Ability Exchange (AE)

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Arcticblast

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just imagine what life orb sheerforce v-create victini in the sun could do! Now add a bpass to it like shell smash then it's too invincible!
Also tries magic gourd and life orb volcarone= op as f@#k as no sure means can switch in and out easily also could abuse specs
Good thing V-Create isn't boosted by Sheer Force then.
 
Also, can someone tell me why Levitate Heatran is so grossly overused? You basically give up Heatran's best asset (Fire/Steel is still good, but becomes A LOT worse against many, many Pokemon without Flash Fire) for an immunity to Ground type moves which weren't even that big of a deal to begin with. Even if you give something like Scizor or Ferrothorn Flash Fire, Scizor will have a very weak Bullet Punch to work with (which was, again, its biggest thing) while Ferrothorn still can't deal with Pokemon such as Volcarona safely. Giving Flash Fire Skarmory the nod here because it's arguably the best Volcarona counter you can find.
I don't think flash fire and levitate Heatran can be compared as both check completely different things. Levitate means Heatran becomes an impressive physical wall, shutting down any physical attacker that uses physical fire or ground moves for coverage on steels. This means that it becomes a terrific check to most dragons such as Garchomp (Bar aqua tail), Salamence, and Kyurem-B. Flash fire tran on the other hand does well against special attackers.

Levitate shouldn't be as stupidly popular as it is but it's a pretty good ability on Tran and the potential to check fire types still isn't lost as you have something to carry flash fire (Most ideally skarm as you said).
 

Snaquaza

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I have been running Mold Breaker Volcarona, which really destroys as most people only carry a Flash Fire user to check it

Volcarona @ Leftovers
Ability: Mold Breaker
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Quiver Dance
- Flamethrower
- Bug Buzz
- Giga Drain / Hidden Power Ground/Rock

This set does require Magic Bounce support or Spin, but if you use it right, it can sweep almost any team
 
Hello guys, I just tried a wrecking duo.

Analytic Conkeldur (0 Speed IV, Brave)
- Drain Punch
- Ice Punch
- Payback / Thunderpunch
- Mach Punch

with

Sheer Force Starmie @ Life Orb
- Scald
- Thunderbolt
- Ice Beam
- Recover/ Psychic

both hit like a truck, and cover each other weakness.
Note : Scald is equal to 104 BP (stronger than surf, but weaker than hydro pump)
Lol I use the same combo on my rain team!! Works extremely well even though Mach punch gets no boost. I'm wondering if I should try to fix that. Any ability that would boost Mach punch also?
 

CrashinBoomBang

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Okay, so people talk about Pokemon such as Kyurem-B with Unburden, but a Pokemon that I personally have not encountered (outside of using it myself) is this beast:

horse (Keldeo) @ Water Gem
Ability: Unburden
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Calm Mind
- Surf
- Secret Sword
- Hidden Power [Ice]

Given how easy it is to keep hazards in this metagame (especially if using Drifblim alongside this, who just so happens to already have Unburden), and how prevalent Rain is compared to the other auto-weathers, this Keldeo needs very little in the ways of support but can demolish whole teams easily. As soon as there is a Pokemon that's too scared to stay in against Keldeo (or was forced to do something useless through Politoed's Encore hint hint), this thing has no problem getting to +1 and then running down whole teams. I normally use Hydro Pump on Keldeo, but given the nature of this set as well as the fact that there aren't notable KOs you miss out on as far as I know, Surf is definitely preferable. Secret Sword destroys most Pokemon with Water Absorb/Storm Drain easily and Hidden Power Ice deals with stuff such as Water Absorb Gliscor and Latios.

As already mentioned, this beast needs very little support, so I got away with using Stealth Rock/Spikes/Spore/Skill Swap Smeargle with Drizzle for most of my games. Keeping Smeargle alive against opposing weather teams can be annoying, but most of the time the rain isn't even needed as a neutral +1 Modest STAB Surf is still more than enough to OHKO Pokemon such as Darmanitan and Charizard while Volcarona can't OHKO you back. And, as I said before, Sun/Sand teams aren't the most common thing around.

Some calcs to show how ridiculously powerful this thing actually is:
+1 252+ SpA Water Gem Keldeo Surf vs. 252 HP / 4 SpD Cresselia in rain: 454-535 (102.25 - 120.49%) -- guaranteed OHKO
+1 252+ SpA Water Gem Keldeo Surf vs. 0 HP / 4 SpD Starmie in rain: 324-382 (124.13 - 146.36%) -- guaranteed OHKO
+2 252+ SpA Water Gem Keldeo Surf vs. 248 HP / 0 SpD Tentacruel in rain: 324-382 (89.25 - 105.23%) -- 37.5% chance to OHKO
+1 252+ SpA Keldeo Secret Sword vs. 252 HP / 48+ Def Ferrothorn: 318-374 (90.34 - 106.25%) -- 37.5% chance to OHKO
+1 252+ SpA Keldeo Secret Sword vs. 252 HP / 252+ Def Gastrodon: 208-246 (48.82 - 57.74%) -- 53.13% chance to 2HKO
+1 252+ SpA Keldeo Secret Sword vs. 252 HP / 4 Def Kyurem-B: 456-536 (100.44 - 118.06%) -- guaranteed OHKO
+1 252+ SpA Keldeo Secret Sword vs. 252 HP / 252+ Def Eviolite Chansey: 602-710 (85.51 - 100.85%) -- 6.25% chance to OHKO
+1 252+ SpA Keldeo Secret Sword vs. 252 HP / 252+ Def Heatran: 314-372 (81.34 - 96.37%) -- guaranteed 2HKO (if you ever face physically defensive Storm Drain/Water Absorb Heatran)
+1 252+ SpA Keldeo Surf vs. 252 HP / 0 SpD Reuniclus in rain: 436-514 (102.83 - 121.22%) -- guaranteed OHKO
+1 252+ SpA Keldeo Surf vs. 0 HP / 4 SpD Darmanitan in sun: 408-480 (116.23 - 136.75%) -- guaranteed OHKO
+1 252+ SpA Keldeo Surf vs. 0 HP / 4 SpD Volcarona in sun: 240-284 (77.17 - 91.31%) -- guaranteed 2HKO
+1 252+ SpA Keldeo Hidden Power Ice vs. 0 HP / 4 SpD Latios: 230-272 (76.41 - 90.36%) -- guaranteed 2HKO
252+ SpA Life Orb Volcarona Giga Drain vs. 0 HP / 4 SpD Keldeo: 263-309 (81.42 - 95.66%) -- guaranteed 2HKO

There's also the fact that this thing, unlike Pokemon such as Kyurem-B, is not weak to any priority attacks; it resists all of the common ones except for Extremespeed/Mach Punch as well as the less common Fake Out/Quick Attack/Shadow Sneak/Vacuum Wave. And, obviously, 630 speed is enough to outspeed pretty much every Pokemon in the game.

Seriously, this thing sweeps most of the current metagame by itself so everyone should definitely give it a try. It's fascinating to see how easily it sets up against most teams and just proceeds to curbstomp them because it's really damn difficult to OHKO without a move that's both STAB boosted and super-effective.

what a nice horse for sure

Oh and in case someone needs a cool Volcarona counter for their Rain Team:
frog (Politoed) (F) @ Leftovers
Ability: Justified / whatever other stuff you don't need / Drizzle
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
IVs: 30 Atk
- Waterfall
- Encore
- Protect
- Toxic

+1 252+ SpA Life Orb Volcarona Giga Drain vs. 252 HP / 252+ SpD Politoed: 260-307 (67.7 - 79.94%) -- guaranteed 2HKO
+1 252+ SpA Life Orb Volcarona Bug Buzz vs. 252 HP / 252+ SpD Politoed: 231-274 (60.15 - 71.35%) -- guaranteed 2HKO
4 Atk Politoed Waterfall vs. 0 HP / 0 Def Volcarona in rain: 290-344 (93.24 - 110.61%) -- 62.5% chance to OHKO
 
I've been using a really effective spinner set:



Donphan @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature
- Rapid Spin
- Earthquake
- Roar
- Rest

One of the greatest problems with all physically bulky spinners is that they cannot reliably heal their health, a good way to fix their problems is to use Natural Cure alongside Rest, greatly increasing longevity. Donphan also happens take hits from Archeops reliably:

252 Atk Flying Gem Archeops Acrobatics (110 BP) vs. 252 HP / 252+ Def Donphan: 181-214 (47.13 - 55.72%) -- 19.92% chance to 2HKO
252 Atk Life Orb Archeops Head Smash vs. 252 HP / 252+ Def Donphan: 107-126 (27.86 - 32.81%) -- possible 4HKO

After reliably tanking Archeops, it can Roar it out then possibly Rest, recovering all its HP on the spot, something it really wished it was able to do in the OU metagame.
Funny thing, I was in the process of building another team, one more offensive using previously mentioned threats Magic Guard Archeops and Mold Breaker Darmanitan, and I found that it complemented the team perfectly well.

Speaking of the team...
- Mold Breaker Darmanitan
- Magic Guard Archeops
- Sheer Force Reuniclus (OTR, baby)
- Sturdy Haxorus (with SD and Salac Berry; never had to resort to it though, especially due to the prevalence of priority)
- Defeatist Blissey (great Defeatist fodder due to no attacking moves but Seismic Toss)
- Natural Cure Donphan (the exact set above)

I originally had Defeatist Miltank, Scrappy Hitmontop, and Intimidate Haxorus, but that just wasn't cutting it for me. I'm so glad I happened upon this post. Also, I never thought about Natural Cure+Rest. (eff me, right?)

At any rate, Magic Guard Archeops and OTR Reuniclus make such a great sweeper duo. What Archeops can't take out, Reuniclus sure can. As long as Reuniclus can take a hit, it can really wreck face. Although, I think a major flaw of the team is that Blissey and Donphan are the only ones who can safely switch in on a hit, and they don't have much (if anything) to hit back with. Also, all of their only attacking moves have exploitable immunities.
 
I have also been using Dry Skin Volcarona to decent success. As Treeko said, it makes a great counter to Keldeo, and sets up on would be checks such as Starmie. I have been using an offensive hurricane set, and it works great. I paired it up with a slightly odd Natural Cure CB toxicroak, which gives the team (unreliable) priority, and can take on threats such as scarfed archeops and terrakion, things that give volcarona problems, decently well. As for the rest of the team, I have been using an offensive Drizzle Starmie, a bulky Flame Body Politoed, a Multiscale MixNite, and a Serene Grace specially defensive Jirachi. Problems that I am trying to patch up include Poison Heal Cress (Volc gets paralyzed usually before taking it down), Life Orb Archeops, and Unburden dragons.
 
just imagine what life orb sheerforce v-create victini in the sun could do! Now add a bpass to it like shell smash then it's too invincible!
Also tries magic gourd and life orb volcarone= op as f@#k as no sure means can switch in and out easily also could abuse specs


Magic Gourd :D

Anyways...
_________________

My setup is:
-Reuniclus with sheer force (thanks Mygavolt)
-Machamp with Analytic: payback deals a ton of damage
-Porygon2 with regenerator: walls EVERYTHING, has toxic, thunder wave, recover, foul play
-Darmanitan with mold breaker: choice banded, though I'm wondering if you guys have any alternatives
-Haxorus with download: it's actually pretty useful, the attack boost. you can choose which pokes to switch into, getting free +1
-Porygon-Z with no guard: Zap cannon. Blizzard. Nuf said.

feedback guys?
 
my little boy:

Scrafty @ Liechi Berry
Ability: Unburden
EVs: 252 Atk / 252 Spd / 4 SDef
Jolly Nature
- Bulk Up
- Drain Punch
- Crunch
- Substitute

+1 252 Atk Scrafty Drain Punch vs. 4 HP / 0 Def Breloom: 172-204 (65.64 - 77.86%) -- guaranteed 2HKO
+2 252 Atk Scrafty Crunch vs. 0 HP / 0 Def Salamence: 246-289 (74.32 - 87.31%) -- 87.5% chance to OHKO after Stealth Rock
+2 252 Atk Scrafty Crunch vs. 252 HP / 4 Def Sableye: 256-303 (84.21 - 99.67%) -- 75% chance to OHKO after Stealth Rock

Perfect coverage with stabs, god power, good speed, and can take priority hits without problems.
You can set up on Ferro, Umbreon, Donphan, TTar, defensive Gliscor, Choiced rocks, and many others.
Bulk up and sub, then eat the berry and drain punch to cure.
Dragon dance is nice too, vs scarfers, but you lose the extra bulk
use anything to kill Skarm and gg

252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 0 Def Scrafty: 229-273 (84.5 - 100.73%) -- 6.25% chance to OHKO
Life Orb Technician Breloom Mach Punch vs. +1 0 HP / 0 Def Scrafty: 151-182 (55.71 - 67.15%) -- guaranteed 2HKO
Life Orb Technician Breloom Mach Punch vs. +2 0 HP / 0 Def Scrafty: 117-140 (43.17 - 51.66%) -- 4.3% chance to 2HKO



im using it with Intimidate Accelgor, Flash fire Skarm, TR Sturdy Petaya Chandelure. (testing the another two)
 
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I have using another duo to great success.

Gyarados (Poison Heal) @ Toxic Orb
252 ATK, 252 Spe, Jolly
- Dragon Dance
- Subtitute
- Waterfall
- Bounce

Gliscor (Intimidate) @ Leftovers
252 HP, 252 Def
- Roost
- Earthquake
- Stealth Rock
- U-turn/ Taunt

The beauty of this is, Gliscor wall any physical sweeper cold. can roost it off, and u-turn back to gyara
Bounce gave twice poison heal recovery for free.

Both also have good type synergy. The only problem is, this duo died to BoltBeam combo
 
My setup is:
-Reuniclus with sheer force (thanks Mygavolt)
-Machamp with Analytic: payback deals a ton of damage
-Porygon2 with regenerator: walls EVERYTHING, has toxic, thunder wave, recover, foul play
-Darmanitan with mold breaker: choice banded, though I'm wondering if you guys have any alternatives
-Haxorus with download: it's actually pretty useful, the attack boost. you can choose which pokes to switch into, getting free +1
-Porygon-Z with no guard: Zap cannon. Blizzard. Nuf said.

feedback guys?
There's very little point to using Haxorus over Specially Based Mixed cube there. Cube even still has a mold breaker ability, so you don't even have to rearrange the abilities on your team.

Kyurem-B @ Life Orb
Trait: Download
EVs: 252 Spa / 4 Atk / 252 Spe
Mild / Hasty Nature
- Ice Beam
- Earth Power
- Hidden Power [Fire]
- Outrage / Fusion Bolt

This thing is an absolute monster. To show that nothing can safely switch into this, here's some calcs:

+1 252+ SpA Life Orb Kyurem-B Ice Beam vs. 252 HP / 208 SpD Ferrothorn: 231-274 (65.62 - 77.84%) -- guaranteed 2HKO after Stealth Rock
+1 252+ SpA Life Orb Kyurem-B Ice Beam vs. 224 HP / 32 SpD Skarmory: 403-476 (123.24 - 145.56%) -- guaranteed OHKO
+1 252+ SpA Life Orb Kyurem-B Ice Beam vs. 252 HP / 4 SpD Forretress: 235-277 (66.38 - 78.24%) -- guaranteed 2HKO after Stealth Rock
4 Atk Life Orb Kyurem-B Outrage vs. 4 HP / 252 Def Blissey: 530-625 (81.28 - 95.85%) -- 56.25% chance to OHKO after Stealth Rock
4 Atk Life Orb Kyurem-B Fusion Bolt vs. 4 HP / 252 Def Blissey: 295-348 (45.24 - 53.37%) -- 94.53% chance to 2HKO after Stealth Rock
4 Atk Life Orb Kyurem-B Outrage vs. 252 HP / 36 Def Jellicent: 341-403 (84.4 - 99.75%) -- 81.25% chance to OHKO after Stealth Rock
4 Atk Life Orb Kyurem-B Outrage vs. 252 HP / 252+ Def Eviolite Chansey: 355-419 (50.42 - 59.51%) -- guaranteed 2HKO after Stealth Rock

You get the idea. This is my favorite pokemon to use in Ability Exchange. It's basically impossible to wall.
With a special attack boost, you can basically click ice beam (unless they have a blissey or chansey) and know SOMETHING will take serious damage.

EDIT:

Since everyone seems to be posting their teams, I guess I will mine.

Kyurem-Black @ Life Orb
Trait: Download
EVs: 4 Atk / 252 Spa / 252 Spe
Mild Nature
- Ice Beam
- Earth Power
- Hidden Power [Fire]
- Outrage

The almighty Download Kyurem-B, Wallbreaker extraordinare. I talked about it above.

Porygon-Z @ Life Orb
Trait: Sheer Force
EVs: 252 Spa / 4 Spd / 252 Spe
Timid Nature
- Tri Attack
- Ice Beam
- Thunderbolt
- Agility

Sheer Force is a great ability for PZ, and it's Agility set has always been my favorite. It can often pull off a late game sweep VS a weakened team.

Starmie @ Life Orb
Trait: Lightningrod
EVs: 252 Spa / 4 Spd / 252 Spe
Timid Nature
- Rapid Spin
- Surf
- Ice Beam
- Psychic

With so many SR weak pokemon on my team, I also needed a spinner. A spinner that can sweep weakened teams if they don't realize it has Lightningrod. Seriously, Lightningrod Starmie is amazing. Noöne ever seems to remember that Rhyperior gets Lightningrod.

Darmanitan @ Choice Scarf
Trait: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Flare Blitz
- Rock Slide
- Earthquake
- U-turn

I believe Mold Breaker Darm was discussed earlier, and boy is it anti-meta. It crushes all the pesky flash fire forretress'/ferrothorns/skarmories and levitate heatrans, and is a good revenge killer in general, although it's prone to killing itself with recoil.

Togekiss @ Leftovers
Trait: Analytic
EVs: 252 HP / 252 Spa / 4 Spd
Quiet Nature
IVs: 0 Spe
- Air Slash
- Aura Sphere
- Roost
- Nasty Plot

Bulky Analytic Togekiss is a monster. It takes special attacks like a pro, and you'd better hope you have an attacker who can kill it before dying if it gets a Nasty Plot up. Not the best specially defensive backbone for the team, but I mostly use it as an attacker anyway.

I have a reply of this destroying a team, although I got pretty lucky with the paralysis.

http://pokemonshowdown.com/replay/abilityexchange-54535259 (Falling Stars is my alt)

This was an earlier version of the team, too. Cube, Rhyperior, and Darm were a little different.

Rhyperior @ Leftovers
Trait: Super Luck
EVs: 248 HP / 16 Atk / 244 Def
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail

The physically defensive backbone of the team, providing Lightningrod for Starmie, SR, and phazing. The only problem is it doesn't care for either of Toge's swappable abilities, so it gets sorrowfully hax based filler. I prefer Super Luck to Hustle though. Dragon Tail missing at a key time is NOT something I want to happen.
 
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Ash Borer

I've heard they're short of room in hell
Im completely unimpressed with download Kyurem, it's still appalingly slow and weak to hazards and priority, not to mention anyting it wants to break through with download gets stopped by unaware. But pretty much every set up sweeper is moot by unaware.

Unaware users only EVER become a burden against heavy stall, and if you use your own unaware user as a set up sweeper it can still be useful
 
Dang it! I just heard of ability exchange and had a great idea, but prankster is banned. The idea was prankster tangrowth with nature power and swords dance. I can see why prankster would be banned though.
 
anyone have any ideas how to incorporate rapid spin into my team? it's rather weak to hazards
The easiest way I can think of is to drop one of your Porygons in favor of Starmie (Starmie gets Analytic just like the Porygons). In exchange for Porygon-Z, it can run No Guard (from Machamp) with any combination of Hydro Pump, Blizzard, and Thunder. In exchange for Porygon2, it can run Magic Guard to switch freely into hazards and absorb status like the omnipresent Toxic (or just go Regenerator if you prefer).

Any other changes would require a semi-serious tweak (two or more of your Pokémon) to make. Speaking of spinners, I think I'm going to write a small guide on spinners and how their abilities can be used. This is subject to change, so feel free to take it and do with it as you will.

  • Torrent (SubSalac Keldeo, anyone?)
  • Rain Dish (Ferrothorn?)

  • Sand Veil (which I'm guessing is implicitly banned with Sand Stream because the combination banned Excadrill from regular OU)
  • Sand Rush (which is explicitly banned with Sand Stream; basically only use Sandslash if you want to check Sand teams)

  • Clear Body (not that stat-lowering is too common)
  • Liquid Ooze (well, Drain Punch and Giga Drain aren't entirely uncommon...)
  • Rain Dish

  • Shell Armor (I don't know any practical use for this)
  • Skill Link (see above)
  • Overcoat (pretty useless unless you hate sand or hail that much)

  • Limber (I can see this working on a Speed-dependent sweeper or lead)
  • Reckless (Entei's Flare Blitz, Scrafty's HJK and Head Smash, Rampardos' Head Smash, Miltank's Double-Edge...not too scary, but could be useful)
  • Unburden (works very well with an elemental gem or a pinch berry on anything powerful with below average speed)

  • Keen Eye (totally useless)
  • Iron Fist (the Lucario set I mentioned a few pages back)
  • Inner Focus (eh...)

  • Natural Cure (for walls that don't have reliable recovery outside of Rest)
  • Illuminate (completely useless)
  • Analytic (for slow sweepers)

  • Swift Swim (see toxicroaker's post; assuming Drizzle+SwSw is still banned)
  • Battle Armor
  • Weak Armor (I've quivered in my boots on seeing this ability once before)

  • Sturdy (pinch berry sweepers sound fun, although priority is quite common)
  • Overcoat

  • Vital Spirit (switch into Spores and whatnot)
  • Hustle (fun ability to experiment with)
  • Insomnia (same as Vital Spirit)

  • Sturdy
  • Sand Veil

  • Intimidate (great for things that can't take physical hits well like the infamous Normal blobs)
  • Technician (fun ability that can work wonders on some things)
  • Steadfast (eh...)

  • White Smoke
  • Shell Armor

  • Own Tempo (free Outrages for any physical Dragon)
  • Tangled Feet (why bother)
  • Too bad Contrary can't be swapped (why bother using Spinda otherwise?)

  • Levitate (do I even need to explain?)

  • Battle Armor
  • Swift Swim

  • Levitate
(Drilbur and Excadrill were not included because Drilbur is NFE and Excadrill is banned (I think?))
 
So guys how many people have witnessed the terror of the THE BUTTON?
In other words:

THE BUTTON (Kyurem-Black) @ Choice Band
Ability: Hustle
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Outrage
- Fusion Bolt
- Filler
- Filler

You might call it risky and gimmicky, but regardless, 1084 attack is still no joke.
Hope you have a steel type that actually has defensive investments, this thing is going to likely net a kill before vengeanced.
 
I've got this unique set I want to share with everyone. Harvest snorlax. Yup. Lum berry and rest with defense boosting moves make this thing hard to combat. Combine toxic in that mess and you can stall the whole team, but I prefer to go the offensive route with body slam and earthquake as steel types are common. Pair snorlax with exeggutor for good defensive synergy. Exeggutor takes advantage of thick fat very nicely as it's weak to both fire and ice. Try this for yourself and let me know what you think. Any suggestions for replacing moves or switching evs would be taken into consideration.

Easy copy and paste of the set I use:
Snorlax (F) @ Lum Berry
Ability: Harvest
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Rest
- Stockpile
- Earthquake
- Body Slam

Exeggutor @ Leftovers
Ability: Thick Fat
EVs: 252 Def / 252 HP
Bold Nature
- Psychic
- Giga Drain
- Leech Seed
- Protect
 
I've got this unique set I want to share with everyone. Harvest snorlax. Yup. Lum berry and rest with defense boosting moves make this thing hard to combat. Combine toxic in that mess and you can stall the whole team, but I prefer to go the offensive route with body slam and earthquake as steel types are common. Pair snorlax with exeggutor for good defensive synergy. Exeggutor takes advantage of thick fat very nicely as it's weak to both fire and ice. Try this for yourself and let me know what you think. Any suggestions for replacing moves or switching evs would be taken into consideration.

Easy copy and paste of the set I use:
Snorlax (F) @ Lum Berry
Ability: Harvest
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Rest
- Stockpile
- Earthquake
- Body Slam

Exeggutor @ Leftovers
Ability: Thick Fat
EVs: 252 Def / 252 HP
Bold Nature
- Psychic
- Giga Drain
- Leech Seed
- Protect
I have really enjoyed Poison Heal because you get to abuse facade's massive power. I like your set a lot though too. Your healing unfortunately takes the move, Ability spot, and item, while mine only takes the latter two. That is very neat though. I might have to try it myself sometime
 

SpartanMalice

Y'all jokers must be crazy
Early when we played AE on Joim's Lab, I have used Harvest before as an alternative to my best mon, Hydralax - at the suggestion of Sewa, but I still prefer Curse over Stockpile as Snorlax can tank special hits good enough already with the right investment, and you have rest anyway. Whatever works for you I guess.
 
So I've been playing a lot of AE recently and testing a LOT. So far I have 5 teams but they always come back to one thing: Alakazam. It is seriously the most powerful thing in this tier and if you don't use it or at least have a check to it you're screwed. Also RMT:

Alakazam @ Life Orb
Ability: Sheer Force
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute

Standard Zam set. 1.7x power from SF/LO on all of these moves plus it's amazing speed lets it kill most of the tier in one or two shots. (Combining this with SS Smeargle with Illusion from Zoroark it can 6-0 teams ezpz)

Conkeldurr @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bulk Up
- Substitute
- Drain Punch
- Payback

This is such a great set as it can be switched in on a lot of common walls like Cress, Ferro and Heatran and not care about their status or damage. Poison heal from Gliscor is amazing and allows it to beat every other Conk set except Analytic.

Gliscor @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature
- Stealth Rock
- Roost
- Earthquake
- Toxic

On its own it's a great physical wall which stops Victini and Darm dead in their tracks and pokes holes in any Heatran dumb enough to not run Levitate. Its real use to the team comes from its contribution to Conk and its synergy with Slowbro.

Kyurem-Black @ Choice Scarf
Ability: Own Tempo
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Dragon Claw
- Outrage
- Fusion Bolt
- Ice Beam

This is objectively the best Cube set. Everything else is shit. Seriously, run this set, it's amazing.

Slowbro @ Leftovers
Ability: Magic Guard
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Calm Mind
- Slack Off
- Scald
- Fire Blast

Stops pretty much every single special attacker in the tier in their tracks, checks Zam well and fills in my Keldeo weakness nicely. It can also sweep teams without an Unaware user (which is shockingly rare) easily. Seeing people trying to Toxic this is hilarious (I once had one guy Synchronise my Magic Guard and then Toxic me)

Mamoswine @ Choice Band
Ability: Teravolt
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Superpower

Kind of a loose end on the team. It exists only to wallbreak things that Conk, Zam and Cube can't do on their own but it's a great Mold breaker user to destroy Thick Fat/Levitators and it provides much needed priority to my team since I don't run any on Conk.

I'm currently 6-1 with this team on my laddering alt Luck BCJ hoping to beat Bee Baka once I finish my provisionals.
 
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