yeah, it instead looks like it tripped and is in the process of falling over, which is not a good mental image at all to be givenye but at least it feels like it's moving instead of dying.
yeah, it instead looks like it tripped and is in the process of falling over, which is not a good mental image at all to be givenye but at least it feels like it's moving instead of dying.
If anything Golem looks too much like a football compared to earlier gens, going by how the "rocks" are distributed.I just realized I haven't made my usual Golem rant in this thread. I'll try to be brief, since I've talked about it before in other threads:
The problem with Golem is how the "rules" of how it could be drawn in 2D were flexible, to say the least. Its head and limbs could be placed around its rocky core so they would look good from the perspective of the drawing. It was not possible to "turn the camera" and see it from other angles, from which it would look pretty ridiculous. With all the limbs clustered on the other side of the core, Golem would usually look like a rocky football from any angles but the intended one.
Cue the change to 3D models, where limbs are fixed to the core in static positions. Hence, the designers can't make the necessary adjustments to make Golem look passable from an intended viewing angle, and we go from this:
(Note the position of the head in relation to the arms - it is notably different between front and back sprites)
To this:
Also, sprites allowed for a much greater amount of details on the rocky core. In the 3D model, it is obvious that the core is a single, textured solid object, as opposed to a cluster of rocks.
this is just making me realize golem's design is weird and the more i look at any given sprite/model the more off it looks.I just realized I haven't made my usual Golem rant in this thread. I'll try to be brief, since I've talked about it before in other threads:
The problem with Golem is how the "rules" of how it could be drawn in 2D were flexible, to say the least. Its head and limbs could be placed around its rocky core so they would look good from the perspective of the drawing. It was not possible to "turn the camera" and see it from other angles, from which it would look pretty ridiculous. With all the limbs clustered on the other side of the core, Golem would usually look like a rocky football from any angles but the intended one.
Cue the change to 3D models, where limbs are fixed to the core in static positions. Hence, the designers can't make the necessary adjustments to make Golem look passable from an intended viewing angle, and we go from this:
(Note the position of the head in relation to the arms - it is notably different between front and back sprites)
To this:
Also, sprites allowed for a much greater amount of details on the rocky core. In the 3D model, it is obvious that the core is a single, textured solid object, as opposed to a cluster of rocks.
welp, dying is way worse.yeah, it instead looks like it tripped and is in the process of falling over, which is not a good mental image at all to be given
It still moves a bit, and there's plenty of liveliness in its attacking animations. It's just no longer covered in olive oil and sliding aroundwelp, dying is way worse.
What are you even talking about? scizor doesn't look like that at all in 3D, and it's better then the ridiculous bouncing back and forth it's gen 5 sprite didwelp, dying is way worse.
That's your opinion. The thing is, I'm not here to convince you or try to change your subjective approach on this matter. Scizor 3D model is, to me, horrible. How horrible? It looks (to me again) like it's dying from some strange and painful disease. I don't remember using it's fifth Gen sprite nor saying anything about that, so I don't know what are you talking about. But! If I were about to tell you I love it's 5 sprite, the hilarious thing is you can't do nothing about that. If my comparison felt exagerate to you, what can I do. At the end of the day it doesn't change the fact that I don't like it's 3D model. Not even a bit.What are you even talking about? scizor doesn't look like that at all in 3D, and it's better then the ridiculous bouncing back and forth it's gen 5 sprite did
Like, i don't get your bltant exaggeration that doesn't even make sense
That's not really the fault of the model so much as Togekiss itself being weirdly shaped. Still better than its Togetic phase... (also keep in mind that Togekiss' model is almost straight on as opposed to the sprite which is much more in profile)
Togekiss's 3d sprite really annoys me, from the coloration to the lack of red and blue triangles/curvature on its wings. Not to mention its poorly shaped and the back sprite looks awful
The bad shape is just a problem overall for Togekiss. It certainly does not look like something that could be able to stay on the ground and keep its balance. Same with the wings. That's how it looks. It merely looks like it's flapping its wings pre-XY, which doesn't really make sense given it looks like a plane.
Togekiss's 3d sprite really annoys me, from the coloration to the lack of red and blue triangles/curvature on its wings. Not to mention its poorly shaped and the back sprite looks awful
Its attack animations actually do a good job of showing off the parts of its body that aren't very visible in the default model.Sadly I can't think of a way to fix it, at best maybe having it do an idle animation where it does a small sideways 8 in the air, enough that you can see it from the side and below.
blame the animevs
What is this nonsense. It's a spinning top Pokemon that stands on its two feet and does a stupid dance rather than spin on its top like it used to. A pretty unique and fun quirk about this otherwise ordinary Pokemon removed. :( (Spinning for one of its attack animations doesn't count)
Reshiram doesn't even look like a Fire type to me, expecialy with the 3D modelWhere was this thread all my life? ive been looking for a place to vent my frustrations on Gen 6 / 7's models and how incredibly BORING they are. The attack animations do a semi-good job of making up for this but the idle animation is a huge part of a Pokemon's overall "battle model" or whatever the term is. Some of the bigger offenders imo like Scizor and Zekrom have already been brought up, so ill mention some other ones like Reshiram:
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It's tail doesn't light up with the cool orange / purple flames, and those yellow rings are now a shiny exclusive instead of being on both forms. Also the white color is a lot more dull. Definitely not as bad as Zekrom but still bad imo
vs
Torn-T is probably my favorite Gen 6 model but its still a downgrade. Just look how majestic the left sprite is, spreading its wings out occasionally. Now it looks like a regular bird. Also I prefered the darker colors on the sprite (they're both shiny)
vs
What is this nonsense. It's a spinning top Pokemon that stands on its two feet and does a stupid dance rather than spin on its top like it used to. A pretty unique and fun quirk about this otherwise ordinary Pokemon removed. :( (Spinning for one of its attack animations doesn't count)
There's a lot of other mons with really static + boring models in Gen 6, if there's any other good example i'll post it later
Actually, the golden rings have always been a shiny exclusive. Even the official artwork doesn't have golden rings.Where was this thread all my life? ive been looking for a place to vent my frustrations on Gen 6 / 7's models and how incredibly BORING they are. The attack animations do a semi-good job of making up for this but the idle animation is a huge part of a Pokemon's overall "battle model" or whatever the term is. Some of the bigger offenders imo like Scizor and Zekrom have already been brought up, so ill mention some other ones like Reshiram:
&
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It's tail doesn't light up with the cool orange / purple flames, and those yellow rings are now a shiny exclusive instead of being on both forms. Also the white color is a lot more dull. Definitely not as bad as Zekrom but still bad imo
Oh lord thank you for posting Purrloin because we need to talk about that bipedal nonsenseblame the anime
see also
I's because Purrloin is a reference to Doronjo the leader of the Dorombo gang, the villains from Yatterman
I do not understand why this became the standard purrloin design the moment BW1 came out. Because it wasn't just the anime that did this, the first pokemon cards for purrloin did it, its like this in adventures and I think at least one spin off.
The model itself is fine I guess, and as a design it does go to 3D pretty well, but whyyyy
So actually Gamefreak finally being able to show the other part of the inspiration for Hitmontop (being based on capoeria, not a "stupid dance" as you called it") due to shifting to 3D, now renders Hitmontop nonsense and boring? Hell, it's Japanese, French, and German name even references capoeria, which you can easily see if you looked at the names on Bulbapedia, and there, it even also references capoeria. If anything, it's more faithful to it's design based on it's Japanese, French, and German name alonevs
What is this nonsense. It's a spinning top Pokemon that stands on its two feet and does a stupid dance rather than spin on its top like it used to. A pretty unique and fun quirk about this otherwise ordinary Pokemon removed. :( (Spinning for one of its attack animations doesn't count)
There's a lot of other mons with really static + boring models in Gen 6, if there's any other good example i'll post it later