Alt: WR2 Riddik
Mon: Mega TTar
Mon: Mega TTar
Yeah, I'm sorry to point it out, but those replays don't show anything. The first opponent just fed ttar their whole team before deciding to put in their intimidate mon last. Second one stayed in on ttar with non-toxic P2, goes to Slowbro first against ttar and inexplicably sacs their technician breiloom (which didn't run mach punch?).Mm I also tilted before breaking into high ladder, but since the week is almost over I don't think I'll have time to try to climb up.
Strategy Used
Possibly out of laziness, I decided to try a fairly offensive build around ttar, essential a hazard stack with a couple of strong breakers and multiple wincons. The idea being that MTar has the bulk to set up a DD on most of the meta, so I would wear down the opposing team as much and as quickly as possible to make way for a +1 sweep. While I didn't find it too difficult to set up twice, I did find that residual and chip damage would add up to leave ttar vulnerable to priority and/or mons that can live a +1 hit, cutting his sweep short.
The team doesn't look like hyper offense, but that's how I played it.
Sets
There really is only one TTar set, the one used above. It's a self-explanatory sweeper set. The choice of coverage is very important. At first I thought crunch was essentialy, but found that I wanted one of ice punch or fire punch all too often, and could smack everything else with stone miss 80% of the time anyway, so I ended up running both fire punch and ice punch.
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Ice Punch
- Fire Punch
And the team:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Fire Blast
- Earthquake
- Dragon Tail
- Stealth Rock
Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Spikes
- Ice Beam
- Gunk Shot
- Hidden Power [Fire]
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Focus Blast
- Hidden Power [Electric]
Gengar @ Focus Sash
Ability: Cursed Body
EVs: 252 SpA / 252 Spe
Hasty Nature
- Shadow Ball
- Taunt
- Destiny Bond
- Counter
Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Bounce
- Waterfall
- Earthquake
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Fire Punch
- Ice Punch
This team switches as little as possible. Each mon is meant to get in and do it's job and then die, much like a true HO squad. The team is pasted in roughly chronological order. The dedicated lead is ninja, with garchomp sitting 2nd string for if the other team has a koko. Tankchomp gets up rocks pretty reliably. Greninja gets up spikes easily, and ib/gunk/hp fire OHKOs everyone else in the hazards game bar SpDef exca.
Once hazards are up, they have to stay up. So this hilarious gengar set steps up to taunt stuff, get surprise OHKOs with counter, and then hopefully die and bring something down with it.
At this point, you should have a few layers of hazards up, and you can pick a sweeper (gyara or ttar). If it dies, go to the other sweeper.
Specs keld is just a hole-puncher with decent defensive synergy with this team (except that grass weakness wooot that's what ssss moxiedos is for lol).
Strengths/Weaknesses
The most obvious strength MTar has is it's bulk and pseudo-assault vest via sandstorm. It's very difficult to KO from full, and at least 1 DD is almost always assured. It has fine coverage for sweeping, rock being an amazing offensive typing, combined with the elemental punches. It has good power, but struggles to sweep with just one boost, and thus, like any sweeper, appreciates hazards to turn it's 2HKOs into OHKOs.
Stone crit. It'll crit and win you games you shouldn't have won. nice.
In terms of weaknesses, it's prone to being worn down, and must be conserved til the time to sweep is right, which means you don't get that great ttar defensive utility throughout the match. It can still freely switch into latios and some other type advantages or weaker attackers, but you really don't wanna attempt a sweep with like 40% chunked out of you.
Stone miss. It will miss when you really, really need it to hit. o well.
The Meta
The current meta isn't nearly as fighting type-centric as ORAS, where Mtar was essentially un-viable. This gen, fire and psychic are actually good types, and MTar can take advantage of many of these typed mons. It can take advantage of choice-locked lele and ash-ninja, it can set up on protean ninja w/out low kick, it can set up on volcarona. Ttar's place in this meta feels very much temporary. Things are settled in a place where, it's not even like MTar has a great matchup against top-tier mons, it just happens to be able to tank any one hit and setup. When certain megas get released, I believe MTar will drop to BL. For now, B+ feels right for it. While it is a good sweeper, it doesn't feel consistent enough to me to warrant A-. It's IMO certainly not better than SSSS gyarados, also in B+.
Laddering up you think to yourself, 'I'll wait to get replays when I'm high ladder.' Then you tilt and didn't save any good replays, so you scramble to have a couple games in which TTar is the wincon.
Here, I set up rocks and a layer of spikes before sweeping 6 mons with MTar. Just eats that latios surf like nothing.
http://replay.pokemonshowdown.com/gen7ou-593457532
VS Trick room. Great display of TTar's bulk. Eats 2 attacks, then an aqua jet from azu, then a sucker punch from mmaw. Sweeps:
http://replay.pokemonshowdown.com/gen7ou-593459671
yea I mean I said they weren't high level replays literally right above the hide tag..Yeah, I'm sorry to point it out, but those replays don't show anything. The first opponent just fed ttar their whole team before deciding to put in their intimidate mon last. Second one stayed in on ttar with non-toxic P2, goes to Slowbro first against ttar and inexplicably sacs their technician breiloom (which didn't run mach punch?).
Not arguing for or against any of your observations, but get replays against better teams and opponents if you want to use them as evidence.