Hello all! I had been studying the pokes from this gen and decided on the team below. I manage to net a few wifi wins between losses, and I would appreciate any and all feedback that could improve my team. Thanks in advance!
Mienshao @ Life Orb
4 HP/252 Atk/252 Spe
Jolly Nature (Regenerator)
Hi Jump Kick
U-Turn
Taunt
Stone Edge
This thing makes the perfect scout lead. Anything I don't like I can always U-turn out on if needed. HJK wrecks lots of stuff, but on bulkier pokes it can still 2HKO. Taunt is to shut down lead stat-uppers, and Stone Edge is to hit things that resist HJK and can destroy me later on, including Volcarona leads.
Hydreigon @ Choice Scarf
4 HP/252 SpA /252 Spe
Modest Nature (Levitate)
Draco Meteor
Earth Power
Surf
Fire Blast
This guy is one of my favorites. I ran Modest over Timid for the power, and I don't really need to outspeed other ScarfDreigons, I just like the surprise factor. Draco Meteor for destroying stuff, Fire Blast to kill Scizor and Ferrothorn, and Surf plus Earth Power for coverage. Pretty basic stuff. Also good for its Grass and Electric resists, plus Levitate.
Rotom-W @ Leftovers
168 HP/252 SpA/88 Spe
Modest Nature (Levitate)
Hydro Pump
Volt Switch
Pain Split
Thunder Wave
Rotom works wonders for the team. The single weakness to Grass, as well as the Ground immunity makes for easy switch-ins. The EV spread gives a bit of speed, as well as survivability with Pain Split and maximum SpA for power. Thunder Wave cripples faster sweepers and makes them easy bait. Volt Switch is pretty good for scouting, but I might opt for Thunderbolt soon. Hydro Pump is awesome now with STAB, and scares off Excadrills occasionally.
Scizor @ Choice Band
252 HP/252 Atk/4 SpD
Adamant Nature (Technician)
Bullet Punch
U-Turn
Brick Break
Pursuit
Scizor is the glue that holds the team together. Multiple resistances, coupled with that favored Bug STAB and one weakness, helped me pick this guy. Standard moveset minus Superpower, since this guy was bred in 5th gen, so I used the next best thing.
Volcarona @ Expert Belt
4 HP/252 SpA/252 Spe
Timid Nature (Flame Body)
Quiver Dance
Bug Buzz
Fiery Dance
Psychic
One of the most beastly new pokes this gen. If I manage to get a QD off after all of its counters are gone, no poke can stand in my way. BB+FD for STAB, and Psychic to mess with Fightings, since I can’t get Hidden Power Electric/Rock/Ground. The only thing that walls it completely is Heatran, but most of my team can deal with those if needed (hopefully).
Swampert @ Lum Berry
252 HP/252 Atk/4 Def
Relaxed Nature (Torrent)
Waterfall
Earthquake
Ice Beam
Rest
Used one ever since 3rd gen. Use Relaxed because I really don’t care and it can catch some of the faster Trick Room sweepers. Waterfall and EQ for STAB; Ice Beam to give the 4x weak dragons a little surprise, not including MS Dragonite. Rest+Lum for (semi) instant recovery. Lum over Chesto for obvious reasons.
May be replaced by Donphan or Forretress soon.
Mienshao @ Life Orb
4 HP/252 Atk/252 Spe
Jolly Nature (Regenerator)
Hi Jump Kick
U-Turn
Taunt
Stone Edge
This thing makes the perfect scout lead. Anything I don't like I can always U-turn out on if needed. HJK wrecks lots of stuff, but on bulkier pokes it can still 2HKO. Taunt is to shut down lead stat-uppers, and Stone Edge is to hit things that resist HJK and can destroy me later on, including Volcarona leads.
Hydreigon @ Choice Scarf
4 HP/252 SpA /252 Spe
Modest Nature (Levitate)
Draco Meteor
Earth Power
Surf
Fire Blast
This guy is one of my favorites. I ran Modest over Timid for the power, and I don't really need to outspeed other ScarfDreigons, I just like the surprise factor. Draco Meteor for destroying stuff, Fire Blast to kill Scizor and Ferrothorn, and Surf plus Earth Power for coverage. Pretty basic stuff. Also good for its Grass and Electric resists, plus Levitate.
Rotom-W @ Leftovers
168 HP/252 SpA/88 Spe
Modest Nature (Levitate)
Hydro Pump
Volt Switch
Pain Split
Thunder Wave
Rotom works wonders for the team. The single weakness to Grass, as well as the Ground immunity makes for easy switch-ins. The EV spread gives a bit of speed, as well as survivability with Pain Split and maximum SpA for power. Thunder Wave cripples faster sweepers and makes them easy bait. Volt Switch is pretty good for scouting, but I might opt for Thunderbolt soon. Hydro Pump is awesome now with STAB, and scares off Excadrills occasionally.
Scizor @ Choice Band
252 HP/252 Atk/4 SpD
Adamant Nature (Technician)
Bullet Punch
U-Turn
Brick Break
Pursuit
Scizor is the glue that holds the team together. Multiple resistances, coupled with that favored Bug STAB and one weakness, helped me pick this guy. Standard moveset minus Superpower, since this guy was bred in 5th gen, so I used the next best thing.
Volcarona @ Expert Belt
4 HP/252 SpA/252 Spe
Timid Nature (Flame Body)
Quiver Dance
Bug Buzz
Fiery Dance
Psychic
One of the most beastly new pokes this gen. If I manage to get a QD off after all of its counters are gone, no poke can stand in my way. BB+FD for STAB, and Psychic to mess with Fightings, since I can’t get Hidden Power Electric/Rock/Ground. The only thing that walls it completely is Heatran, but most of my team can deal with those if needed (hopefully).
Swampert @ Lum Berry
252 HP/252 Atk/4 Def
Relaxed Nature (Torrent)
Waterfall
Earthquake
Ice Beam
Rest
Used one ever since 3rd gen. Use Relaxed because I really don’t care and it can catch some of the faster Trick Room sweepers. Waterfall and EQ for STAB; Ice Beam to give the 4x weak dragons a little surprise, not including MS Dragonite. Rest+Lum for (semi) instant recovery. Lum over Chesto for obvious reasons.
May be replaced by Donphan or Forretress soon.