Team is very Fire Weak
Alolan Ninetales
Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
- Freeze-Dry
- Nasty Plot
- Moonblast
- Hidden Power [Fire]
This is what the whole team is based around. This is one of my two main win cons the other being Mega Manectric I am not changing this set.
This Alolan Ninetales has good potential to sweep. It is a really big surprise factor as most expect Aurora Veil. It outspeeds and deals with most dragons. It Prevents outrage from opponents and breaks sashed with hail. One Con is that it is very frail on the defensive side.
Snow Warning is the best ability because it brakes sashes and sturdies, deals chip damage, and negates leftovers. Life Orb is the item of choice to boost the Alolan Nietales Power.
Timid is to get the most speed possible and max Special Att. is to get the most damage possible.
Freeze Dry is STAB and is super effective against bulky waters. It also has a 10% chance to freeze. Is 4X Super Effective against the Common Lando-T
Nasty Plot is the main focus of this set People expect Aurora Veil and now I am at +2 Which can be really good
Moonblast is even stronger STAB which is what you usually will click unless Freeze-Dry is the stronger move It also can lower Special Att. which can come in handy sometimes
Hidden Power Fire is preferred by me to hit Ferrothorn, Excadrill, Kartana etc. for super effective damage. HP Ground is also possible for Heatran and other Fire Types such as Alolan Marowak.
Problems
-Kartana
Kartana speed ties with Alolan Ninetales and can hit it with 4X Super Effective Smart Strikes. Plus Kartana is generally scarfed so I cannot outspeed it. If I am able to outspeed it however it gets blown back by HP Fire or Freeze-Dry
-Heatran
This set cannot touch Heatran. Heatran forces it to switch out which can stop sweeps. Even No HP Nod Spec. Defense Heatran is two shotted by HP Ground
-Stealth Rock
Alolan Ninetales is one of two Pokes on the team (Gyarados is the other) that takes 25% from Stealth Rocks. plus taking Life Orb recoil makes it die Quickly.
-Faster threats/Scarfers
Most things that outspeed Alolan Ninetales easily kill it. Scarf Kartana, Excadrill, Tapu Lele can all easily kill Alolan Ninetales
Jirachi
Ability: Serene Grace
EVs: 252 HP / 32 Def / 224 SpD
Careful Nature
- Iron Head
- U-turn
- Wish
- Stealth Rock
This is my Specially Defensive Wall. This deals with Steel types. I chose this over Heatran because it deals with Kartana better. It sets up rocks and is a wish passer. It also has Serene Grace which gives me a 60% chance to flinch. It pairs very well with Gyarados as there are no common weaknesses
Leftovers are for Recovery each turn
Careful makes it a Specially Defensive Wall
EV spread I do not know why is just what I have if I can get an explanation that would be great
Iron Head is for STAB ande has 1 60% chance to flinch
U-turn is for momentum and it allows me to pass Wish
Wish is for recovery and allows me to heal my teamated
Stealth Rock is to set uprock which causes chip damage from 3.125%-50% which can matter in calls. I also can give me momentum because the opponet has to get rid of them
Problems
-Lando-T
Lando T can OHKO me with EQ. Can set up in my face predicting me to switch or can use Knock Off my Leftovers
-Knock Off
Same reason as Gyarados except that it is also Super Effective
-Heatran
Can Taunt me, set up rcoks of its own and force me to U-turn out
Gyarados
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Waterfall
- Roar
- Rest
- Sleep Talk
This Gyarados set is a defensive monster and is so hard to kill. It deals with weaknesses and common threats such as Kartana Lando-T Mega Lopunny etc. It pairs very well with Jirachi as there are no common weaknesses between the two. It also draws electric move for Mega Man and intimidate hinders a lot of physical attackers which increases my longevity. It also causes a huge surprise factor.
Intimidate is the best ability because it lowers attack stat and forces switches. Plus moxie is useless because I switch this in and out a lot
Leftovers is this Gyarados item for recovery after each turn
Now I will explain each move
Waterfall is just for STAB. I can hit decently hard and can cause very good chip damage. Also, I can flinch which can help a lot
Roar is a phasing move. It can weaken pokes if rocks are up and stops sweeps. Fairy also are not immune to it so I can Get rid of anything
Rest is for recovery which makes it really hard to kill. I also do not care about status because I sleep it off.
Sleep Talk is so I can hit through Rest and possibly get good rolls
Weaknesses:
- Electric Types
Electric Types have 4X Super Effective Moves Against me and can easily kill me which ruins my core. Tapu Koko is the biggest electric problem of all
-Knock Off
Losing Leftovers can be really bad. It is my best form of reliable recover and spamming rest a lot is not healthy for this because I have two turns of no recovery
-Set Up
Set Up is still a problem because if I am asleep and get bad sleep talk rolls I can get swept. I also can't two shot very often with waterfall
-Stone Edge Lando-T
Stone Edge Landorus-T is a huge problem because of the Crit Chance and -1 Z move still does a lot. Plus it can set up if I am asleep and get bad rolls
-Taunt
-Taunt shuts this set down. It forces me to switch out and can allow set up or I can easily be predicted
-Takes 25% from rocks which can cripple its defensive ability
Starmie
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie is such a great Pokemon. It is my favorite Rapid Spinner to use as it is faster than Most things. Anayltic causes it to hit things hard that are faster and don't kill it or switch ins. However it dies very quickly do to it being frail and that it is Life Orb.
Analytic is to hit things hard on the switch in. It can OHKO some things it would not be able to
Life Orb is so you are not locked into one move and you boost your power by 1.3
Timid is to be as fast as possible
Max Special Attack and Max Speed are for the most Speed and Power as Possible
Hydro Pump is Water STAB that hits pretty hard. It can kill things on the switch in.
Thunderbolt hits bulky Water types and anything that resists Hydro Pump
Ice Beam is to hit Grass types and has a 10% chance to Freeze
Rapid Spin is to get rid of hazard on my side
Problems
-Having to Use Rapid Spin multiple times
This is a problem because Starmies Fraility and Life Orb chip it down very much
-Gastrodon
Gastrodon may be rare but it completely walls Starmie being immune to two of its moves and can recover off Ice beam damage
-Faster Threats/Scarfers
Anything faster than starmie can easily kill it due to its fraility. However if it misses the kill it must watch out for ANalytic
-Anything Starmie doesn't kill
Since Starmie is so frail it relys on killing the opposing pokemon. If it does not it is easily killed
-Sticky Webs
Since Starmie is my spinner it has to spin Sticky Webs on its own. Since Sticky Web lowers speed it most likely will not get the spin off
-Mega Venusaur
Mega Venusaur Can easily wall this set because of thick fat and Kill it back with Giga Drain
Manectric-Mega
Ability: Intimidate
Shiny:
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
Mega Manectric is easily my favorite competitive. I do not have it on every team but on the teams I do have it always puts in the finest of work. It hits hard and is incredibly fast. Intimidate makes up for it lackluster defense as it lowers attack. It is a great counter to Tapu Koko in my opinion as it use its terrain to its advantage, outspeeds it, and absorbs any electric type moves
Timid is to get as much speed as possible
The EV Spread is to get as much Speed and Special Att. as possible
Lightning Rod for Pre Volve is to absorb Electric Type Moves and gain +1 Special Att.
Volt Switch is to Pivot out of a bad matchup and give an advantage into a good matchup as well as gaining momentum on switches. it can also hit decently hard because it is STAB
Thunderbolt is the main electric STAB and has a 10% chance to paralyze
Hidden Power Ice is to take things out such as Landorus-T, Garchomp, etc.
Flamethrower hits Grass types stronger than HP Ice and OHKO's Ferrothorn, Kartana, etc.
Problems:
-Mega Venusaur
Mega Venusaur completely walls this because of Thick Fat although it is not as bad as Starmie due to being able the Volt Switch
-Scarf Landorus -T
Scarf Landorus-T deals with this very and can OHKO this even at -1
-Gastro/Swampert
These two Water Ground types easily walls this and Mega Swampert can kill it back with EQ
Alolan Marowak
-Alolan Marowak has Lightning Rod which makes it immune to both Volt Switch and T-Bolt and takes resisted hits from evrything else
Scizor
Ability: Technician
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
-Hits Hard
-Priority Choice Band Stab Technician BP
-Pivots
-Kill Things on Switches
This is my only form of Priority and a huge wall breaker. BP hits things so hard that do not resist. It gives me a third form of pivoting with U-turn. It also deals very well with Kartana. It only has 1 weakness, however it has a 4X Weakness to Fire.
Technician Is so Bullet Punch reaches a lot of damage
Choice Band is so Scizor hit Tremendously hard and it does not really
EV Spread I honestly do not know it is just what I have. Max attack is for Max Power and I guess the Speed EVs is for possible Speed Creeps of other Scizor
Adamant is so I can hit as hard as possible and I really do not care about speed
Bullet Punch is STAB, Technician Boosted Choicer Banded Prioroty from base 130 Attack. That can hit insanely hard. It also hits the common fairy type.
U-turn is Bug STAB and allows me to pivot out as I wish. It can do alot of damage to most things
Pursuit allows me to predict switches and hit them on the switch to kill certain things. It is a hard move to use however.
Superpower is for steel types such as Magnezone,Heatran, Kartana etc. It also hits Chansey for Super Effective damage. The opponent can gain momentum however as I am forced to switch out whenever I use it. I click this move the least.
Problems
-Magnezone/Magneton
These two can trap me if I am locked into Bullet Punch or Pursuit and easily kill me with HP Fire. However they do not want to switch into a Superpower
-Heatran
Same as Magnezone/Magneton except that it cannot trap me. It forces to switch 100% of the time as I cannot really touch it except for Superpower
-Skarmory and Opposing Scizor/Mega Scizor
These two pokemon completely walls this Scizor. They can take Superpower very well and roost off the damage. They also can Set Up Hazard or Swords Dances. Scizor can also Knock off my Choice Band
-Celesteela
Celesteela is the same as SKarmory except it can Leech Seed Flamethrower or Set up
Whole Team Problems
Tapu Koko
-Tapu Koko just rips through this team as it outspeed everything not Named Mega Manectric
-Gastrodon
Again I know this is not common but since I have two Water moves and it completely walls Mega Manecric and Jirachi that is more than half of my team. SCizor can deal decent damage but cannot spam BP and Alolan Ninetales has to go for Freeze-Dry
-Double Dance Rockium Z Landorus
I know this is very specific but Double Dance Landorus can Sweep me. It does not even need Rockium Z since Stone Edge can crit.
That is all in my opinion
Feel free to try it out and suggest some things
Open to suggestions except for Ninetales. I will allow changing HP Fire to Ground on Ninetales
Alolan Ninetales
Ability: Snow Warning
Shiny: Yes
EVs: 252 SpA / 252 Spe
Timid Nature
- Freeze-Dry
- Nasty Plot
- Moonblast
- Hidden Power [Fire]
This is what the whole team is based around. This is one of my two main win cons the other being Mega Manectric I am not changing this set.
This Alolan Ninetales has good potential to sweep. It is a really big surprise factor as most expect Aurora Veil. It outspeeds and deals with most dragons. It Prevents outrage from opponents and breaks sashed with hail. One Con is that it is very frail on the defensive side.
Snow Warning is the best ability because it brakes sashes and sturdies, deals chip damage, and negates leftovers. Life Orb is the item of choice to boost the Alolan Nietales Power.
Timid is to get the most speed possible and max Special Att. is to get the most damage possible.
Freeze Dry is STAB and is super effective against bulky waters. It also has a 10% chance to freeze. Is 4X Super Effective against the Common Lando-T
Nasty Plot is the main focus of this set People expect Aurora Veil and now I am at +2 Which can be really good
Moonblast is even stronger STAB which is what you usually will click unless Freeze-Dry is the stronger move It also can lower Special Att. which can come in handy sometimes
Hidden Power Fire is preferred by me to hit Ferrothorn, Excadrill, Kartana etc. for super effective damage. HP Ground is also possible for Heatran and other Fire Types such as Alolan Marowak.
Problems
-Kartana
Kartana speed ties with Alolan Ninetales and can hit it with 4X Super Effective Smart Strikes. Plus Kartana is generally scarfed so I cannot outspeed it. If I am able to outspeed it however it gets blown back by HP Fire or Freeze-Dry
-Heatran
This set cannot touch Heatran. Heatran forces it to switch out which can stop sweeps. Even No HP Nod Spec. Defense Heatran is two shotted by HP Ground
-Stealth Rock
Alolan Ninetales is one of two Pokes on the team (Gyarados is the other) that takes 25% from Stealth Rocks. plus taking Life Orb recoil makes it die Quickly.
-Faster threats/Scarfers
Most things that outspeed Alolan Ninetales easily kill it. Scarf Kartana, Excadrill, Tapu Lele can all easily kill Alolan Ninetales
Jirachi
Ability: Serene Grace
EVs: 252 HP / 32 Def / 224 SpD
Careful Nature
- Iron Head
- U-turn
- Wish
- Stealth Rock
This is my Specially Defensive Wall. This deals with Steel types. I chose this over Heatran because it deals with Kartana better. It sets up rocks and is a wish passer. It also has Serene Grace which gives me a 60% chance to flinch. It pairs very well with Gyarados as there are no common weaknesses
Leftovers are for Recovery each turn
Careful makes it a Specially Defensive Wall
EV spread I do not know why is just what I have if I can get an explanation that would be great
Iron Head is for STAB ande has 1 60% chance to flinch
U-turn is for momentum and it allows me to pass Wish
Wish is for recovery and allows me to heal my teamated
Stealth Rock is to set uprock which causes chip damage from 3.125%-50% which can matter in calls. I also can give me momentum because the opponet has to get rid of them
Problems
-Lando-T
Lando T can OHKO me with EQ. Can set up in my face predicting me to switch or can use Knock Off my Leftovers
-Knock Off
Same reason as Gyarados except that it is also Super Effective
-Heatran
Can Taunt me, set up rcoks of its own and force me to U-turn out
Gyarados
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Waterfall
- Roar
- Rest
- Sleep Talk
This Gyarados set is a defensive monster and is so hard to kill. It deals with weaknesses and common threats such as Kartana Lando-T Mega Lopunny etc. It pairs very well with Jirachi as there are no common weaknesses between the two. It also draws electric move for Mega Man and intimidate hinders a lot of physical attackers which increases my longevity. It also causes a huge surprise factor.
Intimidate is the best ability because it lowers attack stat and forces switches. Plus moxie is useless because I switch this in and out a lot
Leftovers is this Gyarados item for recovery after each turn
Now I will explain each move
Waterfall is just for STAB. I can hit decently hard and can cause very good chip damage. Also, I can flinch which can help a lot
Roar is a phasing move. It can weaken pokes if rocks are up and stops sweeps. Fairy also are not immune to it so I can Get rid of anything
Rest is for recovery which makes it really hard to kill. I also do not care about status because I sleep it off.
Sleep Talk is so I can hit through Rest and possibly get good rolls
Weaknesses:
- Electric Types
Electric Types have 4X Super Effective Moves Against me and can easily kill me which ruins my core. Tapu Koko is the biggest electric problem of all
-Knock Off
Losing Leftovers can be really bad. It is my best form of reliable recover and spamming rest a lot is not healthy for this because I have two turns of no recovery
-Set Up
Set Up is still a problem because if I am asleep and get bad sleep talk rolls I can get swept. I also can't two shot very often with waterfall
-Stone Edge Lando-T
Stone Edge Landorus-T is a huge problem because of the Crit Chance and -1 Z move still does a lot. Plus it can set up if I am asleep and get bad rolls
-Taunt
-Taunt shuts this set down. It forces me to switch out and can allow set up or I can easily be predicted
-Takes 25% from rocks which can cripple its defensive ability
Starmie
Ability: Analytic
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie is such a great Pokemon. It is my favorite Rapid Spinner to use as it is faster than Most things. Anayltic causes it to hit things hard that are faster and don't kill it or switch ins. However it dies very quickly do to it being frail and that it is Life Orb.
Analytic is to hit things hard on the switch in. It can OHKO some things it would not be able to
Life Orb is so you are not locked into one move and you boost your power by 1.3
Timid is to be as fast as possible
Max Special Attack and Max Speed are for the most Speed and Power as Possible
Hydro Pump is Water STAB that hits pretty hard. It can kill things on the switch in.
Thunderbolt hits bulky Water types and anything that resists Hydro Pump
Ice Beam is to hit Grass types and has a 10% chance to Freeze
Rapid Spin is to get rid of hazard on my side
Problems
-Having to Use Rapid Spin multiple times
This is a problem because Starmies Fraility and Life Orb chip it down very much
-Gastrodon
Gastrodon may be rare but it completely walls Starmie being immune to two of its moves and can recover off Ice beam damage
-Faster Threats/Scarfers
Anything faster than starmie can easily kill it due to its fraility. However if it misses the kill it must watch out for ANalytic
-Anything Starmie doesn't kill
Since Starmie is so frail it relys on killing the opposing pokemon. If it does not it is easily killed
-Sticky Webs
Since Starmie is my spinner it has to spin Sticky Webs on its own. Since Sticky Web lowers speed it most likely will not get the spin off
-Mega Venusaur
Mega Venusaur Can easily wall this set because of thick fat and Kill it back with Giga Drain
Manectric-Mega
Ability: Intimidate
Shiny:
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
Mega Manectric is easily my favorite competitive. I do not have it on every team but on the teams I do have it always puts in the finest of work. It hits hard and is incredibly fast. Intimidate makes up for it lackluster defense as it lowers attack. It is a great counter to Tapu Koko in my opinion as it use its terrain to its advantage, outspeeds it, and absorbs any electric type moves
Timid is to get as much speed as possible
The EV Spread is to get as much Speed and Special Att. as possible
Lightning Rod for Pre Volve is to absorb Electric Type Moves and gain +1 Special Att.
Volt Switch is to Pivot out of a bad matchup and give an advantage into a good matchup as well as gaining momentum on switches. it can also hit decently hard because it is STAB
Thunderbolt is the main electric STAB and has a 10% chance to paralyze
Hidden Power Ice is to take things out such as Landorus-T, Garchomp, etc.
Flamethrower hits Grass types stronger than HP Ice and OHKO's Ferrothorn, Kartana, etc.
Problems:
-Mega Venusaur
Mega Venusaur completely walls this because of Thick Fat although it is not as bad as Starmie due to being able the Volt Switch
-Scarf Landorus -T
Scarf Landorus-T deals with this very and can OHKO this even at -1
-Gastro/Swampert
These two Water Ground types easily walls this and Mega Swampert can kill it back with EQ
Alolan Marowak
-Alolan Marowak has Lightning Rod which makes it immune to both Volt Switch and T-Bolt and takes resisted hits from evrything else
Scizor
Ability: Technician
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
-Hits Hard
-Priority Choice Band Stab Technician BP
-Pivots
-Kill Things on Switches
This is my only form of Priority and a huge wall breaker. BP hits things so hard that do not resist. It gives me a third form of pivoting with U-turn. It also deals very well with Kartana. It only has 1 weakness, however it has a 4X Weakness to Fire.
Technician Is so Bullet Punch reaches a lot of damage
Choice Band is so Scizor hit Tremendously hard and it does not really
EV Spread I honestly do not know it is just what I have. Max attack is for Max Power and I guess the Speed EVs is for possible Speed Creeps of other Scizor
Adamant is so I can hit as hard as possible and I really do not care about speed
Bullet Punch is STAB, Technician Boosted Choicer Banded Prioroty from base 130 Attack. That can hit insanely hard. It also hits the common fairy type.
U-turn is Bug STAB and allows me to pivot out as I wish. It can do alot of damage to most things
Pursuit allows me to predict switches and hit them on the switch to kill certain things. It is a hard move to use however.
Superpower is for steel types such as Magnezone,Heatran, Kartana etc. It also hits Chansey for Super Effective damage. The opponent can gain momentum however as I am forced to switch out whenever I use it. I click this move the least.
Problems
-Magnezone/Magneton
These two can trap me if I am locked into Bullet Punch or Pursuit and easily kill me with HP Fire. However they do not want to switch into a Superpower
-Heatran
Same as Magnezone/Magneton except that it cannot trap me. It forces to switch 100% of the time as I cannot really touch it except for Superpower
-Skarmory and Opposing Scizor/Mega Scizor
These two pokemon completely walls this Scizor. They can take Superpower very well and roost off the damage. They also can Set Up Hazard or Swords Dances. Scizor can also Knock off my Choice Band
-Celesteela
Celesteela is the same as SKarmory except it can Leech Seed Flamethrower or Set up
Whole Team Problems
Tapu Koko
-Tapu Koko just rips through this team as it outspeed everything not Named Mega Manectric
-Gastrodon
Again I know this is not common but since I have two Water moves and it completely walls Mega Manecric and Jirachi that is more than half of my team. SCizor can deal decent damage but cannot spam BP and Alolan Ninetales has to go for Freeze-Dry
-Double Dance Rockium Z Landorus
I know this is very specific but Double Dance Landorus can Sweep me. It does not even need Rockium Z since Stone Edge can crit.
That is all in my opinion
Feel free to try it out and suggest some things
Open to suggestions except for Ninetales. I will allow changing HP Fire to Ground on Ninetales
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