Jirachi: A -> S (Psychic)
This particular nomination has been in the back of my mind for quite a while, and it should be simple to see why. The options that it has been granted make it sometimes unpredictable for the opponent to read, and in some cases are forced to gamble on what kind of set it really is. While it has been recently known to become a Utility mon with TWave/SR with U-turn to pivot and Iron Head to hax, it can also be used as a scarfer to check, match or beat the likes of Mega Diancie, , LO Greninja, Mega Altaria and more, while also sometimes running Healing Wish to gain momentum. Omni-boosting with Z-Happy Hour is also a viable option, as it can utilize its' haxy movepool with the likes of Iron Head, Zen Headbutt and Body Slam physically, or can utilize special moves such as TBolt, Energy Ball or Moonblast to deal with the likes of Mantine, Celesteela, Quagsire, Mega Sableye, and others. Hell, even Trick Room is an option to consider with slower, bulkier teammates such as Mega Slowbro and Cresselia. The additional Steel typing makes it a great place to start in terms of the core you want to centralize around. For example, pairing Jirachi with Victini is a solid offensive core, as Jirachi covers the Rock weakness that Victini struggles with, while Victini can blow back common steels outside of Heatran that Jirachi typically can't touch. They also function well as a VoltTurn core for eachother, as it is possible to continuously U-turn out to consistently have momentum. Defensively, SpDef Jirachi goes great with Mega Latias, considering that Latias stomachs Jirachi's Fire weakness handily while also ignoring Ground based moves, while Jirachi is a decent stop to Fairies, Bugs, and Toxic mons like Chansey that would otherwise beat Latias in a 1v1 scenario. Simply put, this mon can do and practically does it all. Across all skill levels, anyone can really slap this mon on any kind of Psychic team and find relative success simply by the versatile nature of itself and its movepool, combined with the synergy that it has with its teammates. As a result I highly recommend that this mon becomes
S rank.
P.S.
Dugtrio: A -> B/C (IMO, C) (Ground)
Quick Nomination: Sure it has a niche in trapping Bulu and stalling out some turns of Grassy Terrain, but that's about it. Trapping isn't really that necessary for Ground to utilize besides Bulu, and any other role Duggy could possibly fulfill is outclassed by other common teammates. Add to the fact that it's too frail to really do anything other than get a hit off on something, the mon is virtually dead weight in pretty much every other matchup.