Hey guys, I haven't done an RMT in ages and that's mainly because none of my teams were doing anything special. But for the first time ever, I've finally managed to get into the OU ladder.
Proof of peak:
I'm really sorry about the poor quality of the images.
So here's the what the team looks like:
Now we have shall be moving onto the team.
Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]A
- Volt Switch
- Knock Off
- Thunder Wave
This is whom I generally start with as he can easily grab momentum with Volt Switch. Hp Ice gives Thundy pseudo BoltBeam coverage. Knock off is mainly for Utility and helps when I predict a switch. The main reason for this mon to be in the team is to prevent set up sweepers like DD Megazard X and Mega Altaria.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Hammer Arm
Initially this team was based around Mega Sceptile, then Mega Diancie and now, after listening to my friend's advice, Mega Metagross. This thing is my main and to an extent, only counter to fairies, especially Unaware Clefable. Meteor Mash and Zen Headbutt are standard stabs and the latter's main purpose being to hit Rotom-W for a respectable chunk of damage. Bullet Punch is for priority and has been extremely helpful so far. Hammer Arm helps this guy in not getting walled by Ferrothorn and also to an extent helps with the massive Heatran problem which this team has.
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 84 HP / 252 Atk / 4 SpD / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
This guy is the main counter to the numerous Scizors and Ferrothorns that are out there. The idea is that depending on which has a better chance to clean up, I use either Tflame or Megagross to punch holes for the other to sweep. The good part is that they both share fairly similar counters like Lando, Slowbro, etc. Moving on the the set, it is a fairly standard sd tflame set that basically requires you to sd up and use which ever stab you seem fit and roost up the damage. The 168evs allows me to outspeed Raikou, Scarf Magnezone and Thundurus and hit them Flare Blitz.
Serperior (M) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Dragon Pulse
Now I can't really on just physical attackers otherwise hippo and the like will have a field day with my team. So I chose Serperior as this thing is very easy to set up. The evs are there for max speed and max damage with a neutral nature. Leafstorm is a mandatory stab and along with with dragon pulse and hp fire, forms an awesome coverage that's only resisted by Mega Altaria and Heatran, I think. Glare is an incredible move as some of the most common switch ins to this guy TonrT and Tflame. It's 100% accuracy guarantees paralysis and greatly reduces the effect of TornT.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
If all else fails, this guy comes in to fix the situation. The standard Crocune set with enough physical bulk to be a really good defensive wall and at the same time bolstering it's special defense through clam mind makes this beast almost unstoppable. Resttalk is for recovery and to not waste the turns that I am a sleep in. Scald is there not only because it's a great utility move due it's 30% chance to burn but also because this set doesn't work without and offensive move. Also, this completes my FWG core.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power [Fire]
- Healing Wish
I needed a defogger, ZardY and generally a special defensive mon. What better that to go for Latias. Defog because of obvious purposes. Draco Meteor is an obligatory stab move that nukes everything bar fairies and steel types. As I've noticed that Ferrothorns, Skarmories and Scizors like to switch into Latias, hp fire deals with them beautifully. Healing Wish is there so that any of the above five can run rampant again.
Former Members:
Threatlist (so far):
I hope you guys like this team as much as I have. I would be very grateful if you all could help improve it. Thanks in advance.
Credit goes to Alkov for me helping me out so much with this team! Thanks a lot dude!
Replays:
http://replay.pokemonshowdown.com/ou-258402948
http://replay.pokemonshowdown.com/ou-258404953
Importable:
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 84 HP / 252 Atk / 4 SpD / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Hammer Arm
Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Volt Switch
- Knock Off
- Thunder Wave
Serperior (M) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Dragon Pulse
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power [Fire]
- Healing Wish
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
Proof of peak:
I'm really sorry about the poor quality of the images.
So here's the what the team looks like:
Now we have shall be moving onto the team.
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]A
- Volt Switch
- Knock Off
- Thunder Wave
This is whom I generally start with as he can easily grab momentum with Volt Switch. Hp Ice gives Thundy pseudo BoltBeam coverage. Knock off is mainly for Utility and helps when I predict a switch. The main reason for this mon to be in the team is to prevent set up sweepers like DD Megazard X and Mega Altaria.
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Hammer Arm
Initially this team was based around Mega Sceptile, then Mega Diancie and now, after listening to my friend's advice, Mega Metagross. This thing is my main and to an extent, only counter to fairies, especially Unaware Clefable. Meteor Mash and Zen Headbutt are standard stabs and the latter's main purpose being to hit Rotom-W for a respectable chunk of damage. Bullet Punch is for priority and has been extremely helpful so far. Hammer Arm helps this guy in not getting walled by Ferrothorn and also to an extent helps with the massive Heatran problem which this team has.
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 84 HP / 252 Atk / 4 SpD / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
This guy is the main counter to the numerous Scizors and Ferrothorns that are out there. The idea is that depending on which has a better chance to clean up, I use either Tflame or Megagross to punch holes for the other to sweep. The good part is that they both share fairly similar counters like Lando, Slowbro, etc. Moving on the the set, it is a fairly standard sd tflame set that basically requires you to sd up and use which ever stab you seem fit and roost up the damage. The 168evs allows me to outspeed Raikou, Scarf Magnezone and Thundurus and hit them Flare Blitz.
Serperior (M) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Dragon Pulse
Now I can't really on just physical attackers otherwise hippo and the like will have a field day with my team. So I chose Serperior as this thing is very easy to set up. The evs are there for max speed and max damage with a neutral nature. Leafstorm is a mandatory stab and along with with dragon pulse and hp fire, forms an awesome coverage that's only resisted by Mega Altaria and Heatran, I think. Glare is an incredible move as some of the most common switch ins to this guy TonrT and Tflame. It's 100% accuracy guarantees paralysis and greatly reduces the effect of TornT.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
If all else fails, this guy comes in to fix the situation. The standard Crocune set with enough physical bulk to be a really good defensive wall and at the same time bolstering it's special defense through clam mind makes this beast almost unstoppable. Resttalk is for recovery and to not waste the turns that I am a sleep in. Scald is there not only because it's a great utility move due it's 30% chance to burn but also because this set doesn't work without and offensive move. Also, this completes my FWG core.
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power [Fire]
- Healing Wish
I needed a defogger, ZardY and generally a special defensive mon. What better that to go for Latias. Defog because of obvious purposes. Draco Meteor is an obligatory stab move that nukes everything bar fairies and steel types. As I've noticed that Ferrothorns, Skarmories and Scizors like to switch into Latias, hp fire deals with them beautifully. Healing Wish is there so that any of the above five can run rampant again.
Former Members:
Threatlist (so far):
I hope you guys like this team as much as I have. I would be very grateful if you all could help improve it. Thanks in advance.
Credit goes to Alkov for me helping me out so much with this team! Thanks a lot dude!
Replays:
http://replay.pokemonshowdown.com/ou-258402948
http://replay.pokemonshowdown.com/ou-258404953
Importable:
Talonflame (M) @ Sharp Beak
Ability: Gale Wings
EVs: 84 HP / 252 Atk / 4 SpD / 168 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Roost
- Swords Dance
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Bullet Punch
- Hammer Arm
Thundurus @ Leftovers
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Volt Switch
- Knock Off
- Thunder Wave
Serperior (M) @ Leftovers
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Dragon Pulse
Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Hidden Power [Fire]
- Healing Wish
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Rest
- Sleep Talk
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