Streak 1:
Battle #25, vs Black Belt Enpi. Lead Infernape, Smash, but it fails as Cloy gets hit by Fake Out and flinches. The Ape goes for Encore on the next turn which fails, I Smash successfully then MISS with RB. Cloy dies to CC, out with Chomp. EQ brings the Ape down to Sash, it uses CC for over 50% and dies from Rough Skin damage. Out comes Machamp. I switch to Cune, the Machamp uses CC and gets Burned from the Flame Orb. Next turn Sub, Champ Protect. CM, CC, Sub breaks. Scald, it survives with a sliver of HP, CC kills Cune and the Machamp faints to burn damage. Out with Chomp, hoping for something I can defeat easily. Fortunately, it is Skarmory. Fire Fang 2HKOs as it uses Toxic.
Battle #36, vs Veteran Leron. Lead Tornadus. Hurricane, Cloyster gets confused and hits itself in confusion, fainting. Out with Cune. I try to set up but I only manage 2 CMs (and lost one Sp.def boost due to a Focus Blast lowering it) before being Taunted after using Rest, I am now forced to attack. Rain is up though, and the Tornadus faints to a Scald. Out comes Latias. It starts using CM, confirming set 1 which is also a ChestoRest set. I manage to set up to +6 and get behind a Sub as well as full HP while the Latias runs out of PP for Dragon Pulse, then I eventually get a Crit and it faints. Out last is a Suicune which is set 2, it goes down after a couple of Scalds.
Lost in battle #78, against Cyclist Margit. Lead Feraligatr, I Smash as it goes for EQ, Spear for about 60%, then Cloyster dies to Waterfall. Out with Chomp, KO with Quake. In comes Shiftry. It is a SunnyBeam set. I switch to Cune, the Shiftry uses Sunny Day. I switch back Chomp, Solarbeam does more than 50%. Outrage for about 90%, Chomp faints to another Solarbeam. A damage calc afterwards shows that Fire Fang in Sun would not have KO'd either. Out with Cune again, I am pretty much screwed now. Rest, but why I am faster? Because Shiftry can have two Abilities, Chlorophyll and Early Bird. With a Speed stat of 100 vs Suciune's 109, this one must have had Early Bird. Shame I forgot about that, I could have used Sub and tried to stall it out of PP for Solarbeam. Now it leaves me at slightly less than 50 HP, but Leftovers recovery brings me back to above 51. Sub, Solarbeam, Cune at 2 HP. Rest, Solarbeam. Sleep, Solarbeam, Cune faints. I suppose I could also have tried to attack with Scald and hoped that it would KO and that the last mon would be something I could beat with ease, but a Scald would not have been a guaranteed KO so I’m not sure.
Streak 2:
Battle #57, vs Black Belt Unsu. Lead Rapidash, it uses Flare Blitz, Smash + Spear for a KO. Out comes Poliwrath. Spear, it is at about 60% after Sitrus Recovery and defeats Cloy with Circle Throw. Out with Chomp, Outrage for a KO. Out comes Magnezone. Outrage, Flash Cannon. Outrage and Flash Cannon again, Chomp at 30-ish HP. It is also confused so I switch to Cune and tank a Tri Attack. Scald, Zone at a sliver of HP and KOs Cune with Thunderbolt. Back with Chomp, KO with Aerial Ace just because. This was a rather unfortunate battle, getting locked into Outrage for 3 turns here was bad. If the Zone had gotten a crit with one of the FCs, or a SDef drop with the first one, I would have lost.
Battle #74, vs Ace Trainer Palm. Super annoying battle. Lead Mandibuzz, I try to Smash but it uses Flatter, Cloy hits itself in confusion. It goes for Taunt next, I use Spear and snap out of confusion, getting a KO. Out comes Scrafty. I try to Spear as it sets up, but it uses Bulk Up and Drain Punch, though it eventually falls because I get a Crit. Next is Ferrothorn. I go for Smash hoping it will use Curse, but it KO's Cloy with Payback. Out with Chomp and Fire Fang, but I miss TWICE IN A ROW! I then start hitting but the Ferro has many curses under its belt at this time, it manages to ChestoRest and then beat Chomp. Out with Cune for a long stallwar as I stall it out of PP for Gyro Ball, Payback and Rest, set up 6 CMs and defeat it with Scald.
Battle #89, vs Battle Girl Flush. Lead Emboar. Smash, Focus Blast, Surf, dead. Out comes Magnezone. I wasn't sure if switching to Garchomp instantly was the right decision here since Cloy was at 1 HP, but I decided to do so. I shouldn't have. It uses Tri Attack as I send in Chomp, paralyzing me. It is faster than me on the next turn but I KO with Quake, it did not have Sturdy. Out comes Hariyama. SitrusDrum set, not good. It finishes Chomp with Ice Punch and takes damage from Rough Skin. I send out Cloy, who instantly dies to Bullet Punch. Out with Cune. Sub, and the Hariyama uses Brick Break. I got very lucky here. It keeps using Brick Break, 2 hits break my Subs. I hit it with Scald, it loses its Sitrus and then gets under 50%, meaning it can't use Drum. I get a Burn and it starts doing more damage which means it has Guts. I use Rest as it dies from burn damage, it did fortunately not get any crits along the way.
Battle #106, vs Fisherman Fird. Lead Starmie 3 or 4, so I risk a Smash. It uses Psychic, leading me to think it is set 3. Rock Blast, miss, it uses Surf to finish Cloyster, so I still think it is set 3. Out with Cune. I go for a CM, but it uses Thunderbolt? What the heck? This means it was set 4 after all. Really annoying. Bolt only does about 1/3 to Cune though, so that's good. But I feel that setting up is still way too risky, so I switch-stall it out of PP as usual and then KO with Chomp's Outrage. But Suicune takes ton of damage from the Ice Beams in the process, including a Crit, and it is at about 50 HP once I am done. Either way, Chomp KO's the Starmie. Out next is Dewgong. It survives the Outrage with almost no HP left and KOs with Ice Beam, confirming set 3 (both it and 4 should be easy for Cune to set up on though). I set up Cune on the Dewgong and KO it, hoping the last one is something that isn't immune to Water. It is Tentacruel. Set 3 might be dangerous with Giga Drain and Mirror Coat, but it is set 4, so I beat it easily.
Battle #153, don't remember this one exactly and I only decided to write it down because of the next battle since this one wasn't super close. I think I faced a Cyclist who started with an Unfezant. Power Herb Sky Attack, Cloyster flinched. Next turn it uses U-turn, defeating Cloyster. I should have switched to Chomp to take down the Unfezant with Rough Skin. In comes a Drifblim. I send out Suicune. It is Drifblim 3, annoying bastard with Thunderbolt. I managed to fully set up Suicune but it was far from easy, also very risky. But once I am done, I manage to defeat the Drifblim, the Unfezant, and the third and last Pokémon (can’t remember what it was).
Battle #154, vs Artist Hacikan. Lead Klinklang, switch to Chomp. It tries Volt Switch, so it is either set 1 or 3. I Quake and Shuca reduces damage, confirming set 1. It uses Gear Grind which damages Chomp but Rough Skin damages the Klinker. One more Quake and it goes down. Next is Drifblim. Not again! I can't quake here, so I switch to Cune to scout what set it is (sets 2/3/4 knows Thunderbolt but they won't use it against Chomp). It uses Icy Wind, confirming set 3 (the same annoying one I just faced in the previous battle!). I switch back to Chomp and absorb the Tbolt. Not sure how to continue from here, so I decide to go for Outrage and see what happens, Chomp is damaged but should hopefully survive. Outrage for about 70%, Icy Wind, Chomp lives but is slower on the next turn and falls to another Icy Wind. Out with Cloyster. Smash, TBolt, 1 HP. Spear, dead. I hope the last mon is something that a 1 HP Cloyster and Suicune can handle. It is Magnezone. Not good. Surf for about 70%, it uses Flash Cannon to defeat Cloy. I send out Cune, ready to run a damage calc if necessary. Sub first to scout, but it uses Magnet Rise, practically giving me the win! Scald, it lives with a sliver of HP but gets burned. It uses TBolt, meaning it was set 1. It then dies from the burn. That was close.
Battle #186, vs Fisherman Fird again. Lead Starmie, can be either set 3 or 4 again, so I smash as it uses Psychic. Hopefully it is set 3 for once? Rock Blast, MISS of course, it defeats Cloy with Surf. In with Cune. Bolt as I CM, it is set 4 of course. Switch-stall it out of IB PP but Cune gets frozen and takes a bit of damage in the process, is at about 70% or something. Chomp KOs with Outrage, out comes Carracosta. Outrage for about 70%, it uses Rain Dance, Chomp gets confused. In with Cune, it tanks a Waterfall which doesn't do much. Scald, Cune thaws and kills the Costa. Out comes Floatzel. Could be bad if it is the Damp Rock set with Swift Swim, but fortunately, it is not. Rest as it uses Waterfall and takes LO damage, then I KO with a couple of Scalds and gets a burn, it goes down in the end. This and Battle #106 on this streak made me reconsider my strategy if I am up against an unknown Starmie set that can be set 4, which got reflected in the guide.
Lost in battle #192, against Backpacker Wald. My longest streak with the team so far, and I lost against one of my favorite trainers. It was sad, but that’s just how it is. The reason was misplay. Lead Lapras, not fun. Rock Blast for a ton of damage, it uses Thunder + Ice Shard to kill Cloyster. I send in Cune and use Sub but it keeps using Confuse Ray instead of Thunder. I use Scald to see if it has Water Absorb, which it of course has. I then make the mistake of switching to Chomp. This was because of the damage calculations:
252+ Atk Garchomp Outrage vs. 0 HP / 252 Def Lapras: 103-123 (50.2 - 60%) -- guaranteed 2HKO
0 Atk Lapras Ice Shard vs. 0 HP / 0 Def Garchomp: 88-108 (48 - 59%) -- 93.8% chance to 2HKO
It was at around 60% after Rock Blast + Water Absorb recovery so I thought I could get it done with an Outrage. It uses Rain Dance as I send in Chomp. Outrage does not KO but it 2HKOs Chomp with Ice Shard. Out with Cune. Unfortunately, rain is up and Thunder now has 100% accuracy. I try to stall it out of PP for Thunder but I don't succeed and it 2HKO's Cune when I am not behind a Sub as I had to use Rest. I could possibly have gone for the last Sub as well, but then it might have used Ice Shard for the KO when Suicune was at low HP. This was a very sour loss; I was so close to 203 during this attempt. What I should have done was to keep stalling with Cune instead of switching to Chomp, I also shouldn’t have used Scald to check the Lapras’ Ability. There were many ways I could have won this battle. This battle made me change my approach against lead Lapras, which is also reflected in the guide.
Streak 3:
Lost in Battle #41, against Clerk Bank. Lead Snorlax, not fun. Spear, but it uses Protect, which means I could have Smashed for free if I wanted to. Spear again, no Protect this time. It does around 1/4, which means this Lax has Thick Fat. Double-Edge and LO recoil adds to the damage though. Rock Blast next turn but it misses, Cloyster falls while the Lax takes more damage from recoil. Out with Chomp. I consider EQ here (and I guess that's what I should have gone for in retrospect), but I use Outrage for a safer KO. Out comes Luxray. I don't think it had Intimidate, but that doesn't matter. Outrage does not KO, it uses Ice Fang which does a ton of damage, but Chomp lives with 15 HP or something, and the Luxray takes Rough Skin damage. Outrage lasts three turns this time so I KO it on the next turn. Out comes Leafeon. Not good at all. I switch to Cune as it uses X-Scissor. Why in the world did it use X-Scissor and not Leaf Blade? I guess it was because Chomp was at low enough HP for either move to KO. A quick damage Calc shows that Chomp has no chance to OHKO this bastard. I go for Scald with Cune, hoping for a burn, but the Leafeon is faster and uses Sunny Day which lowers my damage, it does not get burned either. I guess I should have tried a Sub instead, but I’m not sure if that would have made a difference. Leaf Blade KOs Cune next turn. Out with Chomp. The Leafeon is at around 90% HP left, Outrage does 54.2 - 64.2%, Fire Fang in the Sun does 58.5 - 70%, while the Leafeon obviously has a guaranteed KO on me. I need a Crit to win this. I go for Fire Fang; it hits but I don't get a Crit, and Chomp falls.
Streak 4:
Battle #84, vs Scientist Charis. Long stall battle. Lead Milotic-4, so I switch to Cune and set up fully, wasting the Milotic’s PP for Surf, IB and Rest, using Rest myself as often as possible to save PP for the other moves. But as I start attacking, she switches out the Milotic for a… Vaporeon-4! More stalling! I do the same with this one, stall it out of PP. But unlike Milotic, this one can actually break Suicune's Sub after a few hits, so I use that to my advantage to make a new Sub and Rest immediately afterwards, saving even more PP. It eventually runs out of PP and starts to Struggle. Once it faints from the recoil, Gardevoir is next. It traces Suicune's Pressure and uses a Psychic Gem-boosted Psychic, but that isn't even enough to break my Sub! It goes down to a +6 Scald, 102.7 - 121.6% damage according to the calculator, nuking my least favorite Pokémon into oblivion always feels good. Now there's only the Milotic left, and since it only has PP for Sleep Talk left at this point, I take it down without issues. I even get a Crit along the way. While this wasn’t a hard battle since I had practically auto-won already on turn 1, it was definitely one of the longest stall battles I have had with the team.
Lost in battle #94, against Cyclist Birgit. Lead Cofagrigus-3, I go for Suicune against these bastards so that’s what I switch out for. I start setting up but the Cofagrigus gets at least 3 Sp.def drops with Shadow Ball along the way, meaning I'm not really set up at all. A Crit follows, Suicune is at 17 HP without a Sub and Trick Room is up, so it goes down the next turn. I send out Cloy, Smash, Shadow Ball, Trick Room ends. Spear, it lives and recovers with Sitrus, uses Trick Room again. Next turn it uses Destiny Bond as I attack, both faint. I only have Chomp left now against two unknown opponents, not good. Jynx comes out. I go for Outrage for the KO... except I'm slower because of Trick Room, so Chomp faints to Blizzard. This was not a fun battle, there was quite a lot of hax here which led to my loss.
Streak 5:
Lost in battle #24, against Nurse Kikuri. Lead Mr. Mime, Smash as it uses Psychic, then Spear for the KO. Out comes Poliwrath. Not good. I meant to use Spear against it, but I accidentally select Rock Blast and it misses! Cloyster falls to a Waterfall. I send out Cune and try to stall the Poli out of PP for Focus Punch but it has 10 PP (because of Pressure) and it breaks my Sub every time, I am eventually forced to Rest and it does a ton of damage when I am not behind a Sub. I switch to Chomp but it gets 2HKO'd as I can't stop the Poli from using Focus Punch since it is behind a Sub. It then defeats Cune with another Punch. I guess I should have sent in Chomp after Cloy fainted, I should have tried to beat the Poli with either Quake (76.2% chance to 2HKO because of Leftovers). But it should have been a safe 3HKO assuming it uses Sub, and if not, I should still have been able to win since Chomp can tank a Waterfall or two, not to mention Rough Skin recoil damage. The Poliwrath wouldn't have been able to attack if it had used Focus Punch without using Sub first, and Encore wouldn't have done anything since Chomp doesn’t care about being Encored.
Streak 6:
Battle #37, vs Pokémon Breeder Janet. Lead Donphan. QC set, so I Spear right away. QC activates, Stone Edge brings Cloyster to about 50 HP, Spear kills. In comes Snorlax. SitrusDrum set, not fun. I use Spear which does minimal damage, meaning it probably has Thick Fat. It uses Belly Drum. I go for Rock Blast next, but I miss and the Lax kills Cloyster. It is at less than 50%. I send out Chomp and go for Outrage, decided to not run a damage calc since it seemed unnecessary, but the bastard survives with a small amount of HP and defeats both itself and Chomp with Double-Edge. Only Cune left against an unknown Pokémon. It is... Rapidash! And not the Horn Drill variant. I got very lucky here, I easily defeat the horse with Scald.
Battle #72, vs Pokémon Ranger Terran. Lead Miltank, Smash + Spear, it lives with a little HP left and KOs Cloy. Out with Chomp, EQ for the KO. Next Nidoking, EQ for another easy KO. Out comes Poliwrath. Not fun. Or actually, never fun. It does not have an Ice move at least, so I attack with EQ again for about 50%, it uses Sub. Next turn it charges a Focus Punch, I EQ to remove its Sub, but it gets a Crit with Focus Punch and KOs Chomp. A non-crit would not have KO'd. It takes some recoil from Rough Skin, but it doesn't matter. This is very bad, if it has Water Absorb, then I will very likely lose. Out with Cune. It charges another FP, Scald, and it does not have Water Absorb! One more Scald and it goes down.
Battle #98, vs Worker Hayes. Semi-close battle. Lead Tyranitar, any set, I switch to Chomp. It uses Rock Slide, which means it is either set 1, 2 or 4. I use EQ and get a KO, meaning it was set 1 or 2, doesn't really matter though. In comes Hippowdon. Not good, but I use EQ to see what happens, it does a little less than 50%. The Hippo uses Yawn, which means it is set 1 or 3. None of them have Curse, so that's good at least. I switch to Cune, the Hippo uses Slack Off, confirming set 3. I use Scald but that's a mistake, should have gone for Sub instead. It takes damage and recovers with Sitrus, then uses Yawn. I decide to go for another Scald to force it to use Slack Off while I sleep, but it gets switched out for a Gastrodon which absorbs the damage thanks to Storm Drain. I then play badly and try to stall with Suicune, but it doesn't really work and the Gastro gets a Sp.Def drop on Cune, eventually KOing with Surf (when Cune is at low HP) after it had run out of PP for Earth Power. I thought I could set up Cloy, but I realize that I can't because of the Sandstorm. So I send in Chomp. The calculator shows that I can only 2HKO with Outrage, while Chomp should survive a +1 Surf unless it gets a Crit (and even so, I should hopefully be able to KO with Cloy afterwards. Outrage, Surf, no Crit. Outrage, dead. Hippo comes in. Outrage again (got locked into three turns), it uses EQ to take down Chomp. Out with Cloy, Spear for the KO.
Battle #105, vs Policeman Bobemon. Not super close but worth a mention. Lead Cradily, Smash as it uses Giga Drain, confirming the second set out of the 2 it can be. Spear, dead. Out comes Ludicolo. Not fun. Can be any set, will likely use Fake Out... which is just what it does. Cloy faints. Out with Cune. I know it won't use Grass Knot from the start, what I'm worried about is Leech Seed. Which it of course uses, and it is faster so I can't Sub first. I set up a few CMs while the Ludi wastes all the PP it has for Hydro Pump. I then decide to switch out to Chomp as it is about to start using GK, Cune is at about 50% HP here. The damage calc shows that Chomp's Outrage does 97.4 - 114.8%, should have a guaranteed KO with Rough Skin. Switch, Grass Knot, Rough Skin damage, Outrage, dead. I hope the last one is something easy that I can beat with Chomp and a damaged Cune. Fortunately, it is Milotic. Outrage for over half, Ice Beam, confirming the STalk set, Chomp faints. I then stall it out with Cune, it even goes down to struggling in the end. This was the last battle in a set of 7 where I had to set up Cune many times, in more than half of the battles.
Lost in battle #112, against Clerk Anette. Lead Gardevoir, set 3, so I Smash as it Charge Beams and gets a boost, then Spear and I MISS because of the stupid Brightpowder. A damage calc shows that Chomp has a guaranteed KO with Outrage, so I go for that and I do thankfully not miss again, the Gardegarbage goes down. Out comes Mandibuzz. Usually not a Pokémon I'd consider a threat, but it ended up being difficult this time since I didn’t have Cloy left. Outrage again for slightly less than 50%, it uses Nasty Plot. Outrage ends and Chomp gets confused. I switch to Cune. I try to stall the bird with Sub but it is not easy since it keeps breaking them, what I should have done was to try to set up with CM instead since I am faster. It does fortunately not set up any more Nasty Plots for a long while, but it eventually sets in another one while I am at low HP. It has a lot of PP and it still has PP left for both Dark Pulse and Air Slash. I decide to switch out Cune and gamble for a KO with Chomp instead, so I do that. Outrage does not KO and Chomp falls. I then try to stall more with Cune but I am at too low HP to make a Sub and it 3HKO's me after I use Rest. I misplayed here, shouldn’t have switched out Cune for Chomp against Mandi, should have stayed in and kept stalling instead.
Streak 7:
Battle #30, vs Ace Trainer Mooi. Lead Drifblim. Bolt, Cloy at 1 HP, Spear, dead. Out comes Serperior. Specs set. Not good. No point in switching here, better to sacrifice Cloy, so that’s what I do. Out with Chomp. I can 2HKO with either Outrage, Fire Fang or Aerial Ace, I decide to go for Outrage. In retrospect, AA might have been better in order to not activate Overgrow, but then the Serp would have had more HP left afterwards. Outrage does over 90%, but the Serp gets a Crit and Chomp faints. Not good. Out with Cune. The Serp has 2 PP Leaf Storm left now due to Pressure. One more Leaf Storm which does way too much damage even without a Crit (probably due to Overgrow), Cune has enough HP left to set up a Sub but it does not have much HP left afterwards. Another Leaf Storm which also is the last one, Sub breaks, I use CM. Now it is going to Struggle and I am at around 40 HP. I should have used Rest but I go for another CM instead, the Serp goes down and out comes Slowking! Which is very fortunate. I manage to Rest and then set up and beat it but it gets a Crit with Psychic along the way, not enough to take me down but it was scary there for a bit.
Battle #48, vs Pokémon Breeder Shawna. The set leading up to Ingo was extremely annoying this time with many stall battles, some were scary in one way or another but this one was the closest and the only one I decided to write down. Lead Jolteon, switch to Chomp, KO with Quake. Out comes Porygon-Z. It has Download, which gives it a useless Attack boost. A quick Calc shows I should 2HKO with Quake despite Sitrus, while it can't OHKO me with Tri Attack unless it gets Crit. I go for Quake, Tri Attack, but Chomp gets burned! Not good. Quake again, it lives with a sliver of HP and uses Recover. Now it has too much HP left for me to go for another Quake. I switch to Cloyster here I think, which was an idiotic mistake as it goes down without doing anything (not 100% sure here, but I did at least lose Cloyster). Back to Chomp. I run a calc and see that I have a chance to KO with a burned Outrage, so I do that but do not KO and Chomp falls. Out with Cune. If I can CM at least once, I should live a second Bolt and then KO with Scald. I do that, no crits and the PZ faints, but Cune is at very low HP, too low for a Sub. Last mon is Mandibuzz, which is very fortunate. It only has Punishment as a means of dealing direct damage. I manage to stall it out and set up fully despite Swagger and confusion, then beat it in the end.
Battle #134, vs Psychic Zaya. Not super close but one thing that happened here was that Suicune survived a Crit Psychic from a Slowking with exactly 1 HP left. If that hadn't happened and if Cune had fainted, I'm not sure if I would have won. Now I managed to set up fully and beat the Slowking as well as the Espeon and Mr. Mime that followed. That round was also interesting in general since I faced at least 2 more Slowking in the following battles, as well as at least 3 Bronzong on the whole.
Battle #145, vs Pokémon Breeder Janet. Lead Metagross-4. Smash, Trick, Cloy poisoned. Smash again as the Meta Protects. Surf, Meteor Mash, Surf, Metagross faints, but Cloyster also faints from Poison. Out with Chomp, my opponent brings out an Eelektross. I 2HKO with Outrage, it breaks my Outrage with Protect but I do not get confused and manage to take it down. Out comes Donphan. Outrage, EQ, but next turn QC activates, Chomp goes down to another Quake. Out with Cune. If the QC activates, it uses Fissure and hits, I lose. Fortunately, that does not happen and I KO with Scald.
Battle #184, vs Harlequin Aramis. Lead Golurk, Smash, Hammer Arm, Spear, dead. Out comes Hariyama. Not fun. I considered a switch since it has Fake Out but decided to stay in and Cloy dies to Fake Out while the Hariyama gets burned by the Flame Orb. Not good. If it has Guts, that can mean trouble. CC is not a guaranteed KO on Chomp unless the Yama has Guts, so I send in Chomp. Outrage, Detect. Outrage, CC, Chomp down. This means it has Guts. The Hariyama is at so low HP now that it should fall to the burn damage in just one round. Out with Cune. Detect, Sub, it falls. I hope for an easy last mon and it is Cofagrigus. I manage to set up fully and beat it unlike that other annoying one which ended one of my previous streaks. This one gets a Crit on me when I am not behind a Sub but at full HP, though I still win in the end.
Saved the video of Battle #203, just like on Black. Find it below:
Battle summary and comments:
Like on Black, this was an easy battle. My opponent is Backpacker Felton; he uses various set 1 Pokémon. He starts with Walrein which is easy to beat. I Smash as it uses Stockpile, then Rock Blast but it survives and goes for another Stockpile. It is now at so low HP that I expect it to faint from a Spear, but that turns out to be wrong! It lives a +2 Spear and uses Rest to recover and instantly wake up thanks to the Chesto Berry. Next turn I Blast again; it uses Frost Breath which doesn't do much damage. Another Blast and it goes down. It is followed by a Rhyperior and Pinsir, both faint to a Spear. This was an easy battle despite the misplay from my side, I don't think I could have lost here at all. Even if Cloy had fainted, Cune would have set up on the Walrein and beat both it and the backups without issues, I also had Chomp left.
I had five tough battles on the streak that got me to 203 here. More than on Black despite having a lot of experience with the team, as well as the guide. Though I needed less tries in total here on White compared to on Black, and my average streak is longer here too.