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STANDING ON BUSINESS
QC: Lcass4919 / LaxLapras / rozes
GP: P Squared / Snobalt
[OVERVIEW]
Deoxys-D's great overall bulk allows it to stay alive for as many turns as possible while also getting up as many entry hazards as possible. With its fantastic bulk comes an equally fantastic movepool sporting the likes of Stealth Rock, Knock Off, and Spikes, all of which provide residual damage on the opposing team. It also has a niche over its other forme Deoxys-S because it can lay down more layers of hazards. Though Deoxys-D does have some great positives, it has very little offensive presence besides access to Knock Off, making it pretty easy to set up on. It's also susceptible to Taunt users such as Deoxys-S and Gengar. Lastly, its typing is not that useful, as a large portion of the metagame can hit it for super effective damage.
[SET]
name: Hazard Setter
move 1: Spikes
move 2: Stealth Rock
move 3: Taunt
move 4: Knock Off / Skill Swap
item: Red Card / Leftovers
ability: Mold Breaker / Prankster
nature: Jolly
evs: 248 HP / 8 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Spikes and Stealth Rock support the team by wearing down foes upon them switching in. Taunt is used to prevent slower Defoggers such as Mandibuzz, Zapdos, and Skarmory from using Defog. It's also used to prevent slower setup sweepers such as Suicune and Snorlax from taking advantage of Deoxys-D's low offensive presence, as well as to prevent opposing entry hazards from going up and even to stop slower Taunt users. Knock Off removes beneficial items such as Leftovers and Choice items. Skill Swap can be used in conjunction with Prankster, as it allows Deoxys-D to get past many Magic Bounce users such as Chansey and Zapdos.
Set Details
========
Red Card phazes setup sweepers once they hit Deoxys-D. Leftovers is an option over Red Card to allow Deoxys-D to gain passive recovery while laying down entry hazards. Mold Breaker lets it lay down hazards without fear of Magic Bounce users such as Chansey and Zapdos bouncing them back. Prankster is an option over Mold Breaker to gain priority on hazards and other moves like Taunt, but it's usually not recommended given the prevalence of Magic Bounce Pokemon looking to bounce back hazards. Maximum HP and Speed investment and a Jolly nature allow Deoxys-D to get as many as hazards up as possible while being as bulky as possible. Maximum HP and Defense investment with a Bold nature should be used with Prankster, though, as it allows Deoxys-D to survive longer in the more physically oriented AAA metagame. Alternatively, you could run a more specially defensive EV spread to take on a plethora of special attackers in the metagame.
Usage Tips
========
Try to get as many entry hazards up as you can early-game to support Deoxys-D's teammates. Taunt slower Defoggers or entry hazard setters such as Skarmory, Mandibuzz, and Ferrothorn. If you are running Prankster, try to use Skill Swap against potential Magic Bounce users, as if you don't, your own hazards will be bounced back. With Deoxys-D's high defenses, you can also pivot it into weaker attackers to get more hazards up later in the game.
Team Options
========
Ghost-types like Gengar, Doublade, and Aegislash, make for good teammates with Deoxys-D because they keep its entry hazards up against teams with spinners. Rapid Spin users such as Tentacruel and Blastoise can remove opponents' hazards without removing your own. Defiant and Competitive users such as Metagross and Ampharos take advantage of opposing Defoggers, increasing their Attack and Special Attack stats, respectively. Sweepers and cleaners such as Lucario, Honchkrow, and Staraptor really appreciate the hazard support when going for a late-game clean or sweep.
[STRATEGY COMMENTS]
Other Options
=============
Unaware and Poison Heal sets are options if Deoxys-D needs to fill the role of a long-term entry hazard setter, but these are susceptible to Magic Bounce users and also struggle to carve a niche that Cresselia already covers really well. Magic Bounce is useful if an opponent is trying to get hazards up while Deoxys-D needs hazards of its own up. Thunder Wave is an option to cripple setup sweepers trying to set up with ease on Deoxys-D. Regenerator can allow it to keep hazards up throughout the game. Any kind of offensive set would be outclassed by other Psychic-types such as Latios and Mew.
Checks and Counters
===================
**Taunt Users**: Taunt users such as Deoxys-S and Mew can easily shut down Deoxys-D completely by eliminating its role as an entry hazard setter.
**Opposing Setup Sweepers**: Opposing setup sweepers can take advantage of Deoxys-D's low attacking stats and put a relatively large dent in the team.
**Priority Defog Users**: Priority Defog users such as Skarmory and Mandibuzz can completely counter Deoxys-D's role by getting rid of entry hazards with ease. However, if Deoxys-D is running Prankster and Taunt, it beats these foes.
**Ghost-types**: Ghost-types such as Gengar and Aegislash threaten Deoxys-D with super effective attacks, though they are susceptible to Knock Off.
**Dark-types**: Dark-types such as Honchkrow and Tyranitar can easily come in on Deoxys-D and threaten it.
GP: P Squared / Snobalt
[OVERVIEW]
Deoxys-D's great overall bulk allows it to stay alive for as many turns as possible while also getting up as many entry hazards as possible. With its fantastic bulk comes an equally fantastic movepool sporting the likes of Stealth Rock, Knock Off, and Spikes, all of which provide residual damage on the opposing team. It also has a niche over its other forme Deoxys-S because it can lay down more layers of hazards. Though Deoxys-D does have some great positives, it has very little offensive presence besides access to Knock Off, making it pretty easy to set up on. It's also susceptible to Taunt users such as Deoxys-S and Gengar. Lastly, its typing is not that useful, as a large portion of the metagame can hit it for super effective damage.
[SET]
name: Hazard Setter
move 1: Spikes
move 2: Stealth Rock
move 3: Taunt
move 4: Knock Off / Skill Swap
item: Red Card / Leftovers
ability: Mold Breaker / Prankster
nature: Jolly
evs: 248 HP / 8 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Spikes and Stealth Rock support the team by wearing down foes upon them switching in. Taunt is used to prevent slower Defoggers such as Mandibuzz, Zapdos, and Skarmory from using Defog. It's also used to prevent slower setup sweepers such as Suicune and Snorlax from taking advantage of Deoxys-D's low offensive presence, as well as to prevent opposing entry hazards from going up and even to stop slower Taunt users. Knock Off removes beneficial items such as Leftovers and Choice items. Skill Swap can be used in conjunction with Prankster, as it allows Deoxys-D to get past many Magic Bounce users such as Chansey and Zapdos.
Set Details
========
Red Card phazes setup sweepers once they hit Deoxys-D. Leftovers is an option over Red Card to allow Deoxys-D to gain passive recovery while laying down entry hazards. Mold Breaker lets it lay down hazards without fear of Magic Bounce users such as Chansey and Zapdos bouncing them back. Prankster is an option over Mold Breaker to gain priority on hazards and other moves like Taunt, but it's usually not recommended given the prevalence of Magic Bounce Pokemon looking to bounce back hazards. Maximum HP and Speed investment and a Jolly nature allow Deoxys-D to get as many as hazards up as possible while being as bulky as possible. Maximum HP and Defense investment with a Bold nature should be used with Prankster, though, as it allows Deoxys-D to survive longer in the more physically oriented AAA metagame. Alternatively, you could run a more specially defensive EV spread to take on a plethora of special attackers in the metagame.
Usage Tips
========
Try to get as many entry hazards up as you can early-game to support Deoxys-D's teammates. Taunt slower Defoggers or entry hazard setters such as Skarmory, Mandibuzz, and Ferrothorn. If you are running Prankster, try to use Skill Swap against potential Magic Bounce users, as if you don't, your own hazards will be bounced back. With Deoxys-D's high defenses, you can also pivot it into weaker attackers to get more hazards up later in the game.
Team Options
========
Ghost-types like Gengar, Doublade, and Aegislash, make for good teammates with Deoxys-D because they keep its entry hazards up against teams with spinners. Rapid Spin users such as Tentacruel and Blastoise can remove opponents' hazards without removing your own. Defiant and Competitive users such as Metagross and Ampharos take advantage of opposing Defoggers, increasing their Attack and Special Attack stats, respectively. Sweepers and cleaners such as Lucario, Honchkrow, and Staraptor really appreciate the hazard support when going for a late-game clean or sweep.
[STRATEGY COMMENTS]
Other Options
=============
Unaware and Poison Heal sets are options if Deoxys-D needs to fill the role of a long-term entry hazard setter, but these are susceptible to Magic Bounce users and also struggle to carve a niche that Cresselia already covers really well. Magic Bounce is useful if an opponent is trying to get hazards up while Deoxys-D needs hazards of its own up. Thunder Wave is an option to cripple setup sweepers trying to set up with ease on Deoxys-D. Regenerator can allow it to keep hazards up throughout the game. Any kind of offensive set would be outclassed by other Psychic-types such as Latios and Mew.
Checks and Counters
===================
**Taunt Users**: Taunt users such as Deoxys-S and Mew can easily shut down Deoxys-D completely by eliminating its role as an entry hazard setter.
**Opposing Setup Sweepers**: Opposing setup sweepers can take advantage of Deoxys-D's low attacking stats and put a relatively large dent in the team.
**Priority Defog Users**: Priority Defog users such as Skarmory and Mandibuzz can completely counter Deoxys-D's role by getting rid of entry hazards with ease. However, if Deoxys-D is running Prankster and Taunt, it beats these foes.
**Ghost-types**: Ghost-types such as Gengar and Aegislash threaten Deoxys-D with super effective attacks, though they are susceptible to Knock Off.
**Dark-types**: Dark-types such as Honchkrow and Tyranitar can easily come in on Deoxys-D and threaten it.
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