my friends that give me support and that I want to see this thread. Sorry if I forgot to highlight someone here, but if I do, consider yourself here in this list too ^^
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Cradily @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Rock Slide
- Recover
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Earthquake
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Whimsicott @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Psychic
- Encore
- Stun Spore
Breloom @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Psychic
- Giga Drain
- Recover
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
Cradily @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 252 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Toxic
- Rock Slide
- Recover
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
- Earthquake
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Whimsicott @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Psychic
- Encore
- Stun Spore
Breloom @ Focus Sash
Ability: Technician
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Rock Tomb
- Mach Punch
Celebi @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Psychic
- Giga Drain
- Recover
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