What I meant is that the second Pure Power is nulled.In the set I listed, there is no duplication until you mega evolve (You start with Telepathy and Pure Power, then mega evolution replaces Telepathy with Pure Power). Something has to be done to make sure there's still no duplication after mega evolution.
You're correct on the physical/ special/ status splits. Only physical moves combine with physical moves, special with special, etc. Thank you so much!When you say same category am I right in thinking this means physical/ special/ status?
If not how does combining moves that are different in that way work?
This sounds cool and imo deserves a submit.
I had an idea that PP would be based on the move with the most PP to avoid complications. Combine Giga Impact with Tackle and the hybrid move would have Tackle's PP. Thank you for the look!How will PPs work? Will they be averaged or summed up? And if the moves are separated when you choose them and are fused simply during the turn, what will happen when one of them finishes the PPs? Will they still be fused?
I like your idea about the multi hit moves! I'll add it in to the submission. I am combining moves so that a zero priority move combined with a high priority move gives you high priority (tackle + fake out), a move with zero priority combined with low priority gives low priority (dragon tail + dragon claw), but a move with low priority combined with a move of high priority gives low priority (circle throw + mach punch). Priority wont stack, they'll just choose the highest/lowest priority respectively.Cool idea! However, I am not sure dividing second effects among each hit for multi-hit moves has the effect you want. In your example, flinching occurs with approximately 12% chance when the move hits twice, while it flinches with approximately 27% chance when the move hits 5 times. Wouldn't it be an idea to just leave the percentage at one time 30%, regardless of the number of hits?
Also a question, I do not get what you mean by "In the case where combining moves with different non-zero priorities like Roar with Follow Me, we keep the negative priority because doing it otherwise will cause many moves to fail or become too crazy (see comatose phasing in BH)." If I combine any move with a negative priority move, does it have the lowest priority of the two? And what would happen if I combine two positive priority moves with different priority brackets (i.e. protect with prankster thunder wave)? Or a positive priority move with a neutral priority move?
Flinching + priority is banned.
I'll add in that moves that will fail will override all other moves when failed and that sleep talk will call hybrid moves. Thank you. I'm not fully sure this set will be banned because of abilities, items, and z-moves getting around this but it'll definitely get suspected as soon as possible.What happens to fused moves when one of the moves would ordinarily fail? Examples I could think of were Rest + Calm Mind for example, what happens if you're at full health already? Or Sleep Talk + Substitute, if you're asleep can use use it or not and vice versa. Also does sleep talk call normal moves or does it call the special fused moves?
Completely broken stuff:
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Disable
- Recover
- Substitute
- Filler
- Filler
So you make them use the same move again, stop them from using that move so they struggle while getting a sub to protect you from struggle and going back to full health. The last two slots you might want to run some damaging moves or something but it doesn't even matter. You could even run Skill Swap for magic bouncers on the switch.
pls I need this.Traitmons:
Instead of needing to have 1 ability, 1 item, and 4 moves, the player is allowed to pick 6 of any of the above for any of his Pokemon. This is done simply by placing the new trait under the old one in the teambuilder. For simplicity, illegalities are ignored. Having no moves would either need to be illegal or give you struggle.
This means you could use things like the following:
Keldeo @ Choice Specs
Ability: Life Orb
- Hydro Pump
- Wise Glasses
- Secret Sword
- Mystic Water
Clefable @ Magic Guard
Ability: Unaware
- Softboiled
- Stealth Rock
- Moonblast
- Toxic
Kyurem-Black @ Earth Power
Ability: Outrage
- Iron Head
- Ice Beam
- Fusion Bolt
- Roost
Effectively any combination of items, abilities, and moves is possible with the traditional cap of 6.
This is not allowed:Only STAB
Metagame premise: Pokémon can only use moves that they share a type with. For instance Clefable can use Moonblast because they are both fairy type, but not softboiled because one is normal and one is fairy
Potential bans and threats: Mega Lopunny seems crazy with an unregistered STAB combo + high speed in a meta where most Pokémon have nerfed recovery options
Questions for the community:
-Is there a better name?
-What other threats do you think could be overpowered
-Do you think this would be fun or just overly limiting?
- STAB moves are the best: You can only use your moves you get STAB in.
Araquanid @ Choice SpecsAraquanid @ Choice Specs
Ability: Water Bubble
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Surf
- Mystic Water
- Splash Plate
- Life Orb
Time to flood the world :D
I mean, if you are actually running Araquanid you should probably clean the water absorbers first. Besides it's not like that set even was that viable anyways.Araquanid @ Choice Specs
Ability: Water Bubble
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Surf
- Water Absorb
- Splash Plate
- Life Orb
Countered
So do you only have 3 effective battlers alongside the guards? Or is each mon a guard for another?BodyGuard or Sword&Shield
Metagame premise:In your team of 6 each mon is paired up with a respective guard that stands in and takes dmg for the other mon until it faints. The damage the mon currently out takes will be transferred over to 1 other mon in your party , taking into account the weaknesses, type and ability immunities of the mon acting as a shield.
Potential bans and threats:None as of yet
Questions for the community:
Q: "Do status effects or stats drops get passed on as well?
A: No , save for in the case of the defending mon being immune to the status , the status will be applied to the mon currently out.
Q: "How would the pokemon be linked to another pokemon?"
A: I am thinking of something on the lines of it being based on party order , with the odd number position being the guarded and the even position being the guard. Maybe even (if possible) the positions could be shifted at the start of match like when your are using a pokemon with illusion. I would like to avoid any possibility of this becoming a nickname based meta as much as possible.
This is my first time posti an idea here so please gimme your opinion on both the meta and the name as well
Each mon is still usable as a for both combat and defense, its just that 3 of them can take dmg for 3 specific mons on the team untill they faint. (i am thinking about whether or not the conncection should run both ways or if it will be only one way.) I also see what you mean regarding setup spam, mons do have a somewhat easier time setting up as another mon can protect them , however in the same case the opposing mon will also be have a guard as well and as i said and would rather it be status moves can still be applied to the mon and moves like haze or or abilities like intimidate can still be used to drop stats. Mimikyu is definitely a very interesting case as it essentially has two and potentially 3 chances to setup swords dance and if the mon is fat enough, even start dealing dmg while still being guarded by the mon. That may raise reason for it to go on the banlist based on this, alone , but honestly id like to see how it would actually work in action as mimi in itself is not very powerful atk wise and as well oppossing mons will also may have guards of there own that may help them tank mimi long enough to deal with it.So do you only have 3 effective battlers alongside the guards? Or is each mon a guard for another?
Sounds like it could easily become set up spam (à la sd mimikyu but different), how do you think this could be limited/ do you think it needs to be?
would there be something telling us which mon is guarding? (Plz yes)
I don't see any reason why it shouldn't be allowed, I don't see it making a big difference competitively tbhNow that i think considering a mon is being defended already , should move like protect and substitute be rendered unusable while their defender is still alive?
It's like that mystery dungeon thingy with the jelly beans and stuffBodyGuard or Sword&Shield
Metagame premise:In your team of 6 each mon is paired up with a respective guard that stands in and takes dmg for the other mon until it faints. The damage the mon currently out takes will be transferred over to 1 other mon in your party , taking into account the weaknesses, type and ability immunities of the mon acting as a shield.
Potential bans and threats:None as of yet
Questions for the community:
Q: "Do status effects or stats drops get passed on as well?
A: No , save for in the case of the defending mon being immune to the status , the status will be applied to the mon currently out.
Q: "How would the pokemon be linked to another pokemon?"
A: I am thinking of something on the lines of it being based on party order , with the odd number position being the guarded and the even position being the guard. Maybe even (if possible) the positions could be shifted at the start of match like when your are using a pokemon with illusion. I would like to avoid any possibility of this becoming a nickname based meta as much as possible.
This is my first time posti an idea here so please gimme your opinion on both the meta and the name as well
Lol didn't even think of that while I was creating this but damn it is lolIt's like that mystery dungeon thingy with the jelly beans and stuff
My concern was primarily with sub as another Mon can setup while their shield is still alive, then setup a sub while their shield is still up allowing them to potentially boost up then making them harder to take down as after there defender dies they are still behind a subI don't see any reason why it shouldn't be allowed, I don't see it making a big difference competitively tbh
I liked you'd idea of who defended being decided by team position, so something like 1-2 protect eachother, 3-4, 5-6 and I think it going both ways would make most sense
Also if you have something new to say you can always edit it into your last post if no-one else has said anything since you did
I rather not the first idea , as it would defeat the point of the meta idea really (at least in my opinion),what happens when the shield gets ko'd? if the damage just starts to transfer onto the offensive mon after that, then setup will basically rule the meta
different ways to go about this:
- shield and sword are both ko'd at the same time (could lead to some dumb hyper offense)
- sword is ko'd, basically turning the metagame into a mixture between offense and stall. i'm wondering whether blissey or something will be broken tho
The thing is there already a meta similar to this called "Lockdown". Only differences is, is that in lockdown this can only happen if all or those are active after the 6th turn. Not only that a meta like that would just be hectic and wild overall and would even deter the use of most pokemon. There would be no reason to use any fast mons like greninja. Items would be unusable as a whole and as well since defenses would be swapped between mons team building would be a little confusions. This is just my opinion on thisI have an OM suggestion:
MAGICIAN'S ROOM
Premise: Trick Room, Magic Room, Wonder Room, All major weathers, and terrains are always active.
Potential Bans: Very slow pokemon, powerful aurora veil users, pokemon with decreased threats due to fast pokemon being nerfed and many item-reliant pokemon being weakened.
Just saying, there's a metagame for all terrain.I have an OM suggestion:
MAGICIAN'S ROOM
Premise: Trick Room, Magic Room, Wonder Room, All major weathers(sun,hail,sand, andrain), and terrains(grassy,misty,psychic,electric) are always active.
Potential Bans: Very slow pokemon, powerful aurora veil users, pokemon with decreased threats due to fast pokemon being nerfed and many item-reliant pokemon being weakened, pokemon who benefit greatly from terrain, and a few others.
Weakened Pokemon: Flying Pokemon, Fast Pokemon, trick users(items no longer do anything for the most part) Pokemon who are Item-Reliant(Scarf ditto or eviolite chansey)
You're probably right.ace 434 said:Not only that a meta like that would just be hectic and wild overall and would even deter the use of most pokemon.
So do I :DHDF0 said:And I love the fact that blissey will outclass chansey
Yeah. I don't think that will make it worthless though, just nerfed.Aquatic Panic said:FEAR won't be as good because no shed shell.